"Speed Duel Starter Deck - Duelists of Tomorrow" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
SS02-ENA01 Blue-Eyes White Dragon Normal Monster LIGHT Dragon 8 3000 2500 Common This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
SS02-ENA02 Battle Ox Normal Monster EARTH Beast-Warrior 4 1700 1000 Common A monster with tremendous power, it destroys enemies with a swing of its axe.
SS02-ENA03 Ryu-Kishin Powered Normal Monster LIGHT Fiend 4 1600 1200 Common A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
SS02-ENA04 Luster Dragon #2 Normal Monster WIND Dragon 6 2400 1400 Common This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
SS02-ENA05 Lord of D. Effect Monster DARK Spellcaster 4 1200 1100 Common Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects.
SS02-ENA06 Twin-Headed Behemoth Effect Monster WIND Dragon 3 1500 1200 Common During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel.
SS02-ENA07 Tyrant Dragon Effect Monster FIRE Dragon 8 2900 2500 Common During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster.
SS02-ENA08 Spirit Ryu Effect Monster WIND Dragon 4 1000 1000 Common You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.
SS02-ENA09 Kaibaman Effect Monster LIGHT Warrior 3 200 700 Common You can Tribute this face-up card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
SS02-ENA10 The Flute of Summoning Dragon Spell Normal Common Special Summon up to 2 Dragon-Type monsters from your hand. There must be a face-up "Lord of D." on the field to activate and to resolve this effect.
SS02-ENA11 Stamping Destruction Spell Normal Common Activate only if you control a face-up Dragon-Type monster. Select 1 Spell or Trap Card on the field, destroy it and inflict 500 damage to its controller.
SS02-ENA12 Cost Down Spell Normal Common Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated.
SS02-ENA13 Burst Stream of Destruction Spell Normal Common If you control a face-up "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragons" cannot attack the turn you activate this card.
SS02-ENA14 Mountain Spell Field Common Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
SS02-ENA15 Interdimensional Matter Transporter Trap Normal Common Target 1 face-up monster you control; banish that target until the End Phase.
SS02-ENA16 Dragon's Rebirth Trap Normal Common Target 1 face-up Dragon-Type monster you control; banish that target and Special Summon 1 Dragon-Type monster from your hand or Graveyard.
SS02-ENA17 Trap Jammer Trap Counter Common When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
SS02-ENAS1 Peak Performance Skill Kaiba Field Spell Common Skill Activation: At the start of the Duel, place this card in your Field Spell Zone and flip it over.

Effect: All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF.
SS02-ENAS2 Beatdown Skill Kaiba Common Skill Activation: Flip this card over when you activate this Skill.

Effect: If you control a Level 5 or higher monster, you can activate this Skill.
All monsters you currently control gain 300 ATK for each Level 5 or higher monster you control. At the end of your turn, flip this card over.
SS02-ENAS3 Dragon Caller Skill Kaiba Common Skill Activation: Flip this card over when you activate this Skill.

