"Speed Duel GX: Midterm Destruction" Card List and Spoiler

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Set Decks:

Jaden Yuki Neos Deck Deck List

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SGX4-ENA01 Elemental HERO Neos Normal Monster LIGHT Warrior 7 2500 2000 Common A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
SGX4-ENA02 Elemental HERO Neos Alius Gemini Monster LIGHT Warrior 4 1900 1300 Common, Secret Rare This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This card's name becomes "Elemental HERO Neos" while on the field.
  • SGX4-ENA03 Card Trooper Effect Monster EARTH Machine 3 400 400 Common, Secret Rare Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
    SGX4-ENA04 Cross Porter Effect Monster DARK Warrior 2 400 400 Common You can target 1 monster you control: send that target to the GY, and if you do, Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the GY: You can add 1 "Neo-Spacian" monster from your Deck to your hand.
    SGX4-ENA05 Dandylion Effect Monster EARTH Plant 3 300 300 Common, Secret Rare If this card is sent to the GY: Special Summon 2 "Fluff Tokens" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
    SGX4-ENA06 Neo-Spacian Air Hummingbird Effect Monster WIND Winged Beast 3 800 600 Common Once per turn: You can gain 500 LP for each card in your opponent's hand.
    SGX4-ENA07 Neo-Spacian Aqua Dolphin Effect Monster WATER Warrior 3 600 800 Common, Secret Rare Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
    SGX4-ENA08 Neo-Spacian Dark Panther Effect Monster DARK Beast 3 1000 500 Common Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).
    SGX4-ENA09 Neo-Spacian Glow Moss Effect Monster LIGHT Plant 3 300 900 Common If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect.
  • Monster: End the Battle Phase of this turn.
  • Spell: If this card is attacking, you can change it to a direct attack instead.
  • Trap: Change this card to Defense Position.
  • SGX4-ENA10 Neo-Spacian Grand Mole Effect Monster EARTH Rock 3 900 300 Common, Secret Rare At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
    SGX4-ENA11 Neo Space Spell Field Common "Elemental HERO Neos" and all Fusion Monsters that mention "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that mention "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
    SGX4-ENA12 Generation Next Spell Quick-Play Common If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.
    SGX4-ENA13 O - Oversoul Spell Normal Common Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target.
    SGX4-ENA14 Contact Gate Spell Normal Common Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that mentions "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.
    SGX4-ENA15 Convert Contact Spell Normal Common If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to they GY, then draw 2 cards.
    SGX4-ENA16 EN Shuffle Spell Normal Common Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.
    SGX4-ENA17 Galaxy Cyclone Spell Normal Common Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
    SGX4-ENA18 NEXT Trap Normal Common Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.
    SGX4-ENA19 Hero Blast Trap Normal Common Target 1 "Elemental HERO" Normal Monster in your GY; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.
    SGX4-ENA20 Limit Reverse Trap Continuous Common Target 1 monster with 1000 or less ATK in your GY; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
    SGX4-ENA21 Elemental HERO Aqua Neos Fusion/Effect Monster WATER Warrior 7 2500 2000 Common "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. Once per turn, during the End Phase: Return this card to the Extra Deck.
    SGX4-ENA22 Elemental HERO Glow Neos Fusion/Effect Monster LIGHT Warrior 7 2500 2000 Common "Elemental HERO Neos" + "Neo-Spacian Glow Moss"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, during the End Phase: Return this card to the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, and if you do, apply this effect based on its type.
  • Monster: This card cannot attack this turn.
  • Spell: This card can attack directly this turn.
  • Trap: Change this card to Defense Position.
  • SGX4-ENA23 Elemental HERO Dark Neos Fusion/Effect Monster DARK Warrior 7 2500 2000 Common "Elemental HERO Neos" + "Neo-Spacian Dark Panther"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. You can target 1 face-up Effect Monster on the field; negate its effects while you control this face-up card. (You can only target 1 monster at a time with this effect.) Once per turn, during the End Phase: Return this card to the Extra Deck.
    SGX4-ENA24 Elemental HERO Grand Neos Fusion/Effect Monster EARTH Warrior 7 2500 2000 Common "Elemental HERO Neos" + "Neo-Spacian Grand Mole"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can target 1 monster your opponent controls; return that target to the hand. Once per turn, during the End Phase: Return this card to the Extra Deck.
