"Premium Gold: Infinite Gold" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
PGL3-EN001 Angmarl the Fiendish Monarch Effect Monster DARK Fiend 6 2400 1000 Gold Secret Rare When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand.
PGL3-EN002 Junk Changer Effect Monster EARTH Warrior 3 1500 900 Gold Secret Rare You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects;
  • Increase its Level by 1.
  • Reduce its Level by 1.
  • PGL3-EN003 Junkuriboh Effect Monster EARTH Machine 1 300 200 Gold Secret Rare During either player's turn, when your opponent activates a card or effect that would inflict damage to you: You can send this card from your hand or field to the Graveyard; negate the activation, and if you do, destroy that card.
    PGL3-EN004 Magical King Moonstar Effect Monster DARK Fiend 3 900 600 Gold Secret Rare Cannot be used as Synchro Material, except for the Synchro Summon of a DARK Synchro Monster. If you control a Tuner, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 other face-up monster you control or in your GY; until the end of this turn, this card's Level becomes the same as that monster's, also you cannot Special Summon, except by Synchro Summon.
    PGL3-EN005 Stardust Charge Warrior Synchro/Effect Monster WIND Warrior 6 2000 1300 Gold Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
    PGL3-EN006 Phantasmal Lord Ultimitl Bishbaalkin Synchro/Effect Monster DARK Dragon 0 0 0 Gold Secret Rare (This card's original Level is always treated as 12.)
    Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of "Utchatzimime Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn.
    PGL3-EN007 Number 37: Hope Woven Dragon Spider Shark Xyz/Effect Monster WATER Sea Serpent 4 2600 2100 Gold Secret Rare 2 Level 4 WATER monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.
    PGL3-EN008 Number 38: Hope Harbinger Dragon Titanic Galaxy Xyz/Effect Monster LIGHT Dragon 8 3000 2500 Gold Secret Rare 2 Level 8 monsters
    Once per turn, during either player's turn, when a Spell Card or effect is activated on the field: You can negate that effect, and if you do, attach that card to this card as Xyz Material. When an opponent's monster declares an attack: You can detach 1 Xyz Material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.
    PGL3-EN009 Number 35: Ravenous Tarantula Xyz/Effect Monster DARK Insect 10 0 0 Gold Secret Rare 2 Level 10 monsters
    All monsters you control gain ATK and DEF equal to the difference between your LP and your opponent's. While this card has Xyz Material, each time your opponent Special Summons a monster(s), inflict 600 damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with ATK less than or equal to this card's.
    PGL3-EN010 Number 84: Pain Gainer Xyz/Effect Monster DARK Insect 11 0 0 Gold Secret Rare 2 Level 11 monsters
    You can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more Xyz Materials as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has Xyz Material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's.
    PGL3-EN011 Number 77: The Seven Sins Xyz/Effect Monster DARK Fiend 12 4000 3000 Gold Secret Rare 2 Level 12 monsters
    You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the material. (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
    PGL3-EN012 Frost Blast of the Monarchs Spell Normal Gold Secret Rare If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it.
    PGL3-EN013 Tsukumo Slash Spell Quick-Play Gold Secret Rare If a monster you control attacks a monster whose ATK is higher than itself during damage calculation: Your battling monster gains ATK equal to the difference between your LP and your opponent's, during that damage calculation only. You can onlyactivate 1 "Tsukumo Slash" per turn.
    PGL3-EN014 Shining Hope Road Spell Normal Gold Secret Rare Target 3 monsters in your Graveyard; Special Summon all 3, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 "Utopia" or "Utopic" Xyz Monster using only those 3 monsters. You cannot Special Summon other monsters during the turn you activate this card.
    PGL3-EN015 The Phantom Knights of Shade Brigandine Trap Normal Gold Secret Rare Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
    PGL3-EN016 The Phantom Knights of Dark Gauntlets Trap Normal Gold Secret Rare Send 1 "Phantom Knights" Spell/Trap Card from your Deck to the Graveyard. When an opponent's monster declares a direct attack while you control no cards and this card is in your Graveyard: Special Summon this card in Defense Position as an Effect Monster (Warrior-Type/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap Card.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap Card in your Graveyard.
    PGL3-EN017 The Phantom Knights of Tomb Shield Trap Normal Gold Secret Rare Special Summon this card in Attack Position as a Normal Monster (Warrior-Type/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap Card.) During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Trap Card your opponent controls;negate its effects until the end of this turn.
