"Speed Duel GX: Duelists of Shadows" Card List and Spoiler

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Set Decks:

Supreme King Jaden Deck Deck List

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SGX3-ENA01 Evil HERO Malicious Edge Effect Monster EARTH Fiend 7 2600 1800 Common If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.
SGX3-ENA02 Elemental HERO Avian Normal Monster WIND Warrior 3 1000 1000 Common A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
SGX3-ENA03 Elemental HERO Burstinatrix Normal Monster FIRE Warrior 3 1200 800 Common A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
SGX3-ENA04 Elemental HERO Clayman Normal Monster EARTH Warrior 4 800 2000 Common An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
SGX3-ENA05 Elemental HERO Sparkman Normal Monster LIGHT Warrior 4 1600 1400 Common An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
SGX3-ENA06 Elemental HERO Wildheart Effect Monster EARTH Warrior 4 1500 1600 Common Unaffected by Trap effects.
SGX3-ENA07 Evil HERO Infernal Gainer Effect Monster EARTH Fiend 4 1600 0 Common During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase, while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
SGX3-ENA08 Evil HERO Infernal Prodigy Effect Monster DARK Fiend 2 300 600 Common If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.
SGX3-ENA09 Sand Moth Effect Monster EARTH Rock 4 1000 2000 Common If this face-down Defense Position card is destroyed and sent to the GY: Special Summon it and switch its original ATK/DEF.
SGX3-ENA10 Versago the Destroyer Effect Monster DARK Fiend 3 1100 900 Common This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct.
SGX3-ENA11 Dark Ruler Ha Des Effect Monster DARK Fiend 6 2450 1600 Common Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
SGX3-ENA12 Absorbing Jar Flip/Effect Monster EARTH Rock 3 600 500 Common FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
SGX3-ENA13 Dark Fusion Spell Normal Common, Secret Rare Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
SGX3-ENA14 Dark Calling Spell Normal Common Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
SGX3-ENA15 Evil Mind Spell Normal Common If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
  • 1+: Draw 1 card.
  • 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
  • 10+: Add 1 "Polymerization " Spell or 1 "Fusion" Spell from your Deck to your hand.
    You can only activate 1 "Evil Mind" per turn.
  • SGX3-ENA16 Dark World Lightning Spell Normal Common Target 1 face-down card on the field; destroy that target, then discard 1 card.
    SGX3-ENA17 Super Polymerization Spell Quick-Play Common, Secret Rare Discard 1 card: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
    SGX3-ENA18 Hero Signal Trap Normal Common When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
    SGX3-ENA19 Dark Deal Trap Normal Common When your opponent activates a Normal Spell Card: Pay 1000 Life Points; the effect of that Normal Spell Card becomes "Your opponent discards 1 random card".
    SGX3-ENA20 Windstorm of Etaqua Trap Normal Common Change the battle positions of all face-up monsters your opponent controls.
    SGX3-ENA21 Evil HERO Malicious Fiend Fusion/Effect Monster FIRE Fiend 8 3500 2100 Common, Secret Rare "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster
    Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
    SGX3-ENA22 Evil HERO Inferno Wing Fusion/Effect Monster FIRE Fiend 6 2100 1200 Common "Elemental HERO Avian" + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY.
    SGX3-ENA23 Evil HERO Wild Cyclone Fusion/Effect Monster EARTH Fiend 8 1900 2300 Common "Elemental HERO Avian" + "Elemental HERO Wildheart"
    Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls.
    SGX3-ENA24 Evil HERO Dark Gaia Fusion/Effect Monster EARTH Fiend 8 ? 0 Common 1 Fiend monster + 1 Rock monster
    Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
    SGX3-ENA25 Evil HERO Lightning Golem Fusion/Effect Monster LIGHT Fiend 6 2400 1500 Common "Elemental HERO Sparkman" + "Elemental HERO Clayman"
    Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target.

    Shadow Rider Nightshroud Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SGX3-ENB01 Red-Eyes Darkness Dragon Effect Monster DARK Dragon 9 2400 2000 Common, Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes Black Dragon". Gains 300 ATK for each Dragon monster in your GY.
    SGX3-ENB02 Red-Eyes Black Dragon Normal Monster DARK Dragon 7 2400 2000 Common A ferocious dragon with a deadly attack.
    SGX3-ENB03 Luster Dragon Normal Monster WIND Dragon 4 1900 1600 Common A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
    SGX3-ENB04 Luster Dragon #2 Normal Monster WIND Dragon 6 2400 1400 Common This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
    SGX3-ENB05 Black Dragon's Chick Effect Monster DARK Dragon 1 800 500 Common You can send this face up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
    SGX3-ENB06 Red-Eyes Wyvern Effect Monster WIND Dragon 4 1800 1600 Common Once per turn, during your End Phase: You can banish this card from your GY, then target 1 "Red-Eyes" monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this effect.
    SGX3-ENB07 Black Metal Dragon Effect Monster DARK Dragon 1 600 600 Common You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.
