"OTS Tournament Pack 21" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
OP21-EN001 Spright Blue Effect Monster DARK Thunder 2 1100 1000 Ultimate Rare If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.
OP21-EN002 Tearlaments Reinoheart Effect Monster WATER Warrior 4 1500 2100 Ultimate Rare If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.
OP21-EN003 Kashtira Fenrir Effect Monster EARTH Psychic 7 2400 2400 Ultimate Rare If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.
OP21-EN004 Spright Red Effect Monster FIRE Thunder 2 1200 1800 Super Rare If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.
OP21-EN005 Tearlaments Merrli Effect Monster DARK Aqua 2 800 2000 Super Rare If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.
OP21-EN006 Tearlaments Havnis Effect Monster DARK Aqua 3 1600 1000 Super Rare When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.
OP21-EN007 Tobari the Sky Ninja Effect Monster EARTH Winged Beast 1 0 0 Super Rare This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
OP21-EN008 Scareclaw Kashtira Effect Monster EARTH Psychic 7 0 2600 Super Rare During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.
OP21-EN009 Number 29: Mannequin Cat Xyz/Effect Monster LIGHT Beast 2 2000 900 Super Rare 2 Level 2 monsters
Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.
OP21-EN010 Epurrely Happiness Xyz/Effect Monster LIGHT Fairy 2 2000 100 Super Rare 2 Level 2 monsters
At the end of the Damage Step, if this card battled: You can add 1 "Purrely" card from your Deck to your hand, also, if this card has "Purrely Happy Memory" as material, you can halve the ATK of 1 face-up monster on the field. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can return 1 Spell/Trap your opponent controls to the hand.
OP21-EN011 Rescue-ACE HQ Spell Field Super Rare While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.
OP21-EN012 Light of the Branded Spell Quick-Play Super Rare Target 1 Fusion Monster on the field or in either GY; return it to the Extra Deck, then you can Special Summon 1 "Fallen of Albaz" from your GY to your field and 1 monster from your opponent's GY to their field. You can only activate 1 "Light of the Branded" per turn.
OP21-EN013 Mysterious Puppeteer Effect Monster EARTH Warrior 4 1000 1500 Common Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points.
OP21-EN014 Testudo erat Numen Effect Monster WATER Aqua 1 0 1800 Common Neither player can Special Summon monsters with 1800 or more ATK.
OP21-EN015 Abyss Actor - Curtain Raiser Pendulum/Effect Monster DARK Fiend 4 1100 1000 Common Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.

Pendulum Scale: 7
Pendulum Effect: If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel.
OP21-EN016 Mudragon of the Swamp Fusion/Effect Monster WATER Wyrm 4 1900 1600 Common 2 monsters with the same Attribute but different Types
Your opponent cannot target monsters on the field with the same Attribute as this card with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
OP21-EN017 Gishki Aquamirror Spell Ritual Common This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to your hand.
OP21-EN018 Contact with the Aquamirror Spell Normal Common If you control a face-up WATER monster, activate 1 of these effects. If you control a face-up WATER Ritual Monster, you can activate both of these effects:
  • Look at all Set cards in your opponent's Spell & Trap Card Zones.
  • Look at the 2 top cards of either player's Deck and return them to the top of the Deck in any order.
  • OP21-EN019 Photon Sanctuary Spell Normal Common Special Summon 2 "Photon Tokens" (Thunder-Type/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material Monsters. You cannot Summon other monsters the turn you activate this card, except for LIGHT monsters.
    OP21-EN020 Galaxy Expedition Spell Normal Common If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in face-up Defense Position. You can only activate 1 "Galaxy Expedition" per turn.
    OP21-EN021 Sacred Sword of Seven Stars Spell Normal Common Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.
    OP21-EN022 Time-Space Trap Hole Trap Normal Common When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
    OP21-EN023 Mischief of the Gnomes Trap Normal Common This turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). You can banish this card from the Graveyard; this turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set).
    OP21-EN024 Trap Hole of Spikes Trap Normal Common When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.
    OP21-EN025 Network Trap Hole Trap Normal Common When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down.
    OP21-EN026 Amaze Attraction Majestic Merry-Go-Round Trap Normal Common Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can apply the following effect, based on which player controls the equipped monster;
  • You: The equipped monster gains 500 ATK. If it would be destroyed by battle or card effect, you can send this card to the GY instead.
  • Your opponent: The equipped monster loses 500 ATK for each of your "Attraction" Traps equipped to a monster(s).
    You can only use this effect of "Amaze Attraction Majestic Merry-Go-Round" once per turn.
  • OP21-EN027 Black Feather Token Token Super Rare This card can be used as an "Black Feather Counter".
     This set contains 27 cards.