"Duelist Nexus Booster Pack" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
DUNE-EN000 Magicians of Bonds and Unity Effect Monster LIGHT Spellcaster 8 2500 2500 Quarter Century Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY. While your opponent has 25 or more cards in their GY, this card gains 2500 ATK/DEF.
DUNE-EN001 Wheel Synchron Tuner/Effect Monster LIGHT Machine 5 800 1000 Common If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.
DUNE-EN002 Revolution Synchron Tuner/Effect Monster EARTH Machine 3 900 1400 Secret Rare, Quarter Century Secret Rare If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.
DUNE-EN003 Gazelle the King of Mythical Claws Effect Monster EARTH Beast 4 1500 1200 Super Rare If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.
DUNE-EN004 Big-Winged Berfomet Effect Monster DARK Fiend 5 1400 1800 Super Rare If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.
DUNE-EN005 Cornfield Coatl Effect Monster WIND Illusion 4 500 1700 Common If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.
DUNE-EN006 Mirror Swordknight Effect Monster LIGHT Illusion 4 1900 300 Super Rare If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.
DUNE-EN007 Double-Headed Dino King Rex Effect Monster EARTH Dinosaur 6 1600 1200 Common If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Double-Headed Dino King Rex" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster on the field with less ATK than the total ATK of all Dinosaur monsters you control; destroy it. You can only use this effect of "Double-Headed Dino King Rex" once per turn.
DUNE-EN008 Mighty Dino King Rex Effect Monster EARTH Dinosaur 9 3200 1200 Super Rare If this attacking card destroys an opponent's monster by battle: It can make a second attack during this Battle Phase. Once per turn, if you control this card that was not Summoned this turn: You can target up to 2 monsters your opponent controls; destroy them.
DUNE-EN009 Altergeist Malwisp Tuner/Effect Monster LIGHT Spellcaster 3 1500 0 Super Rare If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned: You can target 1 "Altergeist" monster in your GY, except "Altergeist Malwisp"; Special Summon it in Defense Position, but for the rest of this turn, it cannot activate its effects. You can only use each effect of "Altergeist Malwisp" once per turn.
DUNE-EN010 Altergeist Peritrator Effect Monster FIRE Spellcaster 1 500 300 Super Rare This card can attack directly. You can only use each of the following effects of "Altergeist Peritrator" once per turn. When this card inflicts battle damage to your opponent: You can draw 1 card. If this card is sent from the field to the GY: You can send 1 "Altergeist" card from your hand, Deck, or face-up field to the GY, except "Altergeist Peritrator".
DUNE-EN011 Mannadium Torrid Tuner/Effect Monster FIRE Fairy 2 0 1500 Super Rare If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Torrid" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium" Tuner from your Deck. You can only use this effect of "Mannadium Torrid" once per turn.
DUNE-EN012 Veda Kalanta Effect Monster DARK Warrior 8 2500 2100 Common If a card(s) on the field is destroyed by card effect, and "Visas Starfrost" is on the field (except during the Damage Step): You can Special Summon this card from your hand, then you can add 1 "Clear New World" from your Deck or GY to your hand. If another monster(s) in your possession is destroyed by card effect (except during the Damage Step): You can target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, until the end of this turn. You can only use each effect of "Veda Kalanta" once per turn.
DUNE-EN013 Infernoble Knight Ricciardetto Tuner/Effect Monster FIRE Warrior 1 500 0 Super Rare You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.
DUNE-EN014 Infernoble Knight Turpin Effect Monster FIRE Warrior 4 1400 1700 Super Rare While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.
DUNE-EN015 Dreaming Reality of Nemleria, Realized Effect Monster LIGHT Fairy 10 1500 3000 Super Rare Gains 100 ATK for each face-down card in your Extra Deck. You can only use each of the following effects of "Dreaming Reality of Nemleria, Realized" once per turn. If this card is in your hand: You can target 1 monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. If this card is Special Summoned: You can activate 1 of these effects;
  • Add 1 "Dreaming Nemleria" from your Deck to your face-up Extra Deck.
  • Change 1 other face-up monster on the field to face-down Defense Position.
  • DUNE-EN016 Nemleria Dream Devourer - Reveil Effect Monster DARK Beast 10 2500 2500 Common If this card is in your hand or GY: You can banish 3 cards from your Extra Deck face-down, except "Dreaming Nemleria"; Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can send 1 other Level 10 Beast monster from your hand or face-up field to the GY; Set 1 "Nemleria" Trap directly from your Deck. You can only use each effect of "Nemleria Dream Devourer - Reveil" once per turn.