    SGX3-ENB08 Troop Dragon Effect Monster WIND Dragon 2 700 800 Common If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.
    SGX3-ENB09 Mirage Dragon Effect Monster LIGHT Dragon 4 1600 600 Common Your opponent cannot activate Trap Cards during the Battle Phase.
    SGX3-ENB10 Spear Dragon Effect Monster WIND Dragon 4 1900 0 Common If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    SGX3-ENB11 Vanguard of the Dragon Effect Monster EARTH Dragon 4 1700 1300 Common You can send 1 Dragon monster from your hand to the GY; this card gains 300 ATK. When this card you control is sent to your GY by an opponent's card effect: You can target 1 Dragon Normal Monster in either GY; Special Summon that target.
    SGX3-ENB12 Totem Dragon Effect Monster EARTH Dragon 2 400 200 Common Can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. Once per turn, during your Standby Phase, if this card is in your GY and all monsters in your GY are Dragon: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You must control no monsters to activate and to resolve this effect.
    SGX3-ENB13 Stamping Destruction Spell Normal Common If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
    SGX3-ENB14 Dragon's Gunfire Spell Normal Common If you control a Dragon monster: Activate 1 of these effects;
  • Inflict 800 damage to your opponent.
  • Target 1 monster with 800 or less DEF; destroy that target.
  • SGX3-ENB15 Cosmic Cyclone Spell Quick-Play Common Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.
    SGX3-ENB16 Swing of Memories Spell Normal Common Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.
    SGX3-ENB17 Dragon's Rage Trap Continuous Common If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    SGX3-ENB18 Negate Attack Trap Counter Common When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
    SGX3-ENB19 Red-Eyes Spirit Trap Normal Common Target 1 "Red-Eyes" monster in your GY; Special Summon it.

    Shadow Rider Camula Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SGX3-ENC01 Vampire Genesis Effect Monster DARK Zombie 8 3000 2100 Common, Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control. Once per turn: You can discard 1 Zombie monster to the GY, then target 1 Zombie monster in your GY with a Level less than the discarded Zombie monster's; Special Summon that target.
    SGX3-ENC02 Vampire Baby Effect Monster DARK Zombie 3 700 1000 Common At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field.
    SGX3-ENC03 Vampire Familiar Effect Monster DARK Zombie 1 500 0 Common If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.
    SGX3-ENC04 Vampire Lady Effect Monster DARK Zombie 4 1550 1550 Common If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY.
    SGX3-ENC05 Vampire Lord Effect Monster DARK Zombie 5 2000 1500 Common If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
    SGX3-ENC06 Vampire Retainer Effect Monster DARK Zombie 2 1200 0 Common If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
    SGX3-ENC07 Vampire Sorcerer Effect Monster DARK Zombie 4 1500 1500 Common If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
    SGX3-ENC08 Vampire's Curse Effect Monster DARK Zombie 6 2000 800 Common When this card is destroyed by battle and sent to the GY: You can pay 500 LP; Special Summon it during the Standby Phase of the next turn. If you do: It gains 500 ATK.
    SGX3-ENC09 Zombina Effect Monster EARTH Zombie 4 1400 1500 Common If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it.
    SGX3-ENC10 Goblin Zombie Effect Monster DARK Zombie 4 1100 1050 Common If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.
    SGX3-ENC11 Plague Wolf Effect Monster DARK Zombie 3 1000 1000 Common Once per turn: You can make this card's ATK become double its original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card.
    SGX3-ENC12 Heavy Knight of the Flame Gemini/Effect Monster FIRE Zombie 4 1800 200 Common This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • At the start of the Damage Step, if this card attacked a Special Summoned monster. You can banish that monster.
  • SGX3-ENC13 Ryu Kokki Effect Monster DARK Zombie 6 2400 2000 Common At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster.
    SGX3-ENC14 Call of the Mummy Spell Continuous Common Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
    SGX3-ENC15 Book of Life Spell Normal Common Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
    SGX3-ENC16 Foolish Burial Spell Normal Common Send 1 monster from your Deck to the GY.
    SGX3-ENC17 Soul Exchange Spell Normal Common Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
    SGX3-ENC18 Vampire's Desire Spell Normal Common Activate 1 of these effects.
  • Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, that monster becomes the Level of that sent monster until the end of this turn.
  • Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.
    You can only activate 1 "Vampire's Desire" per turn.
  • SGX3-ENC19 The Forceful Checkpoint Trap Normal Common When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).
    SGX3-ENC20 Vampire Awakening Trap Normal Common Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.

    Shadow Rider Tania Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SGX3-END01 Amazoness Queen Effect Monster EARTH Warrior 6 2400 1800 Common, Secret Rare "Amazoness" monsters you control cannot be destroyed by battle.
    SGX3-END02 Amazoness Swords Woman Effect Monster EARTH Warrior 4 1500 1600 Common, Secret Rare Your opponent takes any battle damage you would have taken from battles involving this card instead.
