"Legendary Duelists: Season 3" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
LDS3-EN001 Sangan Effect Monster DARK Fiend 3 1000 600 Ultra Rare When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
LDS3-EN002 Dark Necrofear Effect Monster DARK Fiend 8 2200 2800 Ultra Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
LDS3-EN003 Jowgen the Spiritualist Effect Monster LIGHT Spellcaster 3 200 1300 Common Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monster can be Special Summoned.
LDS3-EN004 Gernia Effect Monster DARK Zombie 4 1300 1200 Ultra Rare During your next Standby Phase, after this face-up card you control was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon it.
LDS3-EN005 Doomcaliber Knight Effect Monster DARK Fiend 4 1900 1800 Common Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.
LDS3-EN006 Necroface Effect Monster DARK Zombie 4 1200 1800 Common When this card is Normal Summoned, shuffle all removed from play cards into their owners' Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck.
LDS3-EN007 Archfiend Empress Effect Monster DARK Fiend 8 2900 2100 Ultra Rare If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it.
LDS3-EN008 Diabound Kernel Effect Monster DARK Fiend 5 1800 1200 Common When this card declares an attack: It gains 600 ATK. During either player's turn: You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn.
LDS3-EN009 Curse Necrofear Effect Monster DARK Fiend 8 2800 2200 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn.
LDS3-EN010 Dark Spirit of Banishment Effect Monster DARK Fiend 3 1600 0 Common If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn.
LDS3-EN011 Dark Spirit of Malice Effect Monster DARK Fiend 3 1600 0 Common When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Malice" once per turn.
LDS3-EN012 Spirit Message "I" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
LDS3-EN013 Spirit Message "N" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
LDS3-EN014 Spirit Message "A" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
LDS3-EN015 Spirit Message "L" Spell Continuous Common This card can only be placed on the field by the effect of "Destiny Board".
LDS3-EN016 Dark Sanctuary Spell Field Common If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls.
LDS3-EN017 Dark Spirit's Mastery Spell Normal Common Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.
LDS3-EN018 Destiny Board Trap Continuous Common At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A" and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to the Graveyard immediately
LDS3-EN019 Zoma the Spirit Trap Continuous Common Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
LDS3-EN020 Call of the Earthbound Trap Normal Common Activate only when an opponent's monster declares an attack. You select the target of the attack.
LDS3-EN021 Sentence of Doom Trap Continuous Common You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn.
LDS3-EN022 Evil HERO Malicious Edge Effect Monster EARTH Fiend 7 2600 1800 Common If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.
LDS3-EN023 Evil HERO Infernal Gainer Effect Monster EARTH Fiend 4 1600 0 Common During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase, while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
LDS3-EN024 Evil HERO Infernal Prodigy Effect Monster DARK Fiend 2 300 600 Ultra Rare If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.
LDS3-EN025 Evil HERO Adusted Gold Effect Monster LIGHT Fiend 4 2100 800 Ultra Rare You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
LDS3-EN026 Evil HERO Sinister Necrom Effect Monster DARK Fiend 5 1600 1800 Ultra Rare You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.
LDS3-EN027 Evil HERO Inferno Wing Fusion/Effect Monster FIRE Fiend 6 2100 1200 Ultra Rare "Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY.
LDS3-EN028 Evil HERO Lightning Golem Fusion/Effect Monster LIGHT Fiend 6 2400 1500 Ultra Rare "Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target.
LDS3-EN029 Evil HERO Dark Gaia Fusion/Effect Monster EARTH Fiend 8 ? 0 Common 1 Fiend monster + 1 Rock monster
Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
LDS3-EN030 Evil HERO Wild Cyclone Fusion/Effect Monster EARTH Fiend 8 1900 2300 Ultra Rare "Elemental HERO Avian" + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls.
LDS3-EN031 Evil HERO Infernal Sniper Fusion/Effect Monster FIRE Fiend 6 2000 2500 Common Elemental HERO Clayman + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
LDS3-EN032 Evil HERO Malicious Fiend Fusion/Effect Monster FIRE Fiend 8 3500 2100 Common "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster
Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
LDS3-EN033 Evil HERO Malicious Bane Fusion/Effect Monster DARK Fiend 8 3000 3000 Ultra Rare 1 "Evil HERO" monster + 1 Level 5 or higher monster
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.
LDS3-EN034 Dark Fusion Spell Normal Common Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
LDS3-EN035 Dark Calling Spell Normal Common Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
LDS3-EN036 Supreme King's Castle Spell Field Common You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).
LDS3-EN037 Evil Mind Spell Normal Common If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
  • 1+: Draw 1 card.
  • 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
  • 10+: Add 1 "Polymerization " Spell or 1 "Fusion" Spell from your Deck to your hand.
    You can only activate 1 "Evil Mind" per turn.
  • LDS3-EN038 Earthbound Immortal Aslla Piscu Effect Monster DARK Winged Beast 10 2500 2500 Ultra Rare There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this face-up card leaves the field, except by its own effect: Destroy as many face-up monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed.
    LDS3-EN039 Earthbound Immortal Ccapac Apu Effect Monster DARK Fiend 10 3000 2500 Common There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK.
    LDS3-EN040 Earthbound Immortal Cusillu Effect Monster DARK Beast 10 2800 2400 Common There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points.
    LDS3-EN041 Earthbound Immortal Chacu Challhua Effect Monster DARK Fish 10 2900 2400 Common There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. While this card is in face-up Defense Position, your opponent cannot conduct their Battle Phase. Once per turn, you can inflict damage to your opponent equal to half the DEF of this card. This card cannot attack the turn this effect is used.
