"The Lost Millennium" Card List and Spoiler

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Set Decks:

TLM Deck List

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
TLM-EN001 Elemental HERO Avian Normal Monster WIND Warrior 3 1000 1000 Common A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
TLM-EN002 Elemental HERO Burstinatrix Normal Monster FIRE Warrior 3 1200 800 Common A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
TLM-EN003 Elemental HERO Clayman Normal Monster EARTH Warrior 4 800 2000 Common An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
TLM-EN004 Elemental HERO Sparkman Normal Monster LIGHT Warrior 4 1600 1400 Common An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
TLM-EN005 Winged Kuriboh Effect Monster LIGHT Fairy 1 300 200 Super Rare/Ultimate Rare If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
TLM-EN006 Ancient Gear Golem Effect Monster EARTH Machine 8 3000 3000 Ultra Rare/Ultimate Rare Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
TLM-EN007 Ancient Gear Beast Effect Monster EARTH Machine 6 2000 2000 Rare/Ultimate Rare This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
TLM-EN008 Ancient Gear Soldier Effect Monster EARTH Machine 4 1300 1300 Common If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
TLM-EN009 Millennium Scorpion Effect Monster EARTH Insect 5 2000 1800 Rare/Ultimate Rare Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points.
TLM-EN010 Ultimate Insect LV7 Effect Monster WIND Insect 7 2600 1200 Super Rare/Ultimate Rare If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points.
TLM-EN011 Lost Guardian Effect Monster EARTH Rock 4 100 ? Common The original DEF of this card equals the number of your banished Rock-Type monsters x 700.
TLM-EN012 Hieracosphinx Effect Monster EARTH Rock 6 2400 1200 Super Rare/Ultimate Rare While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target.
TLM-EN013 Criosphinx Effect Monster EARTH Rock 6 1200 2400 Rare/Ultimate Rare While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard.
TLM-EN014 Moai Interceptor Cannons Effect Monster EARTH Rock 4 1100 2000 Common Once per turn, during your Main Phase, you can flip this card into face-down Defense Position.
TLM-EN015 Megarock Dragon Effect Monster EARTH Rock 7 0 0 Super Rare/Ultimate Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing any number of Rock monster(s) from your GY. The original ATK/DEF of this card become the number of Rock monsters banished to Special Summoned it X 700.
TLM-EN016 Dummy Golem Flip/Effect Monster EARTH Rock 2 800 800 Common FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card.
TLM-EN017 Grave Ohja Effect Monster EARTH Rock 4 1600 1500 Rare/Ultimate Rare As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points.
TLM-EN018 Mine Golem Effect Monster EARTH Rock 3 1000 1900 Common When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points.
TLM-EN019 Monk Fighter Effect Monster EARTH Rock 3 1300 1000 Common Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0.
TLM-EN020 Master Monk Effect Monster EARTH Rock 5 1900 1000 Super Rare/Ultimate Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn.
TLM-EN021 Guardian Statue Effect Monster EARTH Rock 4 800 1400 Common Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.
TLM-EN022 Medusa Worm Effect Monster EARTH Rock 2 500 600 Common Once per turn: You can flip this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster on your opponent controls; destroy that target.
TLM-EN023 D.D. Survivor Effect Monster DARK Warrior 4 1800 200 Rare/Ultimate Rare During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.
TLM-EN024 Mid Shield Gardna Effect Monster EARTH Warrior 4 100 1800 Rare/Ultimate Rare You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
TLM-EN025 White Ninja Flip/Effect Monster LIGHT Warrior 4 1500 800 Common FLIP: Destroy 1 Defense Position monster on the field.
TLM-EN026 Aussa the Earth Charmer Flip/Effect Monster EARTH Spellcaster 3 500 1500 Common FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
TLM-EN027 Eria the Water Charmer Flip/Effect Monster WATER Spellcaster 3 500 1500 Common FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
TLM-EN028 Hiita the Fire Charmer Flip/Effect Monster FIRE Spellcaster 3 500 1500 Common FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.
TLM-EN029 Wynn the Wind Charmer Flip/Effect Monster WIND Spellcaster 3 500 1500 Common FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.
TLM-EN030 Batteryman AA Effect Monster LIGHT Thunder 3 0 0 Common If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.
TLM-EN031 Des Wombat Effect Monster EARTH Beast 3 1600 300 Common You take no effect damage.