    SGX4-ENA25 Elemental HERO Storm Neos Fusion/Effect Monster WIND Warrior 9 3000 2500 Common "Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can destroy all Spell and Trap Cards on the field. Once per turn, during the End Phase: Return this card to the Extra Deck. If this card is returned to the Extra Deck this way: Shuffle all cards on the field into the Deck.
    SGX4-ENA26 Elemental HERO Brave Neos Fusion/Effect Monster LIGHT Warrior 7 2500 2000 Common "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
    Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that mentions "Elemental HERO Neos".

    Sartorius Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SGX4-ENB01 Arcana Force XXI - The World Effect Monster LIGHT Fairy 8 3100 3100 Common, Secret Rare If this card is Summoned: Toss a coin.
  • Heads: Once per turn, during your End Phase: You can send 2 monsters you control to the GY; skip your opponent's next turn.
  • Tails: Once per turn, during your opponent's Draw Phase: Add the top card of their GY to their hand.
  • SGX4-ENB02 Arcana Force 0 - The Fool Effect Monster LIGHT Fairy 1 0 0 Common Cannot be destroyed by battle. Cannot be changed to Defense Position. If this card is Summoned: Toss a coin:
  • Heads: Negate your card effects that target this card, and if you do, destroy them.
  • Tails: Negate your opponent's card effects that target this card, and if you do, destroy them.
  • SGX4-ENB03 Arcana Force I - The Magician Effect Monster LIGHT Fairy 4 1100 1100 Common If this card is Summoned: Toss a coin:
  • Heads: If a Spell Card is activated, this card's ATK becomes double its original ATK until the end of that turn.
  • Tails: If a Spell Card is activated, your opponent gains 500 LP.
  • SGX4-ENB04 Arcana Force III - The Empress Effect Monster LIGHT Fairy 4 1300 1300 Common If this card is Summoned: Toss a coin:
  • Heads: When your opponent Normal Summons/Sets a monster: You can Special Summon 1 "Arcana Force" monster from your hand.
  • Tails: Each time your opponent Normal Summons/Sets a monster: Send 1 card from your hand to the GY.
  • SGX4-ENB05 Arcana Force IV - The Emperor Effect Monster LIGHT Fairy 4 1400 1400 Common If this card is Summoned: Toss a coin.
  • Heads: All "Arcana Force" monsters you control gain 500 ATK
  • Tails: All "Arcana Force" monsters you control lose 500 ATK.
  • SGX4-ENB06 Arcana Force VI - The Lovers Effect Monster LIGHT Fairy 4 1600 1600 Common If this card is Summoned: Toss a coin.
  • Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster
  • Tails: You cannot Tribute Summon "Arcana Force" monsters.
  • SGX4-ENB07 Arcana Force VII - The Chariot Effect Monster LIGHT Fairy 4 1700 1700 Common If this card is Summoned: Toss a coin.
  • Heads: When this card destroys an opponent's monster by battle: You can Special Summon that monster to your field.
  • Tails: Give control of this card to your opponent.
  • SGX4-ENB08 Arcana Force XIV - Temperance Effect Monster LIGHT Fairy 6 2400 2400 Common During damage calculation (Quick Effect): You can discard this card; you take no Battle Damage from that battle. If this card is Summoned: Toss a coin.
  • Heads: Halve all Battle Damage you take.
  • Tails: Halve all Battle Damage your opponent takes.
  • SGX4-ENB09 Arcana Force XVIII - The Moon Effect Monster LIGHT Fairy 7 2800 2800 Common If this card is Summoned: Toss a coin.
  • Heads: Once per turn, during your Standby Phase: You can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0).
  • Tails: Once per turn, during your End Phase: Target 1 monster you control; give control of it to your opponent.
  • SGX4-ENB10 Arcana Force EX - The Light Ruler Effect Monster LIGHT Fairy 10 4000 4000 Common, Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the GY. If this card is Special Summoned: Toss a coin.
  • Heads: When this card destroys an opponent's monster by battle and sends it to the GY: You can target 1 card in your GY; add that target to your hand.