    SGX3-END03 Amazoness Tiger Effect Monster EARTH Beast 4 1100 1500 Common You can only control 1 "Amazoness Tiger". Gains 400 ATK for each "Amazoness" monster you control. Your opponent's monsters cannot attack "Amazoness" monsters, except this one.
    SGX3-END04 Amazoness Paladin Effect Monster EARTH Warrior 4 1700 300 Common Gains 100 ATK for each "Amazoness" monster you control.
    SGX3-END05 Amazoness Chain Master Effect Monster EARTH Warrior 4 1500 1300 Common When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand.
    SGX3-END06 Amazoness Fighter Effect Monster EARTH Warrior 4 1500 1300 Common You take no battle damage from attacks involving this card.
    SGX3-END07 Amazoness Trainee Effect Monster EARTH Warrior 4 1500 1300 Common Monsters destroyed by battle with this card are placed on the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK.
    SGX3-END08 Amazoness Sage Effect Monster EARTH Warrior 4 1400 700 Common At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target.
    SGX3-END09 Amazoness Scouts Effect Monster EARTH Warrior 2 500 1100 Common (Quick Effect): You can Tribute this card; this turn, neither player can target "Amazoness" monsters you currently control with monster effects, also they cannot be destroyed by card effects.
    SGX3-END10 Battle Survivor Effect Monster EARTH Warrior 4 1600 800 Common At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn.
    SGX3-END11 Reinforcement of the Army Spell Normal Common Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    SGX3-END12 Amazoness Heirloom Spell Equip Common Equip only to an "Amazoness" monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. After damage calculation, if the equipped monster attacked a monster: Destroy the attacked monster.
    SGX3-END13 Amazoness Village Spell Field Common All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the GY.
    SGX3-END14 Amazoness Fighting Spirit Spell Continuous Common If your "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
    SGX3-END15 Amazoness Spellcaster Spell Normal Common Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn.
    SGX3-END16 Amazoness Archers Trap Normal Common When an opponent's monster declares an attack, while you control an "Amazoness" monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip effects are not activated), they lose 500 ATK, also they must attack this turn, if able.
    SGX3-END17 Amazoness Willpower Trap Continuous Common Activate this card by targeting 1 "Amazoness" monster in your GY; Special Summon it in Attack Position, but it cannot change its battle position and must attack, if able. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    SGX3-END18 Dramatic Rescue Trap Normal Common When a card is activated that targets an "Amazoness" monster on the field: Return that targeted monster to the hand, and if you do, Special Summon 1 other monster from your hand.
    SGX3-END19 Queen's Pawn Trap Normal Common When an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to the GY: Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck.
    SGX3-END20 Half Counter Trap Normal Common During damage calculation, if a monster you control is being attacked: Target that monster you control; that target gains ATK equal to half the original ATK of the attacking monster, until the end of this turn.

    Shadow Rider Titan Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SGX3-ENE01 Skull Archfiend of Lightning Effect Monster DARK Fiend 6 2500 1200 Common, Secret Rare Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
    SGX3-ENE02 Archfiend Soldier Normal Monster DARK Fiend 4 1900 1500 Common An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
    SGX3-ENE03 Terrorking Archfiend Effect Monster DARK Fiend 4 2000 1500 Common Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).
    SGX3-ENE04 Infernalqueen Archfiend Effect Monster FIRE Fiend 4 900 1500 Common Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.
    SGX3-ENE05 Vilepawn Archfiend Effect Monster EARTH Fiend 2 1200 200 Common Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend".
    SGX3-ENE06 Shadowknight Archfiend Effect Monster WIND Fiend 4 2000 1600 Common Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved.
    SGX3-ENE07 Darkbishop Archfiend Effect Monster WATER Fiend 3 300 1400 Common Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
    SGX3-ENE08 Desrook Archfiend Effect Monster LIGHT Fiend 3 1100 1800 Common Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it.
    SGX3-ENE09 Giant Orc Effect Monster DARK Fiend 4 2200 0 Common If this card attacks, it is changed to Defense Position at the end of the Battle Phase. It cannot change its battle position until the end of your next turn.
    SGX3-ENE10 Mist Archfiend Effect Monster DARK Fiend 5 2400 0 Common You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage.
    SGX3-ENE11 Annihilator Archfiend Effect Monster DARK Fiend 9 2000 3000 Common You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn.
    SGX3-ENE12 Archfiend General Effect Monster DARK Fiend 4 2100 800 Common You can discard this card to the GY; add 1 "Pandemonium" from your Deck to your hand. If "Pandemonium" is not on the field, destroy this card.
    SGX3-ENE13 Foolish Burial Spell Normal Common Send 1 monster from your Deck to the GY.
    SGX3-ENE14 Pandemonium Spell Field Common Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
    SGX3-ENE15 Checkmate Spell Normal Common Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
    SGX3-ENE16 Axe of Despair Spell Equip Common (This card is always treated as an "Archfiend" card.)
    The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
    SGX3-ENE17 Double Spell Spell Normal Common Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself.
