"Millennium Pack" Card List and Spoiler

Order Millennium Pack from our affilate partners: Amazon, eBay, and TCG Player

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
MIL1-EN001 The Winged Dragon of Ra - Immortal Phoenix Effect Monster DIVINE Divine Beast 10 4000 4000 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If "The Winged Dragon of Ra" is sent from the field to your Graveyard while this card is in your Graveyard: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the Graveyard. Once per turn, during the End Phase: Send this card to the Graveyard, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or Graveyard, ignoring its Summoning conditions.
MIL1-EN002 Curse of Dragonfire Effect Monster DARK Dragon 5 2000 1500 Ultra Rare If this card is Normal or Special Summoned: You can target 1 Field Spell Card on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
MIL1-EN003 Holding Arms Effect Monster DARK Fiend 4 500 1200 Super Rare If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.
MIL1-EN004 Holding Legs Effect Monster DARK Fiend 4 800 600 Super Rare If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn.
MIL1-EN005 Gandora the Dragon of Destruction Effect Monster DARK Dragon 8 0 0 Common Cannot be Special Summoned. You can pay half your Life Points; destroy all other cards on the field, and if you do, banish them. This card gains 300 ATK for each card destroyed this way. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
MIL1-EN006 Gilford the Lightning Effect Monster LIGHT Warrior 8 2800 1400 Common You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If you do: Destroy all monsters your opponent controls.
MIL1-EN007 Exodius the Ultimate Forbidden Lord Effect Monster DARK Spellcaster 10 ? 0 Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by returning all monsters from your Graveyard to your Deck. When this card declares an attack, send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. When this card is removed from the field, remove it from play. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.
MIL1-EN008 Relinquished Ritual/Effect Monster DARK Spellcaster 1 0 0 Common You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
MIL1-EN009 Dark Master - Zorc Ritual/Effect Monster DARK Fiend 8 2700 1500 Common You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll 1 six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
MIL1-EN010 Sky Galloping Gaia the Dragon Champion Fusion/Effect Monster WIND Dragon 7 2600 2100 Super Rare 1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster
This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.
MIL1-EN011 B. Skull Dragon Fusion Monster DARK Dragon 9 3200 2500 Common "Summoned Skull" + "Red-Eyes B. Dragon"
MIL1-EN012 Five-Headed Dragon Fusion/Effect Monster DARK Dragon 12 5000 5000 Common 5 Dragon-Type monsters This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Damage calculation is applied normally. )
MIL1-EN013 Rebellion Spell Quick-Play Ultra Rare During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn.
MIL1-EN014 Card of Demise Spell Normal Ultra Rare Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the Graveyard. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
MIL1-EN015 Left Arm Offering Spell Normal Super Rare If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell Card from your Deck to your hand. You cannot Set Spell/Trap Cards during the turn you activate this card.
MIL1-EN016 The True Name Spell Normal Super Rare Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn.
MIL1-EN017 Symbol of Friendship Spell Normal Rare To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no monsters, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that sameturn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand.
MIL1-EN018 Shrink Spell Quick-Play Common Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
MIL1-EN019 Scapegoat Spell Quick-Play Common Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
MIL1-EN020 Black Illusion Ritual Spell Ritual Common This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from the field or your hand whose total Levels equal 1 or more.
MIL1-EN021 Contract with the Dark Master Spell Ritual Common This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
MIL1-EN022 Trap Hole of Spikes Trap Normal Super Rare When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.
MIL1-EN023 Ring of Destruction Trap Normal Common Target 1 face-up monster on the field; destroy that target, and if you do, inflict damage to both players equal to that target's ATK.
MIL1-EN024 Nightmare Wheel Trap Continuous Common Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
MIL1-EN025 Gaia the Fierce Knight Normal Monster EARTH Warrior 7 2300 2100 Rare A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
MIL1-EN026 Celtic Guardian Normal Monster EARTH Warrior 4 1400 1200 Rare An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
MIL1-EN027 Red-Eyes Black Dragon Normal Monster DARK Dragon 7 2400 2000 Common A ferocious dragon with a deadly attack.
MIL1-EN028 Summoned Skull Normal Monster DARK Fiend 6 2500 1200 Common A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
MIL1-EN029 La Jinn the Mystical Genie of the Lamp Normal Monster DARK Fiend 4 1800 1000 Common A genie of the lamp that is at the beck and call of its master.
MIL1-EN030 Launcher Spider Normal Monster FIRE Machine 7 2200 2500 Common A mechanical spider with rocket launchers capable of random fire.
MIL1-EN031 Tiger Axe Normal Monster EARTH Beast-Warrior 4 1300 1100 Common A fast and powerful axe-wielding beast-warrior.
MIL1-EN032 Vorse Raider Normal Monster DARK Beast-Warrior 4 1900 1200 Common This wicked Beast-Warrior does every horrid thing imaginable and loves it! His axe bears the marks of his countless victims.
MIL1-EN033 Pendulum Machine Normal Monster DARK Machine 6 1750 2000 Common A horrible torture machine with a large pendulum blade.
MIL1-EN034 Kuriboh Effect Monster DARK Fiend 1 300 200 Common During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
MIL1-EN035 Red-Eyes Black Metal Dragon Effect Monster DARK Machine 8 2800 2400 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".
MIL1-EN036 Panther Warrior Effect Monster EARTH Beast-Warrior 4 2000 1600 Rare This card cannot declare an attack unless you Tribute 1 monster.
MIL1-EN037 Viser Des Effect Monster DARK Fiend 4 500 1200 Common When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved.
MIL1-EN038 Flame Swordsman Fusion Monster FIRE Warrior 5 1800 1600 Rare "Flame Manipulator + "Masaki the Legendary Swordsman"
MIL1-EN039 Thousand Dragon Fusion Monster WIND Dragon 7 2400 2000 Rare "Time Wizard" + "Baby Dragon"
MIL1-EN040 XYZ-Dragon Cannon Fusion/Effect Monster LIGHT Machine 8 2800 2600 Rare X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. You can discard 1 card to destroy 1 card your opponent controls.
MIL1-EN041 Dark Paladin Fusion/Effect Monster DARK Spellcaster 8 2900 2400 Common "Dark Magician" + "Buster Blader"
This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.
MIL1-EN042 Toon World Spell Continuous Common Activate this card by paying 1000 LP.
MIL1-EN043 Spiral Spear Strike Spell Continuous Common When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand.
MIL1-EN044 Acid Trap Hole Trap Normal Rare Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
MIL1-EN045 Metalmorph Trap Normal Common Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
MIL1-EN046 Widespread Ruin Trap Normal Rare Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.)
MIL1-EN047 Crush Card Virus Trap Normal Common Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.
MIL1-EN048 Kunai with Chain Trap Normal Rare Activate 1 or both of these effects (simultaneously).
  • When an opponent's monster attacks: Target the attacking monster; change that target to Defense Position.
  • Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
  •  This set contains 48 cards.