"Soul of the Duelist" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SOD-EN001 Charcoal Inpachi Normal Monster FIRE Pyro 1 100 2100 Rare/Ultimate Rare A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
SOD-EN002 Neo Aqua Madoor Normal Monster WATER Spellcaster 6 1200 3000 Common The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.
SOD-EN003 Skull Dog Marron Normal Monster EARTH Beast 4 1350 2000 Common A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.
SOD-EN004 Goblin Calligrapher Normal Monster DARK Fiend 1 400 400 Common A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.
SOD-EN005 Ultimate Insect LV1 Effect Monster WIND Insect 1 0 0 Rare/Ultimate Rare As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
SOD-EN006 Horus the Black Flame Dragon LV4 Effect Monster FIRE Dragon 4 1600 1000 Rare/Ultimate Rare Control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
SOD-EN007 Horus the Black Flame Dragon LV6 Effect Monster FIRE Dragon 6 2300 1600 Super Rare/Ultimate Rare This card is unaffected by the effects of Spell Cards. During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
SOD-EN008 Horus the Black Flame Dragon LV8 Effect Monster FIRE Dragon 8 3000 1800 Ultra Rare/Ultimate Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them.
SOD-EN009 Dark Mimic LV1 Flip/Effect Monster DARK Fiend 1 100 1000 Common FLIP: Draw 1 card.
During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
SOD-EN010 Dark Mimic LV3 Effect Monster DARK Fiend 3 1000 1000 Rare/Ultimate Rare If this card is destroyed by battle and sent to the Graveyard: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
SOD-EN011 Mystic Swordsman LV2 Effect Monster FIRE Warrior 2 900 0 Rare/Ultimate Rare If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
SOD-EN012 Mystic Swordsman LV4 Effect Monster EARTH Warrior 4 1900 1600 Ultra Rare/Ultimate Rare If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
SOD-EN013 Armed Dragon LV3 Effect Monster WIND Dragon 3 1200 900 Common During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
SOD-EN014 Armed Dragon LV5 Effect Monster WIND Dragon 5 2400 1700 Rare/Ultimate Rare You can send 1 monster from your hand to the Graveyard to select 1 face-up monster your opponent controls with ATK less than or equal to the ATK of the sent monster, and destroy the selected monster. During the End Phase of the turn this card destroys a monster by battle, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
SOD-EN015 Armed Dragon LV7 Effect Monster WIND Dragon 7 2800 1000 Ultra Rare/Ultimate Rare Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard: destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK.
SOD-EN016 Horus' Servant Effect Monster FIRE Beast-Warrior 1 100 100 Common Your opponent cannot select "Horus the Black Flame Dragon" (of any LV) as the target of the effect of a Spell, Trap, or Monster Card.
SOD-EN017 Black Dragon's Chick Effect Monster DARK Dragon 1 800 500 Common You can send this face up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
SOD-EN018 Malice Doll of Demise Effect Monster DARK Fiend 4 1600 1700 Common If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase.
SOD-EN019 Ninja Grandmaster Sasuke Effect Monster LIGHT Warrior 4 1800 1000 Rare/Ultimate Rare At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
SOD-EN020 Rafflesia Seduction Flip/Effect Monster EARTH Plant 2 300 900 Rare/Ultimate Rare FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn.
SOD-EN021 Ultimate Baseball Kid Effect Monster FIRE Warrior 3 500 100 Common Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points.
SOD-EN022 Mobius the Frost Monarch Effect Monster WATER Aqua 6 2400 1000 Super Rare/Ultimate Rare When this card is Tribute Summoned: You can target up to 2 Spell/Traps on the field; destroy those targets.
SOD-EN023 Element Dragon Effect Monster LIGHT Dragon 4 1500 1200 Common This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • FIRE: Increase the ATK of this card by 500 points.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • SOD-EN024 Element Soldier Effect Monster DARK Fiend 4 1500 1200 Common This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • WATER: Control of this card cannot switch.
  • EARTH: Negate the effect of an Effect Monster that is destroyed by this monster in battle.
  • SOD-EN025 Howling Insect Effect Monster EARTH Insect 3 1200 1300 Common When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
    SOD-EN026 Masked Dragon Effect Monster FIRE Dragon 3 1400 1100 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
    SOD-EN027 Mind on Air Effect Monster DARK Spellcaster 6 1000 1600 Rare/Ultimate Rare As long as this card remains face-up on the field, your opponent must continue to show his/her hand.