    PGL3-EN018 Dark Advance Trap Normal Gold Secret Rare During either player's Main Phase or Battle Phase: Target 1 monster in yourGraveyard with 2400 or more ATK and 1000 DEF; add it to your hand, then immediately after this effect resolves, you can Tribute Summon 1 monster with 2400 or more ATK and 1000 DEF in face-up Attack Position. You can only activate 1 "Dark Advance" per turn.
    PGL3-EN019 King's Consonance Trap Normal Gold Secret Rare When an opponent's monster declares a direct attack: Negate the attack, then you can apply the rest of this card's effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.)
    PGL3-EN020 Red Supremacy Trap Normal Gold Secret Rare Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects.
    PGL3-EN021 Beatrice, Lady of the Eternal Xyz/Effect Monster LIGHT Fairy 6 2500 2800 Gold Secret Rare 2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.
    PGL3-EN022 Fire Hand Effect Monster FIRE Pyro 4 1600 1000 Gold Secret Rare When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.
    PGL3-EN023 Ice Hand Effect Monster WATER Aqua 4 1400 1600 Gold Secret Rare When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Spell/Trap they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.
    PGL3-EN024 Kozmo Farmgirl Effect Monster LIGHT Psychic 3 1500 1000 Gold Secret Rare During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand.
    PGL3-EN025 Kozmo Goodwitch Effect Monster LIGHT Psychic 4 1800 1000 Gold Secret Rare During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.
    PGL3-EN026 Kozmo Sliprider Effect Monster LIGHT Machine 5 2300 800 Gold Secret Rare If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.
    PGL3-EN027 Kozmo Forerunner Effect Monster LIGHT Machine 7 2800 1400 Gold Secret Rare Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck.
    PGL3-EN028 Kozmo Strawman Effect Monster LIGHT Psychic 2 500 1800 Gold Secret Rare During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase.
    PGL3-EN029 Kozmoll Wickedwitch Effect Monster DARK Psychic 4 1900 300 Gold Secret Rare During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay1000 LP; this turn, this card cannot be destroyed by battle or card effects.
    PGL3-EN030 Kozmo DOG Fighter Effect Monster DARK Machine 6 2000 2400 Gold Secret Rare Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
    PGL3-EN031 Kozmo Dark Destroyer Effect Monster DARK Machine 8 3000 1800 Gold Secret Rare If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.
    PGL3-EN032 Kozmotown Spell Field Gold Secret Rare Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.
    PGL3-EN033 Kozmo Lightsword Spell Equip Gold Secret Rare Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn.
    PGL3-EN034 Horn of Heaven Trap Counter Gold Secret Rare Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it.
    PGL3-EN035 Black Horn of Heaven Trap Counter Gold Secret Rare Negate the Special Summon of 1 of your opponent's monsters and destroy it.
    PGL3-EN036 Treacherous Trap Hole Trap Normal Gold Secret Rare If you have no Traps in your GY: Target 2 monsters on the field; destroy those targets.
    PGL3-EN037 Deep Dark Trap Hole Trap Normal Gold Secret Rare When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).
    PGL3-EN038 Void Trap Hole Trap Normal Gold Secret Rare When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of one of those monsters with 2000 or more ATK, and if you do, destroy it.
    PGL3-EN039 Time-Space Trap Hole Trap Normal Gold Secret Rare When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
    PGL3-EN040 Grand Horn of Heaven Trap Counter Gold Secret Rare During your opponent's Main Phase, when they would Special Summon a monster(s):Negate the Summon, and if you do, destroy that monster, then your opponent draws1 card, then end the Main Phase.
    PGL3-EN041 Vector Pendulum, the Dracoverlord Pendulum Monster DARK Dragon 4 1850 0 Gold Rare This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional.

    Pendulum Scale: 3
    Pendulum Effect: Negate all card effects in your opponent's Pendulum Zones.
    PGL3-EN042 Maxx "C" Effect Monster EARTH Insect 2 500 200 Gold Rare During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
    PGL3-EN043 Scarm, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 800 2000 Gold Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • During the End Phase, if this card was sent to the Graveyard this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
  • PGL3-EN044 Graff, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 1000 1500 Gold Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
  • PGL3-EN045 Cir, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 1600 1200 Gold Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" perturn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
  • PGL3-EN046 Rubic, Malebranche of the Burning Abyss Tuner/Effect Monster DARK Fiend 3 100 2100 Gold Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.
    PGL3-EN047 Alich, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 1200 0 Gold Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.
  • PGL3-EN048 Calcab, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 1400 0 Gold Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand.
  • PGL3-EN049 Farfa, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 1000 1900 Gold Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.
  • PGL3-EN050 Libic, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 1300 700 Gold Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.