    DUNE-EN017 Evoltile Pholis Effect Monster FIRE Reptile 2 900 300 Common If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Reptile or Dinosaur monster you control instead. You can only use each of the following effects of "Evoltile Pholis" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Evoltile" monster from your hand or GY in face-down Defense Position. During your Main Phase: You can Set 1 "Evo-Force" or "Evo-Instant" directly from your Deck.
    DUNE-EN018 Evolsaur Lios Effect Monster FIRE Dinosaur 4 1600 400 Common If this card is Normal or Special Summoned: You can Set 1 "Evolutionary Bridge" or "Evo-Singularity" directly from your Deck. During your Main Phase, if you control this card that was Normal Summoned, or Special Summoned by the effect of a FIRE monster: You can send 1 FIRE Reptile or Dinosaur monster from your Deck to the GY, then you can make 2 monsters on the field become the same Type and Level as that monster sent to the GY. You can only use each effect of "Evolsaur Lios" once per turn.
    DUNE-EN019 Unchained Soul of Sharvara Effect Monster FIRE Fiend 6 2000 1500 Common During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn.
    DUNE-EN020 Unchained Soul of Shyama Effect Monster WATER Fiend 6 2000 1500 Common You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Unchained Soul of Shyama" once per turn.
    DUNE-EN021 Ultimate Bright Knight Ursatron Alpha Effect Monster WATER Machine 7 2000 700 Super Rare (This card is always treated as an "Ursartic" and "Drytron" card.)
    Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If you control an "Ursarctic" or "Drytron" monster, except "Ultimate Bright Knight Ursatron Alpha": You can Special Summon this card from your hand, then you can add 1 "Ursarctic" or "Drytron" Spell/Trap from your Deck to your hand. You can only use this effect of "Ultimate Bright Knight Ursatron Alpha" once per turn.
    DUNE-EN022 Rescue-ACE Preventer Effect Monster FIRE Machine 8 2800 2800 Common You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.
    DUNE-EN023 Thestalos the Shadowfire Monarch Effect Monster FIRE Pyro 10 3000 1000 Super Rare You can Tribute Summon this card by Tributing 1 monster your opponent controls and 1 Tribute Summoned monster you control. If this card is Tribute Summoned: You can banish 1 random card from your opponent's hand, and if you do, inflict 1000 damage to your opponent, then, if this card was Tribute Summoned by Tributing a Level 8 or higher Tribute Summoned monster, you can apply this effect.
  • Banish 1 card on the field, and if it was a FIRE or DARK Monster Card, inflict damage to your opponent equal to its original Level x 200.
  • DUNE-EN024 Behemoth the King of a Hundred Battles Effect Monster EARTH Beast 10 2700 1500 Common You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK.
    DUNE-EN025 Nightmare Magician Effect Monster DARK Illusion 7 2500 2000 Secret Rare, Quarter Century Secret Rare If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster. Once per turn, at the start of the Damage Step, if another monster attacks: You can destroy 1 card on the field.
    DUNE-EN026 Hiita the Fire Channeler Effect Monster FIRE Spellcaster 5 1850 1500 Ultra Rare, Quarter Century Secret Rare (This card is alwys treated as a "Charmer" card.)
    You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Hiita the Fire Channeler" once per turn.
    DUNE-EN027 Agnimal Candle Tuner/Effect Monster FIRE Pyro 4 1700 0 Common If this card is added to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of "Agnimal Candle" once per turn. Once per Chain, up to thrice per turn, if a monster is sent to your GY (except during the Damage Step): You can increase or decrease this card's Level by 1.
    DUNE-EN028 Doomstar Ulka Effect Monster WIND Beast 4 1500 400 Common When exactly 1 monster you control (and no other monsters) leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your hand or GY; if that monster is in the GY or banished face-up, Special Summon it, otherwise, Special Summon this banished card. If this card is Special Summoned: You can make this card gain 1500 ATK until the end of the next turn. You can only use each effect of "Doomstar Ulka" once per turn.
    DUNE-EN029 Greed Jar Flip/Effect Monster EARTH Rock 3 700 800 Common FLIP: Apply these effects in sequenece.
  • Excavate any number of cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also send the remaining to the GY.
