"OTS Tournament Pack 12" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
OP12-EN001 Chaos Dragon Levianeer Effect Monster DARK Dragon 8 3000 0 Ultimate Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can apply this effect, based on the Attribute(s) of monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
  • Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
  • Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
  • Both LIGHT and DARK: Destroy up to 2 cards on the field.
    You can only use this effect of "Chaos Dragon Levianeer" once per turn.
  • OP12-EN002 Twin Twisters Spell Quick-Play Ultimate Rare Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.
    OP12-EN003 Solemn Judgment Trap Counter Ultimate Rare Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
    OP12-EN004 Gren Maju Da Eiza Effect Monster FIRE Fiend 3 ? ? Super Rare This card's ATK and DEF are each equal to the number of your removed from play cards x 400.
    OP12-EN005 Crusadia Leonis Effect Monster EARTH Beast 3 1200 1600 Super Rare You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn.
    OP12-EN006 Salamangreat Jack Jaguar Effect Monster FIRE Cyberse 4 1800 1200 Super Rare If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
    OP12-EN007 Orcust Cymbal Skeleton Effect Monster DARK Machine 3 1200 1500 Super Rare You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.
    OP12-EN008 Servant of Endymion Pendulum/Effect Monster WIND Spellcaster 3 900 1500 Super Rare You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.

    Pendulum Scale: 2
    Pendulum Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
    OP12-EN009 Tenyi Spirit - Adhara Tuner/Effect Monster EARTH Wyrm 1 0 0 Super Rare If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.
    OP12-EN010 Tenyi Spirit - Vishuda Effect Monster DARK Wyrm 7 1500 2500 Super Rare If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.
    OP12-EN011 Time Thief Redoer Xyz/Effect Monster DARK Psychic 4 2400 2000 Super Rare 2 Level 4 monsters
    Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
  • Monster: Banish this card until the End Phase.
  • Spell: Draw 1 card.
  • Trap: Place 1 face-up card your opponent controls on the top of the Deck.
    You can only use this effect of "Time Thief Redoer" once per turn.
  • OP12-EN012 Salamangreat Rage Trap Normal Super Rare Activate 1 of these effects:
  • Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it.
  • Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to the number of that monster's Link Rating.
    You can only activate 1 "Salamangreat Rage" per turn.
  • OP12-EN013 Gigantes Effect Monster EARTH Rock 4 1900 1300 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.
    OP12-EN014 Brotherhood of the Fire Fist - Raven Effect Monster FIRE Beast-Warrior 3 200 1800 Common If this card is sent from the field to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Face-up "Fire Formation" Spell/Trap Cards you control cannot be destroyed by your opponent's card effects.
    OP12-EN015 Magician's Robe Effect Monster DARK Spellcaster 2 700 2000 Common During your opponent's turn: You can discard 1 Spell/Trap Card; Special Summon 1 "Dark Magician" from your Deck (this is a Quick Effect). During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.
    OP12-EN016 Sea Archiver Effect Monster WATER Cyberse 3 300 2100 Common If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn.
    OP12-EN017 Flame Bufferlo Effect Monster FIRE Cyberse 3 1400 200 Common If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn.
    OP12-EN018 Salamangreat Fowl Effect Monster FIRE Cyberse 4 1800 200 Common If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
    OP12-EN019 Kaminari Attack Fusion Monster WIND Thunder 5 1900 1400 Common Ocubeam + "Mega Thunderball"
    OP12-EN020 Brotherhood of the Fire Fist - Horse Prince Synchro/Effect Monster FIRE Beast-Warrior 6 2200 2200 Common 1 FIRE Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of this turn.
    OP12-EN021 Hi-Speedroid Chanbara Synchro/Effect Monster WIND Machine 5 2000 1000 Common 1 Tuner + 1 or more non-Tuner monsters
    This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
    OP12-EN022 Dark Hole Spell Normal Common Destroy all monsters on the field.
    OP12-EN023 Makiu, the Magical Mist Spell Normal Common Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you activate this card.
    OP12-EN024 Contract with the Abyss Spell Ritual Common This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.
    OP12-EN025 Fire Formation - Tenki Spell Continuous Common When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
    OP12-EN026 Primal Being Token Token LIGHT Rock 11 ? ? Super Rare This card can be used as a "Primal Being Token."
    If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 26 cards.