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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
SDY-001 | Mystical Elf | Normal Monster | LIGHT | Spellcaster | 4 | 800 | 2000 | Common | A delicate elf that lacks offense, but has a terrific defense backed by mystical power. | |
SDY-002 | Feral Imp | Normal Monster | DARK | Fiend | 4 | 1300 | 1400 | Common | A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. | |
SDY-003 | Winged Dragon, Guardian of the Fortress #1 | Normal Monster | WIND | Dragon | 4 | 1400 | 1200 | Common | A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. | |
SDY-004 | Summoned Skull | Normal Monster | DARK | Fiend | 6 | 2500 | 1200 | Common | A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. | |
SDY-005 | Beaver Warrior | Normal Monster | EARTH | Beast-Warrior | 4 | 1200 | 1500 | Common | What this creature lacks in size it makes up for in defense when battling in the prairie. | |
SDY-006 | Dark Magician | Normal Monster | DARK | Spellcaster | 7 | 2500 | 2100 | Ultra Rare | The ultimate wizard in terms of attack and defense. | |
SDY-007 | Gaia the Fierce Knight | Normal Monster | EARTH | Warrior | 7 | 2300 | 2100 | Common | A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. | |
SDY-008 | Curse of Dragon | Normal Monster | DARK | Dragon | 5 | 2000 | 1500 | Common | A wicked dragon that taps into dark forces to execute a powerful attack. | |
SDY-009 | Celtic Guardian | Normal Monster | EARTH | Warrior | 4 | 1400 | 1200 | Common | An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. | |
SDY-010 | Mammoth Graveyard | Normal Monster | EARTH | Dinosaur | 3 | 1200 | 800 | Common | A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. | |
SDY-011 | Great White | Normal Monster | WATER | Fish | 4 | 1600 | 800 | Common | A giant white shark with razor-sharp teeth. | |
SDY-012 | Silver Fang | Normal Monster | EARTH | Beast | 3 | 1200 | 800 | Common | A snow wolf that's beautiful to the eye, but absolutely vicious in battle. | |
SDY-013 | Giant Soldier of Stone | Normal Monster | EARTH | Rock | 3 | 1300 | 2000 | Common | A giant warrior made of stone. A punch from this creature has earth-shaking results. | |
SDY-014 | Dragon Zombie | Normal Monster | DARK | Zombie | 3 | 1600 | 0 | Common | A dragon revived by sorcery. Its breath is highly corrosive. | |
SDY-015 | Doma the Angel of Silence | Normal Monster | DARK | Fairy | 5 | 1600 | 1400 | Common | This fairy rules over the end of existence. | |
SDY-016 | Ansatsu | Normal Monster | EARTH | Warrior | 5 | 1700 | 1200 | Common | A silent and deadly warrior specializing in assassinations. | |
SDY-017 | Witty Phantom | Normal Monster | DARK | Fiend | 4 | 1400 | 1300 | Common | Dressed in a night-black tuxedo, this creature presides over death. | |
SDY-018 | Claw Reacher | Normal Monster | DARK | Fiend | 3 | 1000 | 800 | Common | Stretching arms and razor-sharp claws make this monster a formidable opponent. | |
SDY-019 | Mystic Clown | Normal Monster | DARK | Fiend | 4 | 1500 | 1000 | Common | Nothing can stop the mad attack of this powerful creature. | |
SDY-020 | Sword of Dark Destruction | Spell | Equip | Common | Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF. | |||||
SDY-021 | Book of Secret Arts | Spell | Equip | Common | A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points. | |||||
SDY-022 | Dark Hole | Spell | Normal | Common | Destroy all monsters on the field. | |||||
SDY-023 | Dian Keto the Cure Master | Spell | Normal | Common | Increase your Life Points by 1000 points. | |||||
SDY-024 | Ancient Elf | Normal Monster | LIGHT | Spellcaster | 4 | 1450 | 1200 | Common | This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. | |
SDY-025 | Magical Ghost | Normal Monster | DARK | Zombie | 4 | 1300 | 1400 | Common | This creature casts a spell of terror and confusion just before attacking its enemies. | |
SDY-026 | Fissure | Spell | Normal | Common | Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied). | |||||
SDY-027 | Trap Hole | Trap | Normal | Common | When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target. | |||||
SDY-028 | Two-Pronged Attack | Trap | Normal | Common | Select and destroy 2 of your monsters and 1 of your opponent's monsters. | |||||
SDY-029 | De-Spell | Spell | Normal | Common | Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. | |||||
SDY-030 | Monster Reborn | Spell | Normal | Common | Target 1 monster in either player's Graveyard; Special Summon it. | |||||
SDY-031 | Reinforcements | Trap | Normal | Common | Increase the ATK of 1 face-up monster on the field by 500 points until the end of this turn. | |||||
SDY-032 | Change of Heart | Spell | Normal | Common | Target 1 monster your opponent controls; take control of it until the End Phase. | |||||
SDY-033 | The Stern Mystic | Flip/Effect Monster | LIGHT | Spellcaster | 4 | 1500 | 1200 | Common | FLIP: All face-down cards on the field are turned face-up, and then returned to their original position. No card effects are activated when cards are turned face-up. | |
SDY-034 | Wall of Illusion | Effect Monster | DARK | Fiend | 4 | 1000 | 1850 | Common | A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally. | |
SDY-035 | Neo the Magic Swordsman | Normal Monster | LIGHT | Spellcaster | 4 | 1700 | 1000 | Common | A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master. | |
SDY-036 | Baron of the Fiend Sword | Normal Monster | DARK | Fiend | 4 | 1550 | 800 | Common | An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak. | |
SDY-037 | Man-Eating Treasure Chest | Normal Monster | DARK | Fiend | 4 | 1600 | 1000 | Common | A monster disguised as a treasure chest that is known to attack the unwary adventurer. | |
SDY-038 | Sorcerer of the Doomed | Normal Monster | DARK | Spellcaster | 4 | 1450 | 1200 | Common | A slave of the dark arts, this sorcerer is a master of death-dealing spells. | |
SDY-039 | Last Will | Spell | Normal | Common | If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck. | |||||
SDY-040 | Waboku | Trap | Normal | Common | You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn. | |||||
SDY-041 | Soul Exchange | Spell | Normal | Super Rare | Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card. | |||||
SDY-042 | Card Destruction | Spell | Normal | Super Rare | Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded. | |||||
SDY-043 | Trap Master | Flip/Effect Monster | EARTH | Warrior | 3 | 500 | 1100 | Common | FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. | |
SDY-044 | Dragon Capture Jar | Trap | Continuous | Common | Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions. | |||||
SDY-045 | Yami | Spell | Field | Common | Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. | |||||
SDY-046 | Man-Eater Bug | Flip/Effect Monster | EARTH | Insect | 2 | 450 | 600 | Common | FLIP: Select and destroy 1 monster on the field. | |
SDY-047 | Reverse Trap | Trap | Normal | Common | All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated. | |||||
SDY-048 | Remove Trap | Spell | Normal | Common | Destroys 1 face-up Trap Card on the field. | |||||
SDY-049 | Castle Walls | Trap | Normal | Common | Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn. | |||||
SDY-050 | Ultimate Offering | Trap | Continuous | Common | You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase. |
This set contains 50 cards.
Release Date: 2002-03-29