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| Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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| PHRE-EN001 | Hecahands Ibtel | Effect Monster | LIGHT | Illusion | 6 | 1600 | 2100 | Ultra Rare, Collector's Rare, Starlight Rare | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Ibtel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then Special Summon 1 "Hecahands" monster from your Deck in Defense Position, except "Hecahands Ibtel". If this card is sent to the GY: You can target 1 "Hecahands" monster in your GY, except "Hecahands Ibtel"; Special Summon it. | |
| PHRE-EN002 | Hecahands Yadel | Effect Monster | LIGHT | Illusion | 6 | 2100 | 1600 | Ultra Rare, Collector's Rare, Starlight Rare | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Yadel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then add 1 "Hecahands" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Hecahands" Spell/Trap in your GY; Set it. | |
| PHRE-EN003 | Hecahands Godos | Effect Monster | DARK | Illusion | 7 | 2300 | 2000 | Rare, Super Rare | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Godos" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 monster in your opponent's GY; Special Summon it to your field, but banish it when it leaves the field. | |
| PHRE-EN004 | Hecahands Gaigas | Effect Monster | DARK | Illusion | 7 | 1200 | 2800 | Rare, Super Rare | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Gaigas" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 3 cards of your opponent's Deck, and if you do, you can Special Summon 1 excavated monster to your field, also shuffle the rest into the Deck. | |
| PHRE-EN005 | Hecahands Breus | Effect Monster | DARK | Illusion | 7 | 2800 | 1300 | Rare, Super Rare | If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Breus" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can look at 1 random card in your opponent's hand, then if it is a monster, you can Special Summon it to your field. | |
| PHRE-EN006 | Hecahands Jauzah | Fusion/Effect Monster | LIGHT | Illusion | 8 | 2400 | 2500 | Ultra Rare, Collector's Rare, Starlight Rare | 1 "Hecahands" monster + 1 Illusion monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 2 monsters you control (1 face-up monster owned by your opponent and 1 Illusion monster). If this card battles a monster, neither can be destroyed by that battle. During your Main Phase: You can add 1 "Hecahands" card from your Deck or GY to your hand. You can only use this effect of "Hecahands Jauzah" once per turn. |
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| PHRE-EN007 | Hecahands Xeno | Fusion/Effect Monster | DARK | Illusion | 9 | 3400 | 3500 | Super Rare | 3 "Hecahands" monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Xeno" once per turn. During the Main Phase (Quick Effect): You can look at 2 random face-down cards in your opponent's Extra Deck, then you can Special Summon 1 of them to your field. If this Fusion Summoned card you own and control is destroyed by your opponent's card effect: You can take control of any number of monsters your opponent controls. |
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| PHRE-EN008 | The Hidden Hecahands | Spell | Normal | Ultra Rare | When you activate this card, you can also send 1 other card you control to the GY; add 1 "Hecahands" monster from your Deck to your hand, then if you sent another card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "The Hidden Hecahands". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of "The Hidden Hecahands" once per turn. | |||||
| PHRE-EN009 | Hecahands Tartaros | Spell | Quick-Play | Rare, Super Rare | Activate 1 of these effects (but you can only use each effect of "Hecahands Tartaros" once per turn); |
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| PHRE-EN010 | Ib'al-Hecahands | Trap | Counter | Rare, Super Rare | When your opponent activates a monster effect, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that monster, then you can Special Summon the destroyed monster to your field. You can only activate 1 "Ib'al-Hecahands" per turn. | |||||
| PHRE-EN011 | Yad'al-Hecahands | Trap | Counter | Rare, Super Rare | When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn. | |||||
