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Crimson Crisis Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
Card # Card Name Type ATR    Sub Type     LVL     ATK DEF Rarity Card Text Buy It
CRMS-EN000 Colossal Fighter/Assault Mode Effect Monster DARK Warrior 10 3300 1500 Secret Rare This card can not be Normal Summoned or Set. This card can not be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your deck to the graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your graveyard.
CRMS-EN001 Turret Warrior Effect Monster EARTH Warrior 5 1200 2000 Super Rare You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK.
CRMS-EN002 Debris Dragon Tuner Monster WIND Dragon 4 1000 2000 Rare When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in face-up Attack Position. Its effects are negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.
CRMS-EN003 Hyper Synchron Tuner Monster LIGHT Machine 4 1600 800 Rare If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that Monster gains 800 ATK. Remove it from play during the End Phase.
CRMS-EN004 Red Dragon Archfiend/Assault Mode Effect Monster DARK Dragon 10 3500 2500 Ultra Rare/Ultimate Rare/Ghost Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate". If this card attacks, destroy all other monsters on the field after damage calculation. If this card on the field is destroyed, Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
CRMS-EN005 Trap Eater Tuner Monster DARK Fiend 4 1900 1600 Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.
CRMS-EN006 Twin-Sword Marauder Effect Monster DARK Warrior 4 1600 1000 Common Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
CRMS-EN007 Dark Tinker Tuner Monster DARK Fiend 2 1000 1300 Common When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck.
CRMS-EN008 Blackwing - Gale the Whirlwind Tuner Monster DARK Winged Beast 3 1300 400 Rare If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.
CRMS-EN009 Blackwing - Bora the Spear Effect Monster DARK Winged Beast 4 1700 800 Common If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
CRMS-EN010 Blackwing - Sirocco the Dawn Effect Monster DARK Winged Beast 5 2000 900 Common If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributes. Once per turn: You can target 1 face-up "Blackwing" monster you control; until the End Phase, it gains ATK equal to the total ATK of all face-up "Blackwing" monsters currently on the field, except itself. Monsters other than that target cannot attack during the turn you activate this effect.
CRMS-EN011 Twilight Rose Knight Tuner Monster DARK Warrior 3 1000 1000 Super Rare Your opponent cannot select a face-up Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
CRMS-EN012 Summon Reactor SK Effect Monster DARK Machine 5 2000 1400 Common The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor Y FI", 1 face-up "Spell Reactor RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.
CRMS-EN013 Trap Reactor Y FI Effect Monster DARK Machine 4 800 1800 Common Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.
CRMS-EN014 Spell Reactor RE Effect Monster DARK Machine 3 1200 900 Common Once per turn, when your opponent activates a Spell Card, you can destroy the Spell card and inflict 800 damage to your opponent.
CRMS-EN015 Black Salvo Tuner Monster DARK Machine 3 100 1100 Super Rare When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
CRMS-EN016 Flying Fortress SKY FIRE Effect Monster WIND Machine 8 3000 2500 Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects:
  • When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent.
  • When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.
  • CRMS-EN017 Morphtronic Boarden Effect Monster EARTH Machine 3 500 1800 Common
  • While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly.
  • While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.
  • CRMS-EN018 Morphtronic Slingen Effect Monster WIND Machine 4 1200 800 Common
  • While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field.
  • While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead.
  • CRMS-EN019 Doomkaiser Dragon/Assault Mode Effect Monster FIRE Zombie 8 2900 2000 Ultra Rare/Ultimate Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard.
    CRMS-EN020 Hyper Psychic Blaster/Assault Mode Effect Monster EARTH Psychic 11 3500 3000 Ultra Rare/Ultimate Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.
    CRMS-EN021 Arcanite Magician/Assault Mode Effect Monster LIGHT Spellcaster 9 900 2300 Ultra Rare/Ultimate Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.
    CRMS-EN022 Arcane Apprentice Tuner Monster FIRE Spellcaster 2 1000 400 Rare If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand.
    CRMS-EN023 Assault Mercenary Effect Monster EARTH Warrior 4 1800 300 Common Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.
    CRMS-EN024 Assault Beast Effect Monster EARTH Beast-Warrior 4 1900 1200 Rare You can discard this card from your Hand to the Graveyard to add 1 "Assault Mode Activate" from your Deck to your hand.
    CRMS-EN025 Night Wing Sorceress Effect Monster WIND Spellcaster 3 1300 1200 Common You can activate "Assault Mode Activate" the turn it is Set.
    CRMS-EN026 Lifeforce Harmonizer Effect Monster WIND Psychic 2 800 400 Ultra Rare/Ultimate Rare When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.
    CRMS-EN027 Gladiator Beast Samnite Effect Monster EARTH Beast 3 1600 1200 Rare If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite".
    CRMS-EN028 Dupe Frog Effect Monster WATER Aqua 2 100 2000 Common This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand.