  • PGL3-EN051 Cagna, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 1500 300 Gold Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard.
  • PGL3-EN052 Ghost Ogre & Snow Rabbit Tuner/Effect Monster LIGHT Psychic 3 0 1800 Gold Rare During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or your side of the field to the Graveyard; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
    PGL3-EN053 Draghig, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 1100 900 Gold Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of your Deck.
  • PGL3-EN054 Barbar, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 1700 1000 Gold Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.
  • PGL3-EN055 Luster Pendulum, the Dracoslayer Pendulum/Effect Monster LIGHT Dragon 4 1850 0 Gold Rare Cannot Special Summon Fusion, Synchro or Xyz Monsters using this card as a Material, except "Dracoslayer" monsters.

    Pendulum Scale: 5
    Pendulum Effect: Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card.
    PGL3-EN056 Archfiend Eccentrick Pendulum/Effect Monster LIGHT Fiend 3 800 1000 Gold Rare You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.

    Pendulum Scale: 7
    Pendulum Effect: You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.
    PGL3-EN057 Chimeratech Fortress Dragon Fusion/Effect Monster DARK Machine 8 0 0 Gold Rare Cyber Dragon + 1 or more Machine-Type monsters
    This monster cannot be used as a Fusion Material Monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it.
    PGL3-EN058 Dante, Pilgrim of the Burning Abyss Fusion/Effect Monster LIGHT Fairy 9 2800 2500 Gold Rare 3 "Burning Abyss" monsters with different names.
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player's turn: You can send 1 "Burning Abyss" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard.
    PGL3-EN059 Black Rose Dragon Synchro/Effect Monster FIRE Dragon 7 2400 1800 Gold Rare 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.
    PGL3-EN060 Arcanite Magician Synchro/Effect Monster LIGHT Spellcaster 7 400 1800 Gold Rare 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
    When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.
    PGL3-EN061 Virgil, Rock Star of the Burning Abyss Synchro/Effect Monster LIGHT Spellcaster 6 2500 1000 Gold Rare 1 Tuner + 1 or more non-Tuner monsters
    You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.
    PGL3-EN062 Ignister Prominence, the Blasting Dracoslayer Synchro/Effect Monster FIRE Dragon 8 2850 0 Gold Rare 1 Tuner + 1 or more non-Tuner Pendulum Monsters
    Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.
    PGL3-EN063 Number 11: Big Eye Xyz/Effect Monster DARK Spellcaster 7 2600 2000 Gold Rare 2 Level 7 monsters
    Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.
    PGL3-EN064 Digvorzhak, King of Heavy Industry Xyz/Effect Monster EARTH Machine 5 3200 2000 Gold Rare 3 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card; send the top 3 cards of your opponent's Deck to the Graveyard, then, if any monsters were sent to the Graveyard by this effect, destroy cards your opponent controls, up to the number of monsters sent.
    PGL3-EN065 Daigusto Emeral Xyz/Effect Monster WIND Rock 4 1800 800 Gold Rare 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects.
  • Target 3 monsters in your Graveyard; shuffle all targets into the Deck, then draw 1 card.
  • Target 1 non-Effect Monster in your Graveyard; Special Summon that target.
  • PGL3-EN066 Constellar Pleiades Xyz/Effect Monster LIGHT Warrior 5 2500 1500 Gold Rare 2 Level 5 LIGHT monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 card on the field; return that target to the hand.
    PGL3-EN067 Gagaga Cowboy Xyz/Effect Monster EARTH Warrior 4 1500 2400 Gold Rare 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's battle position.
  • Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK and the opponent's monster loses 500 ATK, during the Damage Step only.
  • Defense Position: Inflict 800 damage to your opponent.
  • PGL3-EN068 Abyss Dweller Xyz/Effect Monster WATER Sea Serpent 4 1700 1400 Gold Rare 2 Level 4 monsters
    While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
    PGL3-EN069 Bahamut Shark Xyz/Effect Monster WATER Sea Serpent 4 2600 2100 Gold Rare 2 Level 4 WATER monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
    PGL3-EN070 Lightning Chidori Xyz/Effect Monster WIND Thunder 4 1900 1600 Gold Rare 2 Level 4 WIND monsters
    When this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; return that target to the top of the Deck.
    PGL3-EN071 Constellar Ptolemy M7 Xyz/Effect Monster LIGHT Machine 6 2700 2000 Gold Rare 2 Level 6 monsters
    You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If you do, its effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card to target 1 monster on the field or in either player's Graveyard; return that target to the hand.