| PHRE-EN012 | Master Tao the Chanter | Effect Monster | EARTH | Illusion | 3 | 1200 | 900 | Rare | If this card battles a monster, neither can be destroyed by that battle. If this card is sent to the GY: You can target 1 Illusion monster in your GY, except "Master Tao the Chanter"; Special Summon it in Defense Position, also you cannot Special Summon from the GY for the rest of this turn, except Illusion monsters. You can only use this effect of "Master Tao the Chanter" once per turn. | |
| PHRE-EN013 | Number 11: Big Eye | Xyz/Effect Monster | DARK | Spellcaster | 7 | 2600 | 2000 | Rare | 2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated. |
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| PHRE-EN014 | Eye of Ullusion | Quick-Play | Spell | Rare | If you control an Illusion or Spellcaster monster: Activate 1 of these effects; |
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| PHRE-EN015 | Crackdown | Trap | Continuous | Rare | Activate this card by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card. | |||||
| PHRE-EN016 | Proto Enneacraft - "orgIA" | Pendulum/Flip/Effect Monster | EARTH | Machine | 1 | 100 | 1000 | Rare, Super Rare | FLIP: Destroy 1 monster your opponent controls. When your opponent activates a monster effect in the hand (Quick Effect): You can change this face-down card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. Pendulum Scale: 0 Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, shuffle the rest into the Deck. You can only use this effect of "Proto Enneacraft - "orgIA"" once per turn. |
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| PHRE-EN017 | Deftero Enneacraft - "alazoneIA" | Pendulum/Flip/Effect Monster | EARTH | Machine | 1 | 100 | 1000 | Rare, Super Rare | FLIP: Banish (face-up) 1 random card from your opponent's hand, until the End Phase. When your opponent activates a card or effect that includes an effect that adds a card(s) from the Deck to the hand (Quick Effect): You can change this face-down card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. Pendulum Scale: 0 Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, shuffle the rest into the Deck. You can only use this effect of "Deftero Enneacraft - "alazoneIA"" once per turn. |
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| PHRE-EN018 | Ekto Enneacraft - "tromarIA" | Pendulum/Flip/Effect Monster | EARTH | Machine | 1 | 100 | 1000 | Rare, Super Rare | FLIP: Negate the effects of 1 Effect Monster your opponent controls, until the end of this turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can change this face-down card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. Pendulum Scale: 0 Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, shuffle the rest into the Deck. You can only use this effect of "Ekto Enneacraft - "tromarIA"" once per turn. |
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| PHRE-EN019 | Enato Enneacraft - "oknirIA" | Pendulum/Flip/Effect Monster | EARTH | Machine | 1 | 100 | 1000 | Rare, Super Rare | FLIP: Shuffle up to 3 cards from your opponent's GY and/or banishment into the Deck. When your opponent activates a card effect in the GY or banishment (Quick Effect): You can change this face-down card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. Pendulum Scale: 0 Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, shuffle the rest into the Deck. You can only use this effect of "Enato Enneacraft - "oknirIA"" once per turn. |
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| PHRE-EN020 | Enneacraft - Aiza.LEON | Pendulum/Flip/Effect Monster | LIGHT | Machine | 9 | 3000 | 2500 | Super Rare | After this card was flipped face-up, while it is in the Monster Zone, each time your opponent adds a card(s) to their hand by their card effect, they take 900 damage for each card. When your opponent activates a card or effect in response to your card or effect activation (Quick Effect): You can change this face-down card to face-up Defense Position; return up to 3 cards from the field to the hand. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. Pendulum Scale: 0 Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. |
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| PHRE-EN021 | Enneacraft - Asta.PIXEA | Pendulum/Flip/Effect Monster | LIGHT | Machine | 9 | 3000 | 2500 | Rare, Super Rare | After this card was flipped face-up, while it is in the Monster Zone, your opponent cannot target cards in the field or GYs with card effects. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can change this face-down card to face-up Defense Position; negate that effect, then you can banish (face-down) 1 random card from your opponent's hand. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. Pendulum Scale: 0 Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. |