  • Send monsters from your Extra Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck.
    You can only use this effect of "Greed Jar" once per turn.
  • DUNE-EN030 Click & Echo Effect Monster WATER Sea Serpent 2 300 2100 Common Cannot be used as material for a Fusion, Synchro, or Xyz Summon. Cannot be Tributed while face-up in the Monster Zone. If this card is sent to the GY as material for a Link Summon: Special Summon this card in Defense Position, to the opponent's field of the player that Link Summoned. You can only use this effect of "Click & Echo" twice per turn. While this card, that was Summoned by its effect, is in the Monster Zone, you must keep your hand revealed.
    DUNE-EN031 The Cuckoo Commanded to Croon Effect Monster FIRE Winged Beast 3 800 1000 Common You can activate 1 of these effects;
  • Destroy this card, then draw 1 card.
  • Discard 1 card, then draw 1 card.
  • During the End Phase of this turn, draw 1 card.
    You can only use this effect of "The Cuckoo Commanded to Croon" once per turn.
  • DUNE-EN032 Arahime the Manifested Mikanko Ritual/Effect Monster LIGHT Fairy 9 0 0 Ultra Rare, Quarter Century Secret Rare You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand.
    DUNE-EN033 Chimera the King of Phantom Beasts Fusion/Effect Monster WIND Beast 6 2100 1800 Ultra Rare, Quarter Century Secret Rare 1 Beast monster + 1 Fiend monster
    This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.
    DUNE-EN034 Chimera the Illusion Beast Fusion/Effect Monster DARK Illusion 8 3100 2800 Super Rare "Chimera the Flying Mythical Beast" + 1+ Illusion monsters
    This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.
    DUNE-EN035 Sleipnir the Runick Mane Fusion/Effect Monster LIGHT Beast 9 1500 1500 Secret Rare, Quarter Century Secret Rare 2 "Runick" monsters
    During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.
    DUNE-EN036 Magnum the Reliever Fusion/Effect Monster LIGHT Fiend 8 2800 2000 Super Rare 1 monster Special Summoned from the Extra Deck + 1 monster in the hand.
    You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.
    DUNE-EN037 Cosmic Quasar Dragon Synchro/Effect Monster LIGHT Dragon 12 4000 4000 Ultra Rare, Quarter Century Secret Rare 1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
    Must first be Synchro Summoned with the above materials. Once per turn: You can target face-up cards on the field, up to the number of monsters used as Synchro Material for this card +1; negate their effects. This effect's activation and effect cannot be negated. (Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 Dragon Synchro Monster from your Extra Deck that requires 2+ non-Tuner Synchro Monsters as material. (This is treated as a Synchro Summon.)
    DUNE-EN038 Crimson Dragon Synchro/Effect Monster LIGHT Dragon 12 0 0 Secret Rare, Quarter Century Secret Rare 1 Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.
    DUNE-EN039 Visas Amritara Synchro/Tuner/Effect Monster LIGHT Warrior 8 2500 2100 Secret Rare, Quarter Century Secret Rare 1+ Tuners + 1 LIGHT monster
    This card's name becomes "Visas Starfrost" while on the field. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn.
    DUNE-EN040 Angelica, Princess of Noble Arms Synchro/Effect Monster FIRE Warrior 5 1200 2400 Ultra Rare, Quarter Century Secret Rare 1 Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.
    DUNE-EN041 Ursarctic Polar Star Synchro/Effect Monster WATER Machine 1 700 2000 Super Rare Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). You can Tribute 1 Level 8 "Ursarctic" monster from your hand or field and this card; Special Summon 1 Level 7 "Ursarctic" Synchro Monster from your Extra Deck, ignoring its Summoning conditions, and if you do, it gains this effect.
  • Your opponent cannot activate the effects of monsters with a Level, that were Special Summoned from the Extra Deck.
  • DUNE-EN042 Gaia Blaze, the Force of the Sun Synchro/Effect Monster FIRE Pyro 7 2600 2100 Common 1 Tuner + 1+ non-Tuner monsters
    If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. Once per turn, at the end of the Battle Phase: You can target FIRE monsters in your GY up to the number of monsters this card destroyed by battle this turn; add them to your hand.
    DUNE-EN043 Evolzar Lars Xyz/Effect Monster FIRE Dragon 6 2500 1500 Secret Rare, Quarter Century Secret Rare 2 Level 6 monsters
    While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.
