"Speed Duel: Trials of the Kingdom" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
SBTK-EN001 Magician of Black Chaos Ritual Monster DARK Spellcaster 8 2800 2600 Ultra Rare This card can only be Ritual Summoned with the Ritual Spell Card, "Black Magic Ritual".
SBTK-EN002 Black Magic Ritual Spell Ritual Common This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.
SBTK-EN003 Kairyu-Shin Normal Monster WATER Sea Serpent 5 1800 1500 Common A sea dragon known as the King of the Ocean, it attacks its enemies with huge tidal waves.
SBTK-EN004 Ancient Brain Normal Monster DARK Fiend 3 1000 700 Common A fallen fairy that is powerful in the dark.
SBTK-EN005 Wetha Normal Monster WATER Aqua 3 1000 900 Common A spirit that controls rain and is capable of summoning hurricanes to blow the enemy away.
SBTK-EN006 Change Slime Normal Monster WATER Aqua 1 400 300 Common A slime that can morph and adopt the shape and size of any monster it chooses.
SBTK-EN007 Giant Mech-Soldier Normal Monster EARTH Machine 6 1750 1900 Common This monster swings an earth-shaking axe that cannot be blocked by a common sword.
SBTK-EN008 Crazy Fish Normal Monster WATER Fish 4 1600 1200 Common A flying fish that attacks with its pointed head.
SBTK-EN009 Girochin Kuwagata Normal Monster WIND Insect 4 1700 1000 Common Despite its small size, this monster has powerful jaws that can rip metal to shreds.
SBTK-EN010 Metal Armored Bug Normal Monster EARTH Insect 8 2800 1500 Common A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
SBTK-EN011 Tainted Wisdom Effect Monster DARK Fiend 3 1250 800 Common When this card is changed from Attack Position to Defense Position, shuffle your own Deck.
SBTK-EN012 Cyber Raider Effect Monster DARK Machine 4 1400 1000 Common When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:
  • Select 1 Equip Card equipped to 1 monster on the field and destroy it.
  • Select 1 Equip Card equipped to 1 monster on the field and equip it to this card.
  • SBTK-EN013 Patrician of Darkness Effect Monster DARK Zombie 5 2000 1400 Common You choose the attack targets for your opponent's attacks.
    SBTK-EN014 Maryokutai Effect Monster WATER Aqua 3 900 900 Common You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it.
    SBTK-EN015 Sasuke Samurai Effect Monster WIND Warrior 2 500 800 Common At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
    SBTK-EN016 Don Zaloog Effect Monster DARK Warrior 4 1400 1500 Ultra Rare When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Discard 1 random card from their hand.
  • Send the top 2 cards of their Deck to the Graveyard.
  • SBTK-EN017 Helping Robo For Combat Effect Monster LIGHT Machine 4 1600 0 Common When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
    SBTK-EN018 Despair from the Dark Effect Monster DARK Zombie 8 2800 3000 Common When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
    SBTK-EN019 Blood Sucker Effect Monster DARK Zombie 4 1300 1500 Common When this card inflicts Battle Damage to your opponent, send the top card of your opponent's Deck to the Graveyard.
    SBTK-EN020 Black Ptera Effect Monster WIND Dinosaur 3 1000 500 Common When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand.
    SBTK-EN021 Flint Lock Effect Monster LIGHT Machine 4 1500 800 Common Once per turn, you can equip 1 "Flint" on the field to this card. You can take any "Flint" equipped to this card and equip to another face-up monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", it is unaffected by "Flint"'s effect and cannot be destroyed by battle.
    SBTK-EN022 Golden Ladybug Effect Monster LIGHT Insect 1 0 0 Super Rare Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do, this card remains revealed while it is in your hand, until the End Phase.
    SBTK-EN023 Jurrac Spinos Effect Monster FIRE Dinosaur 7 2600 1700 Common When this card destroys an opponent's monster by battle and sends it to the Graveyard, Special Summon 1 "Spinos Token" (Dinosaur/FIRE/Level 1/ATK 300/DEF 0) in Attack Position to your opponent's side of the field.
    SBTK-EN024 Jurrac Stauriko Effect Monster FIRE Dinosaur 2 500 400 Super Rare If this card is destroyed by battle, Special Summon 2 "Jurrac Token"s (Dinosaur-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, unless it is for a "Jurrac" monster.
    SBTK-EN025 Jurrac Herra Effect Monster FIRE Dinosaur 6 2300 1500 Super Rare When a Defense Position "Jurrac" monster you control, except "Jurrac Herra", is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand or your Graveyard.
    SBTK-EN026 Shore Knight Effect Monster WATER Warrior 4 1400 1200 Common Once per turn, when this face-up card on the field changes its battle position: You can send 1 WATER monster from your Deck to the Graveyard.
    SBTK-EN027 The Legendary Fisherman II Effect Monster WATER Warrior 5 2200 1800 Ultra Rare This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.
    SBTK-EN028 Parasite Paranoid Effect Monster EARTH Insect 2 500 300 Ultra Rare (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster becomes an Insect monster, cannot attack Insect monsters, also its effects that activate by targeting an Insect monster(s) are negated. You can only use this effect of "Parasite Paranoid" once per turn. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions.
    SBTK-EN029 Skull Knight Fusion Monster DARK Spellcaster 7 2650 2250 Common Tainted Wisdom + "Ancient Brain"
    SBTK-EN030 Super War-Lion Ritual Monster EARTH Beast 7 2300 2100 Common This monster can only be Ritual Summoned with the Ritual Spell Card, "War-Lion Ritual".
    SBTK-EN031 War-Lion Ritual Spell Ritual Common This card is used to Ritual Summon "Super War-Lion". You must also offer monsters from the field or your hand whose total Levels equal 7 or more.
    SBTK-EN032 Share the Pain Spell Normal Common Tribute 1 monster on your side of the field. Your opponent must Tribute 1 monster on their side of the field.
    SBTK-EN033 Flint Spell Equip Common A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster.
    SBTK-EN034 Tail Swipe Spell Normal Common Target 1 face-up Level 5 or higher Dinosaur-Type monster you control; choose up to 2 monsters your opponent controls that are either face-down or have a lower Level than that Dinosaur-Type monster, and return them to the hand.
    SBTK-EN035 Double Cyclone Spell Quick-Play Common Select 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls. Destroy the selected card(s).
    SBTK-EN036 Surface Spell Normal Super Rare Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position.
    SBTK-EN037 Bashing Shield Spell Equip Super Rare Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
    SBTK-EN038 Iron Draw Spell Normal Common If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn
    SBTK-EN039 Time Machine Trap Normal Ultra Rare Activate only when a monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed.
    SBTK-EN040 Tutan Mask Trap Counter Common Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
    SBTK-EN041 Energy Drain Trap Normal Common Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points, until the End Phase.
    SBTK-EN042 Assault on GHQ Trap Normal Common Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.
    SBTK-EN043 Haunted Shrine Trap Normal Ultra Rare If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn.
    SBTK-EN044 Sealing Ceremony of Suiton Trap Continuous Common Once per turn: You can send 1 WATER monster from your hand to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.
    SBTK-EN045 Waking the Dragon Trap Normal Common If this Set card in its owner's control has left the field because of an opponent's card effect, and is now in your GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.
    SBTK-EN046 Floodgate Trap Hole Trap Normal Ultra Rare When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
    SBTK-ENS01 Zombie Master Skill Bonz Super Rare Skill Activation:

