"Speed Duel: Scars of Battle" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
SBSC-EN001 Magical Plant Mandragola Flip/Effect Monster DARK Spellcaster 2 500 200 Common FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
SBSC-EN002 Dark Red Enchanter Effect Monster DARK Spellcaster 6 1700 2200 Super Rare When this card is Normal Summoned, place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card.
SBSC-EN003 Crystal Seer Flip/Effect Monster WATER Spellcaster 1 100 100 Super Rare FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and place the other card on the bottom of your Deck.
SBSC-EN004 Spell Power Grasp Spell Normal Common Place 1 Spell Counter on a face-up card that you can place a Spell Counter on. Then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
SBSC-EN005 Spellbinding Circle Trap Continuous Common Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card.
SBSC-EN006 Troop Dragon Effect Monster WIND Dragon 2 700 800 Super Rare If this card is destroyed and sent to the Graveyard as a result of battle, select and Special Summon 1 Troop Dragon" from your Deck to your side of the field. Then shuffle your Deck."
SBSC-EN007 Vampire Lord Effect Monster DARK Zombie 5 2000 1500 Ultra Rare Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent from your field to your Graveyard by your opponent's card effect, it is Special Summoned to your side of the field during your next Standby Phase.
SBSC-EN008 Command Knight Effect Monster FIRE Warrior 4 1200 1900 Common All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack.
SBSC-EN009 Gearfried the Swordmaster Effect Monster LIGHT Warrior 7 2600 2200 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint" and cannot be Special Summoned by other ways. When an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.
SBSC-EN010 Release Restraint Spell Normal Common Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
SBSC-EN011 Blue-Eyed Silver Zombie Normal Monster DARK Zombie 3 900 700 Common The beams from the eyes of this creature are said to turn enemies into zombies.
SBSC-EN012 Fire Reaper Normal Monster DARK Zombie 2 700 500 Common A reaper with a flaming arrow that burns an enemy to a crisp.
SBSC-EN013 Book of Life Spell Normal Ultra Rare Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
SBSC-EN014 Skreech Effect Monster WATER Reptile 4 1500 400 Common When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard.
SBSC-EN015 Fortress Whale Ritual Monster WATER Fish 7 2350 2150 Common This monster can only be Ritual Summoned with the Ritual Spell Card, "Fortress Whale's Oath".
SBSC-EN016 Fortress Whale's Oath Spell Ritual Common This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
SBSC-EN017 Kabazauls Normal Monster WATER Dinosaur 4 1700 1500 Common A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
SBSC-EN018 Jurrac Tyrannus Effect Monster FIRE Dinosaur 7 2500 1400 Common You can Tribute 1 Dinosaur-Type monster you control to have this card gain 500 ATK. If this card destroys an opponent's monster by battle and sends it to the Graveyard, this card gains 300 ATK.
SBSC-EN019 Empress Mantis Normal Monster WIND Insect 6 2200 1400 Common Queen of an army of giant mantises whose command moves legions.
SBSC-EN020 Danipon Effect Monster EARTH Insect 2 600 600 Common When this card is destroyed by battle and sent to the Graveyard, you can add 1 Insect-Type monster with 1000 DEF or less from your Deck to your hand.
SBSC-EN021 Insect Armor with Laser Cannon Spell Equip Common Equip only to an Insect-Type monster. It gains 700 ATK.
SBSC-EN022 Gatekeeper Normal Monster DARK Machine 5 1500 1800 Common An indestructible mechanoid created for the sole purpose of guarding the gateways.
SBSC-EN023 Pendulum Machine Normal Monster DARK Machine 6 1750 2000 Common A horrible torture machine with a large pendulum blade.
SBSC-EN024 Launcher Spider Normal Monster FIRE Machine 7 2200 2500 Common A mechanical spider with rocket launchers capable of random fire.
SBSC-EN025 Slot Machine Normal Monster DARK Machine 7 2000 2300 Common The machine's ability is said to vary according to its slot results.
SBSC-EN026 Barrel Dragon Effect Monster DARK Machine 7 2600 2200 Super Rare Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase.
SBSC-EN027 Blast Sphere Effect Monster DARK Machine 4 1400 1400 Common If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK.
SBSC-EN028 Machine Conversion Factory Spell Equip Common A Machine-Type monster equipped with this card increases its ATK and DEF by 300 points.
SBSC-EN029 7 Completed Spell Equip Common A Machine-Type monster equipped with this card increases either its Attack or Defense by 700 points. You cannot change your choice as long as this card remains face-up on the Field.
SBSC-EN030 Metalmorph Trap Normal Ultra Rare Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
SBSC-EN031 Bokoichi the Freightening Car Normal Monster DARK Machine 2 500 500 Common A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
SBSC-EN032 Dekoichi the Battlechanted Locomotive Flip/Effect Monster DARK Machine 4 1400 1000 Super Rare FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card.
SBSC-EN033 Mask of Darkness Flip/Effect Monster DARK Fiend 2 900 400 Ultra Rare FLIP: Add 1 Trap Card from your Graveyard to your hand.
SBSC-EN034 Iron Blacksmith Kotetsu Flip/Effect Monster FIRE Beast-Warrior 2 500 500 Common FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
SBSC-EN035 Infernity Dwarf Effect Monster DARK Warrior 2 800 500 Common While you have no cards in your hand, during battle between an attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
SBSC-EN036 Ally of Justice Core Destroyer Effect Monster DARK Machine 3 1200 200 Common If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation).
SBSC-EN037 Master Craftsman Gamil?? Effect Monster FIRE Pyro 2 200 200 Common During either player's Damage Step, when a face-up monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 300 ATK until the end of this turn.
SBSC-EN038 Eternal Rest Spell Normal Common Destroy all monsters equipped with Equip Cards.
SBSC-EN039 Gravity Axe - Grarl Spell Equip Common The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions.
SBSC-EN040 The Beginning of the End Spell Normal Common Activate only if there are 7 or more DARK monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards.
SBSC-EN041 Fighting Spirit Spell Equip Common The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
SBSC-EN042 Break! Draw! Spell Equip Common Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation.
SBSC-EN043 Night Beam Spell Normal Ultra Rare Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
SBSC-EN044 Security Orb Trap Normal Common Activate only when your opponent's monster declares an attack. Change the battle position of that mosnter. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.
SBSC-EN045 A Major Upset Trap Normal Common Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up level 7 or higher monsters on the field that were Special Summoned to their owners' hands.
SBSC-ENS01 Heavy Metal Raiders Skill Keith Field Spell Ultra Rare Skill Activation: At the start of the Duel, place this in your Field Zone and flip it over. You draw 1 less card at the beginning of the Duel.