    DUNE-EN044 Epurrely Noir Xyz/Effect Monster DARK Fairy 2 1000 2000 Ultra Rare, Quarter Century Secret Rare 2 Level 2 monsters
    Once per turn: You can discard 1 card, then target 1 card your opponent controls, or up to 2 if this card has "Purrely Sleepy Memory" as material; return that card(s) to the hand. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can Set 1 "Purrely" Trap directly from your Deck.
    DUNE-EN045 Thelematech Clatis Xyz/Effect Monster DARK Spellcaster 8 3000 900 Super Rare 2 Level 8 monsters
    If this face-up card would be destroyed, you can detach 1 material from this card instead. Each time your opponent activates a card or effect, except Spell Cards and effects, place 1 Spell Counter on this card when that card/effect resolves (max. 9). You can remove 3 Spell Counters from this card; apply 1 of these effects. You can only use this effect of "Thelematech Clatis" once per turn.
  • Add 1 Spell or 1 Spellcaster Effect Monster from your Deck to your hand.
  • Special Summon 1 Spellcaster monster from your hand or Deck.
  • DUNE-EN046 Grenosaurus Giga-Cannon Xyz/Effect Monster FIRE Dinosaur 4 2200 2000 Common 2 Level 4 monsters
    When your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Grenosaurus Giga-Cannon" once per turn.
    DUNE-EN047 Altergeist Adminia Link/Effect Monster DARK Spellcaster 3000 LINK-4 Ultra Rare, Quarter Century Secret Rare 2+ "Altergeist" monsters
    If this card is Link Summoned: You can Set 1 "Altergeist" Trap directly from your Deck. Once while this card is face-up on the field, during the Main Phase (Quick Effect): You can send 1 card you control to the GY, then target 1 Effect Monster your opponent controls; take control of that target, and if you do, it is also treated as an "Altergeist" monster. You can only use each effect of "Altergeist Adminia" once per turn.
    DUNE-EN048 Emperor Charles the Great Link/Effect Monster FIRE Warrior 3000 LINK-1 Ultra Rare, Quarter Century Secret Rare 1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s)
    If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.
    DUNE-EN049 Unchained Soul Lord of Yama Link/Effect Monster DARK Fiend 2000 LINK-2 U; 2 Fiend monsters
    If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.
    DUNE-EN050 Synchro Overtop Spell Normal Common Target any number of Level 7 or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1 and their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. When a Synchro Monster you control is destroyed by battle: You can banish this card from your GY; Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Synchro Overtop" once per turn.
    DUNE-EN051 Synchro World Spell Field Common Each time a monster is Synchro Summoned, place 2 Signal Counters on this card. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can remove 4, 7, or 10 Signal Counters from your field; apply the appropriate effect.
  • 4: Increase or decrease the Level of 1 face-up monster you control by 1.
  • 7: Special Summon 1 Tuner from your GY.
  • 10: Special Summon 1 Synchro Monster from your GY.
  • DUNE-EN052 Chimera Fusion Spell Quick-Play Super Rare During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects;
  • Add this card to your hand.
  • Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY.
    You can only use this effect of "Chimera Fusion" once per turn.
  • DUNE-EN053 Jurassic Power Spell Continuous Common All Dinosaur monsters you control gain 300 ATK. You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing. You can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your hand. You can only use this effect of "Jurassic Power" once per turn.
    DUNE-EN054 Realm Resonance Spell Normal Common Activate 1 of these effects;
  • Special Summon 1 monster with 1500 ATK/2100 DEF from your GY.
  • Shuffle into the Deck, 1 of your "Visas Starfrost" and 4 of your monsters with 1500 ATK/2100 DEF, that are banished, in your GY, and/or face-up on your field, and if you do, Special Summon 1 "Visas" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
    You can only activate 1 "Realm Resonance" per turn.
  • DUNE-EN055 New World - Amritara Spell Field Super Rare Activate only while "Visas Starfrost" is on the field. Once per turn, if a monster(s) you control is destroyed by battle or card effect, and sent to the GY or banished: You can activate 1 of these effects;
  • Special Summon 1 of those monsters in Defense Position.
  • 1 Tuner on the field gains ATK equal to half the original ATK of 1 of those monsters.
  • Shuffle 1 of those monsters into the Deck, and if you do, draw 1 card.
  • Shuffle this card into the Deck, and if you do, add 1 Field Spell from your GY to your hand.