    Effect: Activate this Skill during your Main Phase. Once per Duel, you can choose 1 Level 4 or lower Zombie monster you control, and it gains the following effect while face-up on the field.
  • Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.
  • SBTK-ENS02 Terror from the Deep! Skill Mako Super Rare Skill Activation:

    Effect: Activate this Skill during your Main Phase, while you control "Kairyu-Shin". When this Skill is activated, you can activate "Umi" directly from your hand, Deck or GY. While you control "Kairyu-Shin", all WATER monsters you control are unaffected by Trap effects. If "Kairyu-Shin" you control leaves the field, draw 2 cards, and if you do, flip this card over.
    SBTK-ENS03 Dino Destruction Skill Rex Super Rare Skill Activation:

    Effect: Activate this Skill during your Main Phase. Once per turn, you can choose 1 Level 6 or higher Dinosaur monster you control. This turn, if it attacks a Defense Position monster, inflict piercing battle damage. Flip this card over at the end of the turn you activated this Skill.
    SBTK-ENS04 Cocoon of Ultra Evolution Skill Weevil Ultra Rare Skill Activation:

    Effect: Activate the following Skill(s) during your Main Phase.
  • You can Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions, also flip this card over.
  • You can shuffle 1 Insect monster from your GY into the Deck, then draw 1 card, also flip this card over.
    Each of these Skills can only be used once per Duel.
  • SBTK-ENS05 Switcheroo Skill Keith Ultra Rare Skill Activation:

    Effect: Activate this Skill during your Main Phase. Once per turn, you can shuffle 1 card from your hand into the Deck, then draw 1 card, also flip this card over. You can use this Skill up to twice per Duel.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 51 cards.