"Spirit Charmers Structure Deck" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
SDCH-EN001 Aussa the Earth Charmer Flip/Effect Monster EARTH Spellcaster 3 500 1500 Common FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
SDCH-EN002 Eria the Water Charmer Flip/Effect Monster WATER Spellcaster 3 500 1500 Common FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
SDCH-EN003 Hiita the Fire Charmer Flip/Effect Monster FIRE Spellcaster 3 500 1500 Common FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.
SDCH-EN004 Wynn the Wind Charmer Flip/Effect Monster WIND Spellcaster 3 500 1500 Common FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.
SDCH-EN005 Awakening of the Possessed - Nefariouser Archfiend Effect Monster EARTH Beast 5 2000 200 Ultra Rare You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn.
  • When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.
  • If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
  • SDCH-EN006 Awakening of the Possessed - Greater Inari Fire Effect Monster FIRE Pyro 5 2000 200 Ultra Rare You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn.
  • When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice).
  • If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
  • SDCH-EN007 Nefarious Archfiend Eater of Nefariousness Effect Monster EARTH Beast 4 1500 200 Common You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
    SDCH-EN008 Jigabyte Effect Monster WATER Reptile 4 1500 200 Common You can only control 1 "Jigabyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigabyte".
    SDCH-EN009 Inari Fire Effect Monster FIRE Pyro 4 1500 200 Common You can only control 1 face-up "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard.
    SDCH-EN010 Ranryu Effect Monster WIND Dragon 4 1500 200 Common You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK and 200 DEF in your GY, except "Ranryu"; Special Summon it.
    SDCH-EN011 Fairy Tail - Sleeper Flip/Effect Monster LIGHT Spellcaster 4 1850 1000 Common FLIP: You can Special Summon 1 monster from your hand.
    During either player's turn, when your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
    SDCH-EN012 Fairy Tail - Rella Effect Monster LIGHT Spellcaster 4 1850 1000 Common Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell Card; equip 1 Equip Spell Card from your hand, Deck, or Graveyard to this card, but return that Equip Spell Card to the hand during the End Phase.
    SDCH-EN013 Fairy Tail - Luna Effect Monster LIGHT Spellcaster 4 1850 1000 Common When this card is Normal Summoned: You can add 1 Spellcaster-Type monster with 1850 ATK from your Deck to your hand. Once per turn, during either player's turn: You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the Graveyard to negate this effect, otherwise return both this card and that monster to the hand.
    SDCH-EN014 Witchcrafter Golem Aruru Effect Monster LIGHT Spellcaster 8 2800 0 Common When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand.
    SDCH-EN015 Dark Doriado Pendulum/Effect Monster DARK Spellcaster 4 1800 1400 Common If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on the top of the Deck in any order.

    Pendulum Scale: 5
    Pendulum Effect: All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK and DEF for every different Attribute among the monsters you control.
    SDCH-EN016 Witch of the Black Forest Effect Monster DARK Spellcaster 4 1100 1200 Common When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add to your hand. Then shuffle your Deck.
    SDCH-EN017 Effect Veiler Tuner Monster LIGHT Spellcaster 1 0 0 Common During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase.
    SDCH-EN018 Denko Sekka Effect Monster LIGHT Thunder 4 1700 1000 Common Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field.
    SDCH-EN019 Grand Spiritual Art - Ichirin Spell Field Ultra Rare Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.
    SDCH-EN020 Awakening of the Possessed Spell Continuous Common Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
    SDCH-EN021 Raigeki Spell Normal Super Rare Destroy all monsters your opponent controls.
    SDCH-EN022 Secret Village of the Spellcasters Spell Field Common If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.
    SDCH-EN023 Spellbook of Knowledge Spell Normal Common Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up from your field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.
    SDCH-EN024 Terraforming Spell Normal Common Add 1 Field Spell Card from your Deck to your hand.
    SDCH-EN025 Book of Eclipse Spell Quick-Play Common Change all face-up monsters on the field to face-down Defense Position. During the End Phase, flip all face-down Defense Position monsters your opponent controls face-up, and your opponent draws 1 card for each.
    SDCH-EN026 Twin Twisters Spell Quick-Play Common Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.
    SDCH-EN027 Dark Ruler No More Spell Normal Common Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
    SDCH-EN028 Possessed Partnerships Trap Normal Super Rare Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.
    SDCH-EN029 Unpossessed Trap Continuous Common "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.
    SDCH-EN030 Spiritual Earth Art - Kurogane Trap Normal Common Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.
    SDCH-EN031 Spiritual Water Art - Aoi Trap Normal Common Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the Graveyard.
    SDCH-EN032 Spiritual Fire Art - Kurenai Trap Normal Common Tribute 1 FIRE monster. Inflict damage to your opponent equal to that monster's original ATK.
    SDCH-EN033 Spiritual Wind Art - Miyabi Trap Normal Common Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck.
    SDCH-EN034 Metaverse Trap Normal Common Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
    SDCH-EN035 Dimensional Barrier Trap Normal Common Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
    SDCH-EN036 Solemn Warning Trap Counter Common When a monster would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 Life Points; negate the Summon or activation, and if you do, destroy that card.
    SDCH-EN037 Familiar-Possessed - Aussa Effect Monster EARTH Spellcaster 4 1850 1500 Common By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    SDCH-EN038 Familiar-Possessed - Eria Effect Monster WATER Spellcaster 4 1850 1500 Common By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    SDCH-EN039 Familiar-Possessed - Hiita Effect Monster FIRE Spellcaster 4 1850 1500 Common By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    SDCH-EN040 Familiar-Possessed - Wynn Effect Monster WIND Spellcaster 4 1850 1500 Common By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    SDCH-EN041 Spirit Charmers Spell Quick-Play Ultra Rare Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.
    SDCH-ENT01 Token Token 0 0 Super Rare This card can be used as any Token.
    SDCH-ENT02 Token Token 0 0 Super Rare This card can be used as any Token.
    SDCH-ENT03 Token Token 0 0 Super Rare This card can be used as any Token.
    SDCH-ENT04 Token Token 0 0 Super Rare This card can be used as any Token.
    SDCH-ENT05 Token Token 0 0 Super Rare This card can be used as any Token.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 46 cards.