    SGX3-ENE18 Archfiend's Roar Trap Normal Common Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
    SGX3-ENE19 Battle-Scarred Trap Continuous Common Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
    SGX3-ENE20 Bark of Dark Ruler Trap Normal Common If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.

    Shadow Rider Amnael Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SGX3-ENF01 Helios - The Primordial Sun Effect Monster LIGHT Pyro 4 ? ? Common, Secret Rare This card's ATK/DEF become the number of banished monsters x 100.
    SGX3-ENF02 Golden Homunculus Effect Monster LIGHT Warrior 6 1500 1500 Common, Secret Rare Gains 300 ATK/DEF for each of your banished cards.
    SGX3-ENF03 Bazoo the Soul-Eater Effect Monster EARTH Beast 4 1600 900 Common Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
    SGX3-ENF04 Chaosrider Gustaph Effect Monster WIND Warrior 4 1400 1500 Common Once per turn: You can banish up to 2 Spells from your GY; this card gains 300 ATK for each card banished by this effect, until the end of your opponent's turn.
    SGX3-ENF05 Diskblade Rider Effect Monster WIND Fiend 4 1700 1500 Common Once per turn: You can target 1 Normal Trap in your GY; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn.
    SGX3-ENF06 D.D. Survivor Effect Monster DARK Warrior 4 1800 200 Common During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.
    SGX3-ENF07 D.D. Scout Plane Effect Monster DARK Machine 2 800 1200 Common During the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position. This effect can only activate once per turn.
    SGX3-ENF08 D.D.M. - Different Dimension Master Effect Monster LIGHT Spellcaster 5 1700 1500 Common Once per turn: You can discard 1 Spell, then target 1 of your banished monsters; Special Summon that target.
    SGX3-ENF09 Banisher of the Radiance Effect Monster LIGHT Fairy 3 1600 0 Common Any card sent to the GY is banished instead.
    SGX3-ENF10 D.D. Crow Effect Monster DARK Winged Beast 1 100 100 Common, Secret Rare (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
    SGX3-ENF11 D.D. Destroyer Effect Monster EARTH Warrior 4 1000 1000 Common When this card on the field is banished: You can target 1 face-up card your opponent controls; destroy that target.
    SGX3-ENF12 Gren Maju Da Eiza Effect Monster FIRE Fiend 3 ? ? Common This card's ATK/DEF become the number of your banished cards x 400.
    SGX3-ENF13 Tribe-Shocking Virus Effect Monster WATER Thunder 4 1700 1000 Common Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.
    SGX3-ENF14 Soul Release Spell Normal Common Target up to 5 cards in any GY(s); banish them.
    SGX3-ENF15 Galaxy Cyclone Spell Normal Common Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
    SGX3-ENF16 Grand Convergence Spell Quick-Play Common If you control "Macro Cosmos": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field.
    SGX3-ENF17 Different Dimension Gate Spell Continuous Common Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in.
    SGX3-ENF18 Different Dimension Encounter Trap Normal Common If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position.
    SGX3-ENF19 Macro Cosmos Trap Continuous Common, Secret Rare When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.
    SGX3-ENF20 Curse of Aging Trap Normal Common Discard 1 card; all monsters your opponent currently controls lose 500 ATK/DEF until the end of this turn.

    Kagemaru Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SGX3-ENG01 Uria, Lord of Searing Flames Effect Monster FIRE Pyro 10 0 0 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
    SGX3-ENG02 Hamon, Lord of Striking Thunder Effect Monster LIGHT Thunder 10 4000 4000 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.
    SGX3-ENG03 Raviel, Lord of Phantasms Effect Monster DARK Fiend 10 4000 4000 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend monsters. Each time your opponent Normal Summons a monster: Special Summon 1 "Phantasm Token" (Fiend/DARK/Level 1/ATK 1000/DEF 1000), but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the Tributed monster's original ATK, until the end of this turn.
    SGX3-ENG04 Dark Summoning Beast Effect Monster DARK Fiend 5 0 0 Common You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand.
    SGX3-ENG05 Mad Reloader Effect Monster DARK Fiend 1 0 0 Common If this card is destroyed by battle and sent to the GY: Send 2 cards from your hand to the GY, and if you do, draw 2 cards.
    SGX3-ENG06 D-Boyz Flip/Effect Monster DARK Fiend 1 100 100 Common FLIP: You can Special Summon any number of "D-Boyz" from your Deck in Attack Position, then you take 1000 damage for each monster Special Summoned by this effect.
    SGX3-ENG07 Gravitic Orb Flip/Effect Monster DARK Fiend 3 1100 700 Common FLIP: Change the battle positions of all face-up monsters your opponent controls.
    SGX3-ENG08 Goblin King Effect Monster DARK Fiend 1 0 0 Common While you control another Fiend monster, monsters cannot attack this card. This card's ATK/DEF become the number of other Fiend monsters on the field x 1000.
