"Champion Pack: Game 7" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
CP07-EN001 Voltic Kong Effect Monster LIGHT Beast 4 1800 1000 Ultra Rare When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.
CP07-EN002 Legendary Jujitsu Master Effect Monster EARTH Rock 3 1300 1800 Super Rare If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.
CP07-EN003 Threatening Roar Trap Normal Super Rare Your opponent cannot declare an attack this turn.
CP07-EN004 Gladiator Beast Bestiari Effect Monster WIND Winged Beast 4 1500 800 Super Rare When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
CP07-EN005 Lonefire Blossom Effect Monster FIRE Plant 3 500 1400 Super Rare Once per turn: You can Tribute 1 face-up Plant-Type monster; Special Summon 1 Plant monster from your Deck.
CP07-EN006 Elemental HERO Ocean Effect Monster WATER Warrior 4 1500 1200 Rare Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
CP07-EN007 Fairy King Truesdale Effect Monster WATER Plant 6 2200 1500 Rare While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF.
CP07-EN008 Spell Striker Effect Monster EARTH Warrior 3 600 200 Rare You can remove from play 1 Spell Card from your Graveyard to Special Summon this card. This card can attack your opponent directly. You take no Battle Damage from battles involving this card.
CP07-EN009 Vanity's Fiend Effect Monster DARK Fiend 6 2400 1200 Rare This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.
CP07-EN010 Dark World Dealings Spell Normal Rare Each player draws 1 card, then each player discards 1 card.
CP07-EN011 Doom Shaman Gemini Monster DARK Spellcaster 6 2400 2000 Rare This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect.
  • CP07-EN012 Shovel Crusher Normal Monster EARTH Machine 3 900 1200 Common Armed with a pair of shovels, this monster will destroy anything that stands in its way.
    CP07-EN013 Life Absorbing Machine Trap Continuous Common During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.
    CP07-EN014 Fusilier Dragon, the Dual-Mode Beast Effect Monster DARK Machine 7 2800 2000 Common You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved.
    CP07-EN015 Homunculus the Alchemic Being Effect Monster LIGHT Plant 4 1800 1600 Common Once per turn, you can change the Attribute of this monster.
    CP07-EN016 Memory Crusher Effect Monster DARK Fiend 3 1000 600 Common If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.
    CP07-EN017 Instant Fusion Spell Normal Common Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
    CP07-EN018 Dimensional Inversion Trap Normal Common Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters.
    CP07-EN019 Ancient Rules Spell Normal Common Special Summon 1 Level 5 or higher Normal Monster from your hand.
    CP07-EN020 Counter Counter Trap Counter Common Negate the activation of a Counter Trap Card, and destroy it.
     This set contains 20 cards.