"Mystic Fighters" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
MYFI-EN001 Mathmech Sigma Tuner/Effect Monster LIGHT Cyberse 4 1000 1500 Super Rare If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.
MYFI-EN002 Mathmech Nabla Tuner/Effect Monster DARK Cyberse 4 1000 1500 Super Rare You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn.
MYFI-EN003 Mathmech Addition Effect Monster FIRE Cyberse 4 1000 1000 Super Rare You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.
MYFI-EN004 Mathmech Subtraction Effect Monster FIRE Cyberse 4 1000 1000 Super Rare You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.
MYFI-EN005 Mathmech Multiplication Effect Monster EARTH Cyberse 4 500 2000 Super Rare You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.
MYFI-EN006 Mathmech Division Effect Monster EARTH Cyberse 4 1500 1000 Super Rare You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field; its ATK becomes halved until the end of this turn. You can only use each effect of "Mathmech Division" once per turn.
MYFI-EN007 Geomathmech Magma Synchro/Tuner/Effect Monster FIRE Cyberse 8 2500 0 Secret Rare 1 Tuner + 1+ non-Tuner monsters
When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.
MYFI-EN008 Geomathmech Final Sigma Synchro/Effect Monster FIRE Cyberse 12 3000 0 Secret Rare 1 Tuner + 1+ non-Tuner monsters
Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.
MYFI-EN009 Primathmech Laplacian Xyz/Effect Monster EARTH Cyberse 4 2000 0 Secret Rare 3 Level 4 monsters
If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen);
  • Send 1 random card from your opponent's hand to the GY.
  • Send 1 monster your opponent controls to the GY.
  • Send 1 Spell/Trap your opponent controls to the GY.
    You can only use this effect of "Primathmech Laplacian" once per turn.
  • MYFI-EN010 Mathmech Equation Spell Normal Secret Rare Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.
    MYFI-EN011 Mathmech Billionblade Nayuta Spell Equip Super Rare Equip only to a Cyberse monster. If the equipped monster battles an opponent's monster, during damage calculation: You can send 1 "Mathmech" monster from your Deck to the GY; the equipped monster gains ATK equal to the sent monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent from the Spell & Trap Zone to the GY: You can target 1 "Mathmech" card in your GY, except "Mathmech Billionblade Nayuta"; add it to your hand. You can only use each effect of "Mathmech Billionblade Nayuta" once per turn.
    MYFI-EN012 Mathmech Superfactorial Trap Normal Secret Rare Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects;
  • Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY.
  • Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters.
    You can only activate 1 "Mathmech Superfactorial" per turn.
  • MYFI-EN013 Mathmech Induction Trap Continuous Secret Rare All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn.
    MYFI-EN014 Nurse Dragonmaid Effect Monster EARTH Dragon 2 500 1600 Secret Rare If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.
    MYFI-EN015 Dragonmaid Ernus Effect Monster EARTH Dragon 7 2600 1600 Super Rare Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn.
  • (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.
  • At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.
  • MYFI-EN016 Laundry Dragonmaid Effect Monster WATER Dragon 2 500 1600 Super Rare If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.
    MYFI-EN017 Dragonmaid Nudyarl Effect Monster WATER Dragon 7 2600 1600 Secret Rare Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn.
  • You can discard this card, then target 1 monster in either GY; shuffle it into the Deck.
  • At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.
  • MYFI-EN018 Kitchen Dragonmaid Effect Monster FIRE Dragon 3 500 1700 Secret Rare If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.
    MYFI-EN019 Dragonmaid Tinkhec Effect Monster FIRE Dragon 8 2700 1700 Super Rare Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn.
  • (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn.
  • At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
  • MYFI-EN020 Parlor Dragonmaid Effect Monster WIND Dragon 3 500 1700 Super Rare If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.
    MYFI-EN021 Dragonmaid Lorpar Effect Monster WIND Dragon 8 2700 1700 Secret Rare Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn.
  • You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn.
  • At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
  • MYFI-EN022 House Dragonmaid Fusion/Effect Monster LIGHT Dragon 9 3000 2000 Secret Rare 1 "Dragonmaid" monster + 1 Dragon monster
    Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
    MYFI-EN023 Dragonmaid Hospitality Spell Normal Super Rare Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.