    PGL3-EN072 Evilswarm Ouroboros Xyz/Effect Monster DARK Dragon 4 2750 1950 Gold Rare 3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
  • Target 1 card your opponent controls; return that target to the hand.
  • Send 1 random card from your opponent's hand to the Graveyard.
  • Target 1 card in your opponent's Graveyard; banish that target.
  • PGL3-EN073 Number 61: Volcasaurus Xyz/Effect Monster FIRE Dinosaur 5 2500 1000 Gold Rare 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.
    PGL3-EN074 Norito the Moral Leader Xyz/Effect Monster LIGHT Spellcaster 6 2700 2000 Gold Rare 2 Level 6 Spellcaster-Type monsters
    Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.
    PGL3-EN075 Number 106: Giant Hand Xyz/Effect Monster EARTH Rock 4 2000 2000 Gold Rare During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.
    PGL3-EN076 Castel, the Skyblaster Musketeer Xyz/Effect Monster WIND Winged Beast 4 2000 1500 Gold Rare 2 Level 4 monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
    PGL3-EN077 Dante, Traveler of the Burning Abyss Xyz/Effect Monster LIGHT Warrior 3 1000 2500 Gold Rare 2 Level 3 monsters
    Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.
    PGL3-EN078 Red-Eyes Flare Metal Dragon Xyz/Effect Monster DARK Dragon 7 2800 2400 Gold Rare 2 Level 7 monsters
    Cannot be destroyed by card effects while it has material. While this card has material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Red-Eyes" Normal Monster in your GY; Special Summon it.
    PGL3-EN079 Majester Paladin, the Ascending Dracoslayer Xyz/Effect Monster WIND Dragon 4 1850 2000 Gold Rare 2 Level 4 Pendulum Monsters
    When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as an Xyz Material for a Summon.
    PGL3-EN080 Reasoning Spell Normal Gold Rare Your opponent declares a monster Level. Reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. If that monster is the same Level as the one declared by your opponent, send all revealed cards to the Graveyard. If not, Special Summon the revealed monster, also send the remaining cards to the Graveyard.
    PGL3-EN081 Emergency Teleport Spell Quick-Play Gold Rare Special Summon 1 level 3 or lower Psychic-Type monster from your hand or deck. During the End Phase this turn remove from play that monster.
    PGL3-EN082 Spell Shattering Arrow Spell Quick-Play Gold Rare Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent.
    PGL3-EN083 Mask Change Spell Quick-Play Gold Rare Target 1 face-up "HERO" monster you control; send it to the Graveyard, then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute that the "HERO" monster had when it was on the field.
    PGL3-EN084 Shared Ride Spell Quick-Play Gold Rare After this card resolves, each time your opponent adds a card(s) from their Deck or Graveyard to their hand this turn, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
    PGL3-EN085 The Monarchs Stormforth Spell Quick-Play Gold Rare Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
    PGL3-EN086 Mask Change II Spell Quick-Play Gold Rare Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.
    PGL3-EN087 Galaxy Cyclone Spell Normal Gold Rare Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
    PGL3-EN088 The Terminus of the Burning Abyss Spell Normal Gold Rare Fusion Summon 1 "Burning Abyss" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Burning Abyss" monster on the field; it gains 800ATK and DEF until the end of your opponent's next turn.
    PGL3-EN089 Mistaken Arrest Spell Quick-Play Gold Rare Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.
    PGL3-EN090 Draco Face-Off Spell Quick-Play Gold Rare Reveal 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 "Draco Face-Off" per turn.
    PGL3-EN091 Remove Brainwashing Trap Continuous Gold Rare As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.
    PGL3-EN092 Dark Mirror Force Trap Normal Gold Rare You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play.
    PGL3-EN093 Radiant Mirror Force Trap Normal Gold Rare Activate only when your opponent declares an attack while they control 3 or more Attack Position monsters. Destroy all Attack Position monsters your opponent controls.
    PGL3-EN094 Fairy Wind Trap Normal Gold Rare Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300.
    PGL3-EN095 Breakthrough Skill Trap Normal Gold Rare Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.
    PGL3-EN096 Mistake Trap Continuous Gold Rare Neither player can add cards from their Deck to their hand except by drawing them.
    PGL3-EN097 The Traveler and the Burning Abyss Trap Normal Gold Rare Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn
    PGL3-EN098 Fire Lake of the Burning Abyss Trap Normal Gold Rare Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets.
    PGL3-EN099 Storming Mirror Force Trap Normal Gold Rare When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.
    PGL3-EN100 Blazing Mirror Force Trap Normal Gold Rare When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.
     This set contains 100 cards.