    CRMS-EN029 Flip Flop Frog Effect Monster WATER Aqua 2 500 200 Common Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam".
    CRMS-EN030 B.E.S. Big Core MK-2 Effect Monster FIRE Machine 6 2400 1100 Rare If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.
    CRMS-EN031 Inmato Effect Monster DARK Plant 3 1400 800 Rare When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards.
    CRMS-EN032 Scanner Effect Monster LIGHT Machine 1 ? ? Super Rare Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.
    CRMS-EN033 Dimension Fortress Weapon Effect Monster DARK Machine 4 1700 200 Super Rare Cards cannot be sent from the Deck to the Graveyard.
    CRMS-EN034 Desert Protector Effect Monster EARTH Insect 4 800 1000 Common This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead.
    CRMS-EN035 Cross-Sword Beetle Effect Monster WIND Insect 4 1800 1200 Common While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type moster, inflict the difference as Battle Damage to your opponent.
    CRMS-EN036 Bee List Soldier Effect Monster WIND Insect 1 500 400 Common You can Tribute this card and 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards.
    CRMS-EN037 Hydra Viper Effect Monster WATER Reptile 4 1800 400 Short Print Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase.
    CRMS-EN038 Alien Overlord Effect Monster DARK Reptile 6 2200 1600 Rare You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 face-up "Alien Overlord".
    CRMS-EN039 Alien Ammonite Tuner Monster LIGHT Reptile 1 500 200 Rare When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.
    CRMS-EN040 Dark Strike Fighter Synchro/Effect Monster DARK Machine 7 2600 1800 Super Rare 1 Tuner + 1 or more non-Tuner monsters
    You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200.
    CRMS-EN041 Blackwing Armor Master Synchro/Effect Monster DARK Winged Beast 7 2500 1500 Ultra Rare/Ultimate Rare 1 "Blackwing" Tuner + 1 or more non-Tuner monsters
    This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0, until the End Phase.
    CRMS-EN042 Hyper Psychic Blaster Synchro/Effect Monster EARTH Psychic 9 3000 2500 Ultra Rare/Ultimate Rare 1 Tuner + 1 or more non-Tuner Psychic-Type Monsters
    During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.
    CRMS-EN043 Arcanite Magician Synchro/Effect Monster LIGHT Spellcaster 7 400 1800 Super Rare 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
    When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.
    CRMS-EN044 Cosmic Fortress Gol'Gar Synchro/Effect Monster LIGHT Reptile 5 2600 1800 Ultra Rare/Ultimate Rare Alien Ammonite + 1 or more non-Tuner "Alien" monsters
    Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.
    CRMS-EN045 Prevention Star Spell Equip Common Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster.
    CRMS-EN046 Vengeful Servant Spell Equip Common When control of the equipped monster changes, inflict damage equal to its original ATK to its new controller.
    CRMS-EN047 Star Blast Spell Normal Rare Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
    CRMS-EN048 Raptor Wing Strike Spell Normal Common Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand.
    CRMS-EN049 Morphtronic Rusty Engine Spell Equip Common Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK.
    CRMS-EN050 Morphtronic Map Spell Field Common Each time a monster's battle position is changed, place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard.
    CRMS-EN051 Assault Overload Spell Quick-Play Common Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.
    CRMS-EN052 Assault Teleport Spell Normal Common Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.
    CRMS-EN053 Assault Revival Spell Quick-Play Short Print Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.
    CRMS-EN054 Psychic Sword Spell Equip Common Equip only to a Psychic-Type monster. If your Life Points are lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).
    CRMS-EN055 Telekinetic Power Well Spell Quick-Play Common Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300.
    CRMS-EN056 Indomitable Gladiator Beast Spell Quick-Play Short Print Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" cards from your Graveyard to the Deck to return this card to your hand.
    CRMS-EN057 Seed Cannon Spell Continuous Common Each time a Plant-Type monster(s) is Summoned, place 1 Plant Counter on this card (max. 5). You can send this card to the Graveyard to inflict 500 damage to your opponent for each Plant Counters on it.
    CRMS-EN058 Super Solar Nutrient Spell Continuous Common Tribute 1 Level 2 or lower Plant-Type monster. Special Summon 1 Plant-Type monster whose Level is equal to or lower than the Tributed monster's Level +3 from your hand or Deck. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
    CRMS-EN059 Six Scrolls of the Samurai Spell Quick-Play Common Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.
    CRMS-EN060 Verdant Sanctuary Spell Continuous Common When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand.
    CRMS-EN061 Arcane Barrier Spell Continuous Rare Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card for each Spell Counter on this card.
    CRMS-EN062 Mysterious Triangle Spell Quick-Play Common Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase.
    CRMS-EN063 Assault Mode Activate Trap Normal Common Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position.
    CRMS-EN064 Spirit Force Trap Normal Super Rare Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.
    CRMS-EN065 Descending Lost Star Trap Normal Common Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negated, its Level is reduced by 1 and its DEF becomes 0. Its battle position cannot be changed.