    SGX3-ENG09 Grave Protector Effect Monster DARK Fiend 4 0 2000 Common Any monster destroyed by battle is shuffled into the Deck instead of going to the GY.
    SGX3-ENG10 Fallen Paradise Spell Field Common Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.
    SGX3-ENG11 Cerulean Skyfire Spell Continuous Common To Special Summon "Hamon, Lord of Striking Thunder" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position "Hamon, Lord of Striking Thunder", you can negate any Spell/Trap effect activated by your opponent, then, change 1 "Hamon, Lord of Striking Thunder" you control to Defense Position. If a face-up "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" you control leaves the field: You take no damage this turn.
    SGX3-ENG12 Veil of Darkness Spell Continuous Common During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
    SGX3-ENG13 Backup Squad Spell Continuous Common Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.
    SGX3-ENG14 Different Dimension Gate Spell Continuous Common Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in.
    SGX3-ENG15 Awakening of the Sacred Beasts Trap Continuous Common This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control.
  • 1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s).
  • 2+: Negate the activated effects of monsters your opponent controls.
  • 3: Any monsters sent to your opponent's GY are banished instead.
    Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.
  • SGX3-ENG16 Unending Nightmare Trap Continuous Common You can pay 1000 LP, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
    SGX3-ENG17 Aegis of Gaia Trap Continuous Common Gain 3000 LP. If this face-up card leaves the field, the controller of this card takes 3000 damage.
    SGX3-ENG18 Swamp Mirrorer Trap Continuous Common Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap.)
    SGX3-ENG19 Final Attack Orders Trap Continuous Common All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.

    Adrian Gecko Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SGX3-ENH01 Fog King Effect Monster WATER Spellcaster 7 0 0 Common, Secret Rare You can Tribute 1 monster, or no monsters, to Normal Summon (but not Set) this card. The ATK of this card becomes the combined original ATK of the Tributed monsters. Neither player can Tribute cards.
    SGX3-ENH02 Cloudian - Eye of the Typhoon Effect Monster WIND Aqua 8 3000 1000 Common Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card declares an attack: Change the battle positions of all face-up monsters, except "Cloudian" monsters.
    SGX3-ENH03 Cloudian - Acid Cloud Effect Monster WATER Fairy 4 500 0 Common Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 Spell/Trap on the field; destroy that target.
    SGX3-ENH04 Cloudian - Altus Effect Monster WATER Fairy 4 1300 0 Common Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field; discard 1 random card from your opponent's hand.
    SGX3-ENH05 Cloudian - Cirrostratus Effect Monster WATER Fairy 4 900 0 Common Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 monster on the field; destroy that target.
    SGX3-ENH06 Cloudian - Ghost Fog Effect Monster WATER Fiend 1 0 0 Common Cannot be Special Summoned. Neither player takes battle damage from attacks involving this card. If this card is destroyed by battle: Distribute Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
    SGX3-ENH07 Cloudian - Turbulence Effect Monster WATER Fairy 4 800 0 Common Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card; Special Summon 1 "Cloudian - Smoke Ball" from your Deck or either GY.
    SGX3-ENH08 Cloudian - Smoke Ball Normal Monster WATER Fairy 1 200 600 Common Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.
    SGX3-ENH09 Cloudian - Nimbusman Effect Monster WATER Fairy 5 1000 1000 Common Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. If this card is Tribute Summoned: Place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
    SGX3-ENH10 Cloudian - Storm Dragon Effect Monster WATER Fairy 4 1000 0 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Cloudian" monster from your GY. Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn: You can target 1 face-up monster on the field; place 1 Fog Counter on that target.
    SGX3-ENH11 Vortex Trooper Effect Monster WIND Aqua 3 0 600 Common When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. If this card is destroyed: Draw 1 card.
    SGX3-ENH12 Mother Grizzly Effect Monster WATER Beast-Warrior 4 1400 1000 Common When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position.
    SGX3-ENH13 Cloudian Aerosol Spell Normal Common Discard 1 "Cloudian" monster, then target 1 face-up monster on the field; place Fog Counters on that target equal to its Level. You can banish this card and 1 "Cloudian" monster from your GY; Special Summon 1 "Cloudian" monster from your Deck. You can only use 1 "Cloudian Aerosol" effect per turn, and only once that turn.
    SGX3-ENH14 Cloudian Squall Spell Continuous Common Once per turn, during your Standby Phase: Place 1 Fog Counter on each face-up monster on the field.
    SGX3-ENH15 Summon Cloud Spell Continuous Common Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or either GY. You must control no monsters to activate and to resolve this effect. If you Special Summon a monster from the GY with this effect, destroy this card.
    SGX3-ENH16 Diamond-Dust Cyclone Spell Quick-Play Common Target 1 monster with 4 or more Fog Counters; destroy it, and if you do, draw 1 card for every 4 Fog Counters that was on it.
    SGX3-ENH17 Fog Control Spell Quick-Play Common Tribute 1 face-up "Cloudian" monster, then target 1 face-up monster on the field; place 3 Fog Counters on that target.
