"Structure Deck: Seto Kaiba" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
SDKS-EN001 A-Assault Core Union/Effect Monster LIGHT Machine 4 1900 200 Starter Deck Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 other Union monster from your Graveyard to your hand.
SDKS-EN002 B-Buster Drake Union/Effect Monster LIGHT Machine 4 1500 1800 Starter Deck Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 Union monster from your Deck to your hand.
SDKS-EN003 C-Crush Wyvern Union/Effect Monster LIGHT Machine 4 1200 2000 Starter Deck Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can Special Summon 1 Union monster from your hand.
SDKS-EN004 Heavy Mech Support Armor Union/Effect Monster LIGHT Machine 3 500 500 Starter Deck When this card is Normal Summoned: You can target 1 Union monster in your Graveyard; Special Summon it. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
SDKS-EN005 X-Head Cannon Normal Monster LIGHT Machine 4 1800 1500 Starter Deck A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
SDKS-EN006 Y-Dragon Head Union Monster LIGHT Machine 4 1500 1600 Starter Deck Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
SDKS-EN007 Z-Metal Tank Union Monster LIGHT Machine 4 1500 1300 Starter Deck Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.).
SDKS-EN008 Heavy Mech Support Platform Union Monster DARK Machine 3 500 500 Starter Deck Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
SDKS-EN009 Blue-Eyes White Dragon Normal Monster LIGHT Dragon 8 3000 2500 Starter Deck This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
SDKS-EN010 Kaiser Glider Effect Monster LIGHT Dragon 6 2400 2200 Starter Deck This card cannot be destroyed by battle with a monster that has the same ATK. When this card is destroyed and sent to the Graveyard; Target 1 monster on the field; return that target to the hand.
SDKS-EN011 Lord of D. Effect Monster DARK Spellcaster 4 1200 1100 Starter Deck Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects.
SDKS-EN012 Vampire Lord Effect Monster DARK Zombie 5 2000 1500 Starter Deck Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent from your field to your Graveyard by your opponent's card effect, it is Special Summoned to your side of the field during your next Standby Phase.
SDKS-EN013 Enraged Battle Ox Effect Monster EARTH Beast-Warrior 4 1700 1000 Starter Deck As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
SDKS-EN014 Des Feral Imp Flip/Effect Monster DARK Reptile 4 1600 1800 Starter Deck FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck.
SDKS-EN015 Peten the Dark Clown Effect Monster DARK Spellcaster 3 500 1200 Starter Deck When this card is sent to your Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck.
SDKS-EN016 Interplanetarypurplythorny Dragon Effect Monster DARK Dragon 5 2200 1100 Starter Deck If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand.
SDKS-EN017 Blizzard Dragon Effect Monster WATER Dragon 4 1800 1000 Starter Deck Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the opponent's next End Phase.
SDKS-EN018 Keeper of the Shrine Effect Monster DARK Dragon 4 0 2100 Starter Deck This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. While this card is in your hand or Graveyard, if a face-up Dragon-Type monster on the field, except "Keeper of the Shrine", is sent to the Graveyard by a card effect or because it was destroyed by battle. You can Special Summon this card, then, if that monster sent to the Graveyard is a Normal Monster, you can add 1 Dragon-Type Monster from your Graveyard to your hand. You can only use this effect of "Keeper of the Shrine" once per turn.
SDKS-EN019 Luster Dragon Normal Monster WIND Dragon 4 1900 1600 Starter Deck A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
SDKS-EN020 Union Hangar Spell Field Starter Deck When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
SDKS-EN021 Majesty with Eyes of Blue Spell Quick-Play Starter Deck Send 1 "Blue-Eyes" monster from your hand or Deck to the Graveyard, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn.
SDKS-EN022 Burst Stream of Destruction Spell Normal Starter Deck If you control a face-up "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragons" cannot attack the turn you activate this card.
SDKS-EN023 The Flute of Summoning Dragon Spell Normal Starter Deck Special Summon up to 2 Dragon-Type monsters from your hand. There must be a face-up "Lord of D." on the field to activate and to resolve this effect.
SDKS-EN024 Silent Doom Spell Normal Starter Deck Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot attack.
SDKS-EN025 Shrink Spell Quick-Play Starter Deck Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
SDKS-EN026 Enemy Controller Spell Quick-Play Starter Deck Active 1 of these effects.
  • Target 1 face-up monster your opponent controls; change that target's battle position.
  • Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
  • SDKS-EN027 Megamorph Spell Equip Starter Deck While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved
    SDKS-EN028 Limiter Removal Spell Quick-Play Starter Deck Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.
    SDKS-EN029 Frontline Base Spell Continuous Starter Deck Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.
    SDKS-EN030 Union Scramble Trap Normal Starter Deck Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.
    SDKS-EN031 Crush Card Virus Trap Normal Starter Deck Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.
    SDKS-EN032 Negate Attack Trap Counter Starter Deck Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
    SDKS-EN033 Ring of Destruction Trap Normal Starter Deck Target 1 face-up monster on the field; destroy that target, and if you do, inflict damage to both players equal to that target's ATK.
    SDKS-EN034 Interdimensional Matter Transporter Trap Normal Starter Deck Target 1 face-up monster you control; banish that target until the End Phase.
    SDKS-EN035 Cloning Trap Normal Starter Deck Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token", with the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this Token.
    SDKS-EN036 Final Attack Orders Trap Continuous Starter Deck As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and cannot change their Battle Position.
    SDKS-EN037 Call of the Haunted Trap Continuous Starter Deck Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    SDKS-EN038 Roll Out! Trap Normal Starter Deck Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
    SDKS-EN039 Fiendish Chain Trap Continuous Starter Deck Activate this card by targeting 1 Effect Monster on the field; its effects are negated, also it cannot attack. When it is destroyed, destroy this card.
    SDKS-EN040 A-to-Z-Dragon Buster Cannon Fusion/Effect Monster LIGHT Machine 10 4000 4000 Starter Deck "ABC-Dragon Buster" + "XYZ-Dragon Cannon"
    Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster" and "XYZ-Dragon Cannon"; Special Summon them.
    SDKS-EN041 ABC-Dragon Buster Fusion/Effect Monster LIGHT Machine 8 3000 2800 Starter Deck "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your Graveyard. (You do not use "Polymerization".) Once per turn, during either player's turn: You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn: You can Tribute this card, then target 3 of your banished LIGHT Machine-Type Union monsters with different names; Special Summon them (this is a Quick Effect).
    SDKS-EN042 XYZ-Dragon Cannon Fusion/Effect Monster LIGHT Machine 8 2800 2600 Starter Deck X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank"
    This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. You can discard 1 card to destroy 1 card your opponent controls.
    SDKS-EN043 XY-Dragon Cannon Fusion/Effect Monster LIGHT Machine 6 2200 1900 Starter Deck X-Head Cannon + "Y-Dragon Head"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field."
    SDKS-EN044 XZ-Tank Cannon Fusion/Effect Monster LIGHT Machine 6 2400 2100 Starter Deck X-Head Cannon + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field."
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 44 cards.