Effect: The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.
SBSC-ENS02 Spell Proof Armor Skill Keith Super Rare Skill Activation: Flip this card over when you activate this Skill.

Effect: Activate this Skill during your Main Phase. All Machine monsters you control are unaffected by your opponent's Spell effects. You can Normal Summon Machine Normal Monsters with 1 less Tribute. If a non-Machine monster is in your GY, flip this Skill over. This Skill can only be used once per Duel.
SBSC-ENS03 Bandit Skill Keith Super Rare Skill Activation: Flip this card over when you activate this Skill.

Effect: If your LP are 1500 or less, activate this Skill. Take control of 1 Set card in your opponent's Spell & Trap Zone. This Skill can only be used once per Duel.
SBSC-ENS04 Servants of the Fallen King Skill Bonz Super Rare Skill Activation: Flip this card over when you activate this Skill.

Effect: Once per turn, you can send 1 Level 3 or lower Zombie Normal Monster from your Deck to the GY.
SBSC-ENS05 Double Evolution Pill Skill Rex Ultra Rare Skill Activation: Flip this card over when you activate this Skill.

Effect: At the start of your Draw Phase, instead of drawing a card, you can pay 1500 LP to activate this Skill. Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. This Skill can only be used once per Duel.
Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
   This set contains 50 cards.