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|Card #||Card Name||Type||ATR||Sub Type||LVL||ATK||DEF||Rarity||Card Text||Buy It|
|SBSC-EN001||Magical Plant Mandragola||Flip/Effect Monster||DARK||Spellcaster||2||500||200||Common||FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.|
|SBSC-EN002||Dark Red Enchanter||Effect Monster||DARK||Spellcaster||6||1700||2200||Super Rare||When this card is Normal Summoned, place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card.|
|SBSC-EN003||Crystal Seer||Flip/Effect Monster||WATER||Spellcaster||1||100||100||Super Rare||FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and place the other card on the bottom of your Deck.|
|SBSC-EN004||Spell Power Grasp||Spell||Normal||Common||Place 1 Spell Counter on a face-up card that you can place a Spell Counter on. Then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.|
|SBSC-EN005||Spellbinding Circle||Trap||Continuous||Common||Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card.|
|SBSC-EN006||Troop Dragon||Effect Monster||WIND||Dragon||2||700||800||Super Rare||If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.|
|SBSC-EN007||Vampire Lord||Effect Monster||DARK||Zombie||5||2000||1500||Ultra Rare||If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.|
|SBSC-EN008||Command Knight||Effect Monster||FIRE||Warrior||4||1200||1900||Common||All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack.|
|SBSC-EN009||Gearfried the Swordmaster||Effect Monster||LIGHT||Warrior||7||2600||2200||Ultra Rare||Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint" and cannot be Special Summoned by other ways. When an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.|
|SBSC-EN010||Release Restraint||Spell||Normal||Common||Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.|
|SBSC-EN011||Blue-Eyed Silver Zombie||Normal Monster||DARK||Zombie||3||900||700||Common||The beams from the eyes of this creature are said to turn enemies into zombies.|
|SBSC-EN012||Fire Reaper||Normal Monster||DARK||Zombie||2||700||500||Common||A reaper with a flaming arrow that burns an enemy to a crisp.|
|SBSC-EN013||Book of Life||Spell||Normal||Ultra Rare||Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.|
|SBSC-EN014||Skreech||Effect Monster||WATER||Reptile||4||1500||400||Common||When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard.|
|SBSC-EN015||Fortress Whale||Ritual Monster||WATER||Fish||7||2350||2150||Common||This monster can only be Ritual Summoned with the Ritual Spell Card, "Fortress Whale's Oath".|
|SBSC-EN016||Fortress Whale's Oath||Spell||Ritual||Common||This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.|
|SBSC-EN017||Kabazauls||Normal Monster||WATER||Dinosaur||4||1700||1500||Common||A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.|
|SBSC-EN018||Jurrac Tyrannus||Effect Monster||FIRE||Dinosaur||7||2500||1400||Common||You can Tribute 1 Dinosaur-Type monster you control to have this card gain 500 ATK. If this card destroys an opponent's monster by battle and sends it to the Graveyard, this card gains 300 ATK.|
|SBSC-EN019||Empress Mantis||Normal Monster||WIND||Insect||6||2200||1400||Common||Queen of an army of giant mantises whose command moves legions.|
|SBSC-EN020||Danipon||Effect Monster||EARTH||Insect||2||600||600||Common||When this card is destroyed by battle and sent to the Graveyard, you can add 1 Insect-Type monster with 1000 DEF or less from your Deck to your hand.|
|SBSC-EN021||Insect Armor with Laser Cannon||Spell||Equip||Common||Equip only to an Insect-Type monster. It gains 700 ATK.|
|SBSC-EN022||Gatekeeper||Normal Monster||DARK||Machine||5||1500||1800||Common||An indestructible mechanoid created for the sole purpose of guarding the gateways.|
|SBSC-EN023||Pendulum Machine||Normal Monster||DARK||Machine||6||1750||2000||Common||A horrible torture machine with a large pendulum blade.|
|SBSC-EN024||Launcher Spider||Normal Monster||FIRE||Machine||7||2200||2500||Common||A mechanical spider with rocket launchers capable of random fire.|
|SBSC-EN025||Slot Machine||Normal Monster||DARK||Machine||7||2000||2300||Common||The machine's ability is said to vary according to its slot results.|
|SBSC-EN026||Barrel Dragon||Effect Monster||DARK||Machine||7||2600||2200||Super Rare||Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase.|
|SBSC-EN027||Blast Sphere||Effect Monster||DARK||Machine||4||1400||1400||Common||If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK.|