    SGX3-ENH18 Raging Cloudian Trap Normal Common When a "Cloudian" monster(s) you control is destroyed by its own effect and sent to your GY: Target 1 of those monsters; Special Summon it in Attack Position, and if you do, place 1 Fog Counter on it, also it cannot be changed to Defense Position by card effects.
    SGX3-ENH19 Rain Storm Trap Normal Common Target 1 "Cloudian" monster you control; reduce its ATK by exactly 1000 or 2000, and if you do, apply the appropriate effect.
  • 1000: Destroy 1 Spell/Trap your opponent controls.
  • 2000: Destroy 2 cards your opponent controls.
  • SGX3-ENH20 Wall of Disruption Trap Normal Common When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

    Other non-Skill Cards Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SGX3-ENI01 Dark Scorpion - Chick the Yellow Effect Monster DARK Warrior 3 1000 1000 Common When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
  • Target 1 card on the field; return that target to the hand.
  • Look at the top card of their Deck, then return it to the top or bottom of the Deck.
  • SGX3-ENI02 Dark Scorpion - Cliff the Trap Remover Effect Monster DARK Warrior 3 1200 1000 Common When this card inflicts battle damage to your opponent: You can activate 1 of these effects:
  • Target 1 Spell/Trap Card on the field; destroy that target.
  • Send the top 2 cards of their Deck to the GY.
  • SGX3-ENI03 Pharaoh's Servant Normal Monster DARK Zombie 2 900 0 Common An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.
    SGX3-ENI04 Pharaonic Protector Normal Monster EARTH Zombie 2 900 0 Common The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
    SGX3-ENI05 Spirit of the Pharaoh Effect Monster LIGHT Zombie 6 2500 2000 Common Cannot be Normal Summoned/Set. Must be Special Summoned by "The First Sarcophagus". When this card is Special Summoned: You can target up to 4 Level 2 or lower Zombie Normal Monsters in your GY; Special Summon those targets.
    SGX3-ENI06 The First Sarcophagus Trap Continuous Common Once per turn, during your opponent's End Phase: Place 1 "The Second Sarcophagus" or (after you've done that) "The Third Sarcophagus" from your hand or Deck in your Spell & Trap Zone face-up. Then, if you control "The First Sarcophagus", "The Second Sarcophagus", and "The Third Sarcophagus", send all of them to the GY, and if you do, Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. If any of these cards, including this card, leaves your field, send all of them you control to the GY, including this card.
    SGX3-ENI07 The Second Sarcophagus Spell Continuous Common This card can only be placed on the field by the effect of "The First Sarcophagus".
    SGX3-ENI08 The Third Sarcophagus Spell Continuous Common This card can only be placed on the field by the effect of "The First Sarcophagus".
    SGX3-ENI09 Gagagigo Normal Monster WATER Reptile 4 1850 1000 Common This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
    SGX3-ENI10 Bitelon Effect Monster WATER Reptile 6 2400 1000 Common If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    SGX3-ENI11 Obsidian Dragon Effect Monster DARK Rock 4 800 2100 Common Negate any Spell/Trap effects that target exactly 1 DARK monster you control (and no other cards), and if you do, destroy them.
    SGX3-ENI12 Zure, Knight of Dark World Normal Monster DARK Fiend 4 1800 1500 Common The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
    SGX3-ENI13 Brron, Mad King of Dark World Effect Monster DARK Fiend 4 1800 400 Common When this card inflicts battle damage to your opponent: You can discard 1 card.
    SGX3-ENI14 Reign-Beaux, Overlord of Dark World Effect Monster DARK Fiend 7 2500 1800 Common If this card is discarded from your hand to your GY by an opponent's card effect: Special Summon this card from the GY. If Summoned this way: Destroy all monsters your opponent controls OR all Spells/Traps they control.
    SGX3-ENI15 Legendary Jujitsu Master Effect Monster EARTH Rock 3 1300 1800 Common, Secret Rare If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.
    SGX3-ENI16 Imprisoned Queen Archfiend Effect Monster DARK Fiend 8 2600 1700 Common Once per turn, during your Standby Phase, you must pay 1000 LP (this is not optional), or this card is destroyed. Once per turn, during your Standby Phase: Target 1 Level 4 or lower Fiend monster on the field; that target gains 1000 ATK until the end of this turn. "Pandemonium" must be on the field and this card must be in your GY to activate and to resolve this effect.
    SGX3-ENI17 Il Blud Gemini Monster DARK Zombie 6 2100 800 Common, Secret Rare This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can Special Summon 1 Zombie monster from your hand or either GY, but if this card leaves the field, destroy all Zombie monsters Special Summoned by this effect.
  • SGX3-ENI18 Pitch-Black Warwolf Effect Monster DARK Beast-Warrior 4 1600 600 Common Your opponent cannot activate Trap Cards during the Battle Phase.
    SGX3-ENI19 Vampire Hunter Effect Monster DARK Warrior 4 1600 1600 Common, Secret Rare At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.
