"Phantom Revenge Booster Pack" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
PHRE-EN001 Hecahands Ibtel Effect Monster LIGHT Illusion 6 1600 2100 Ultra Rare, Collector's Rare, Starlight Rare If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Ibtel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then Special Summon 1 "Hecahands" monster from your Deck in Defense Position, except "Hecahands Ibtel". If this card is sent to the GY: You can target 1 "Hecahands" monster in your GY, except "Hecahands Ibtel"; Special Summon it.
PHRE-EN002 Hecahands Yadel Effect Monster LIGHT Illusion 6 2100 1600 Ultra Rare, Collector's Rare, Starlight Rare If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Yadel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then add 1 "Hecahands" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Hecahands" Spell/Trap in your GY; Set it.
PHRE-EN003 Hecahands Godos Effect Monster DARK Illusion 7 2300 2000 Rare, Super Rare If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Godos" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 monster in your opponent's GY; Special Summon it to your field, but banish it when it leaves the field.
PHRE-EN004 Hecahands Gaigas Effect Monster DARK Illusion 7 1200 2800 Rare, Super Rare If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Gaigas" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 3 cards of your opponent's Deck, and if you do, you can Special Summon 1 excavated monster to your field, also shuffle the rest into the Deck.
PHRE-EN005 Hecahands Breus Effect Monster DARK Illusion 7 2800 1300 Rare, Super Rare If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Breus" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can look at 1 random card in your opponent's hand, then if it is a monster, you can Special Summon it to your field.
PHRE-EN006 Hecahands Jauzah Fusion/Effect Monster LIGHT Illusion 8 2400 2500 Ultra Rare, Collector's Rare, Starlight Rare 1 "Hecahands" monster + 1 Illusion monster
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 2 monsters you control (1 face-up monster owned by your opponent and 1 Illusion monster). If this card battles a monster, neither can be destroyed by that battle. During your Main Phase: You can add 1 "Hecahands" card from your Deck or GY to your hand. You can only use this effect of "Hecahands Jauzah" once per turn.
PHRE-EN007 Hecahands Xeno Fusion/Effect Monster DARK Illusion 9 3400 3500 Super Rare 3 "Hecahands" monsters
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Xeno" once per turn. During the Main Phase (Quick Effect): You can look at 2 random face-down cards in your opponent's Extra Deck, then you can Special Summon 1 of them to your field. If this Fusion Summoned card you own and control is destroyed by your opponent's card effect: You can take control of any number of monsters your opponent controls.
PHRE-EN008 The Hidden Hecahands Spell Normal Ultra Rare When you activate this card, you can also send 1 other card you control to the GY; add 1 "Hecahands" monster from your Deck to your hand, then if you sent another card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "The Hidden Hecahands". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of "The Hidden Hecahands" once per turn.
PHRE-EN009 Hecahands Tartaros Spell Quick-Play Rare, Super Rare Activate 1 of these effects (but you can only use each effect of "Hecahands Tartaros" once per turn);
  • If you control a "Hecahands" monster: You can target 1 Spell/Trap your opponent controls; return it to the hand.
  • Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, by banishing its materials from your field and/or GY. If you use a face-up monster you control that is owned by your opponent as material, you can treat it as a "Hecahands" monster.
  • PHRE-EN010 Ib'al-Hecahands Trap Counter Rare, Super Rare When your opponent activates a monster effect, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that monster, then you can Special Summon the destroyed monster to your field. You can only activate 1 "Ib'al-Hecahands" per turn.
    PHRE-EN011 Yad'al-Hecahands Trap Counter Rare, Super Rare When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn.
    PHRE-EN012 Master Tao the Chanter Effect Monster EARTH Illusion 3 1200 900 Rare If this card battles a monster, neither can be destroyed by that battle. If this card is sent to the GY: You can target 1 Illusion monster in your GY, except "Master Tao the Chanter"; Special Summon it in Defense Position, also you cannot Special Summon from the GY for the rest of this turn, except Illusion monsters. You can only use this effect of "Master Tao the Chanter" once per turn.
    PHRE-EN013 Number 11: Big Eye Xyz/Effect Monster DARK Spellcaster 7 2600 2000 Rare 2 Level 7 monsters
    Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.
    PHRE-EN014 Eye of Ullusion Quick-Play Spell Rare If you control an Illusion or Spellcaster monster: Activate 1 of these effects;
  • Your Illusion and Spellcaster monsters cannot be destroyed by battle this turn.
  • During your opponent's turn: Target 1 face-up monster your opponent controls; take control of it until the End Phase.
  • When an opponent's monster declares an attack: Target 1 face-up monster your opponent controls, except the attacking monster; change the attack target to it and perform damage calculation.
  • PHRE-EN015 Crackdown Trap Continuous Rare Activate this card by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.
    PHRE-EN016 Proto Enneacraft - "orgIA" Pendulum/Flip/Effect Monster EARTH Machine 1 100 1000 Rare, Super Rare FLIP: Destroy 1 monster your opponent controls.
    When your opponent activates a monster effect in the hand (Quick Effect): You can change this face-down card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

