"Astral Pack 6" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
AP06-EN001 Tour Guide From The Underworld Effect Monster DARK Fiend 3 1000 600 Ultimate Rare When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.
AP06-EN002 Number 11: Big Eye Xyz/Effect Monster DARK Spellcaster 7 2600 2000 Ultimate Rare 2 Level 7 monsters
Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.
AP06-EN003 Traptrix Trap Hole Nightmare Trap Normal Ultimate Rare When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.
AP06-EN004 Traptrix Myrmeleo Effect Monster EARTH Insect 4 1600 1200 Super Rare Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
AP06-EN005 White Dragon Wyverburster Effect Monster LIGHT Dragon 4 1700 1800 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
AP06-EN006 Black Dragon Collapserpent Effect Monster DARK Dragon 4 1800 1700 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
AP06-EN007 Superheavy Samurai Big Benkei Effect Monster EARTH Machine 8 1000 3500 Super Rare When this card is Normal or Special Summoned: You can change this card's battle position. All "Superheavy Samurai" monsters you control can attack while they are inface-up Defense Position. If they do, apply their DEF instead of ATK for damage calculation.
AP06-EN008 Shaddoll Beast Flip/Effect Monster DARK Spellcaster 5 2200 1700 Super Rare FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
AP06-EN009 Underworld Fighter Balmung Synchro/Effect Monster DARK Warrior 4 2100 800 Super Rare 1 Tuner + 1 or more non-Tuner monsters
When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.
AP06-EN010 Number 80: Rhapsody in Berserk Xyz/Effect Monster DARK Fiend 4 0 1200 Super Rare 2 Level 4 monsters
You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.
AP06-EN011 Summoner's Art Spell Normal Super Rare Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
AP06-EN012 Bujincarnation Spell Normal Super Rare If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Materials for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster.
AP06-EN013 Infernity Break Trap Normal Super Rare Activate only if you have no cards in your hand. Select 1 "Infernity" card in your Graveyard and remove it from play. Select 1 card your opponent controls and destroy it.
AP06-EN014 Sea Kamen Normal Monster WATER Aqua 4 1100 1300 Short Print A merciless monster that tears opponents to shreds with razor-like claws.
AP06-EN015 Gruesome Goo Normal Monster WATER Aqua 3 1300 700 Short Print A slime boss that is definitely tougher than it looks.
AP06-EN016 Amazon of the Seas Normal Monster WATER Fish 4 1300 1400 Short Print A mermaid who serves as herald of the Ocean Lord. She protects the sacred domain of Atlantis.
AP06-EN017 King of the Skull Servants Effect Monster DARK Zombie 1 ? 0 Common The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000. When this card is destroyed by battle and sent to the Graveyard, by removing from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard, Special Summon this card.
AP06-EN018 Vanity's Fiend Effect Monster DARK Fiend 6 2400 1200 Common Cannot be Special Summoned. Neither player can Special Summon monsters.
AP06-EN019 Van'Dalgyon the Dark Dragon Lord Effect Monster DARK Dragon 8 2800 2500 Common After a Counter Trap Card you control negates the activation of an opponent's card(s) or effect(s), you can Special Summon this card from your hand. Then activate the appropriate effects, based on the type of card negated:
  • Spell: Inflict 1500 damage to your opponent.
  • Trap: Select and destroy 1 card your opponent controls.
  • Effect Monster: Select 1 monster in your Graveyard and Special Summon it.
  • AP06-EN020 Machina Fortress Effect Monster EARTH Machine 7 2500 1600 Common You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand.
    AP06-EN021 Man-eating Black Shark Fusion Monster WATER Fish 5 2100 1300 Short Print "Sea Kamen" + "Gruesome Goo" + "Amazon of the Seas"
    AP06-EN022 Madolche Queen Tiaramisu Xyz/Effect Monster EARTH Fairy 4 2200 2100 Common 2 Level 4 "Madolche" monsters
    Once per turn: You can detach 1 material from this card, then target up to 2 "Madolche" card(s) in your GY; shuffle those cards into the Deck, also, after that, shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned.
    AP06-EN023 Nobleman of Crossout Spell Normal Common Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
    AP06-EN024 Thunder Crash Spell Normal Common Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points.
    AP06-EN025 The Monarchs Stormforth Spell Quick-Play Common Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
    AP06-EN026 The Monarchs Stormforth Spell Quick-Play Common Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
    AP06-EN027 Royal Command Trap Continuous Common Negate the activation and effects of all Flip Effect monsters effects.
    AP06-EN028 Cursed Seal of the Forbidden Spell Trap Counter Common When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
     This set contains 28 cards.