    SGX3-ENI20 Aqua Spirit Effect Monster WATER Aqua 4 1600 1200 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
    SGX3-ENI21 Garuda the Wind Spirit Effect Monster WIND Winged Beast 4 1600 1200 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WIND monster from your GY. Once per turn, during your opponent's End Phase: You can target 1 face-up monster your opponent controls; change that target's battle position.
    SGX3-ENI22 Helios Duo Megistus Effect Monster LIGHT Pyro 6 ? ? Common You can Special Summon this card (from your hand) by Tributing 1 "Helios - The Primordial Sun". This card's ATK/DEF become the number of banished monsters x 200. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 300 ATK/DEF.
    SGX3-ENI23 Helios Trice Megistus Effect Monster LIGHT Pyro 8 ? ? Common You can Special Summon this card (from your hand) by Tributing 1 "Helios Duo Megistus". This card's ATK/DEF become the number of banished monsters x 300. After this card attacks, if your opponent controls a monster, this card can make a second attack in a row. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 500 ATK/DEF.
    SGX3-ENI24 Cloudian - Sheep Cloud Effect Monster WATER Fairy 1 0 0 Common If this card is destroyed by battle and sent to the GY: Special Summon 2 "Cloudian Tokens" (Fairy/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, except for "Cloudian" monsters.
    SGX3-ENI25 Elemental HERO Shining Flare Wingman Fusion/Effect Monster LIGHT Warrior 8 2500 2100 Common, Secret Rare "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
    Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
    SGX3-ENI26 Terrorking Salmon Normal Monster WATER Fish 5 2400 1000 Common A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
    SGX3-ENI27 Armed Dragon LV10 Effect Monster WIND Dragon 10 3000 2000 Common, Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls.
    SGX3-ENI28 Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 Common, Secret Rare If only your opponent controls a monster, you can Special Summon this card (from your hand).
    SGX3-ENI29 Vampiric Koala Effect Monster EARTH Beast 4 1800 1500 Common If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted.
    SGX3-ENI30 Allure of Darkness Spell Normal Common, Secret Rare Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
    SGX3-ENI31 Book of Life Spell Normal Common Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
    SGX3-ENI32 Counter Cleaner Spell Normal Common Pay 500 LP; remove all counters on the field.
    SGX3-ENI33 Flash of the Forbidden Spell Spell Normal Common If your opponent controls monsters in all of their Main Monster Zones: Destroy all monsters your opponent controls.
    SGX3-ENI34 Aqua Chorus Trap Continuous Common, Secret Rare If there are monsters with the same name on the field, those monsters gain 500 ATK/DEF.
    SGX3-ENI35 Chaos Trap Hole Trap Counter Common When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it.
    SGX3-ENI36 Human-Wave Tactics Trap Continuous Common Once per turn, during the End Phase, if your Level 2 or lower Normal Monster(s) was destroyed by battle this turn: Special Summon Level 2 or lower Normal Monsters from your Deck, equal to the number of your Level 2 or lower Normal Monsters destroyed by battle this turn.
    SGX3-ENI37 Nightmare Wheel Trap Continuous Common Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
    SGX3-ENI38 Zoma the Spirit Trap Continuous Common Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.

    Skill Cards Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SGX3-ENS01 Ruthless Means Skill Supreme King Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per Duel, during you Main Phase, if you control an "Evil HERO" monster, you can discard 1 card to make 1 face-up monster your opponent controls lose ATK equal to its own DEF, or lose DEF equal to its own ATK (your choice).
    SGX3-ENS02 Forged Steel Skill Nightshroud Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per Duel, during your Main Phase, you can change the name of 1 "Red-Eyes" monster or 1 Dragon Normal Monster you control to "Red-Eyes Black Dragon" while it's face-up on the field. Each "Red-Eyes Darkness Dragon" you control gains the following effect.
  • Once per turn, during your Main Phase: You can Special Summon 1 Dragon monster from your GY that can be Normal Summoned/Set.
  • SGX3-ENS03 Vampire Aristocracy Skill Camula Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per Duel, during you Main Phase, you can change the name of 1 Zombie "Vampire" monster you control to "Vampire Lord" while it's face-up on the field. Each "Vampire Genesis" you control gains the following effect.
  • If this card inflicts battle damage to your opponent: You can target 1 card in your opponent's GY: Set it to your field.
  • SGX3-ENS04 Welcome to the Jungle Skill Tania Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: After damage calculation, if you took battle damage from a battle involving an opponent's monster and your Attack Position "Amazoness" monster, that opponent's monster loses ATK/DEF equal to the ATK of the "Amazoness" monster it battled, until the end of this turn.
    SGX3-ENS05 Archfiend's Conscription Skill Titan Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: You cannot Summon/Set non-Fiend monsters. Once per turn, during your Main Phase, you can roll a six-sided die. If you do, you lose LP equal to the result x 200, but if the result is 2, 3, or 4, you can Special Summon 1 "Archfiend" monster with a Level equal to the result from your hand, Deck, or GY.