    Pendulum Scale: 0
    Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, shuffle the rest into the Deck. You can only use this effect of "Proto Enneacraft - "orgIA"" once per turn.
    PHRE-EN017 Deftero Enneacraft - "alazoneIA" Pendulum/Flip/Effect Monster EARTH Machine 1 100 1000 Rare, Super Rare FLIP: Banish (face-up) 1 random card from your opponent's hand, until the End Phase.
    When your opponent activates a card or effect that includes an effect that adds a card(s) from the Deck to the hand (Quick Effect): You can change this face-down card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

    Pendulum Scale: 0
    Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, shuffle the rest into the Deck. You can only use this effect of "Deftero Enneacraft - "alazoneIA"" once per turn.
    PHRE-EN018 Ekto Enneacraft - "tromarIA" Pendulum/Flip/Effect Monster EARTH Machine 1 100 1000 Rare, Super Rare FLIP: Negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.
    When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can change this face-down card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

    Pendulum Scale: 0
    Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, shuffle the rest into the Deck. You can only use this effect of "Ekto Enneacraft - "tromarIA"" once per turn.
    PHRE-EN019 Enato Enneacraft - "oknirIA" Pendulum/Flip/Effect Monster EARTH Machine 1 100 1000 Rare, Super Rare FLIP: Shuffle up to 3 cards from your opponent's GY and/or banishment into the Deck.
    When your opponent activates a card effect in the GY or banishment (Quick Effect): You can change this face-down card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

    Pendulum Scale: 0
    Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, shuffle the rest into the Deck. You can only use this effect of "Enato Enneacraft - "oknirIA"" once per turn.
    PHRE-EN020 Enneacraft - Aiza.LEON Pendulum/Flip/Effect Monster LIGHT Machine 9 3000 2500 Super Rare After this card was flipped face-up, while it is in the Monster Zone, each time your opponent adds a card(s) to their hand by their card effect, they take 900 damage for each card. When your opponent activates a card or effect in response to your card or effect activation (Quick Effect): You can change this face-down card to face-up Defense Position; return up to 3 cards from the field to the hand. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

    Pendulum Scale: 0
    Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it.
    PHRE-EN021 Enneacraft - Asta.PIXEA Pendulum/Flip/Effect Monster LIGHT Machine 9 3000 2500 Rare, Super Rare After this card was flipped face-up, while it is in the Monster Zone, your opponent cannot target cards in the field or GYs with card effects. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can change this face-down card to face-up Defense Position; negate that effect, then you can banish (face-down) 1 random card from your opponent's hand. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