    MYFI-EN024 Dragonmaid Welcome Spell Continuous Secret Rare All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.
    MYFI-EN025 Dragonmaid Changeover Spell Normal Super Rare Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.
    MYFI-EN026 Dragonmaid Downtime Trap Continuous Super Rare You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects;
  • Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime".
  • Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand.
    You can only use this effect of "Dragonmaid Downtime" once per turn.
  • MYFI-EN027 Mardel, Generaider Boss of Light Effect Monster LIGHT Plant 9 2400 2400 Secret Rare You can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or Special Summoned: You can add 1 "Generaider" card or 1 Plant monster from your Deck to your hand, except "Mardel, Generaider Boss of Light". You can only use this effect of "Mardel, Generaider Boss of Light" once per turn.
    MYFI-EN028 Frodi, Generaider Boss of Swords Effect Monster WIND Warrior 9 2500 2000 Super Rare You can only control 1 "Frodi, Generaider Boss of Swords". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Warrior monsters, then target that many monsters on the field; destroy them, then your opponent can draw cards equal to the number of monsters destroyed on their field. You can only use this effect of "Frodi, Generaider Boss of Swords" once per turn.
    MYFI-EN029 Dovelgus, Generaider Boss of Iron Effect Monster EARTH Machine 9 1500 2500 Secret Rare You can only control 1 "Dovelgus, Generaider Boss of Iron". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Machine monsters; Special Summon, from your hand, in Defense Position, exactly that many "Generaider" monsters and/or Machine monsters, all with different names from each other and from the Tributed monsters. You can only use this effect of "Dovelgus, Generaider Boss of Iron" once per turn.
    MYFI-EN030 Naglfar, Generaider Boss of Fire Effect Monster FIRE Beast-Warrior 9 3100 200 Secret Rare You can only control 1 "Naglfar, Generaider Boss of Fire". If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Generaider" monster or 1 Beast-Warrior monster you control instead. You can only use this effect of "Naglfar, Generaider Boss of Fire" once per turn.
    MYFI-EN031 Nidhogg, Generaider Boss of Ice Effect Monster WATER Wyrm 9 2100 2600 Secret Rare You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn.
    MYFI-EN032 Hela, Generaider Boss of Doom Effect Monster DARK Zombie 9 800 2800 Super Rare You can only control 1 "Hela, Generaider Boss of Doom". (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Zombie monster, then target 1 "Generaider" monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of "Hela, Generaider Boss of Doom" once per turn.
    MYFI-EN033 Jormungandr, Generaider Boss of Eternity Xyz/Effect Monster EARTH Reptile 9 ? ? Secret Rare 2+ Level 9 monsters
    You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn.
    MYFI-EN034 Generaider Boss Stage Spell Field Secret Rare Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.
    MYFI-EN035 Generaider Boss Quest Spell Normal Secret Rare Reveal 1 "Generaider" monster in your hand, and if you do, add up to 2 "Generaider" Spells/Traps with different names from each other from your Deck to your hand, except "Generaider Boss Quest". Then place the revealed card on the bottom of your Deck. You can only activate 1 "Generaider Boss Quest" per turn.
    MYFI-EN036 Generaider Boss Loot Spell Continuous Super Rare While you control a Token, your opponent's monsters cannot target "Generaider" Effect Monsters for attacks. If a "Generaider" Effect Monster is destroyed by battle: Your opponent draws 1 card. You can only use this effect of "Generaider Boss Loot" once per turn.
    MYFI-EN037 Generaider Boss Fight Trap Normal Super Rare Activate 1 "Generaider" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 "Generaider Boss Fight" per turn.
    MYFI-EN038 Generaider Boss Room Trap Continuous Super Rare When your opponent activates a card or effect in response to the activation of your "Generaider" card or effect: You can discard 1 card; your opponent's activated effect becomes "each player draws 1 card". You can only use this effect of "Generaider Boss Room" once per turn.
    MYFI-EN039 Generaider Boss Bite Trap Normal Super Rare Tribute any number of "Generaider" monsters, then target 1 face-up Xyz Monster you control; attach exactly that many "Generaider" monsters from your hand, field, and/or GY to it, except the monsters Tributed to activate this effect. You can only activate 1 "Generaider Boss Bite" per turn.