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| PHRE-EN022 | Enneacraft - Atori.MAR | Pendulum/Flip/Effect Monster | LIGHT | Machine | 9 | 3000 | 2500 | Ultra Rare, Collector's Rare, Starlight Rare | FLIP: Change all your opponent's monsters to face-down Defense Position. The monsters that were, cannot change their battle positions. During your turn, when your opponent activates a card or effect on the field (Quick Effect): You can change this face-down card to face-up Defense Position; negate the activation, and if you do, destroy that card. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. Pendulum Scale: 0 Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. |
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| PHRE-EN023 | Enneacraft - Archa.TAIL | Pendulum/Flip/Effect Monster | LIGHT | Machine | 9 | 3000 | 2500 | Super Rare, Collector's Rare | After this card was flipped face-up, while it is in the Monster Zone, each time a monster(s) is sent to your opponent's GY, they take 900 damage. When your opponent activates a card or effect that would destroy a card(s) on the field (Quick Effect): You can change this face-down card to face-up Defense Position; monsters and "Enneacraft" Spells you control cannot be destroyed by card effects for the rest of this turn. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. Pendulum Scale: 0 Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. |
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| PHRE-EN024 | Enneapolis | Spell | Field | Super Rare | (This card is always treated as an "Enneacraft" card.) Once per turn, during the End Phase: Remove all E.C. Counters from your field, and if you do, your opponent takes 900 damage for each. You can only use each of the following effects of "Enneapolis" once per turn. You can target any number of "Enneacraft" Pendulum Monster Cards you control; return them to the hand. If an "Enneacraft" Pendulum Monster(s) you control is flipped face-up during the Main Phase: You can choose 1 of them and either return it to the hand or place it in your Pendulum Zone. |
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| PHRE-EN025 | Enneacraft Release | Spell | Normal | Super Rare, Collector's Rare | Place 1 "Enneacraft" Pendulum Monster from your Deck in your Pendulum Zone. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 face-up "Enneacraft" monster from your Extra Deck to your hand. You can only activate 1 "Enneacraft Release" per turn. | |||||
| PHRE-EN026 | Enneacraft Reverth | Spell | Normal | Rare, Super Rare | Shuffle any number of "Enneacraft" Monster Cards from your hand and/or face-up field into the Deck/Extra Deck, then draw cards equal to the number shuffled. If your opponent Normal or Special Summons a monster(s), while this card is in your GY (except during the Damage Step): You can banish this card and activate 1 of these effects; You can only activate 1 "Enneacraft Reverth" per turn. |
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| PHRE-EN027 | Pot of The Forbidden | Flip/Effect Monster | EARTH | Rock | 9 | 2000 | 3000 | Rare, Super Rare | FLIP: You can activate 1 of these effects: You can only use this effect of "Pot of the Forbidden" once per turn. |
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| PHRE-EN028 | Spirit of the Fall Wind | Effect Monster | WIND | Fairy | 4 | 1800 | 900 | Rare | If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand. | |
| PHRE-EN029 | Pinpoint Landing | Spell | Continuous | Rare | If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY. | |||||
| PHRE-EN030 | Destructive Daruma Karma Cannon | Trap | Normal | Rare | Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY. | |||||
| PHRE-EN031 | Kewl Tune Mix | Tuner/Effect Monster | WIND | Warrior | 2 | 100 | 2000 | Ultra Rare, Collector's Rare, Starlight Rare | If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Mix" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 2 monster. If this card is sent to the GY as Synchro Material: You can target 1 monster your opponent controls; destroy it. | |
| PHRE-EN032 | Kewl Tune Clip | Tuner/Effect Monster | DARK | Thunder | 2 | 800 | 1000 | Super Rare, Collector's Rare, Starlight Rare | If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Clip" once per turn. During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can Special Summon this card, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. If this card is sent to the GY as Synchro Material: You can banish (face-up) 1 random face-down card from your opponent's Extra Deck. | |