    Pendulum Scale: 0
    Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it.
    PHRE-EN022 Enneacraft - Atori.MAR Pendulum/Flip/Effect Monster LIGHT Machine 9 3000 2500 Ultra Rare, Collector's Rare, Starlight Rare FLIP: Change all your opponent's monsters to face-down Defense Position. The monsters that were, cannot change their battle positions.
    During your turn, when your opponent activates a card or effect on the field (Quick Effect): You can change this face-down card to face-up Defense Position; negate the activation, and if you do, destroy that card. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

    Pendulum Scale: 0
    Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it.
    PHRE-EN023 Enneacraft - Archa.TAIL Pendulum/Flip/Effect Monster LIGHT Machine 9 3000 2500 Super Rare, Collector's Rare After this card was flipped face-up, while it is in the Monster Zone, each time a monster(s) is sent to your opponent's GY, they take 900 damage. When your opponent activates a card or effect that would destroy a card(s) on the field (Quick Effect): You can change this face-down card to face-up Defense Position; monsters and "Enneacraft" Spells you control cannot be destroyed by card effects for the rest of this turn. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

    Pendulum Scale: 0
    Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it.
    PHRE-EN024 Enneapolis Spell Field Super Rare (This card is always treated as an "Enneacraft" card.)
    Once per turn, during the End Phase: Remove all E.C. Counters from your field, and if you do, your opponent takes 900 damage for each. You can only use each of the following effects of "Enneapolis" once per turn. You can target any number of "Enneacraft" Pendulum Monster Cards you control; return them to the hand. If an "Enneacraft" Pendulum Monster(s) you control is flipped face-up during the Main Phase: You can choose 1 of them and either return it to the hand or place it in your Pendulum Zone.
    PHRE-EN025 Enneacraft Release Spell Normal Super Rare, Collector's Rare Place 1 "Enneacraft" Pendulum Monster from your Deck in your Pendulum Zone. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 face-up "Enneacraft" monster from your Extra Deck to your hand. You can only activate 1 "Enneacraft Release" per turn.
    PHRE-EN026 Enneacraft Reverth Spell Normal Rare, Super Rare Shuffle any number of "Enneacraft" Monster Cards from your hand and/or face-up field into the Deck/Extra Deck, then draw cards equal to the number shuffled. If your opponent Normal or Special Summons a monster(s), while this card is in your GY (except during the Damage Step): You can banish this card and activate 1 of these effects;
  • Special Summon 1 "Enneacraft" monster from your hand in face-down Defense Position.
  • Change 1 face-down Defense Position "Enneacraft" monster you control to face-up Defense Position.
    You can only activate 1 "Enneacraft Reverth" per turn.
  • PHRE-EN027 Pot of The Forbidden Flip/Effect Monster EARTH Rock 9 2000 3000 Rare, Super Rare FLIP: You can activate 1 of these effects:
  • Draw 2 cards.
  • Return all Spell and Trap Cards on the field to the hand.
  • Destroy all monsters your opponent controls.
  • Look at your opponent's hand, also shuffle 1 card from their hand into the Deck.
    You can only use this effect of "Pot of the Forbidden" once per turn.
  • PHRE-EN028 Spirit of the Fall Wind Effect Monster WIND Fairy 4 1800 900 Rare If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.
    PHRE-EN029 Pinpoint Landing Spell Continuous Rare If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY.
    PHRE-EN030 Destructive Daruma Karma Cannon Trap Normal Rare Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.
    PHRE-EN031 Kewl Tune Mix Tuner/Effect Monster WIND Warrior 2 100 2000 Ultra Rare, Collector's Rare, Starlight Rare If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Mix" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 2 monster. If this card is sent to the GY as Synchro Material: You can target 1 monster your opponent controls; destroy it.