  • Tails: When a Spell/Trap Card, or monster effect, that targets this card is activated (Quick Effect): This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it.
  • SGX4-ENB11 Arcana Reading Spell Normal Common Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead.
  • Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading".
  • Tails: Your opponent adds 1 card from their Deck to their hand.
    You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster.
    You can only use each effect of "Arcana Reading" once per turn.
  • SGX4-ENB12 Light Barrier Spell Field Common Once per turn, during your Standby Phase: Toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase:
  • When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin.
  • If your "Arcana Force" monster destroys an opponent's monster by battle: You gain LP equal to the destroyed monster's original ATK.
  • SGX4-ENB13 Cup of Ace Spell Normal Common Toss a coin and apply this effect.
  • Heads: Draw 2 cards.
  • Tails: Your opponent draws 2 cards.
  • SGX4-ENB14 The Fountain in the Sky Spell Continuous Common When a LIGHT monster is destroyed by battle and sent to your GY: You can remove that monster from play to gain LP equal to its ATK.
    SGX4-ENB15 Valhalla, Hall of the Fallen Spell Continuous Common Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.
    SGX4-ENB16 Arcana Call Trap Normal Common Target 1 "Arcana Force" monster you control and 1 "Arcana Force" monster in either GY; banish the second target from the GY, and if you do, until the End Phase, the first target's effect gained as a result of a coin toss becomes the banished monster's effect for the same coin toss result.
    SGX4-ENB17 Reversal of Fate Trap Normal Common Target 1 "Arcana Force" monster you control; that monster's effect is now treated as the opposite coin toss result.
    SGX4-ENB18 Divine Wrath Trap Counter Common When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
    SGX4-ENB19 By Order of the Emperor Trap Continuous Common When a monster effect is activated that activates when a monster is Normal Summoned: You can negate the activation, then the player whose effect activation was negated draws 1 card.
    SGX4-ENB20 Inverse Universe Trap Normal Common Switch the ATK/DEF of all face-up Effect Monsters on the field.

    Tyranno Hassleberry Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SGX4-ENC01 Ultimate Tyranno Effect Monster EARTH Dinosaur 8 3000 2200 Common, Secret Rare This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
    SGX4-ENC02 Sauropod Brachion Effect Monster EARTH Dinosaur 8 1500 3000 Common Cannot Special Summon this card from your Deck. You can Tribute Summon this card by Tributing 1 Dinosaur monster. Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Change all other monsters on the field to face-down Defense Position. If this card is attacked, any battle damage your opponent takes from that battle is doubled.
    SGX4-ENC03 Sabersaurus Normal Monster EARTH Dinosaur 4 1900 500 Common This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
    SGX4-ENC04 Animadorned Archosaur Effect Monster LIGHT Dinosaur 1 0 0 Common If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn.
    SGX4-ENC05 Babycerasaurus Effect Monster EARTH Dinosaur 2 500 500 Common If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or lower Dinosaur monster from your Deck.
    SGX4-ENC06 Black Veloci Effect Monster EARTH Dinosaur 4 1800 300 Common If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.
    SGX4-ENC07 Tyranno Infinity Effect Monster EARTH Dinosaur 4 ? 0 Common The original ATK of this card becomes the number of your banished Dinosaur monsters X 1000.
    SGX4-ENC08 Destroyersaurus Effect Monster EARTH Dinosaur 4 1800 1100 Common You can discard this card to the GY; add 1 "Jurassic World" from your Deck to your hand.
    SGX4-ENC09 Dyna Base Effect Monster EARTH Machine 4 0 2100 Common If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as material. You can only use each effect of "Dyna Base" once per turn.
    SGX4-ENC10 Dark Driceratops Effect Monster EARTH Dinosaur 6 2400 1500 Common If this card attacks a Defense Position monster, inflict piercing battle damage.
    SGX4-ENC11 Gilasaurus Effect Monster EARTH Dinosaur 3 1400 400 Common You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
    SGX4-ENC12 Big Evolution Pill Spell Normal Common After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur monsters without Tributing.
    SGX4-ENC13 Tail Swipe Spell Normal Common Target 1 face-up Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand.
    SGX4-ENC14 Fossil Dig Spell Normal Common Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.
