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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
SYE-001 | Dark Magician | Normal Monster | DARK | Spellcaster | 7 | 2500 | 2100 | Super Rare | The ultimate wizard in terms of attack and defense. | |
SYE-002 | Mystical Elf | Normal Monster | LIGHT | Spellcaster | 4 | 800 | 2000 | Common | A delicate elf that lacks offense, but has a terrific defense backed by mystical power. | |
SYE-003 | Feral Imp | Normal Monster | DARK | Fiend | 4 | 1300 | 1400 | Common | A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. | |
SYE-004 | Winged Dragon, Guardian of the Fortress #1 | Normal Monster | WIND | Dragon | 4 | 1400 | 1200 | Common | A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. | |
SYE-005 | Summoned Skull | Normal Monster | DARK | Fiend | 6 | 2500 | 1200 | Common | A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. | |
SYE-006 | Beaver Warrior | Normal Monster | EARTH | Beast-Warrior | 4 | 1200 | 1500 | Common | What this creature lacks in size it makes up for in defense when battling in the prairie. | |
SYE-007 | Gaia the Fierce Knight | Normal Monster | EARTH | Warrior | 7 | 2300 | 2100 | Common | A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. | |
SYE-008 | Celtic Guardian | Normal Monster | EARTH | Warrior | 4 | 1400 | 1200 | Common | An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. | |
SYE-009 | Great White | Normal Monster | WATER | Fish | 4 | 1600 | 800 | Common | A giant white shark with razor-sharp teeth. | |
SYE-010 | Giant Soldier of Stone | Normal Monster | EARTH | Rock | 3 | 1300 | 2000 | Common | A giant warrior made of stone. A punch from this creature has earth-shaking results. | |
SYE-011 | Mystic Clown | Normal Monster | DARK | Fiend | 4 | 1500 | 1000 | Common | Nothing can stop the mad attack of this powerful creature. | |
SYE-012 | Neo the Magic Swordsman | Normal Monster | LIGHT | Spellcaster | 4 | 1700 | 1000 | Common | A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master. | |
SYE-013 | Gazelle the King of Mythical Beasts | Normal Monster | EARTH | Beast | 4 | 1500 | 1200 | Common | This monster moves so fast that it looks like an illusion to mortal eyes. | |
SYE-014 | Warrior Dai Grepher | Normal Monster | EARTH | Warrior | 4 | 1700 | 1600 | Common | The warrior who can manipulate dragons. Nobody knows his mysterious past. | |
SYE-015 | Dark Blade | Normal Monster | DARK | Warrior | 4 | 1800 | 1500 | Common | They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. | |
SYE-016 | Wall of Illusion | Effect Monster | DARK | Fiend | 4 | 1000 | 1850 | Common | A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally. | |
SYE-017 | Man-Eater Bug | Flip/Effect Monster | EARTH | Insect | 2 | 450 | 600 | Common | FLIP: Select and destroy 1 monster on the field. | |
SYE-018 | Sangan | Effect Monster | DARK | Fiend | 3 | 1000 | 600 | Common | When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand. | |
SYE-019 | Kuriboh | Effect Monster | DARK | Fiend | 1 | 300 | 200 | Common | During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0. | |
SYE-020 | Giant Rat | Effect Monster | EARTH | Beast | 4 | 1400 | 1450 | Common | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
SYE-021 | Sonic Bird | Effect Monster | WIND | Winged Beast | 4 | 1400 | 1000 | Common | When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand. | |
SYE-022 | Zombyra the Dark | Effect Monster | DARK | Warrior | 4 | 2100 | 500 | Common | This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK. | |
SYE-023 | Royal Magical Library | Effect Monster | LIGHT | Spellcaster | 4 | 0 | 2000 | Common | Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card. | |
SYE-024 | Black Luster Soldier | Ritual Monster | EARTH | Warrior | 8 | 3000 | 2500 | Ultra Rare | This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual". | |
SYE-025 | Black Luster Ritual | Spell | Ritual | Super Rare | This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. | |||||
SYE-026 | Dark Hole | Spell | Normal | Common | Destroy all monsters on the field. | |||||
SYE-027 | Dian Keto the Cure Master | Spell | Normal | Common | Increase your Life Points by 1000 points. | |||||
SYE-028 | Fissure | Spell | Normal | Common | Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied). | |||||
SYE-029 | Monster Reborn | Spell | Normal | Common | Target 1 monster in either player's Graveyard; Special Summon it. | |||||
SYE-030 | Change of Heart | Spell | Normal | Common | Target 1 monster your opponent controls; take control of it until the End Phase. | |||||
SYE-031 | Last Will | Spell | Normal | Common | If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck. | |||||
SYE-032 | Card Destruction | Spell | Normal | Common | Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded. | |||||
SYE-033 | Remove Trap | Spell | Normal | Common | Destroys 1 face-up Trap Card on the field. | |||||
SYE-034 | The Reliable Guardian | Spell | Quick-Play | Common | Increase 1 face-up monster's DEF by 700 points until the end of this turn. | |||||
SYE-035 | Axe of Despair | Spell | Equip | Common | (This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck. |
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SYE-036 | Malevolent Nuzzler | Spell | Equip | Common | The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to return this card to the top of your Deck. | |||||
SYE-037 | Mystical Space Typhoon | Spell | Quick-Play | Common | Target 1 Spell/Trap on the field; destroy that target. | |||||
SYE-038 | Mystic Plasma Zone | Spell | Field | Common | Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. | |||||
SYE-039 | Swords of Revealing Light | Spell | Normal | Common | After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack. | |||||
SYE-040 | Pot of Greed | Spell | Normal | Common | Draw 2 cards. | |||||
SYE-041 | Trap Hole | Trap | Normal | Common | When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target. | |||||
SYE-042 | Waboku | Trap | Normal | Common | You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn. | |||||
SYE-043 | Magic Jammer | Trap | Counter | Common | When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. | |||||
SYE-044 | Seven Tools of the Bandit | Trap | Counter | Common | When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it. | |||||
SYE-045 | Spellbinding Circle | Trap | Continuous | Common | Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card. | |||||
SYE-046 | The Eye of Truth | Trap | Continuous | Common | As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand. | |||||
SYE-047 | Backup Soldier | Trap | Normal | Common | You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand. | |||||
SYE-048 | Shift | Trap | Normal | Common | You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field. | |||||
SYE-049 | Disappear | Trap | Normal | Common | Remove from play 1 card from your opponent's Graveyard. | |||||
SYE-050 | Raigeki Break | Trap | Normal | Common | Discard 1 card to target 1 card on the field; destroy it. |
This set contains 50 cards.
Release Date: 2004-03-01