"Sacred Beast Structure Deck" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
SDSA-EN001 Raviel, Lord of Phantasms - Shimmering Scraper Effect Monster DARK Fiend 10 4000 4000 Starter Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. You can only use each of the following effects of "Raviel, Lord of Phantasms - Shimmering Scraper" once per turn.
  • (Quick Effect): You can discard this card and target 1 "Raviel, Lord of Phantasms" you control; for the rest of this turn, its ATK becomes double its current ATK, also it can attack all monsters your opponent controls once each.
  • If this card is in your GY: You can Tribute 1 monster; add this card to your hand.
  • SDSA-EN002 Chaos Core Effect Monster DARK Fiend 3 0 0 Starter When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can send up to 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place 1 Phantasm Counter on this card for each card sent to the GY, and if you place at least 1, you take no battle damage this turn. You can only use this effect of "Chaos Core" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead.
    SDSA-EN003 Dark Beckoning Beast Effect Monster DARK Fiend 2 0 0 Starter When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    SDSA-EN004 Chaos Summoning Beast Effect Monster DARK Fiend 1 0 0 Starter You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.
    SDSA-EN005 Dark Summoning Beast Effect Monster DARK Fiend 5 0 0 Starter You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand.
    SDSA-EN006 Phantom of Chaos Effect Monster DARK Fiend 4 0 0 Starter Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect.
    SDSA-EN007 Phantom Skyblaster Effect Monster DARK Fiend 4 1100 800 Starter When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. During your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters cannot declare an attack this turn.
    SDSA-EN008 Mad Reloader Effect Monster DARK Fiend 1 0 0 Starter When this card is destroyed by battle and sent to the Graveyard: Send 2 cards from your hand to the Graveyard, and if you do, draw 2 cards.
    SDSA-EN009 Grave Squirmer Effect Monster DARK Fiend 1 0 0 Starter When this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target.
    SDSA-EN010 Rainbow Dark Dragon Effect Monster DARK Dragon 10 4000 0 Starter Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your Graveyard, and cannot be Special Summoned by other ways. You can banish all other DARK monsters you control and from your Graveyard; this card gains 500 ATK for each card banished this way.
    SDSA-EN011 Tragoedia Effect Monster DARK Fiend 10 ? ? Starter When you take Battle Damage: You can Special Summon this card from your hand. This card gains 600 ATK and DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with the same Level as the sent monster; take control of that target. Once per turn: You can target 1 monster in your Graveyard; this card's Level becomes the same as that target's, until the End Phase.
    SDSA-EN012 Radian, the Multidimensional Kaiju Effect Monster DARK Fiend 7 2000 2500 Starter You can Special Summon this card (from your hand) to your opponent's side of thefield in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.
    SDSA-EN013 Chaos Hunter Effect Monster DARK Fiend 7 2500 1600 Starter When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand. Your opponent cannot remove cards from play.
    SDSA-EN014 Puppet Master Effect Monster DARK Fiend 6 0 0 Starter When this card is Tribute Summoned, you can pay 2000 Life Points to select 2 Fiend-Type monsters from your Graveyard and Special Summon them. They cannot attack this turn.
    SDSA-EN015 Stygian Street Patrol Effect Monster DARK Fiend 4 1600 1200 Starter When this card destroys a monster by battle and sends it to the Graveyard; Inflict damage to your opponent equal to the Level of the destroyed monster in the Graveyard x 100. You can banish this card from your Graveyard; Special Summon 1 Fiend-Type monster with 2000 or less ATK from your hand.
    SDSA-EN016 Farfa, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 1000 1900 Starter If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.
  • SDSA-EN017 The Fabled Cerburrel Tuner Monster LIGHT Beast 2 1000 400 Starter When this card is discarded to the Graveyard, Special Summon it.
    SDSA-EN018 Danger! Chupacabra! Effect Monster DARK Fiend 4 1500 400 Starter You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.
    SDSA-EN019 Cerulean Skyfire Spell Continuous Starter To Special Summon "Hamon, Lord of Striking Thunder" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position "Hamon, Lord of Striking Thunder", you can negate any Spell/Trap effect activated by your opponent, then, change 1 "Hamon, Lord of Striking Thunder" you control to Defense Position. If a face-up "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" you control leaves the field: You take no damage this turn.
    SDSA-EN020 Opening of the Spirit Gates Spell Continuous Starter When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.
    SDSA-EN021 Fallen Paradise Spell Field Starter Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.