    CRMS-EN066 Shining Silver Force Trap Counter Rare Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.
    CRMS-EN067 Half or Nothing Trap Normal Common During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects.
  • Halve the ATK of all monsters they currently control, until the end of the Battle Phase.
  • End the Battle Phase.
  • CRMS-EN068 Nightmare Archfiends Trap Normal Short Print Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Archfiend Token" is destroyed, its controller takes 800 damage.
    CRMS-EN069 Ebon Arrow Trap Normal Common Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF.
    CRMS-EN070 Ivy Shackles Trap Continuous Common While it is your turn, all face-up monsters your opponent controls become Plant-Type monsters. When this face-up card on the field is destroyed and sent to the Graveyard by an opponent's card effect, draw 1 card.
    CRMS-EN071 Fake Explosion Trap Normal Common Activate only when an opponent's monster declares an attack. Monsters cannot be destroyed by this battle. After damage calculation, Special Summon 1 "Summon Reactor SK" from your hand or Graveyard.
    CRMS-EN072 Morphtronic Forcefield Trap Counter Common Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.
    CRMS-EN073 Morphtronic Mix-up Trap Normal Common If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2.
    CRMS-EN074 Assault Slash Trap Normal Common Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.
    CRMS-EN075 Assault Counter Trap Counter Common Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.
    CRMS-EN076 Psychic Tuning Trap Continuous Rare Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400.
    CRMS-EN077 Metaphysical Regeneration Trap Normal Common Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn.
    CRMS-EN078 Trojan Gladiator Beast Trap Normal Common Special Summon 1 "Gladiator Beast" from your hand to your opponent's side of the field. Then, draw 1 card.
    CRMS-EN079 Wall of Thorns Trap Normal Rare Activate only when a face-up Plant-Type monster you control is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
    CRMS-EN080 Planet Pollutant Virus Trap Normal Rare Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon.
    CRMS-EN081 Dark Voltanis Effect Monster DARK Fairy 8 2800 1400 Secret Rare After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field.
    CRMS-EN082 Prime Material Falcon Effect Monster WIND Winged Beast 5 2200 800 Secret Rare When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
    CRMS-EN083 Bone Crusher Effect Monster EARTH Zombie 4 1600 200 Ultra Rare/Ultimate Rare When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.
    CRMS-EN084 Alien Kid Effect Monster LIGHT Reptile 4 1600 700 Super Rare Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
    CRMS-EN085 Totem Dragon Effect Monster EARTH Dragon 2 400 200 Super Rare This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
    CRMS-EN086 Royal Swamp Eel Tuner Monster WATER Fish 4 1700 1200 Super Rare If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.
    CRMS-EN087 Submarine Frog Effect Monster WATER Aqua 2 1200 600 Common During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    CRMS-EN088 Code A Ancient Ruins Spell Continuous Super Rare Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard.
    CRMS-EN089 Synchro Change Spell Normal Rare Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated.
    CRMS-EN090 Multiply Spell Quick-Play Super Rare Tribute 1 face-up "Kuriboh". Special Summon as many "Kuriboh Token" (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
    CRMS-EN091 Makiu, the Magical Mist Spell Normal Rare Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you activate this card.
    CRMS-EN092 Assault Armor Spell Equip Rare Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase, you can send this equipped card to the Graveyard. If you do, the equipped monster can attack twice during the Battle Phase this turn.
    CRMS-EN093 Puppet King Effect Monster EARTH Warrior 7 2800 2600 Secret Rare When your opponent adds a Monster Card(s) to their hand, except by drawing, you can Special Summon this card from your hand. If you do, destroy it during your next turn's End Phase.
    CRMS-EN094 Zeta Reticulant Effect Monster DARK Fairy 7 2400 2100 Secret Rare You can Tribute 1 "Eva Token" to Special Summon this card from your hand. While this card is in your Graveyard, each time a monster(s) your opponent controls is removed from play, Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500).
    CRMS-EN095 Tethys, Goddess of Light Effect Monster LIGHT Fairy 5 2400 1800 Secret Rare While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
    CRMS-EN096 Ido the Supreme Magical Force Effect Monster DARK Fiend 6 2200 800 Secret Rare You cannot Summon monsters. You can only control 1 "Ido the Supreme Magical Force". If this card is destroyed by a card effect and sent to the Graveyard, Special Summon it from your Graveyard during the next turn's Standby Phase and destroy all other monsters you control.
    CRMS-EN097 Violet Witch Effect Monster DARK Spellcaster 4 1100 1200 Ultra Rare/Ultimate Rare When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.
    CRMS-EN098 Greed Quasar Effect Monster DARK Fiend 7 ? ? Secret Rare This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle.
    CRMS-EN099 Armoroid Effect Monster EARTH Machine 8 2700 2000 Super Rare When you Tribute Summoned this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field.
       This set contains 100 cards.
     
     

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