  • DUNE-EN056 "Inferboble Arms - Almace" Spell Equip Ultra Rare, Quarter Century Secret Rare While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.
    DUNE-EN057 Normal Arms Museum Spell Field Ultra Rare, Quarter Century Secret Rare All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.
    DUNE-EN058 EMERGENCY! Spell Quick-Play Common (This card is always treated as a "Rescue-ACE" card.)
    Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.
    DUNE-EN059 Dark Corridor Spell Normal Secret Rare, Quarter Century Secret Rare Add 1 "Dark World" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Dark Corridor" per turn.
    DUNE-EN060 Sinful Spoils of Subversion - Snake-Eye Spell Normal Secret Rare, Quarter Century Secret Rare Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.
    DUNE-EN061 Fusion Armament Spell Normal Ultra Rare, Quarter Century Secret Rare Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn.
    DUNE-EN062 Duelist Genesis Spell Normal Super Rare If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.
    DUNE-EN063 Beta Evolution Pill - Ultranscendance Spell Normal Common Tribute 2 monsters from your hand and/or field, including a Dinosaur monster; Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck, with an equal or higher ATK than the total ATK of those Tributed monsters, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only activate 1 "Beta Evolution Pill - Ultranscendance" per turn.
    DUNE-EN064 Tokusano Shinkyojin Spell Normal Secret Rare, Quarter Century Secret Rare Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards.
    DUNE-EN065 Overexaggeration Spell Quick-Play Common At the start of the Damage Step, if 2 monsters battle: Activate 1 of these effects;
  • Change the attacking monster to Defense Position.
  • Return the attack target monster to the hand.
  • Destroy both battling monsters.
    You can only activate 1 "Overexaggeration" per turn.
  • DUNE-EN066 Million-Century Ice Prison Spell Quick-Play Common During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects;
  • End the Main Phase.
  • Skip Main Phase 1 of your opponent's next turn.
    You can only activate 1 "Million-Century Ice Prison" per turn.
  • DUNE-EN067 Aqua Chorus Round Spell Normal Common Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the same name as that banished card from your Deck to your hand. If you activated this card while your opponent controlled no cards, for the rest of this turn you cannot activate cards, or the effects of cards, with the same original name as that banished card.
    DUNE-EN068 Scrap-Iron Sacred Statue Trap Normal Common Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Scrap-Iron Sacred Statue" once per turn.
    DUNE-EN069 Altergeist Revitalization Trap Normal Common Target 1 "Altergeist" Link Monster in your GY; Special Summon it. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Altergeist" monster. You can only use 1 "Altergeist Revitalization" effect per turn, and only once that turn.
    DUNE-EN070 New World Formation Trap Normal Common Target 1 Spell/Trap in your GY that mentions "Visas Starfrost"; Set it, and if you Set a Trap or Quick-Play Spell, it can be activated this turn. You can banish this card from your GY, then target 3 Spells/Traps in your GY that mention "Visas Starfrost", except "New World Formation"; shuffle them into the Deck. You can only use each effect of "New World Formation" once per turn.
    DUNE-EN071 New World Stars Trap Continuous Common While you control "Visas Starfrost", the first time each monster you control would be destroyed by battle each turn, it is not destroyed. During your End Phase, if you control "Visas Starfrost": You can target 1 monster in your GY; shuffle it into the Deck, or, if you control a Tuner Synchro Monster, you can add it to your hand instead. You can only use this effect of "New World Stars" once per turn.
    DUNE-EN072 The Continuing Epic of Charles Trap Normal Common Reveal 1 "Noble Arms" Equip Spell in your hand, and if you do, Special Summon 1 "Infernoble Knight" monster from your hand or Deck, then either equip the revealed card to that monster, or send it to the GY. You can banish this card from your GY, then target 1 "Infernoble Knight Emperor Charles" you control; equip 1 "Noble Knight" monster from your hand or Deck to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "The Continuing Epic of Charles" once per turn.
    DUNE-EN073 Nemleria Louve Trap Normal Common Special Summon 1 "Nemleria" monster or 1 Level 10 Beast monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses 100 ATK/DEF for each of your currently face-down banished cards, until the end of this turn. You can only use each effect of "Nemleria Louve" once per turn.
    DUNE-EN074 Vaylantz Wave - Master Phase Trap Continuous Common Once per turn, if a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can activate 1 of these effects;
  • Level 5 or higher "Vaylantz" monsters you currently control gain 1200 ATK until the end of this turn.
