|Card #||Card Name||Type||ATR||Sub Type||LVL||ATK||DEF||Rarity||Card Text||Buy It|
|OP12-EN001||Chaos Dragon Levianeer||Effect Monster||DARK||Dragon||8||3000||0||Ultimate Rare||Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can apply this effect, based on the Attribute(s) of monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.
|OP12-EN002||Twin Twisters||Spell||Quick-Play||Ultimate Rare||Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.|
|OP12-EN003||Solemn Judgment||Trap||Counter||Ultimate Rare||When a monster(s) would be Summoned, OR a Spell/Trap is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.|
|OP12-EN004||Gren Maju Da Eiza||Effect Monster||FIRE||Fiend||3||?||?||Super Rare||This card's ATK/DEF become the number of your banished cards x 400.|
|OP12-EN005||Crusadia Leonis||Effect Monster||EARTH||Beast||3||1200||1600||Super Rare||You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn.|
|OP12-EN006||Salamangreat Jack Jaguar||Effect Monster||FIRE||Cyberse||4||1800||1200||Super Rare||If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.|
|OP12-EN007||Orcust Cymbal Skeleton||Effect Monster||DARK||Machine||3||1200||1500||Super Rare||You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.|
|OP12-EN008||Servant of Endymion||Pendulum/Effect Monster||WIND||Spellcaster||3||900||1500||Super Rare||You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
Pendulum Scale: 2
Pendulum Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
|OP12-EN009||Tenyi Spirit - Adhara||Tuner/Effect Monster||EARTH||Wyrm||1||0||0||Super Rare||If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.|
|OP12-EN010||Tenyi Spirit - Vishuda||Effect Monster||DARK||Wyrm||7||1500||2500||Super Rare||If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.|
|OP12-EN011||Time Thief Redoer||Xyz/Effect Monster||DARK||Psychic||4||2400||2000||Super Rare||2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
You can only use this effect of "Time Thief Redoer" once per turn.
|OP12-EN012||Salamangreat Rage||Trap||Normal||Super Rare||Activate 1 of these effects:
You can only activate 1 "Salamangreat Rage" per turn.
|OP12-EN013||Gigantes||Effect Monster||EARTH||Rock||4||1900||1300||Common||This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.|
|OP12-EN014||Brotherhood of the Fire Fist - Raven||Effect Monster||FIRE||Beast-Warrior||3||200||1800||Common||If this card is sent from the field to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Face-up "Fire Formation" Spell/Trap Cards you control cannot be destroyed by your opponent's card effects.|
|OP12-EN015||Magician's Robe||Effect Monster||DARK||Spellcaster||2||700||2000||Common||During your opponent's turn: You can discard 1 Spell/Trap Card; Special Summon 1 "Dark Magician" from your Deck (this is a Quick Effect). During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.|
|OP12-EN016||Sea Archiver||Effect Monster||WATER||Cyberse||3||300||2100||Common||If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn.|
|OP12-EN017||Flame Bufferlo||Effect Monster||FIRE||Cyberse||3||1400||200||Common||If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn.|
|OP12-EN018||Salamangreat Fowl||Effect Monster||FIRE||Cyberse||4||1800||200||Common||If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.|
|OP12-EN019||Kaminari Attack||Fusion Monster||WIND||Thunder||5||1900||1400||Common||Ocubeam + "Mega Thunderball"|
|OP12-EN020||Brotherhood of the Fire Fist - Horse Prince||Synchro/Effect Monster||FIRE||Beast-Warrior||6||2200||2200||Common||1 FIRE Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of this turn.
|OP12-EN021||Hi-Speedroid Chanbara||Synchro/Effect Monster||WIND||Machine||5||2000||1000||Common||1 Tuner + 1 or more non-Tuner monsters
This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
|OP12-EN022||Dark Hole||Spell||Normal||Common||Destroy all monsters on the field.|
|OP12-EN023||Makiu, the Magical Mist||Spell||Normal||Common||Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you activate this card.|
|OP12-EN024||Contract with the Abyss||Spell||Ritual||Common||This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.|
|OP12-EN025||Fire Formation - Tenki||Spell||Continuous||Common||When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.|
|OP12-EN026||Primal Being Token||Token||LIGHT||Rock||11||?||?||Super Rare||This card can be used as a "Primal Being Token."
If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
|Card #||Card Name||Type||ATR||Sub Type||LVL||ATK||DEF||Rarity||Card Text||Buy It|