    SDSA-EN022 Phantasmal Martyrs Spell Normal Starter You can only activate this card while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position on your side of the field.
    SDSA-EN023 Spell Chronicle Spell Continuous Starter Send all cards in your hand to the Graveyard. Select and remove from play 5 Spell or Trap Cards from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card. You can remove 2 Chronicle Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from the field, you take 500 damage for each card that is still removed from play due to this card's effect.
    SDSA-EN024 Terraforming Spell Normal Starter Add 1 Field Spell Card from your Deck to your hand.
    SDSA-EN025 Set Rotation Spell Quick-Play Starter Set 2 Field Spell Cards with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spell Cards.
    SDSA-EN026 Mound of the Bound Creator Spell Field Starter Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to yourhand.
    SDSA-EN027 One for One Spell Normal Starter Send 1 monster from your hand to the Graveyard; Special Summon 1 Level 1 monster from your hand or Deck.
    SDSA-EN028 The Beginning of the End Spell Normal Starter Activate only if there are 7 or more DARK monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards.
    SDSA-EN029 Pot of Desires Spell Normal Starter Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
    SDSA-EN030 Owner's Seal Spell Normal Starter Return control of all monsters on the field to their orginal owners.
    SDSA-EN031 Field Barrier Spell Continuous Starter Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier".
    SDSA-EN032 Swords of Concealing Light Spell Quick-Play Starter When this card resolves, all monsters your opponent controlled when this card was activated are changed to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. Destroy this card during your 2nd Standby Phase after activation.
    SDSA-EN033 Mystical Space Typhoon Spell Quick-Play Starter Target 1 Spell/Trap Card on the field; destroy that target.
    SDSA-EN034 Hyper Blaze Trap Continuous Starter To Special Summon "Uria, Lord of Searing Flames" using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your "Uria, Lord of Searing Flames": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of face-up Traps on the field and in the GYs x 1000, for the rest of this turn. Once per turn: You can discard 1 card; add to your hand or Special Summon, 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your GY, ignoring its Summoning conditions.
    SDSA-EN035 Awakening of the Sacred Beasts Trap Continuous Starter This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control.
  • 1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s).
  • 2+: Negate the activated effects of monsters your opponent controls.
  • 3: Any monsters sent to your opponent's GY are banished instead.
    Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.
  • SDSA-EN036 Escape from the Dark Dimension Trap Continuous Starter Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy and banish that target. When that target is destroyed, destroy this card.
    SDSA-EN037 Shapesister Trap Continuous Starter Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.
    SDSA-EN038 Imperial Custom Trap Continuous Starter Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom." You can only control 1 "Imperial Custom."
    SDSA-EN039 Mistake Trap Continuous Starter Neither player can add cards from their Deck to their hand except by drawing them.
    SDSA-EN040 Dark Factory of More Production Trap Continuous Starter You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.
    SDSA-EN041 Phantasm Emperor Trilojig Fusion/Effect Monster DARK Fiend 10 4000 4000 Starter 3 Level 10 monsters
    If this card is Special Summoned, or if another monster is Special Summoned from the GY to your field while you control this monster: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half its original ATK. You can only use this effect of "Phantasm Emperor Trilojig" once per turn.
    SDSA-EN042 Uria, Lord of Searing Flames Effect Monster FIRE Pyro 10 0 0 Starter Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Spell and Trap Cards cannot be activated in response to this effect's activation.
    SDSA-EN043 Hamon, Lord of Striking Thunder Effect Monster LIGHT Thunder 10 4000 4000 Starter Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. When this card destroys your opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, your opponent cannot target other monsters for attacks.
    SDSA-EN044 Raviel, Lord of Phantasms Effect Monster DARK Fiend 10 4000 4000 Starter Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. Each time your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned. These Tokens cannot declare an attack. Once per turn: You can Tribute 1 monster, this card gains ATK equal to the original ATK of the Tributed monster, until the End Phase.
    SDSA-EN045 Armityle the Chaos Phantom Fusion/Effect Monster DARK Fiend 12 0 0 Starter Uria, Lord of Searing Flames + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.
    SDSA-EN046 Dimension Fusion Destruction Spell Normal Starter Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a "Phantasm" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation.
    SDSA-EN047 Phantasmal Martyr Token Token DARK Fiend 1 0 0 Starter This card can be used as a "Phantasmal Martyr Token".
    If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
    SDSA-EN048 Phantasm Token Token DARK Fiend 1 1000 1000 Starter This card can be used as a "Phantasm Token".
    If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 48 cards.