  • Send this face-up card from the Spell & Trap Zone to the GY, then target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.)
  • DUNE-EN075 Purrely Sharely!? Trap Normal Common Target 1 "Purrely" Xyz Monster you control; Special Summon 1 Level 1 "Purrely" monster from your Deck, but negate its effects, then Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with the same Rank but a different Attribute than the targeted monster, by using that Special Summoned monster as material. (This is treated as an Xyz Summon.) Then, you can attach 1 card from your Deck to that Xyz Summoned monster, with the same name as a "Purrely" Quick-Play Spell attached to the targeted monster.
    DUNE-EN076 Mikanko Spiritwalk Trap Normal Common Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.
    DUNE-EN077 Banishing Trap Hole Trap Normal Super Rare When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.
    DUNE-EN078 Small Scuffle Trap Normal Common Choose 2 unused Main Monster Zones in the same column; Special Summon 1 Level 2 or lower monster from your hand or Deck in face-up Attack Position or face-down Defense Position in your chosen Main Monster Zone, then your opponent can do the same from their hand or Deck to theirs. You can only activate 1 "Small Scuffle" per turn.
    DUNE-EN079 Split Mirror of the Underworld Trap Normal Common When you take damage from your opponent's card effect or their monster's attack: Apply the appropriate effect based on the type of damage.
  • Battle: Special Summon 1 monster from your GY, with ATK less than or equal to the damage, and if you do, end the Battle Phase after the Damage Step.
  • Effect: Inflict double the damage you took to your opponent.
    You can only activate 1 "Split Mirror of the Underworld" per turn.
  • DUNE-EN080 You're Finished Trap Continuous Super Rare If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone.
    DUNE-EN081 Zuttomozaurus Effect Monster EARTH Dinosaur 2 500 400 Common While you control another Dinosaur monster, your opponent's monsters cannot target this card for attacks. You can target 1 other card you control; destroy it. You can only use this effect of "Zuttomozaurus" once per turn.
    DUNE-EN082 Finis Terrae, Tower of the Necroworld Effect Monster WATER Zombie 10 1000 2800 Common If you control a Level 10 monster, you can Special Summon this card (from your hand). You can only Special Summon "Finis Terrae, Tower of the Necroworld" once per turn this way. If this card is sent to the GY: You can target 1 face-up card on the field; that card cannot be destroyed by card effects this turn. You can only use this effect of "Finis Terrae, Tower of the Necroworld" once per turn.
    DUNE-EN083 Kuibelt the Blade Dragon Synchro/Effect Monster DARK Dragon 7 2500 1900 Common 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.
    DUNE-EN084 Storagepod Fusion/Effect Monster DARK Machine 6 2500 2500 Common "Trifortressops" or "Stegocyber" + 1 Machine or Dinosaur monster
    Cannot be destroyed by battle while a monster Special Summoned from the GY is on the field. If a monster(s) is Special Summoned from the hand while this monster is on the field (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Storagepod" once per turn.
    DUNE-EN085 Synchro Forceback Trap Normal Super Rare Target monsters on the field, up to the number of Synchro Monsters with different names you control; return them to the hand. You can only activate 1 "Synchro Forceback" per turn.
    DUNE-EN086 Sentinel of the Tistina Effect Monster WIND Aqua 3 1200 1400 Super Rare If this card is in your hand or GY and you control a LIGHT "Tistina" monster: You can Special Summon this card. You can target 1 "Tistina" monster or 1 face-down card you control; destroy it, then add 1 "Tistina" card from your Deck to your hand. You can only use each effect of "Sentinel of the Tistina" once per turn.
    DUNE-EN087 Hound of the Tistina Effect Monster EARTH Aqua 4 1800 700 Super Rare If this card is in your hand or GY and you control a LIGHT "Tistina" monster: You can Special Summon this card. You can only use this effect of "Hound of the Tistina" once per turn. "Tistina" monsters you control can attack directly while your opponent controls a face-down Defense Position monster.
    DUNE-EN088 Demigod of the Tistina Effect Monster LIGHT Aqua 10 2000 0 Ultra Rare, Quarter Century Secret Rare If you control a "Tistina" card: You can Special Summon this card from your hand, then you can add 1 "Tistina" Spell/Trap from your Deck to your hand. During your opponent's turn, if you control "Crystal God Tistina" (Quick Effect): You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. You can only use each effect of "Demigod of the Tistina" once per turn.
