"OTS Tournament Pack 11" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
OP11-EN001 Dingirsu, the Orcust of the Evening Star Xyz/Effect Monster DARK Machine 8 2600 2100 Ultimate Rare 2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
  • Send 1 card your opponent controls to the GY.
  • Attach 1 of your banished Machine monsters to this card as material.
  • OP11-EN002 Sky Striker Ace - Kaina Link/Effect Monster EARTH Machine 1500 LINK-1 Ultimate Rare 1 non-EARTH "Sky Striker Ace" monster
    If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
    OP11-EN003 Pot of Desires Spell Normal Ultimate Rare Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
    OP11-EN004 Fortune Lady Light Effect Monster LIGHT Spellcaster 1 ? ? Super Rare This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
    OP11-EN005 Subterror Nemesis Archer Effect Monster EARTH Fairy 3 1600 1400 Super Rare At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.
    OP11-EN006 Altergeist Kunquery Effect Monster EARTH Spellcaster 5 0 2400 Super Rare When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.
    OP11-EN007 Orcust Harp Horror Effect Monster DARK Machine 4 1700 1400 Super Rare You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.
    OP11-EN008 Orcust Knightmare Effect Monster DARK Machine 7 100 2000 Super Rare Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.
    OP11-EN009 Aloof Lupine Effect Monster DARK Beast 4 1700 300 Super Rare When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.
    OP11-EN010 Salamangreat Violet Chimera Fusion/Effect Monster FIRE Cyberse 8 2800 2000 Super Rare 1 "Salamangreat" monster + 1 Link Monster
    If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card's ATK during damage calculation only. If this card that was Fusion Summoned using "Salamangreat Violet Chimera" as material battles a monster, that monster's ATK becomes 0 during damage calculation only.
    OP11-EN011 Fortune's Future Spell Normal Super Rare Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards.
    OP11-EN012 Metaverse Trap Normal Super Rare Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
    OP11-EN013 Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 Common If only your opponent controls a monster, you can Special Summon this card (from your hand).
    OP11-EN014 Boot-Up Soldier - Dread Dynamo Effect Monster EARTH Machine 4 0 2000 Common Increase the ATK of this card by 2000 points if you have a face-up "Gadget" on your side of the field.
    OP11-EN015 Fortune Lady Fire Effect Monster FIRE Spellcaster 2 ? ? Common This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned in face-up Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to your opponent equal to the destroyed monster's ATK.
    OP11-EN016 Fortune Lady Water Effect Monster WATER Spellcaster 4 ? ? Common This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.
    OP11-EN017 Limiter Removal Spell Quick-Play Common Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
    OP11-EN018 Future Visions Spell Field Common When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position.
    OP11-EN019 Moray of Greed Spell Normal Common Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
    OP11-EN020 True Draco Heritage Spell Continuous Common During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the Graveyard this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.
    OP11-EN021 Stronghold the Moving Fortress Trap Continuous Common Special Summon this card in Defense Position as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap Card.) While you control a face-up "Green Gadget", "Red Gadget", and "Yellow Gadget", this card's ATK becomes 3000.
    OP11-EN022 All-Out Attacks Trap Continuous Common All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned.
    OP11-EN023 Synchro Material Trap Normal Common Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase during the turn you activate this card.
    OP11-EN024 Eisbahn Trap Continuous Common When a monster with an Attribute other than WATER is Normal or Special Summoned (including face-down Summons), and you control a face-up WATER monster: That Summoned monster is changed to Defense Position.
    OP11-EN025 True King's Return Trap Continuous Common If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain.
  • You can target 1 "True Draco" or "True King" monster in your Graveyard; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon.
  • During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True King's Return" once per turn.
  • OP11-EN026 Duel Dragon Token Token ? ? Super Rare This card can be used as a "Duel Dragon Token."
    If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
     This set contains 26 cards.