    MYFI-EN040 Primathmech Alembertian Xyz/Effect Monster EARTH Cyberse 4 2000 0 Secret Rare 2+ Level 4 monsters
    You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect;
  • 2: Add 1 "Mathmech" card from your Deck to your hand.
  • 3: Add 1 Level 4 monster from your Deck to your hand.
  • 4: Add 1 Spell/Trap from your Deck to your hand.
    You can only use each effect of "Primathmech Alembertian" once per turn.
  • MYFI-EN041 Jinzo Effect Monster DARK Machine 6 2400 1500 Super Rare Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
    MYFI-EN042 Lonefire Blossom Effect Monster FIRE Plant 3 500 1400 Super Rare Once per turn: You can Tribute 1 face-up Plant-Type monster; Special Summon 1 Plant monster from your Deck.
    MYFI-EN043 Debris Dragon Tuner Monster WIND Dragon 4 1000 2000 Super Rare When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in face-up Attack Position. Its effects are negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.
    MYFI-EN044 Brotherhood of the Fire Fist - Dragon Effect Monster FIRE Beast-Warrior 4 1800 400 Super Rare Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard to target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
    MYFI-EN045 Tempest, Dragon Ruler of Storms Effect Monster WIND Dragon 7 2400 2200 Super Rare If this card is in your hand or Graveyard: You can banish a total of 2 WIND and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WIND monster to the Graveyard; add 1 Dragon-Type monster from your Deck to your hand. If this card is banished: You can add 1 WIND Dragon-Type monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
    MYFI-EN046 Lightning, Dragon Ruler of Drafts Effect Monster WIND Dragon 3 500 1800 Super Rare You can discard this card AND 1 Dragon-Type or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck. It cannot attack this turn. You can only use the effect of "Lightning, Dragon Ruler of Drafts" once per turn.
    MYFI-EN047 Balancer Lord Effect Monster LIGHT Cyberse 4 1700 1200 Super Rare Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.
    MYFI-EN048 World Legacy Guardragon Mardark Effect Monster WIND Dragon 9 2600 3000 Super Rare All monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. You can only use each of the following effects of "World Legacy Guardragon Mardark" once per turn.
  • You can banish 2 Normal Monsters from your hand or GY; Special Summon this card from your hand.
  • If this card on the field is destroyed by battle or card effect: You can add, from your GY to your hand, 1 Level 9 monster with a different original Type and Attribute than this card.
  • MYFI-EN049 True King of All Calamities Xyz/Effect Monster DARK Wyrm 9 3000 3000 Super Rare 2 or more Level 9 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.
    MYFI-EN050 Dragon's Gunfire Spell Normal Super Rare If you control a Dragon monster: Activate 1 of these effects;
  • Inflict 800 damage to your opponent.
  • Target 1 monster with 800 or less DEF; destroy that target.
  • MYFI-EN051 Stamping Destruction Spell Normal Super Rare If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
    MYFI-EN052 Super Rejuvenation Spell Quick-Play Super Rare During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn.
    MYFI-EN053 Monster Gate Spell Normal Super Rare Tribute 1 monster; reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. Special Summon it, also send the remaining cards to the Graveyard.
    MYFI-EN054 Dark World Dealings Spell Normal Super Rare Each player draws 1 card, then each player discards 1 card.
    MYFI-EN055 Rekindling Spell Normal Super Rare Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.
    MYFI-EN056 Dragon Ravine Spell Field Super Rare Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects:
  • Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
  • Send 1 Dragon-Type monster from your Deck to the Graveyard.
  • MYFI-EN057 Cynet Backdoor Spell Quick-Play Super Rare Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn.
    MYFI-EN058 Appropriate Trap Continuous Super Rare Activate only when your opponent draws a card(s), except during their Draw Phase. Draw 2 cards.
    MYFI-EN059 Heavy Slump Trap Normal Super Rare You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards.
    MYFI-EN060 Waking the Dragon Trap Normal Super Rare If this Set card in its owner's control has left the field because of an opponent's card effect, and is now in your GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.
     This set contains 60 cards.