    SGX4-ENC15 Jurassic World Spell Field Common All Dinosaur monsters on the field gain 300 ATK/DEF.
    SGX4-ENC16 Spacetime Transcendence Spell Normal Common Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn.
    SGX4-ENC17 Typhoon Trap Normal Common Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.
    SGX4-ENC18 Survival Instinct Trap Normal Common Banish any number of Dinosaur monsters from your GY; gain 400 LP for each Dinosaur monster you banished to activate this card.
    SGX4-ENC19 Volcanic Eruption Trap Normal Common (This card is not treated as a "Volcanic" card.)
    During your End Phase, if you control "Jurassic World". Destroy all cards on the field.
    SGX4-ENC20 Paleozoic Canadia Trap Normal Common Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
    SGX4-ENC21 Dyna Tank Fusion/Effect Monster EARTH Machine 7 ? 2100 Common 1 Machine monster + 1 Dinosaur monster
    Gains ATK equal to the original ATK of the Dinosaur monster used for its Fusion Summon. You can only use each of the following effects of "Dyna Tank" once per turn. When a card or effect is activated that targets this 1 card on the field (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card or effect now targets the new target. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Dinosaur monster from your GY.

    Jim Crocodile Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SGX4-END01 Gaia Plate the Earth Giant Effect Monster EARTH Rock 8 2800 1000 Common Once per turn, during your Standby Phase, banish 1 Rock monster from your GY or send this card to the GY. You can Special Summon this card (from your hand) by banishing 2 Rock monsters from your GY. If this card battles an opponent's monster, that monster's ATK/DEF become halved during damage calculation only.
    SGX4-END02 Fossil Dyna Pachycephalo Effect Monster EARTH Rock 4 1200 1300 Common, Secret Rare If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
    SGX4-END03 Flint Cragger Effect Monster EARTH Rock 3 800 1600 Common If this card is Special Summoned: You can discard 1 card, and if you do, send 1 "Fossil" Fusion Monster from your Extra Deck to the GY. You can send this card from the field to the GY; inflict 500 damage to your opponent, then, if "Fossil Fusion" is in your GY, you can return to your GY, 1 of your banished cards that is "Fossil Fusion" or mentions it. You can only use each effect of "Flint Cragger" once per turn.
    SGX4-END04 Megarock Dragon Effect Monster EARTH Rock 7 0 0 Common Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing any number of Rock monster(s) from your GY. The original ATK/DEF of this card become the number of Rock monsters banished to Special Summoned it X 700.
    SGX4-END05 Shell Knight Effect Monster EARTH Rock 4 0 2000 Common When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.
    SGX4-END06 Weathering Soldier Effect Monster EARTH Rock 4 2000 1200 Common If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.
    SGX4-END07 Revival Golem Effect Monster EARTH Rock 4 100 2100 Common If this card is sent from the Deck to the GY: Activate 1 of these effects:
  • Special Summon this card.
  • Add this card to your hand.
    You can only use this effect of "Revival Golem" once per turn.
  • SGX4-END08 Big-Tusked Mammoth Effect Monster EARTH Beast 5 2000 1000 Common Monsters your opponent controls cannot attack the turn they are Summoned.
    SGX4-END09 Fossil Tusker Effect Monster EARTH Rock 4 1800 0 Common If this card destroys an opponents monster by battle and sends it to the GY: Inflict 400 damage to your opponent.
    SGX4-END10 Medusa Worm Effect Monster EARTH Rock 2 500 600 Common Once per turn: You can flip this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster on your opponent controls; destroy that target.
    SGX4-END11 Time Stream Spell Normal Common Target 1 "Fossil" Fusion Monster you control; Tribute it, and if you do, Special Summon 1 "Fossil" Fusion Monster from your Extra Deck, whose original Level is 2 higher than that monster's. (This is treated as a Fusion Summon with "Fossil Fusion".) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Fossil" Fusion Monster from your GY, then target 1 "Fossil" Fusion Monster in your GY; Special Summon it.
    SGX4-END12 Pot of Avarice Spell Normal Common, Secret Rare Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
    SGX4-END13 Re-Fusion Spell Equip Common Activate this card by paying 800 LP; then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
    SGX4-END14 Mystical Space Typhoon Spell Quick-Play Common, Secret Rare Target 1 Spell/Trap on the field; destroy that target.