    DUNE-EN089 Crystal God Tistina Effect Monster LIGHT Aqua 10 2000 3000 Secret Rare, Quarter Century Secret Rare During your Main Phase: You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. If this card in its owner's possession is destroyed by an opponent's card: You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. You can only use each effect of "Crystal God Tistina" once per turn.
    DUNE-EN090 Divine Domain Baatistina Spell Field Ultra Rare, Quarter Century Secret Rare During your Main Phase: You can send 1 "Tistina" monster from your Deck to your GY, then if your opponent controls 3 or more face-up cards, you can Special Summon 1 "Crystal God Tistina" from your hand or Deck. You can only use this effect of "Divine Domain Baatistina" once per turn. If this card in your Field Zone is destroyed by your opponent's card effect: You can Special Summon 1 "Tistina" monster from your Deck or GY.
    DUNE-EN091 Breath of the Tistina Spell Continuous Common During your Main Phase, you can Normal Summon 1 "Tistina" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can target 1 face-up monster you control, or if you control a LIGHT "Tistina" monster, you can target 1 face-up monster on the field instead; change that monster to face-down Defense Position, then add 1 "Tistina" card from your Deck to your hand, except "Breath of the Tistina". You can only use this effect of "Breath of the Tistina" once per turn.
    DUNE-EN092 Signs of the Tistina Trap Continuous Common Activate this card by targeting 1 face-up monster on the field; Special Summon this card as an Effect Monster (Aqua/LIGHT/Level 10/ATK 0/DEF 0) with the following effect (this card is also still a Trap).
  • During your opponent's turn, when that target leaves the field, destroy this card. During your opponent's turn, when this card leaves the field, destroy that target.
  • DUNE-EN093 Daidara-Bocchi Effect Monster EARTH Zombie 10 2900 2500 Common Cannot be Special Summoned. You can Tribute Summon this card face-up by Tributing 1 Zombie monster. Gains 200 ATK for each Zombie monster you control, except this card. At the start of your Main Phase 1, if you have this card, and 2 or more Zombie monsters other than "Daidara-Bocchi", in your GY: You can discard 1 card; add this card to your hand.
    DUNE-EN094 Stardust Wurm Effect Monster LIGHT Dragon 1 0 0 Common If this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it when it leaves the field. You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except "Stardust Wurm", but their effects cannot be activated. You can only use each effect of "Stardust Wurm" once per turn.
    DUNE-EN095 Red-Eyes Black Meteor Dragon Effect Monster DARK Dragon 6 2000 2000 Super Rare You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn.
    DUNE-EN096 Diabolica the Draconique General Effect Monster DARK Fiend 8 2300 0 Common If a Fiend monster(s), except "Diabolica the Draconique General", is sent to your GY by card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY by card effect: You can target 1 Fiend monster in your GY, except "Diabolica the Draconique General"; add it to your hand. You can only use 1 "Diabolica the Draconique General" effect per turn, and only once that turn.
    DUNE-EN097 Superheavy Samurai Security Effect Monster EARTH Machine 4 500 1500 Common If this card is Normal or Special Summoned: You can add 1 face-up Machine Pendulum Monster from your Extra Deck to your hand. If you have no Spells/Traps in your GY: You can Tribute this card; Special Summon 1 EARTH Machine monster with 1500 or less ATK from your hand or GY, except "Superheavy Samurai Security". You can only use each effect of "Superheavy Samurai Security" once per turn.
    DUNE-EN098 Magician of Faithfulness Flip/Effect Monster LIGHT Spellcaster 5 600 800 Super Rare FLIP: You can target 1 Spell in your GY; add it to your hand, then you can Special Summon 1 "Magician of Faith" or "Magician of Faithfulness" from your Deck in face-down Defense Position. You can only use this effect of "Magician of Faithfulness" once per turn.
    DUNE-EN099 Magikey Deity - Ashtartu Xyz/Effect Monster LIGHT Fairy 8 3000 3000 Common 2 Level 8 monsters
    Once per turn, when your Normal Monster or "Magikey" monster destroys an opponent's monster by battle: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, during your opponent's Main Phase (Quick Effect): You can target 1 monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster you control or is in your GY; detach 1 material from this card, and if you do, banish that monster.
     This set contains 100 cards.