    PHRE-EN032 Kewl Tune Clip Tuner/Effect Monster DARK Thunder 2 800 1000 Super Rare, Collector's Rare, Starlight Rare If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Clip" once per turn. During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can Special Summon this card, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. If this card is sent to the GY as Synchro Material: You can banish (face-up) 1 random face-down card from your opponent's Extra Deck.
    PHRE-EN033 Kewl Tune Reco Tuner/Effect Monster FIRE Fiend 3 1500 800 Ultra Rare, Collector's Rare, Starlight Rare If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Reco" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 3 monster. If this card is sent to the GY as Synchro Material: You can target 1 Spell/Trap your opponent controls; destroy it.
    PHRE-EN034 Kewl Tune Cue Tuner/Effect Monster LIGHT Fairy 3 800 1900 Ultra Rare, Collector's Rare, Starlight Rare If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Cue" once per turn. If this card is Normal Summoned: You can Special Summon 1 Tuner from your hand, Deck, or GY, except "Kewl Tune Cue", also for the rest of this turn you cannot Special Summon, except Tuners. If this card is sent to the GY as Synchro Material: You can excavate 2 cards from the top of your opponent's Deck, banish 1 of them, and place the other on the top or bottom of the Deck.
    PHRE-EN035 Kewl Tune Track Maker Synchro/Tuner/Effect Monster LIGHT Machine 4 0 2500 Super Rare, Collector's Rare 1 "Kewl Tune" Tuner + 1+ Tuners
    If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Track Maker" once per turn. If this card is Special Summoned: You can add 1 "Kewl Tune" card from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can return 1 card your opponent controls to the hand.
    PHRE-EN036 Kewl Tune Remix Synchro/Tuner/Effect Monster DARK Warrior 5 1500 2000 Super Rare "Kewl Tune Mix" + 1+ Tuners
    Gains 1500 ATK while your opponent has a Tuner in their field or GY. During your opponent's turn (Quick Effect): You can Tribute this card; choose 2 non-Synchro Tuners in your GY, add 1 of them to your hand, and if you do, Special Summon the other, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You can only use this effect of "Kewl Tune Remix" once per turn.
    PHRE-EN037 Kewl Tune RS Synchro/Tuner/Effect Monster DARK Fiend 5 1700 2400 Ultra Rare, Collector's Rare, Starlight Rare "Kewl Tune Reco" + 1+ Tuners
    Gains 300 ATK for each Tuner in the GYs. The Levels of monsters your opponent controls with 1700 or less original ATK are increased by 1. During the Main Phase (Quick Effect): You can banish 1 Tuner from your GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Kewl Tune RS" once per turn.
    PHRE-EN038 Kewl Tune Loudness War Synchro/Tuner/Effect Monster LIGHT Machine 6 0 3000 Super Rare, Collector's Rare 2+ Tuners
    Other Tuners you control cannot be destroyed by card effects, also your opponent cannot target them with card effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Kewl Tune" monster from your GY; apply that banished monster's effect that activates when it is sent to the GY as Synchro Material. You can only use this effect of "Kewl Tune Loudness War" once per turn.
    PHRE-EN039 Kewl Tune Synchro Spell Quick-Play Ultra Rare, Starlight Rare Add 1 "Kewl Tune" card from your Deck to your hand, except "Kewl Tune Synchro", then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You cannot Special Summon for the rest of this turn after this card resolves, except Tuners. You can activate up to 2 "Kewl Tune Synchro" per turn.
    PHRE-EN040 JJ "Kewl Tune" Spell Field Super Rare, Collector's Rare You can Normal Summon 1 Tuner during your Main Phase each turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). Each "Kewl Tune Loudness War" you control gains 3300 ATK while your opponent has a Tuner in their field or GY. You can Tribute 1 Tuner; add to your hand or Special Summon, 1 "Kewl Tune" monster from your Deck, also you cannot Special Summon for the rest of this turn, except Tuners. You can only use this effect of "JJ "Kewl Tune"" once per turn.
    PHRE-EN041 Kewl Tune Playlist Trap Normal Rare, Super Rare Target 1 "Kewl Tune" monster in your field or GY; apply these effects in sequence, also for the rest of this turn after this card resolves, you cannot Special Summon, except Tuners.
  • Apply that target's effect that activates when it is sent to the GY as Synchro Material.
