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Cybernetic Revolution Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
Card # Card Name Type ATR    Sub Type     LVL     ATK DEF Rarity Card Text Buy It
CRV-EN001 Cycroid Normal Monster EARTH Machine 3 800 1000 Common The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
CRV-EN002 Soitsu Normal Monster WIND Fairy 3 0 0 Common Apparently totally unreliable, he wonders if he has incredible potential.
CRV-EN003 Mad Lobster Normal Monster WATER Aqua 3 1700 1000 Common A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
CRV-EN004 Jerry Beans Man Normal Monster EARTH Plant 3 1750 0 Common Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
CRV-EN005 Winged Kuriboh LV10 Effect Monster LIGHT Fairy 10 300 200 Ultra Rare/Ultimate Rare Cannot be Normal Summoned or Set. Must be Special Summoned with "Transcendent Wings" and cannot be Special Summoned by other ways. During your opponent's Battle Phase: You can Tribute this face-up card; destroy all Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
CRV-EN006 Patroid Effect Monster EARTH Machine 4 1200 1200 Common Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase.
CRV-EN007 Gyroid Effect Monster WIND Machine 3 1000 1000 Common Once per turn, this card cannot be destroyed by battle.
CRV-EN008 Steamroid Effect Monster EARTH Machine 4 1800 1800 Common If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
CRV-EN009 Drillroid Effect Monster EARTH Machine 4 1600 1600 Common Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
CRV-EN010 UFOroid Effect Monster LIGHT Machine 6 1200 1200 Super Rare/Ultimate Rare When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck.
CRV-EN011 Jetroid Effect Monster WIND Machine 4 1600 1800 Common At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand.
CRV-EN012 Wroughtweiler Effect Monster EARTH Machine 3 800 1200 Rare/Ultimate Rare When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.
CRV-EN013 Dark Catapulter Effect Monster EARTH Machine 4 1000 1500 Rare/Ultimate Rare During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
CRV-EN014 Elemental HERO Bubbleman Effect Monster WATER Warrior 4 800 1200 Rare/Ultimate Rare If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
CRV-EN015 Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 Super Rare/Ultimate Rare If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
CRV-EN016 Cybernetic Magician Effect Monster LIGHT Spellcaster 6 2400 1000 Super Rare/Ultimate Rare You can discard 1 card to change the ATK of 1 face-up monster to 2000 until the End Phase of this turn.
CRV-EN017 Cybernetic Cyclopean Effect Monster EARTH Beast-Warrior 4 1400 200 Common While you have no cards in your hand, increase the ATK of this card by 1000 points.
CRV-EN018 Mechanical Hound Effect Monster EARTH Machine 7 2800 1500 Common While you have no cards in your hand, your opponent cannot activate Spell Cards.
CRV-EN019 Cyber Archfiend Effect Monster DARK Fiend 4 1000 2000 Common At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
CRV-EN020 Goblin Elite Attack Force Effect Monster EARTH Fiend 4 2200 1500 Super Rare/Ultimate Rare If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
CRV-EN021 B.E.S. Crystal Core Effect Monster WATER Machine 5 2100 1000 Super Rare/Ultimate Rare When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
CRV-EN022 Giant Kozaky Effect Monster DARK Fiend 4 2500 2400 Common If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card.
CRV-EN023 Indomitable Fighter Lei Lei Effect Monster EARTH Beast-Warrior 4 2300 0 Common If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
CRV-EN024 Protective Soul Ailin Union Monster LIGHT Fairy 1 0 0 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
CRV-EN025 Doitsu Union Monster EARTH Fairy 4 100 200 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
CRV-EN026 Des Frog Effect Monster WATER Aqua 5 1900 0 Common When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard.
CRV-EN027 T.A.D.P.O.L.E. Effect Monster WATER Aqua 1 0 0 Common When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck.
CRV-EN028 Poison Draw Frog Effect Monster WATER Aqua 2 100 100 Common When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck.
CRV-EN029 Tyranno Infinity Effect Monster EARTH Dinosaur 4 ? 0 Common The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points.
CRV-EN030 Batteryman C Effect Monster LIGHT Thunder 2 0 0 Common If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field.
CRV-EN031 Ebon Magician Curran Effect Monster DARK Spellcaster 2 1200 0 Common During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
CRV-EN032 D.D.M. - Different Dimension Master Effect Monster LIGHT Spellcaster 5 1700 1500 Rare/Ultimate Rare Once per turn, you can discard 1 Spell Card to Special Summon 1 of your removed from play monsters.
CRV-EN033 Steam Gyroid Fusion Monster EARTH Machine 6 2200 1800 Common "Gyroid" + "Steamroid"
CRV-EN034 UFOroid Fighter Fusion Monster LIGHT Machine 10 ? ? Ultra Rare/Ultimate Rare UFOroid + 1 Warrior-Type monster
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
CRV-EN035 Cyber Twin Dragon Fusion/Effect Monster LIGHT Machine 8 2800 2100 Super Rare/Ultimate Rare Cyber Dragon + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase.
CRV-EN036 Cyber End Dragon Fusion/Effect Monster LIGHT Machine 10 4000 2800 Ultra Rare/Ultimate Rare Cyber Dragon + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
CRV-EN037 Power Bond Spell Normal Ultra Rare/Ultimate Rare Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned).
CRV-EN038 Fusion Recovery Spell Normal Common Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand.
CRV-EN039 Miracle Fusion Spell Normal Rare/Ultimate Rare Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
CRV-EN040 Dragon's Mirror Spell Normal Common Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
CRV-EN041 System Down Spell Normal Rare/Ultimate Rare Pay 1000 Life Points; banish all face-up Machine-Type monsters your opponent controls and in their Graveyard.
CRV-EN042 Des Croaking Spell Normal Common You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field.
CRV-EN043 Pot of Generosity Spell Normal Common Return 2 cards from your hand to your Deck. Then shuffle your Deck.
CRV-EN044 Shien's Spy Spell Normal Common Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent.
CRV-EN045 Transcendent Wings Spell Quick-Play Rare/Ultimate Rare Send 1 "Winged Kuriboh" you control and 2 cards from your hand to the Graveyard; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
CRV-EN046 Bubble Shuffle Spell Quick-Play Rare/Ultimate Rare Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that 1 "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
CRV-EN047 Spark Blaster Spell Equip Rare/Ultimate Rare Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
CRV-EN048 Skyscraper Spell Field Super Rare/Ultimate Rare When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
CRV-EN049 Fire Darts Trap Normal Rare/Ultimate Rare You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points.
CRV-EN050 Spiritual Earth Art - Kurogane Trap Normal Common Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.
CRV-EN051 Spiritual Water Art - Aoi Trap Normal Common Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the Graveyard.
CRV-EN052 Spiritual Fire Art - Kurenai Trap Normal Common Tribute 1 FIRE monster. Inflict damage to your opponent equal to that monster's original ATK.
CRV-EN053 Spiritual Wind Art - Miyabi Trap Normal Common Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck.
CRV-EN054 A Rival Appears! Trap Normal Common Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster.
CRV-EN055 Magical Explosion Trap Normal Rare/Ultimate Rare You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.
CRV-EN056 Rising Energy Trap Normal Rare/Ultimate Rare Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase.
CRV-EN057 D.D. Trap Hole Trap Normal Rare/Ultimate Rare You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field.
CRV-EN058 Conscription Trap Normal Common Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand.
CRV-EN059 Dimension Wall Trap Normal Rare/Ultimate Rare Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
CRV-EN060 Prepare to Strike Back Trap Continuous Common Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster.
   This set contains 60 cards.
 
 

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