"Structure Deck: Pendulum Domination" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
SDPD-EN001 D/D/D Chaos King Apocalypse Pendulum/Effect Monster DARK Fiend 7 2700 2000 Ultra Rare During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.

Pendulum Scale: 4
Pendulum Effect: You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.
SDPD-EN002 D/D Savant Newton Pendulum/Effect Monster DARK Fiend 7 0 0 Common You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.

Pendulum Scale: 10
Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card.
SDPD-EN003 D/D Savant Copernicus Pendulum/Effect Monster DARK Fiend 4 0 0 Common If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.

Pendulum Scale: 1
Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card.
SDPD-EN004 D/D Orthros Pendulum/Tuner/Effect Monster DARK Fiend 4 600 1800 Super Rare When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.

Pendulum Scale: 3
Pendulum Effect: Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.
SDPD-EN005 D/D Lamia Tuner/Effect Monster DARK Fiend 1 100 1900 Super Rare If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.
SDPD-EN006 D/D/D Doom King Armageddon Pendulum/Effect Monster DARK Fiend 8 3000 1000 Common Once per turn, if a monster(s) you control is destroyed by battle or by card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.

Pendulum Scale: 4
Pendulum Effect: Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).
SDPD-EN007 D/D Cerberus Pendulum/Effect Monster DARK Fiend 4 1800 600 Common When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.

Pendulum Scale: 6
Pendulum Effect: Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field).
SDPD-EN008 D/D Lilith Effect Monster DARK Fiend 4 100 2100 Common If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn.
  • Target 1 "D/D" monster in your Graveyard; add it to your hand.
  • Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.
  • SDPD-EN009 D/D Nighthowl Tuner/Effect Monster DARK Fiend 3 300 600 Common When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.
    SDPD-EN010 D/D Savant Galilei Pendulum/Effect Monster DARK Fiend 10 0 0 Common During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters youcontrol with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters.
    SDPD-EN011 D/D Savant Kepler Pendulum/Effect Monster DARK Fiend 1 0 0 Common If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.
  • Target 1 other "D/D" card you control; return it to the hand.
  • Add 1 "Dark Contract" card from your Deck to your hand.

    Pendulum Scale: 10
    Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters youcontrol with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.
  • SDPD-EN012 D/D/D Oblivion King Abyss Ragnarok Pendulum/Effect Monster DARK Fiend 8 2200 3000 Common If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You canTribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.

    Pendulum Scale: 5
    Pendulum Effect: If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn.
    SDPD-EN013 D/D/D Supreme King Kaiser Effect Monster DARK Fiend 7 2800 2100 Common If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each card destroyed, this card gains 1 additional attack during each Battle Phase this turn.
    SDPD-EN014 D/D Proud Ogre Pendulum/Effect Monster DARK Fiend 6 2300 1500 Common When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.

    Pendulum Scale: 8
    Pendulum Effect: Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.
    SDPD-EN015 D/D Proud Chevalier Pendulum/Effect Monster DARK Fiend 5 2000 700 Common When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.

    Pendulum Scale: 6
    Pendulum Effect: Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.
    SDPD-EN016 Dark Armed Dragon Effect Monster DARK Dragon 7 2800 1000 Common Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard to target 1 card on the field; destroy that target.
    SDPD-EN017 Dark Grepher Effect Monster DARK Warrior 4 1700 1600 Common You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the Graveyard.
    SDPD-EN018 Armageddon Knight Effect Monster DARK Warrior 4 1400 1200 Common When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
    SDPD-EN019 Trance Archfiend Effect Monster DARK Fiend 4 1500 500 Common Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
    SDPD-EN020 Kuribandit Effect Monster DARK Fiend 3 1000 700 Common During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard.
    SDPD-EN021 Stygian Street Patrol Effect Monster DARK Fiend 4 1600 1200 Common When this card destroys a monster by battle and sends it to the Graveyard; Inflict damage to your opponent equal to the Level of the destroyed monster in the Graveyard x 100. You can banish this card from your Graveyard; Special Summon 1 Fiend-Type monster with 2000 or less ATK from your hand.
    SDPD-EN022 Stygian Security Tuner/Effect Monster DARK Fiend 1 100 600 Common If this card is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 1 Fiend-Type monster from your Deck.
    SDPD-EN023 Dark Contract with the Yamimakai Spell Continuous Common Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn.
  • During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone.
  • During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone.
  • SDPD-EN024 Dark Contract with the Gate Spell Continuous Common During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
    SDPD-EN025 Dark Contract with the Swamp King Spell Continuous Common During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Materials. Once per turn, during your Standby Phase: Take 1000 damage.
    SDPD-EN026 Forbidden Dark Contract with the Swamp King Spell Continuous Common Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.
    SDPD-EN027 Foolish Burial Spell Normal Common Send 1 Monster Card from your Deck to the Graveyard.
    SDPD-EN028 One for One Spell Normal Common Send 1 monster from your hand to the Graveyard; Special Summon 1 Level 1 monster from your hand or Deck.
    SDPD-EN029 Allure of Darkness Spell Normal Common Draw 2 cards, then banish 1 DARK monster from your hand, or, if you don't have any in your hand, send all cards in your hand to the Graveyard.
    SDPD-EN030 Dark Eruption Spell Normal Common Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.
    SDPD-EN031 Emergency Provisions Spell Quick-Play Common Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent.
    SDPD-EN032 D/D Reroll Trap Continuous Common "Dark Contract" cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished "D/D" cards; shuffle them into the Deck.
    SDPD-EN033 D/D Recruits Trap Normal Common If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn.
    SDPD-EN034 D/D/D Human Resources Trap Normal Common Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.
    SDPD-EN035 Dark Contract with the Witch Trap Continuous Common You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, thentarget 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Valkyrie" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.
    SDPD-EN036 Dark Contract with Errors Trap Continuous Common Once per turn, if you control a "D/D" monster: You can negate all Trap Card effectson the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.
    SDPD-EN037 Contract Laundering Trap Normal Common Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.
    SDPD-EN038 Sinister Yorishiro Trap Continuous Common Each turn, 1 Level 5 or higher Fiend-Type monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend-Type monster (and no other cards) would be destroyed, you can send this card to the Graveyard instead.
    SDPD-EN039 Escape from the Dark Dimension Trap Continuous Common Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy and banish that target. When that target is destroyed, destroy this card.
    SDPD-EN040 Hope for Escape Trap Normal Common Activate only if your opponents Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponents.
    SDPD-EN041 D/D/D Dragonbane King Beowulf Fusion/Effect Monster DARK Fiend 8 3000 2500 Ultra Rare 1 "D/D/D" monster + 1 "D/D" monster
    If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.
    SDPD-EN042 D/D/D Cursed King Siegfried Synchro/Effect Monster DARK Fiend 8 2800 2200 Super Rare 1 Tuner + 1 or more non-Tuner "D/D" monsters
    During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.
    SDPD-EN043 D/D/D Wave King Caesar Xyz/Effect Monster WATER Fiend 4 2400 1200 Common 2 Level 4 Fiend-Type monsters
    During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 43 cards.