"Super Starter: Space-Time Showdown" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
YS14-EN001 Wattaildragon Normal Monster LIGHT Dragon 6 2500 1000 Starter Deck Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents.
IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.
YS14-EN002 Luster Dragon Normal Monster WIND Dragon 4 1900 1600 Starter Deck A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
YS14-EN003 Hunter Dragon Normal Monster DARK Dragon 3 1700 100 Starter Deck This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first, it is vulnerable to a counter-attack.
YS14-EN004 Millennium Shield Normal Monster EARTH Warrior 5 0 3000 Starter Deck A Millennium item, it's rumored to block any strong attack.
YS14-EN005 Dark Blade Normal Monster DARK Warrior 4 1800 1500 Starter Deck They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
YS14-EN006 Warrior Dai Grepher Normal Monster EARTH Warrior 4 1700 1600 Starter Deck The warrior who can manipulate dragons. Nobody knows his mysterious past.
YS14-EN007 Chamberlain of the Six Samurai Normal Monster EARTH Warrior 3 200 2000 Starter Deck The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
YS14-EN008 Mystical Elf Normal Monster LIGHT Spellcaster 4 800 2000 Starter Deck A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
YS14-EN009 Stargazer Magician Pendulum/Effect Monster DARK Spellcaster 5 1200 2400 Starter Deck Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.

Pendulum Scale: 1
Pendulum Effect: If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4
YS14-EN010 Timegazer Magician Pendulum/Effect Monster DARK Spellcaster 3 1200 600 Starter Deck Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.

Pendulum Scale: 8
Pendulum Effect: You must control no monsters to activate this card. If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
YS14-EN011 Aether, the Empowering Dragon Effect Monster LIGHT Dragon 6 2300 1600 Starter Deck When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.
YS14-EN012 Ventdra, the Empowered Warrior Effect Monster WIND Warrior 5 2000 800 Starter Deck This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.
YS14-EN013 Arnis, the Empowered Warrior Effect Monster FIRE Warrior 4 1700 1200 Starter Deck When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.
YS14-EN014 Terratiger, the Empowered Warrior Effect Monster EARTH Warrior 4 1800 1200 Starter Deck When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.
YS14-EN015 Hydrotortoise, the Empowered Warrior Flip/Effect Monster WATER Warrior 3 1400 900 Starter Deck FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
YS14-EN016 Golden Dragon Summoner Effect Monster LIGHT Spellcaster 4 1000 1000 Starter Deck You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn.
YS14-EN017 Blue Dragon Summoner Effect Monster WIND Spellcaster 4 1500 600 Starter Deck If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand.
YS14-EN018 Red Sparrow Summoner Effect Monster FIRE Spellcaster 4 1600 1300 Starter Deck When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position.
YS14-EN019 White Tiger Summoner Effect Monster EARTH Spellcaster 3 1000 1700 Starter Deck When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.
YS14-EN020 Green Turtle Summoner Flip/Effect Monster WATER Spellcaster 3 400 1500 Starter Deck FLIP: Target 1 monster your opponent controls; destroy it.
YS14-EN021 Sorcerous Spell Wall Spell Field Starter Deck All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only
YS14-EN022 Supply Squad Spell Continuous Starter Deck Once per turn, if a monster(s) you control is destroyed by battle or by card effect: Draw 1 card.
YS14-EN023 Lightning Vortex Spell Normal Starter Deck Discard 1 card. Destroy all face-up monsters your opponent controls.
YS14-EN024 Mystical Space Typhoon Spell Quick-Play Starter Deck Target 1 Spell/Trap Card on the field; destroy that target.
YS14-EN025 Ego Boost Spell Quick-Play Starter Deck When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
YS14-EN026 Axe of Despair Spell Equip Starter Deck (This card is always treated as an "Archfiend" card.)The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; return this card to the top of the Deck.
YS14-EN027 Lucky Iron Axe Spell Equip Starter Deck The equipped monster gains 500 ATK. When this face-up card on the field is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.
YS14-EN028 Monster Reincarnation Spell Normal Starter Deck Discard 1 card to select 1 Monster Card in your Graveyard, and add it to your hand.
YS14-EN029 Dark Factory of Mass Production Spell Normal Starter Deck Select 2 Normal Monsters from your Graveyard and add them to your hand.
YS14-EN030 Poison of the Old Man Spell Quick-Play Starter Deck Activate 1 of these effects:
  • Gain 1200 Life Points.
  • Inflict 800 damage to your opponent.
  • YS14-EN031 Trap Hole Trap Normal Starter Deck When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
    YS14-EN032 Sakuretsu Armor Trap Normal Starter Deck Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
    YS14-EN033 Raigeki Break Trap Normal Starter Deck Discard 1 card to target 1 card on the field; destroy it.
    YS14-EN034 Dust Tornado Trap Normal Starter Deck Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
    YS14-EN035 Shadow Spell Trap Continuous Starter Deck Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
    YS14-EN036 A Hero Emerges Trap Normal Starter Deck When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
    YS14-EN037 Soul Resurrection Trap Continuous Starter Deck Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
    YS14-EN038 Jar of Greed Trap Normal Starter Deck Draw 1 card from your Deck.
    YS14-EN039 Magic Jammer Trap Counter Starter Deck When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
    YS14-EN040 Seven Tools of the Bandit Trap Counter Starter Deck When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it.
    YS14-ENA01 Odd-Eyes Dragon Effect Monster DARK Dragon 7 2500 2000 Ultra Rare If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half theoriginal ATK of that monster in the Graveyard.
    YS14-ENA02 Des Volstgalph Effect Monster EARTH Dragon 6 2200 1700 Common Each time this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 500 points of damage to your opponent's Life Points. Also, each time either player activates a Normal or Quick-Play Spell Card, increase the ATK of this card by 200 points until the end of the turn. (This effect is even applied during your opponent's turn.)
    YS14-ENA03 Kuraz the Light Monarch Effect Monster LIGHT Warrior 6 2400 1000 Common When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.
    YS14-ENA04 D.D. Warrior Lady Effect Monster LIGHT Warrior 4 1500 1600 Common After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    YS14-ENA05 Sacred Crane Effect Monster LIGHT Winged Beast 4 1600 400 Common When this card is Special Summoned, the controller of this card draws 1 card.
    YS14-ENA06 Amazoness Sage Effect Monster EARTH Warrior 4 1400 700 Common If this card attacks, select 1 Spell or Trap Card your opponent controls and destroy it at the end of the Damage Step.
    YS14-ENA07 Injection Fairy Lily Effect Monster EARTH Spellcaster 3 400 1500 Common If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.
    YS14-ENA08 The A. Forces Spell Continuous Common All Warrior-Type monsters you control gain 200 ATK for each face-up Warrior or Spellcaster-Type monster you control.
    YS14-ENA09 Reinforcement of the Army Spell Normal Common Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
    YS14-ENA10 Dark Hole Spell Normal Ultra Rare Destroy all monsters on the field.
    YS14-ENA11 Swords of Revealing Light Spell Normal Common Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
    YS14-ENA12 Mirror Force Trap Normal Common When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
    YS14-ENA13 Call of the Haunted Trap Continuous Common Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    YS14-ENA14 Magic Cylinder Trap Normal Common When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
    YS14-ENA15 Divine Wrath Trap Counter Common When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 55 cards.