| PHRE-EN033 | Kewl Tune Reco | Tuner/Effect Monster | FIRE | Fiend | 3 | 1500 | 800 | Ultra Rare, Collector's Rare, Starlight Rare | If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Reco" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 3 monster. If this card is sent to the GY as Synchro Material: You can target 1 Spell/Trap your opponent controls; destroy it. | |
| PHRE-EN034 | Kewl Tune Cue | Tuner/Effect Monster | LIGHT | Fairy | 3 | 800 | 1900 | Ultra Rare, Collector's Rare, Starlight Rare | If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Cue" once per turn. If this card is Normal Summoned: You can Special Summon 1 Tuner from your hand, Deck, or GY, except "Kewl Tune Cue", also for the rest of this turn you cannot Special Summon, except Tuners. If this card is sent to the GY as Synchro Material: You can excavate 2 cards from the top of your opponent's Deck, banish 1 of them, and place the other on the top or bottom of the Deck. | |
| PHRE-EN035 | Kewl Tune Track Maker | Synchro/Tuner/Effect Monster | LIGHT | Machine | 4 | 0 | 2500 | Super Rare, Collector's Rare | 1 "Kewl Tune" Tuner + 1+ Tuners If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Track Maker" once per turn. If this card is Special Summoned: You can add 1 "Kewl Tune" card from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can return 1 card your opponent controls to the hand. |
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| PHRE-EN036 | Kewl Tune Remix | Synchro/Tuner/Effect Monster | DARK | Warrior | 5 | 1500 | 2000 | Super Rare | "Kewl Tune Mix" + 1+ Tuners Gains 1500 ATK while your opponent has a Tuner in their field or GY. During your opponent's turn (Quick Effect): You can Tribute this card; choose 2 non-Synchro Tuners in your GY, add 1 of them to your hand, and if you do, Special Summon the other, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You can only use this effect of "Kewl Tune Remix" once per turn. |
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| PHRE-EN037 | Kewl Tune RS | Synchro/Tuner/Effect Monster | DARK | Fiend | 5 | 1700 | 2400 | Ultra Rare, Collector's Rare, Starlight Rare | "Kewl Tune Reco" + 1+ Tuners Gains 300 ATK for each Tuner in the GYs. The Levels of monsters your opponent controls with 1700 or less original ATK are increased by 1. During the Main Phase (Quick Effect): You can banish 1 Tuner from your GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Kewl Tune RS" once per turn. |
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| PHRE-EN038 | Kewl Tune Loudness War | Synchro/Tuner/Effect Monster | LIGHT | Machine | 6 | 0 | 3000 | Super Rare, Collector's Rare | 2+ Tuners Other Tuners you control cannot be destroyed by card effects, also your opponent cannot target them with card effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Kewl Tune" monster from your GY; apply that banished monster's effect that activates when it is sent to the GY as Synchro Material. You can only use this effect of "Kewl Tune Loudness War" once per turn. |
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| PHRE-EN039 | Kewl Tune Synchro | Spell | Quick-Play | Ultra Rare, Starlight Rare | Add 1 "Kewl Tune" card from your Deck to your hand, except "Kewl Tune Synchro", then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You cannot Special Summon for the rest of this turn after this card resolves, except Tuners. You can activate up to 2 "Kewl Tune Synchro" per turn. | |||||
| PHRE-EN040 | JJ "Kewl Tune" | Spell | Field | Super Rare, Collector's Rare | You can Normal Summon 1 Tuner during your Main Phase each turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). Each "Kewl Tune Loudness War" you control gains 3300 ATK while your opponent has a Tuner in their field or GY. You can Tribute 1 Tuner; add to your hand or Special Summon, 1 "Kewl Tune" monster from your Deck, also you cannot Special Summon for the rest of this turn, except Tuners. You can only use this effect of "JJ "Kewl Tune"" once per turn. | |||||
| PHRE-EN041 | Kewl Tune Playlist | Trap | Normal | Rare, Super Rare | Target 1 "Kewl Tune" monster in your field or GY; apply these effects in sequence, also for the rest of this turn after this card resolves, you cannot Special Summon, except Tuners. You can activate up to 2 "Kewl Tune Playlist" per turn. |