  • Return that target to the hand.
    You can activate up to 2 "Kewl Tune Playlist" per turn.
  • PHRE-EN042 Fleur Synchron Tuner Monster LIGHT Machine 2 400 200 Rare If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 1 Level 2 or lower monster from your hand.
    PHRE-EN043 Ghost Belle & Haunted Mansion Tuner/Effect Monster EARTH Zombie 3 0 1800 Rare When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate the activation.
  • Add a card from the GY to the hand, Deck, and/or Extra Deck.
  • Special Summon a Monster Card(s) from the GY.
  • Banish a card(s) from the GY.
    You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
  • PHRE-EN044 Earthbound Prisoner Stone Sweeper Effect Monster DARK Fiend 5 1600 1600 Rare If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.
    PHRE-EN045 Synchro Overtake Spell Normal Rare Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials whose name is listed on that card, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.
    PHRE-EN046 Tragoedia Effect Monster DARK Fiend 10 ? ? Rare When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.
    PHRE-EN047 Nightmare Magician Effect Monster DARK Illusion 7 2500 2000 Rare, Super Rare If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster. Once per turn, at the start of the Damage Step, if another monster attacks: You can destroy 1 card on the field.
    PHRE-EN048 Change of Heart Spell Normal Rare Target 1 monster your opponent controls; take control of it until the End Phase.
    PHRE-EN049 Snatch Steal Spell Equip Rare, Collector's Rare Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
    PHRE-EN050 Autonomous Action Unit Spell Equip Rare, Super Rare Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
    PHRE-EN051 Time Reloader Effect Monster LIGHT Machine 8 1200 2400 Rare During the Main Phase, if a monster on the field is flipped face-up: You can Special Summon this card from your hand, then change 1 face-up monster on the field to face-down Defense Position. During the Main Phase, if this card is flipped face-up: You can target 1 monster in your GY; Special Summon it in Defense Position, then change 1 face-up monster on the field to face-down Defense Position. You can only use each effect of "Time Reloader" once per turn.
    PHRE-EN052 Book of Taiyou Spell Normal Rare, Super Rare Flip 1 face-down monster on the field into face-up Attack Position.
    PHRE-EN053 Sol and Luna Spell NEW Quick-Play Rare Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position.
  • Face-up: Change it to face-down Defense Position.
  • Face-down: Change it to face-up Defense Position.
    You can only activate 1 "Sol and Luna" per turn.
  • PHRE-EN054 Terrors in the Hidden City Spell Continuous Rare, Super Rare Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position.
    PHRE-EN055 Sunset Beat Spell Continuous Rare If a face-up monster you control is changed to face-down Defense Position: You can target 1 card on the field; destroy it. If a Flip monster(s) you control is flipped face-up, even during the Damage Step: You can target 1 of them; inflict damage to your opponent equal to its Level x 200. You can only use each effect of "Sunset Beat" once per turn.
    PHRE-EN056 Ally of Justice Cyclone Creator Tuner Monster DARK Machine 3 1400 1200 Rare Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field.
    PHRE-EN057 Arcane Apprentice Tuner Monster FIRE Spellcaster 2 1000 400 Rare, Super Rare If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand.
    PHRE-EN058 Jet Synchron Tuner/Effect Monster FIRE Machine 1 500 0 Rare If this card is sent to the GY as a Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
    PHRE-EN059 Crystal Wing Synchro Dragon Synchro/Effect Monster WIND Dragon 8 3000 2500 Rare 1 Tuner + 1 or more non-Tuner Synchro Monsters
    Once per turn, during either player's turn, when another monster's effect is activated: You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles a Level 5 or higher monster your opponent controls, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.
    PHRE-EN060 Synchro Transmission Trap Normal Rare During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn.

    This set contains 60 cards.

    Release Date: 2025-12-19