Effect: Once per Duel, you can use 1 of the following Skills.
  • If you successfully Normal Summon "Lord of D.", add 1 "The Flute of Summoning Dragon" from your Deck or GY to your hand.
  • Reveal "The Flute of Summoning Dragon" from your hand, then add 1 "Lord of D." from your Deck or GY to your hand.
  • SS02-ENB01 Red-Eyes B. Dragon Normal Monster DARK Dragon 7 2400 2000 Common A ferocious dragon with a deadly attack.
    SS02-ENB02 Meteor Dragon Normal Monster EARTH Dragon 6 1800 2000 Common This dragon appeared from the sky and crashed to the earth.
    SS02-ENB03 Flame Manipulator Normal Monster FIRE Spellcaster 3 900 1000 Common This Spellcaster attacks enemies with fire-related spells such as Sea of Flames" and "Wall of Fire"."
    SS02-ENB04 Masaki the Legendary Swordsman Normal Monster EARTH Warrior 4 1100 1100 Common Legendary swordmaster Masaki is a veteran of over 100 battles.
    SS02-ENB05 Alligator's Sword Normal Monster EARTH Beast 4 1500 1200 Common 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
    SS02-ENB06 Baby Dragon Normal Monster WIND Dragon 3 1200 700 Common Much more than just a child, this dragon is gifted with untapped power.
    SS02-ENB07 Time Wizard Effect Monster LIGHT Spellcaster 2 500 400 Common Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field.
    SS02-ENB08 Little-Winguard Effect Monster WIND Warrior 4 1400 1800 Common Once per turn, during your End Phase. You can change the battle position of this card.
    SS02-ENB09 Copycat Effect Monster LIGHT Spellcaster 1 0 0 Common When this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK and DEF become equal to that monster's original ATK and DEF.
    SS02-ENB10 Gearfried the Iron Knight Effect Monster EARTH Warrior 4 1800 1600 Common When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s).
    SS02-ENB11 Polymerization Spell Normal Common Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
    SS02-ENB12 Stray Lambs Spell Normal Common If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.
    SS02-ENB13 Legendary Sword Spell Equip Common A Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points.
    SS02-ENB14 Sogen Spell Field Common Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points.
    SS02-ENB15 Dicephoon Spell Quick-Play Common Roll a six-sided die. If the result is 2, 3, or 4, destroy 1 Spell/Trap Card on the field. If it is 5, destroy 2 Spell/Trap Cards on the field. If it is 1 or 6, you take 1000 damage.
    SS02-ENB16 Graceful Dice Spell Quick-Play Common Roll a six-sided die. All monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase.
    SS02-ENB17 Skull Dice Trap Normal Common Roll a six-sided die. All monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase.
    SS02-ENB18 Kunai with Chain Trap Normal Common Activate 1 or both of these effects (simultaneously).
  • When an opponent's monster attacks: Target the attacking monster; change that target to Defense Position.
  • Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
  • SS02-ENB19 Red-Eyes Spirit Trap Normal Common Target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it.
    SS02-ENB20 Flame Swordsman Fusion Monster FIRE Warrior 5 1800 1600 Common "Flame Manipulator + "Masaki the Legendary Swordsman"
    SS02-ENBS1 Grit Skill Joey Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: At the start of your turn, call 2 numbers and roll a six-sided die. If you roll a number you called, your LP do not get lower than 1 until the end of your opponent's next turn. This Skill can only be used once per Duel.
    SS02-ENBS2 Last Gamble Skill Joey Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: At the start of the 5th turn, activate this Skill (count both players' turns).
    During your Main Phase, you can reduce your LP to 100 and discard 2 cards from your hand. Roll a six-sided die and draw cards equal to the result. This Skill can only be used once per Duel.
    SS02-ENBS3 Pal-O'Mine-zation! Skill Joey Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: During your turn, you may reveal 1 Normal Monster in your hand. This turn, that monster can substitute for any 1 Fusion Material. If you do, the other Fusion Material(s) must be the correct one(s). This Skill can only be used once per Duel.
    SS02-ENC01 Harpie Lady 1 Effect Monster WIND Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK.
    SS02-ENC02 Harpie Lady 2 Effect Monster WIND Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle.
    SS02-ENC03 Harpie Lady 3 Effect Monster WIND Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns.
    SS02-ENC04 Harpie Lady Sisters Effect Monster WIND Winged Beast 6 1950 2100 Common Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
    SS02-ENC05 Amazoness Chain Master Effect Monster EARTH Warrior 4 1500 1300 Common When this monster is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand.
    SS02-ENC06 Amazoness Swords Woman Effect Monster EARTH Warrior 4 1500 1600 Common Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
    SS02-ENC07 Amazoness Sage Effect Monster EARTH Warrior 4 1400 700 Common If this card attacks, select 1 Spell or Trap Card your opponent controls and destroy it at the end of the Damage Step.
    SS02-ENC08 Birdface Effect Monster WIND Winged Beast 4 1600 1600 Common When this card is sent to the Graveyard as a result of battle, you can add 1 Harpie Lady" from your Deck to your hand. Then shuffle your Deck."
    SS02-ENC09 Sonic Shooter Effect Monster WIND Winged Beast 4 1300 600 Common If there are no cards in your opponent's Spell & Trap Card Zones, this card can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points becomes the original ATK of this card.
    SS02-ENC10 Elegant Egotist Spell Normal Common If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
    SS02-ENC11 Triangle Ecstasy Spark Spell Normal Common Until the End Phase, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700 your opponent cannot activate any Trap Cards, also negate all your opponent's Trap Card effects on the field.
    SS02-ENC12 Cyber Shield Spell Equip Common Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
    SS02-ENC13 Harpies' Hunting Ground Spell Field Common All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target.
    SS02-ENC14 Amazoness Heirloom Spell Equip Common Equip only to an "Amazoness" monster. Once per turn, that monster cannot be destroyed by battle. When the equipped monster attacks, after damage calculation, destroy the attack target.
    SS02-ENC15 Amazoness Archers Trap Normal Common Activate only when your opponent declares an attack while you control an "Amazoness" monster. All monsters your opponent controls are changed to face-up Attack Position (Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on the field. Your opponent must attack with all of their monsters.
    SS02-ENC16 Windstorm of Etaqua Trap Normal Common Change the battle positions of all face-up monsters your opponent controls.
    SS02-ENC17 Shadow of Eyes Trap Normal Common When a monster(s) is set on your opponent's side of the field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)
    SS02-ENC18 Wild Tornado Trap Normal Common Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field.
    SS02-ENCS1 Aroma Stragegy Skill Mai Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: You may look at the top card of your Deck at any time.
    SS02-ENCS2 Flight of the Harpies Skill Mai Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: If you lose 1800 or more LP, you can activate this Skill during your next Draw Phase.
    During your Draw Phase, you may search your Deck for a "Harpie" card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.
    SS02-ENCS3 Tribal Synergy Skill Mai Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: If you have an "Amazoness" monster and a "Harpie" monster in your hand, reveal them and draw 1 card.
    If you control an "Amazoness" monster and a "Harpie" monster, draw 2 cards.
    Each of these Skills can only be used once per Duel.
    SS02-ENV01 Champion's Vigilance Trap Counter Ultra Rare If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do destroy that card.
    SS02-ENV02 Fusion Gate Spell Field Ultra Rare While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard.
    SS02-ENV03 Amazoness Village Spell Field Ultra Rare All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 67 cards.