    SGX3-ENS06 Professor of Alchemy Skill Amnael Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: "Alchemy Beast Tokens" can attack directly. Once per turn, during your Main Phase, you can banish 1 Level 4 or lower monster from your hand or face-up field, to Special Summon 1 "Alchemy Beast Token" (Rock/Level 3/ATK 500/DEF 500), with the same Attribute as the banished monster. It cannot be Tributed, except for the face-up Tribute Summon of "Golden Homunculus".
    SGX3-ENS07 Unlocking the Power Skill Kagemaru Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: When you Special Summon "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" using the method mentioned on that card, you can use face-up Fiend monsters, Continuous Spells, and/or Continuous Traps you control, regardless of the card type the text requires.
    SGX3-ENS08 Fog Warning Skill Adrian Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Each time you place a Fog Counter(s) on a monster(s), give it an additional Fog Counter.
    SGX3-ENS09 Dark Unity Skill Supreme King Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: You can use "Super Polymerization" to Fusion Summon monsters that can normally only be Summoned with "Dark Fusion". Each of the following Skills can only be used once per Duel.
  • Lose 2000 LP, then change the Type of 1 Special Summoned monster your opponent controls to Rock.
  • Discard 1 card, then add 1 "Dark Fusion" from your Deck to your hand.
  • SGX3-ENS10 Dragon Force Skill Nightshroud Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per turn, during your Main Phase, you can banish 1 Dragon Normal Monster from your GY to make 1 Dragon Normal Monster you control gain 200 ATK x that banished monster's Level until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing damage to your opponent.
    SGX3-ENS11 Delicious Morsel Skill Camula Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: During the End Phase, if a Zombie "Vampire" monster you control inflicted battle damage to your opponent this turn, gain LP equal to half the total battle damage your monster inflicted to your opponent this turn.
    SGX3-ENS12 Order of the Queen Skill Tania Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: While you control "Amazoness Queen", negate the effects of Effect Monsters destroyed by battle with attacking "Amazoness" monsters you control.
    SGX3-ENS13 Archfiend's Promotion Skill Titan Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per turn, during your Main Phase, if you control "Vilepawn Archfiend" and your opponent controls no card in the same column, you can Tribute it to Special Summon 1 Level 8 or lower "Archfiend" monster from your hand or Deck that has "Queen", "Bishop", "Rook", or "Knight" in its name.
    SGX3-ENS14 Setting Sun Skill Amneal Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Once per turn, during your Main Phase, if you control a monster whose ATK was ? in the Deck, you can banish 1 card from your hand, then add 1 monster from your Deck to your hand with ? ATK, but with a different name than the cards you control. "Helios" monsters you control cannot be banished.
    SGX3-ENS15 Victory of the Shadow Riders Skill Kagemaru Common Skill Activation: At the start of the Duel, place this card face-down in your center Spell & Trap Zone. You draw 1 less card at the beginning of the Duel. At the start of your first turn of the Duel, flip this card over.

    Effect: When this Skill is activated, add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand. Once per turn, you can discard 1 card, then Special Summon 1 Fiend monster with 0 ATK/DEF from your GY.
    SGX3-ENS16 Cloudy Skies of Grey Skill Adrian Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Each time a "Cloudian" monster with a Fog Counter(s) is destroyed, place its Fog Counters on another face-up monster on the field.
    SGX3-ENS17 No One Suspects the Dark Scorpion Gang! Skill Don Zaloog Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Once per Duel, during your Main Phase, if you control "Don Zaloog", you can discard 1 card to Special Summon 2 "Dark Scorpion" monsters with different names from your hand and Deck (1 from each). "Don Zaloog" and "Dark Scorpion" monsters you control can attack directly, but when they do so using this Skill, the battle damage inflicted to your opponent becomes 400. You cannot Summon or Set any monsters except "Don Zaloog" and/or "Dark Scorpion" monsters.
    SGX3-ENS18 Ancient Ruler Rises Skill Abidos Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Apply the following Skills:
  • Once per turn, you can send 1 Level 2 Zombie monster from your Deck to the GY and place 1 of your "The First Sarcophagus", "The Second Sarcophagus", or "The Third Sarcophagus" from your Deck, GY, or that is banished, face-up in your Spell & Trap Zone. (This is treated as being, placed by the effect of "The First Sarcophagus".)
  • Each "Spirit of the Pharaoh" you control gains ATK equal to the total number of "Pharaoh's Servant" and "Pharaonic Protector" on your field and in your GY x 900.
  • SGX3-ENS19 Cold-Blooded Tactician Skill Viper Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per turn, during your Main Phase, you can change the battle positions of monsters your opponent controls, up to the number of face-up Reptile monsters you control.
    SGX3-ENS20 Dark Creation Skill Yubel Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per Duel, during your Main Phase, if you have 5 or more DARK monsters in your GY with different names and control no monsters, you can banish 1 DARK monster from your GY then Special Summon 1 DARK monster from your GY.
     This set contains 221 cards.