    SOD-EN028 Unshaven Angler Effect Monster WATER Fish 4 1500 1600 Common This card can be treated as 2 Tributes for the Tribute Summon of a WATER monster.
    SOD-EN029 The Trojan Horse Effect Monster EARTH Beast 4 1600 900 Common If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
    SOD-EN030 Nobleman-Eater Bug Flip/Effect Monster EARTH Insect 5 900 1200 Common FLIP: Destroy 2 monsters on the field.
    SOD-EN031 Enraged Muka Muka Effect Monster EARTH Rock 5 1200 600 Common Increase the ATK and DEF of this card by 400 points for each card in your hand.
    SOD-EN032 Hade-Hane Flip/Effect Monster EARTH Beast 6 900 1000 Common FLIP: You can return up to 3 monsters on the field to the owner's hand.
    SOD-EN033 Penumbral Soldier Lady Effect Monster DARK Warrior 6 2100 1400 Super Rare/Ultimate Rare If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step.
    SOD-EN034 Ojama King Fusion/Effect Monster LIGHT Beast 6 0 3000 Rare/Ultimate Rare Ojama Green + "Ojama Yellow" + "Ojama Black"
    Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.
    SOD-EN035 Master of OZ Fusion Monster EARTH Beast 9 4200 3700 Rare/Ultimate Rare Big Koala + "Des Kangaroo"
    SOD-EN036 Sanwitch Fusion Monster DARK Spellcaster 6 2100 1800 Common "Sangan" + "Witch of the Black Forest"
    SOD-EN037 Dark Factory of Mass Production Spell Normal Common Select 2 Normal Monsters from your Graveyard and add them to your hand.
    SOD-EN038 Hammer Shot Spell Normal Rare/Ultimate Rare Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
    SOD-EN039 Mind Wipe Spell Quick-Play Common You can only activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the Deck and shuffles it, then draws the same of number of cards he/she added to the Deck.
    SOD-EN040 Abyssal Designator Spell Normal Common Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard.
    SOD-EN041 Level Up! Spell Normal Common Send 1 face-up "LV" monster on your side of the field to the Graveyard. Special Summon a monster from your hand or Deck that is written in the card text of the sent monster, ignoring any and all Summoning conditions.
    SOD-EN042 Inferno Fire Blast Spell Normal Ultra Rare/Ultimate Rare Target 1 face-up "Red-Eyes B. Dragon" you control; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card.
    SOD-EN043 Ectoplasmer Spell Continuous Super Rare/Ultimate Rare Once during each player's End Phase, the turn player Tributes 1 face-up monster on their side of the field and inflicts damage to the opponent equal to half of the original ATK of the Tributed monster.
    SOD-EN044 The Graveyard in the Fourth Dimension Spell Normal Common Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it.
    SOD-EN045 Two-Man Cell Battle Spell Continuous Common During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from his/her hand.
    SOD-EN046 Big Wave Small Wave Spell Normal Common Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.
    SOD-EN047 Fusion Weapon Spell Equip Common This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
    SOD-EN048 Ritual Weapon Spell Equip Common This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
    SOD-EN049 Taunt Trap Normal Common During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target.
    SOD-EN050 Absolute End Trap Normal Common Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.
    SOD-EN051 Spirit Barrier Trap Continuous Rare/Ultimate Rare While you control a monster(s), you take no Battle Damage.
    SOD-EN052 Ninjitsu Art of Decoy Trap Continuous Common Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle.
    SOD-EN053 Enervating Mist Trap Continuous Rare/Ultimate Rare Your opponent's hand size limit becomes 5.
    SOD-EN054 Heavy Slump Trap Normal Common You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards.
    SOD-EN055 Greed Trap Continuous Super Rare/Ultimate Rare Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect.
    SOD-EN056 Mind Crush Trap Normal Common Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
    SOD-EN057 Null and Void Trap Normal Super Rare/Ultimate Rare You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.
    SOD-EN058 Gorgon's Eye Trap Normal Common Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated.
    SOD-EN059 Cemetery Bomb Trap Normal Common Inflict 100 points of damage to your opponent's Life Points for each card in their Graveyard.
    SOD-EN060 Hallowed Life Barrier Trap Normal Super Rare/Ultimate Rare Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0.
     This set contains 60 cards.