TLM-EN032 King of the Skull Servants Effect Monster DARK Zombie 1 ? 0 Common The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000. When this card is destroyed by battle and sent to the Graveyard, by removing from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard, Special Summon this card.
TLM-EN033 Reshef the Dark Being Ritual/Effect Monster LIGHT Fiend 8 2500 1500 Ultra Rare/Ultimate Rare This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn.
TLM-EN034 Elemental Mistress Doriado Ritual/Effect Monster LIGHT Spellcaster 3 1200 1400 Rare/Ultimate Rare This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH.
TLM-EN035 Elemental HERO Flame Wingman Fusion/Effect Monster WIND Warrior 6 2100 1200 Ultra Rare/Ultimate Rare Elemental HERO Avian + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster.
TLM-EN036 Elemental HERO Thunder Giant Fusion/Effect Monster LIGHT Warrior 6 2400 1500 Ultra Rare/Ultimate Rare Elemental HERO Sparkman + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.
TLM-EN037 Card of Sanctity Spell Normal Super Rare/Ultimate Rare Banish all other cards you control and in your hand (min. 1 from each); draw until you have 2 cards in your hand.
TLM-EN038 Brain Control Spell Normal Super Rare/Ultimate Rare Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
TLM-EN039 Gift of the Martyr Spell Normal Common Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated.
TLM-EN040 Double Attack Spell Normal Common Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
TLM-EN041 Battery Charger Spell Normal Common Pay 500 Life Points. Special Summon 1 monster from your Graveyard that includes "Batteryman" in its card name.
TLM-EN042 Kaminote Blow Spell Normal Common You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.
TLM-EN043 Doriado's Blessing Spell Ritual Common This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.
TLM-EN044 Final Ritual of the Ancients Spell Ritual Common This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
TLM-EN045 Legendary Black Belt Spell Equip Rare/Ultimate Rare You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster.
TLM-EN046 Nitro Unit Spell Equip Rare/Ultimate Rare You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster.
TLM-EN047 Shifting Shadows Spell Continuous Common Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.
TLM-EN048 Impenetrable Formation Spell Continuous Common Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card.
TLM-EN049 Hero Signal Trap Normal Rare/Ultimate Rare When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
TLM-EN050 Pikeru's Second Sight Trap Normal Common Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand.
TLM-EN051 Minefield Eruption Trap Normal Common Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
TLM-EN052 Kozaky's Self-Destruct Button Trap Normal Rare/Ultimate Rare Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card.
TLM-EN053 Mispolymerization Trap Normal Common You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks.
TLM-EN054 Level Conversion Lab Trap Normal Common Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn.
TLM-EN055 Rock Bombardment Trap Normal Common Send 1 Rock-Type monster from your Deck to the Graveyard; inflict 500 damage to your opponent.
TLM-EN056 Grave Lure Trap Normal Common Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.
TLM-EN057 Token Feastevil Trap Normal Rare/Ultimate Rare You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token.
TLM-EN058 Spell-Stopping Statute Trap Counter Rare/Ultimate Rare You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
TLM-EN059 Royal Surrender Trap Counter Rare/Ultimate Rare You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
TLM-EN060 Lone Wolf Trap Continuous Common You can only activate this card if there is only 1 monster on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.

TLM-ENS Deck List

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
TLM-ENSE1 Invader of Darkness Effect Monster DARK Fiend 8 2900 2500 Ultra Rare While this card is face-up on the field, your opponent cannot activate Quick-Play Spell Cards.
TLM-ENSE2 Chaos Emperor Dragon - Envoy of the End Effect Monster DARK Dragon 8 3000 2500 Ultra Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can pay 1000 Life Points; send all cards in both players' hands and on the field to the Graveyard, then inflict 300 damage to your opponent for each card sent to the Graveyard by this effect.
TLM-ENSE3 Mazera DeVille Effect Monster DARK Fiend 8 2800 2300 Ultra Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied.
TLM-ENSE4 The End of Anubis Effect Monster DARK Fiend 6 2500 0 Ultra Rare As long as this card remains face-up on the field, all effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
 This set contains 64 cards.