"The Secret Forces" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
THSF-EN001 Mayosenju Daibak Pendulum/Effect Monster WIND Beast 10 3000 300 Secret Rare Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.

Pendulum Scale: 7
Pendulum Effect: When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
THSF-EN002 Yosenju Misak Effect Monster WIND Beast 6 2300 200 Secret Rare At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
THSF-EN003 Yosenju Kama 1 Effect Monster WIND Beast-Warrior 4 1600 500 Secret Rare If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
THSF-EN004 Yosenju Kama 2 Effect Monster WIND Beast-Warrior 4 1800 200 Secret Rare If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
THSF-EN005 Yosenju Kama 3 Effect Monster WIND Beast-Warrior 4 1500 800 Secret Rare If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
THSF-EN006 Yosenju Shinchu L Pendulum/Effect Monster WIND Rock 4 0 2100 Super Rare If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.

Pendulum Scale: 3
Pendulum Effect: If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
THSF-EN007 Yosenju Shinchu R Pendulum/Effect Monster WIND Rock 4 0 2100 Super Rare If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters for attacks, except this one.

Pendulum Scale: 5
Pendulum Effect: Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field).
THSF-EN008 Yosen Training Grounds Spell Continuous Super Rare Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn.
  • 1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field).
  • 3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand.
  • THSF-EN009 Yosenjus' Secret Move Trap Counter Super Rare When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card.
    THSF-EN010 Shurit, Strategist of the Nekroz Effect Monster WATER Warrior 3 300 1800 Super Rare If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card isTributed by a card effect: You can add 1 Warrior-Type "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.
    THSF-EN011 Great Sorcerer of the Nekroz Effect Monster WATER Spellcaster 4 1500 800 Super Rare If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn.
    THSF-EN012 Exa, Enforcer of the Nekroz Effect Monster WATER Dragon 5 2000 1000 Super Rare If this card is Tributed by a card effect: You can add 1 Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished "Nekroz" monsters, except this card; Special Summon that monster. You can only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and only once that turn.
    THSF-EN013 Nekroz of Clausolas Ritual/Effect Monster WATER Warrior 3 1200 2300 Secret Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Clausolas" once per turn.
  • You can discard this card; add 1 "Nekroz" Spell/Trap Card from your Deck to your hand.
  • During either player's turn: You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.
  • THSF-EN014 Nekroz of Brionac Ritual/Effect Monster WATER Warrior 6 2300 1400 Secret Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Brionac", and cannot be Special Summonedby other ways. You can only use each of these effects of "Nekroz of Brionac" once per turn.
  • You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac".
  • You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.
  • THSF-EN015 Nekroz of Trishula Ritual/Effect Monster WATER Warrior 9 2700 2000 Secret Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 9 monsters, and cannot be Special Summonedby other ways. You can only use each of these effects of "Nekroz of Trishula" once per turn.
  • During either player's turn, when a card or effect is activated that targets a "Nekroz" monster(s) you control: You can discard this card; negate the activation.
  • When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and Graveyard. (The card in the hand is chosen at random.)
  • THSF-EN016 Nekroz of Unicore Ritual/Effect Monster WATER Spellcaster 4 2300 1000 Secret Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" card in your Graveyard, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn.Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.
    THSF-EN017 Nekroz of Valkyrus Ritual/Effect Monster WATER Spellcaster 8 2900 1700 Secret Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 8 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
  • When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your Graveyard and discard this card; negate the attack, then end the Battle Phase.
  • During your Main Phase: You can Tribute up to 2 monsters from your hand and/or your side of the field, and if you do, draw the same number of cards you Tributed.
  • THSF-EN018 Nekroz of Catastor Ritual/Effect Monster WATER Dragon 5 2200 1200 Secret Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Catastor", and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" monster in your Graveyard; Special Summon it. You can only use this effect of "Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles an opponent's face-up monster that was Special Summoned from the Extra Deck:Destroy that monster.
    THSF-EN019 Nekroz of Decisive Armor Ritual/Effect Monster WATER Dragon 10 3300 2300 Secret Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
  • During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
  • You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
  • THSF-EN020 Nekroz Mirror Spell Ritual Secret Rare This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your Graveyard, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.
    THSF-EN021 Nekroz Kaleidoscope Spell Ritual Secret Rare This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the Graveyard, also, after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effectof "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Cardfrom your Deck to your hand.
    THSF-EN022 Ritual Beast Tamer Lara Effect Monster WIND Psychic 1 100 2000 Secret Rare If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.
    THSF-EN023 Ritual Beast Tamer Elder Effect Monster WIND Psychic 2 200 1000 Secret Rare After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.