    SGX4-END15 Foolish Burial Spell Normal Common Send 1 monster from your Deck to the GY.
    SGX4-END16 Sakuretsu Armor Trap Normal Common, Secret Rare When an opponent's monster declares an attack. Target the attacking monster; destroy that target.
    SGX4-END17 Release From Stone Trap Continuous Common Target 1 of your banished Rock monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    SGX4-END18 A Feint Plan Trap Normal Common Monsters cannot attack face-down monster this turn.
    SGX4-END19 Blasting Fuse Trap Normal Common If all zones of this card's column are occupied, while this card is Set: Destroy all cards in this column.
    SGX4-END20 Spiritual Earth Art - Kurogane Trap Normal Common Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster in your GY. Special Summon that EARTH monster.
    SGX4-END21 Fossil Dragon Skullgios Fusion/Effect Monster EARTH Rock 8 3500 0 Common 1 Rock monster + 1 Level 7 or higher monster in your opponent's GY
    Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.
    SGX4-END22 Fossil Machine Skull Buggy Fusion/Effect Monster EARTH Rock 4 1400 1200 Common 1 Rock monster in your GY + 1 Level 4 or lower monster
    Must first be Special Summoned with "Fossil Fusion". When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster from your Deck to your hand that mentions "Fossil Fusion". You can only use this effect of "Fossil Machine Skull Buggy" once per turn.
    SGX4-END23 Fossil Warrior Skull Bone Fusion/Effect Monster EARTH Rock 4 2000 800 Common 1 Rock monster + 1 Level or lower monster
    Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.
    SGX4-END24 Fossil Warrior Skull Knight Fusion/Effect Monster EARTH Rock 6 2400 1100 Common 1 Rock monster + 1 Level 5 or 6 monster
    Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.

    Other non-Skill Cards Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SGX4-ENE01 Armed Dragon LV10 White Effect Monster LIGHT Dragon 10 3000 2000 Common, Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.
    SGX4-ENE02 Cyberdark Cannon Effect Monster DARK Dragon 3 1600 800 Common If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
  • You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
  • During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.
  • SGX4-ENE03 Elemental HERO Prisma Effect Monster LIGHT Warrior 4 1700 1100 Common Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is mentioned on that card from your Deck to the GY; this card's name becomes the sent monster's name until the End Phase.
    SGX4-ENE04 Mokey Mokey Adrift Effect Monster LIGHT Fairy 1 300 100 Common This card's name becomes "Mokey Mokey" and is treated as a Normal Monster while face-up on the field or in the GY. You can discard this card; add 1 "Mokey Mokey" card from your Deck to your hand, except "Mokey Mokey Adrift".
    SGX4-ENE05 Miracle Fusion Spell Normal Common, Secret Rare Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
    SGX4-ENE06 White Veil Spell Equip Common, Secret Rare While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an attack is declared involving the equipped monster: Negate the effects of face-up Spells/Traps your opponent controls until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spells and Traps your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage.
    SGX4-ENE07 Survival's End Trap Normal Common Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your GY, then target 1 Dinosaur monster you control and 1 card your opponent controls; destroy them.
    SGX4-ENE08 Mokey Mokey King Fusion/Effect Monster LIGHT Fairy 6 300 100 Common "Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey"
    When this face-up card leaves the field: You can Special Summon as many "Mokey Mokey" as possible from your GY.
    SGX4-ENE09 Elemental HERO Wildedge Fusion/Effect Monster EARTH Warrior 8 2600 2300 Common "Elemental HERO Wildheart" + "Elemental HERO Bladedge"
    Must be Fusion Summoned. This card can attack all monsters your opponent controls, once each.

    Skill Cards Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SGX4-ENS01 Straight out of Neo Space! Skill Jaden Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: If only your opponent controls a monster, you can Special Sumon 1 "Elemental HERO Neos" from your hand, also for the rest of this turn, you cannot Special Summon, except "Elemental HERO" or "Neo-Spacian" monsters. During your End Phase, if a Fusion Monster you control is returned to your Extra Deck, you can Special Summon 1 "Elemental HERO Neos" from your deck.