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| PHRE-EN042 | Fleur Synchron | Tuner Monster | LIGHT | Machine | 2 | 400 | 200 | Rare | If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 1 Level 2 or lower monster from your hand. | |
| PHRE-EN043 | Ghost Belle & Haunted Mansion | Tuner/Effect Monster | EARTH | Zombie | 3 | 0 | 1800 | Rare | When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate the activation. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn. |
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| PHRE-EN044 | Earthbound Prisoner Stone Sweeper | Effect Monster | DARK | Fiend | 5 | 1600 | 1600 | Rare | If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn. | |
| PHRE-EN045 | Synchro Overtake | Spell | Normal | Rare | Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials whose name is listed on that card, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn. | |||||
| PHRE-EN046 | Tragoedia | Effect Monster | DARK | Fiend | 10 | ? | ? | Rare | When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn. | |
| PHRE-EN047 | Nightmare Magician | Effect Monster | DARK | Illusion | 7 | 2500 | 2000 | Rare, Super Rare | If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster. Once per turn, at the start of the Damage Step, if another monster attacks: You can destroy 1 card on the field. | |
| PHRE-EN048 | Change of Heart | Spell | Normal | Rare | Target 1 monster your opponent controls; take control of it until the End Phase. | |||||
| PHRE-EN049 | Snatch Steal | Spell | Equip | Rare, Collector's Rare | Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points. | |||||
| PHRE-EN050 | Autonomous Action Unit | Spell | Equip | Rare, Super Rare | Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster. | |||||
| PHRE-EN051 | Time Reloader | Effect Monster | LIGHT | Machine | 8 | 1200 | 2400 | Rare | During the Main Phase, if a monster on the field is flipped face-up: You can Special Summon this card from your hand, then change 1 face-up monster on the field to face-down Defense Position. During the Main Phase, if this card is flipped face-up: You can target 1 monster in your GY; Special Summon it in Defense Position, then change 1 face-up monster on the field to face-down Defense Position. You can only use each effect of "Time Reloader" once per turn. | |
| PHRE-EN052 | Book of Taiyou | Spell | Normal | Rare, Super Rare | Flip 1 face-down monster on the field into face-up Attack Position. | |||||
| PHRE-EN053 | Sol and Luna | Spell | NEW | Quick-Play | Rare | Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. You can only activate 1 "Sol and Luna" per turn. |
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| PHRE-EN054 | Terrors in the Hidden City | Spell | Continuous | Rare, Super Rare | Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position. | |||||
| PHRE-EN055 | Sunset Beat | Spell | Continuous | Rare | If a face-up monster you control is changed to face-down Defense Position: You can target 1 card on the field; destroy it. If a Flip monster(s) you control is flipped face-up, even during the Damage Step: You can target 1 of them; inflict damage to your opponent equal to its Level x 200. You can only use each effect of "Sunset Beat" once per turn. | |||||
| PHRE-EN056 | Ally of Justice Cyclone Creator | Tuner Monster | DARK | Machine | 3 | 1400 | 1200 | Rare | Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field. | |
| PHRE-EN057 | Arcane Apprentice | Tuner Monster | FIRE | Spellcaster | 2 | 1000 | 400 | Rare, Super Rare | If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand. | |
| PHRE-EN058 | Jet Synchron | Tuner/Effect Monster | FIRE | Machine | 1 | 500 | 0 | Rare | If this card is sent to the GY as a Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn. | |
| PHRE-EN059 | Crystal Wing Synchro Dragon | Synchro/Effect Monster | WIND | Dragon | 8 | 3000 | 2500 | Rare | 1 Tuner + 1 or more non-Tuner Synchro Monsters Once per turn, during either player's turn, when another monster's effect is activated: You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles a Level 5 or higher monster your opponent controls, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only. |
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| PHRE-EN060 | Synchro Transmission | Trap | Normal | Rare | During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn. |
This set contains 60 cards.
Release Date: 2025-12-19