|SBSC-EN028||Machine Conversion Factory||Spell||Equip||Common||A Machine-Type monster equipped with this card increases its ATK and DEF by 300 points.|
|SBSC-EN029||7 Completed||Spell||Equip||Common||A Machine-Type monster equipped with this card increases either its Attack or Defense by 700 points. You cannot change your choice as long as this card remains face-up on the Field.|
|SBSC-EN030||Metalmorph||Trap||Normal||Ultra Rare||Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.|
|SBSC-EN031||Bokoichi the Freightening Car||Normal Monster||DARK||Machine||2||500||500||Common||A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.|
|SBSC-EN032||Dekoichi the Battlechanted Locomotive||Flip/Effect Monster||DARK||Machine||4||1400||1000||Super Rare||FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card.|
|SBSC-EN033||Mask of Darkness||Flip/Effect Monster||DARK||Fiend||2||900||400||Ultra Rare||FLIP: Add 1 Trap Card from your Graveyard to your hand.|
|SBSC-EN034||Iron Blacksmith Kotetsu||Flip/Effect Monster||FIRE||Beast-Warrior||2||500||500||Common||FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.|
|SBSC-EN035||Infernity Dwarf||Effect Monster||DARK||Warrior||2||800||500||Common||While you have no cards in your hand, during battle between an attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.|
|SBSC-EN036||Ally of Justice Core Destroyer||Effect Monster||DARK||Machine||3||1200||200||Common||If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation).|
|SBSC-EN037||Master Craftsman Gamil??||Effect Monster||FIRE||Pyro||2||200||200||Common||During either player's Damage Step, when a face-up monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 300 ATK until the end of this turn.|
|SBSC-EN038||Eternal Rest||Spell||Normal||Common||Destroy all monsters equipped with Equip Cards.|
|SBSC-EN039||Gravity Axe - Grarl||Spell||Equip||Common||The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions.|
|SBSC-EN040||The Beginning of the End||Spell||Normal||Common||Activate only if there are 7 or more DARK monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards.|
|SBSC-EN041||Fighting Spirit||Spell||Equip||Common||The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.|
|SBSC-EN042||Break! Draw!||Spell||Equip||Common||Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation.|
|SBSC-EN043||Night Beam||Spell||Normal||Ultra Rare||Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.|
|SBSC-EN044||Security Orb||Trap||Normal||Common||Activate only when your opponent's monster declares an attack. Change the battle position of that mosnter. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.|
|SBSC-EN045||A Major Upset||Trap||Normal||Common||Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up level 7 or higher monsters on the field that were Special Summoned to their owners' hands.|
|SBSC-ENS01||Heavy Metal Raiders||Skill||Keith||Field Spell||Ultra Rare||Skill Activation: At the start of the Duel, place this in your Field Zone and flip it over. You draw 1 less card at the beginning of the Duel.
Effect: The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.
|SBSC-ENS02||Spell Proof Armor||Skill||Keith||Super Rare||Skill Activation: Flip this card over when you activate this Skill.
Effect: Activate this Skill during your Main Phase. All Machine monsters you control are unaffected by your opponent's Spell effects. You can Normal Summon Machine Normal Monsters with 1 less Tribute. If a non-Machine monster is in your GY, flip this Skill over. This Skill can only be used once per Duel.
|SBSC-ENS03||Bandit||Skill||Keith||Super Rare||Skill Activation: Flip this card over when you activate this Skill.
Effect: If your LP are 1500 or less, activate this Skill. Take control of 1 Set card in your opponent's Spell & Trap Zone. This Skill can only be used once per Duel.
|SBSC-ENS04||Servants of the Fallen King||Skill||Bonz||Super Rare||Skill Activation: Flip this card over when you activate this Skill.
Effect: Once per turn, you can send 1 Level 3 or lower Zombie Normal Monster from your Deck to the GY.
|SBSC-ENS05||Double Evolution Pill||Skill||Rex||Ultra Rare||Skill Activation: Flip this card over when you activate this Skill.
Effect: At the start of your Draw Phase, instead of drawing a card, you can pay 1500 LP to activate this Skill. Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. This Skill can only be used once per Duel.
|Card #||Card Name||Type||ATR||Sub Type||LVL||ATK||DEF||Rarity||Card Text||Buy It|