|Card #||Card Name||Type||ATR||Sub Type||LVL||ATK||DEF||Rarity||Card Text||Buy It|
|OP10-EN001||Thunder Dragon Colossus||Fusion/Effect Monster||DARK||Thunder||8||2600||2400||Ultimate Rare||"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
|OP10-EN002||Sky Striker Ace - Hayate||Link/Effect Monster||WIND||Machine||1500||LINK-1||Ultimate Rare||1 non-WIND "Sky Striker Ace" monster
You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
|OP10-EN003||Galatea, the Orcust Automaton||Link/Effect Monster||DARK||Machine||1800||LINK-2||Ultimate Rare||2 Effect monsters, inclduing an "Orcust" monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
|OP10-EN004||Breaker the Dark Magical Warrior||Effect Monster||DARK||Spellcaster||6||1600||1000||Super Rare||When this card is Normal Summoned: Place 2 Spell Counters on it. When this card is Pendulum Summoned: Place 3 Spell Counters on it. This card gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.|
|OP10-EN005||Batteryman Solar||Effect Monster||LIGHT||Thunder||4||1500||1500||Super Rare||If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Solar Batteryman" once per turn.|
|OP10-EN006||Salamangreat Mole||Effect Monster||FIRE||Cyberse||1||0||0||Super Rare||During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.|
|OP10-EN007||Jizukiru, the Star Destroying Kaiju||Effect Monster||LIGHT||Machine||10||3300||2600||Super Rare||You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when a card or effect is activated that targets exactly 1 card (and no other cards): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.|
|OP10-EN008||Shiranui Sunsaga||Synchro/Effect Monster||FIRE||Zombie||10||3500||0||Super Rare||1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
If this card is Special Summoned: You can return any number of your Zombie-Type Synchro Monsters, that are banished or are in your Graveyard, to the Extra Deck, then you can destroy cards your opponent controls, equal to he number of cards returned. If a Zombie-Type monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your Graveyard instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.
|OP10-EN009||Salamangreat Sunlight Wolf||Link/Effect Monster||FIRE||Cyberse||1800||LINK-2||Super Rare||2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
|OP10-EN010||Hiita the Fire Charmer, Ablaze||Link/Effect Monster||FIRE||Spellcaster||1850||LINK-2||Super Rare||2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY: Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
|OP10-EN011||Revolving Switchyard||Spell||Field||Super Rare||If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.|
|OP10-EN012||Orcustrated Babel||Spell||Field||Super Rare||You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.|
|OP10-EN013||Breaker the Magical Warrior||Effect Monster||DARK||Spellcaster||4||1600||1000||Common||When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.|
|OP10-EN014||Assault Beast||Effect Monster||EARTH||Beast-Warrior||4||1900||1200||Common||You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.|
|OP10-EN015||Stardust Dragon/Assault Mode||Effect Monster||WIND||Dragon||10||3000||2500||Common||This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Assault Mode Activate". You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase. When this card on the field is destroyed, you can Special Summon 1 "Stardust Dragon" from your Graveyard.|
|OP10-EN016||Super Quantum Red Layer||Effect Monster||FIRE||Warrior||5||2000||800||Common||If you control no monsters, you can Special Summon this card (from your hand). You can only use each of these effects of "Super Quantum Red Layer" once per turn.
|OP10-EN017||Explosive Magician||Synchro/Effect Monster||LIGHT||Spellcaster||6||2500||1800||Common||1 Tuner + 1 or more non-Tuner Spellcaster monsters
By removing 2 Spell Counters from your side of the field, destroy 1 Spell Card or Trap Card your opponent controls.
|OP10-EN018||T.G. Hyper Librarian||Synchro/Effect Monster||DARK||Spellcaster||5||2400||1800||Common||1 Tuner + 1 or more non-Tuner monsters
While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each.
|OP10-EN019||Number 81: Superdreadnought Rail Cannon Super Dora||Xyz/Effect Monster||EARTH||Machine||10||3200||4000||Common||2 Level 10 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except for its own effects, until the end of this turn.
|OP10-EN020||Super Quantal Mech Beast Magnaliger||Xyz/Effect Monster||FIRE||Machine||5||2600||2000||Common||2 Level 5 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Red Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
|OP10-EN021||My Body as a Shield||Spell||Quick-Play||Common||Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it.|
|OP10-EN022||Dragon's Mirror||Spell||Normal||Common||Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).|
|OP10-EN023||Super Quantal Mech Ship Magnacarrier||Spell||Field||Common||Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials.|
|OP10-EN024||Mythical Bestiary||Spell||Quick-Play||Common||Send the top 2 cards of your Deck to the GY, then target 1 card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn.|
|OP10-EN025||Assault Mode Activate||Trap||Normal||Common||Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position.|
|OP10-EN026||Trickstar Token||Token||LIGHT||Fairy||1||0||0||Super Rare||This card can be used as a "Trickstar Token."
If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
|Card #||Card Name||Type||ATR||Sub Type||LVL||ATK||DEF||Rarity||Card Text||Buy It|