    SGX4-ENS02 Destructive Fate Skill Sartorius Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: During your turn, when you would toss a coin(s) for the effect of a monster or a Spell (once per turn for each card type), you may lose half your LP to declare the result(s) instead. During the End Phnase of your 3rd turn, flip this card over.
    SGX4-ENS03 Food Chain Skill Hassleberry Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per turn, you can apply 1 of these Skills.
  • Destroy 1 Dinosaur or Reptile monster you control, then Special Summon 1 Dinosaur monster whose Level is higher from your hand or Deck.
  • You can Tribute Summon 1 Dinosaur monster by banishing 2 Dinosaur and/or Reptile monsters from your GY instead of Tributing (it is still treated as a Tribute Summon).
  • SGX4-ENS04 Major in Paleontology Skill Jim Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Once per turn, you can banish 1 card from your hand face-down, then place 1 Dig Counter on this Skill (max 1). If a face-up "Fossil" Fusion Monster(s) you control is destroyed by card effect, you can place 1 Dig Counter on this Skill (max 1). Once per turn, during your Main Phase, you can remove 1 Dig Counter from this Skill to Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing materials mentioned on it from any GY's (except for materials with a specific GY requirement listed.) (This is treated as a Fusion Summon with "Fossil Fusion".)
    SGX4-ENS05 Wise Man Neos Skill Jaden Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: "Elemental HERO Neos" and Fusion Monsters that mention "Elemental HERO Neos" as material gain the following effect.
  • Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to half that opponent's monster's original ATK.
  • SGX4-ENS06 Magician's Scales Skill Sartorius Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per Duel, you can Tribute 1 "Arcana Force" monster and add 1 Normal Spell from your Deck to your hand, also for the rest of the Duel, you cannot Summon any monsters, except "Arcana Force" monsters.
    SGX4-ENS07 Dino Brain Immunity Skill Hassleberry Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Apply the following Skills.
  • The battle positions of Dinosaur monsters cannot be changed by Trap Cards or effects.
  • Level 7 or higher Dinosaur monsters on the field cannot be targeted by Spell Cards or effects.
  • SGX4-ENS08 Dig Site Inspection Skill Jim Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Once per turn, during your Draw Phase, before you draw, you can excavate the top card of your Deck, and place it on the top or bottom of the Deck. After you place a second card to the bottom of your Deck with this Skill, flip this card over.
    SGX4-ENS09 Invitation" to the Society" Skill Society Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: If your opponent's monster is equipped with "White Veil" you control, take control of that monster while it's equipped with "White Veil". You can only attack with monsters equipped with "White Veil" the turn you activate "White Veil".
    SGX4-ENS10 Mokey Mokey Madness Skill Belowski Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Apply the following Skill.
  • If all monsters you control are "Mokey Mokey" monsters (min. 1), Effect Monsters cannot attack the turn they are Summoned.
    Once per Duel, if you control 2 or more Fairy monsters, you can place 1 "Mokey Mokey" Continuous Spell from your Deck face-up in your Spell & Trap Zone, and if you do, destroy 1 monster you control. Once per Duel, you can discard 1 card to Fusion Summon 1 "Mokey Mokey King" from your Extra Deck, using monsters from your hand or field as Fusion Material.
  • SGX4-ENS11 Cyberdark Scheme Skill Zane Common Skill Activation:

    Effect: Once per turn, you can activate 1 of these Skills.
  • Return 1 face-up or face-down "Cyberdark" monster you control to the hand (reveal it if it is face-down), and if you do, immediately after this Skill resolves, you can Normal Summon 1 "Cyberdark" monster.
  • Once per Duel, send 1 Monster Card in your Spell & Trap Zone, equipped to a "Cyberdark" Fusion Monster, to the GY, then equip 1 monster your opponent controls to that monster. "Cyberdark" Fusion Monsters gain ATK equal to the original ATK of the monster equipped to it by this Skill.
  • SGX4-ENS12 Shouldering a Destiny Skill Aster Continuous Common Skill Activation: You draw 1 less card at the beginning of the Duel. During your Main Phase, you can activate this Skill as a Continuous Spell Card.

    Effect: When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects.
  • You cannot draw during the Draw Phase.
  • Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.
  •  This set contains 112 cards.