    THSF-EN024 Ritual Beast Tamer Wen Effect Monster WIND Psychic 3 1500 1000 Secret Rare If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.
    THSF-EN025 Spiritual Beast Apelio Effect Monster WIND Pyro 4 1800 200 Super Rare Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.
    THSF-EN026 Spiritual Beast Pettlephin Effect Monster WIND Aqua 4 0 2000 Super Rare Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.
    THSF-EN027 Spiritual Beast Cannahawk Effect Monster WIND Thunder 4 1400 600 Super Rare Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.
    THSF-EN028 Ritual Beast Ulti-Apelio Fusion/Effect Monster WIND Pyro 6 2600 400 Secret Rare 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
    Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
    THSF-EN029 Ritual Beast Ulti-Pettlephin Fusion/Effect Monster WIND Aqua 6 200 2800 Secret Rare 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
    Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
    THSF-EN030 Ritual Beast Ulti-Cannahawk Fusion/Effect Monster WIND Thunder 6 1400 1600 Secret Rare 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
    Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from yourDeck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
    THSF-EN031 Ritual Beast's Bond Spell Quick-Play Super Rare Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.
    THSF-EN032 Ritual Beast Steeds Trap Normal Super Rare If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.
    THSF-EN033 Manju of the Ten Thousand Hands Effect Monster LIGHT Fairy 4 1400 1000 Super Rare When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
    THSF-EN034 Necro Gardna Effect Monster DARK Warrior 3 600 1300 Super Rare During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
    THSF-EN035 Armageddon Knight Effect Monster DARK Warrior 4 1400 1200 Super Rare When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
    THSF-EN036 Djinn Releaser of Rituals Effect Monster DARK Fiend 3 1200 2000 Super Rare When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.
    THSF-EN037 Djinn Presider of Rituals Effect Monster DARK Fiend 4 1800 1400 Super Rare When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
    THSF-EN038 Djinn Cursenchanter of Rituals Effect Monster DARK Fiend 4 1700 1000 Super Rare When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, negate the effect(s) of Synchro Monsters.
    THSF-EN039 Djinn Prognosticator of Rituals Effect Monster DARK Fiend 3 400 300 Super Rare When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card.
    THSF-EN040 Djinn Disserere of Rituals Effect Monster DARK Fiend 1 200 200 Super Rare When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards.
    THSF-EN041 Gishki Chain Effect Monster WATER Sea Serpent 4 1800 1000 Super Rare When this card is Normal Summoned: Look at the top 3 cards of your Deck and if there is a Ritual Monster or Ritual Spell Card among those cards; you can reveal it to add it to your hand and return the remaining cards to the top of the Deck in any order.
    THSF-EN042 Gishki Shadow Effect Monster WATER Sea Serpent 4 1200 1000 Super Rare If you Ritual Summon a WATER Ritual Monster, this 1 card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.
    THSF-EN043 Gishki Noellia Effect Monster WATER Spellcaster 4 1700 1000 Super Rare When this card is Normal Summoned: You can reveal the top 5 cards of your Deck, send any revealed Ritual Spell Card(s) or "Gishki" Monster Card(s) to the Graveyard, then return the other cards to the bottom of your Deck in any order you choose.
    THSF-EN044 Cardcar D Effect Monster EARTH Machine 2 800 400 Super Rare Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.
    THSF-EN045 Gishki Vision Effect Monster WATER Sea Serpent 2 700 500 Super Rare If you Ritual Summon a WATER Ritual Monster, this card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.
    THSF-EN046 Altitude Knight Effect Monster WIND Warrior 4 1400 1200 Super Rare Once per turn, when another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
    THSF-EN047 Abyss Dweller Xyz/Effect Monster WATER Sea Serpent 4 1700 1400 Super Rare 2 Level 4 monsters
    While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
    THSF-EN048 Soul Release Spell Normal Super Rare Target up to 5 cards in any GY(s); banish them.
    THSF-EN049 Soul Absorption Spell Continuous Super Rare Each time a card(s) is removed from play, increase your Life Points by 500 points for each card removed from play.
    THSF-EN050 Ritual Weapon Spell Equip Super Rare This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
    THSF-EN051 Burial from a Different Dimension Spell Quick-Play Super Rare Target up to 3 banished monsters; return them to the GY.
    THSF-EN052 Advanced Ritual Art Spell Ritual Super Rare Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand.
    THSF-EN053 Preparation of Rites Spell Normal Super Rare Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
    THSF-EN054 Ascending Soul Spell Continuous Super Rare Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon.
    THSF-EN055 Ritual Cage Spell Continuous Super Rare While this card is on the field, Battle Damage to you from a Battle involving a face-up Ritual Monster you control becomes 0. Also, a face-up Ritual Monster you control cannot become the target of or destroyed by an Effect Monster's effect.
    THSF-EN056 Divine Wind of Mist Valley Spell Field Super Rare Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck.
    THSF-EN057 Fire Formation - Tenki Spell Continuous Super Rare When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
    THSF-EN058 Royal Decree Trap Continuous Super Rare Negate all other Trap Card effects on the field.
    THSF-EN059 Vanity's Emptiness Trap Continuous Super Rare Neither player can Special Summon monsters. Destroy this card when a card is sent from the Deck or the field to your Graveyard.
    THSF-EN060 Aquamirror Cycle Trap Normal Super Rare Target 1 face-up WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.
     This set contains 60 cards.