    LDS3-EN042 Earthbound Immortal Ccarayhua Effect Monster DARK Reptile 10 2800 1800 Common There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field.
    LDS3-EN043 Earthbound Immortal Uru Effect Monster DARK Insect 10 3000 3000 Common There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase.
    LDS3-EN044 Earthbound Immortal Wiraqocha Rasca Effect Monster DARK Winged Beast 10 100 100 Common There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect.
    LDS3-EN045 Oracle of the Sun Effect Monster LIGHT Spellcaster 5 1000 2000 Common If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
    LDS3-EN046 Fire Ant Ascator Tuner Monster EARTH Insect 3 700 1300 Common When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.
    LDS3-EN047 Supay Tuner Monster EARTH Fiend 1 300 100 Common When this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 "Oracle of the Sun" from your Deck. The ATK of that monster is doubled, and it returns to the owner's hand during the End Phase of that turn.
    LDS3-EN048 Earthbound Linewalker Effect Monster DARK Fiend 4 1200 1900 Common Earthbound Immortal" monsters cannot be destroyed by their own effects.
    LDS3-EN049 Earthbound Greater Linewalker Effect Monster DARK Fiend 8 2900 2900 Common If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.
    LDS3-EN050 Ascator, Dawnwalker Effect Monster EARTH Spellcaster 5 2300 1500 Ultra Rare You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.
    LDS3-EN051 Supay, Duskwalker Effect Monster EARTH Spellcaster 5 2200 1900 Common You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.
    LDS3-EN052 Sun Dragon Inti Synchro/Effect Monster LIGHT Dragon 8 3000 2800 Common Fire Ant Ascator + 1 or more non-Tuner monsters.
    When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.
    LDS3-EN053 Moon Dragon Quilla Synchro/Effect Monster DARK Dragon 6 2500 2000 Common Supay + 1 or more non-Tuner monsters.
    When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.
    LDS3-EN054 Earthbound Whirlwind Spell Normal Common Activate only while you control a face-up "Earthbound Immortal" monsters. Destroy all Spell and Trap Cards your opponent controls.
    LDS3-EN055 Earthbound Revival Spell Normal Common Discard 1 card. Select 1 "Earthbound Immortal" monster and 1 Field Spell Card in your Graveyard, and add them to your hand.
    LDS3-EN056 Earthbound Geoglyph Spell Field Common While any Level 10 monsters are on the field, neither player can target this card with card effects, also it cannot be destroyed by card effects. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. You can only use this effect of "Earthbound Geoglyph" once per turn.
    LDS3-EN057 Earthbound Wave Trap Counter Common Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it.
    LDS3-EN058 Roar of the Earthbound Trap Continuous Common Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK.
    LDS3-EN059 Revival of the Immortals Trap Normal Common Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no battle damage.
    LDS3-EN060 Offering to the Immortals Trap Normal Common Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack, and Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 "Earthbound Immortal" card, "Earthbound Revival", or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material monsters.
    LDS3-EN061 Ultimate Earthbound Immortal Trap Continuous Common If a Normal Summoned/Set "Earthbound Immortal" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn.
    LDS3-EN062 Gimmick Puppet Terror Baby Effect Monster DARK Machine 4 500 0 Common When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn.
    LDS3-EN063 Gimmick Puppet Bisque Doll Effect Monster DARK Machine 8 1000 1000 Common You can Special Summon this card (from your hand) by discarding 1 "Gimmick Puppet" monster. You can banish this card from your GY; your opponent cannot target "Gimmick Puppet" monsters you control with card effects this turn.
    LDS3-EN064 Number C15: Gimmick Puppet Giant Hunter Xyz/Effect Monster DARK Machine 9 2500 1500 Common 3 Level 9 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy it, and if you do, and it was a monster, inflict damage to your opponent equal to its original ATK.
    LDS3-EN065 Number C40: Gimmick Puppet of Dark Strings Xyz/Effect Monster DARK Machine 9 3300 2000 Ultra Rare 3 Level 9 monsters
    When this card is Special Summoned: Destroy all monsters on the field with String Counters, and if you destroyed a monster(s) with this effect, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster your opponent controls.
    LDS3-EN066 Number C88: Gimmick Puppet Disaster Leo Xyz/Effect Monster DARK Machine 9 3500 2500 Common 4 Level 9 monsters
    Must be Special Summoned with a "Rank-Up-Magic" Spell Card that targeted "Number 88: Gimmick Puppet of Leo", and cannot be Special Summoned by other ways. This card cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's Life Points are 2000 or less and this card has no Xyz Materials, you win the Duel.
    LDS3-EN067 Gimmick Puppet Gigantes Doll Xyz/Effect Monster DARK Machine 4 0 2000 Common 2 Level 4 "Gimmick Puppet" monsters
    You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn.
    LDS3-EN068 Perform Puppet Spell Continuous Common You can banish 1 "Gimmick Puppet" monster from your GY; all monsters you currently control become that banished monster's Level, until the end of this turn (even if this card leaves the field). If a face-up "Gimmick Puppet" monster(s) you control is destroyed by battle or an opponent's card effect and sent to the GY: You can target 1 of your banished "Gimmick Puppet" monsters; Special Summon it. You can only use each effect of "Perform Puppet" once per turn.
    LDS3-EN069 Puppet Parade Trap Normal Common If your opponent controls more monsters than you do: Special Summon "Gimmick Puppet" monsters with different names from your Deck, up to the difference, then, if your opponent's LP are at least 2000 higher than yours, you can Set 1 "Rank-Up-Magic" Normal Spell directly from your Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Gimmick Puppet" monsters. You can only activate 1 "Puppet Parade" per turn.
    LDS3-EN070 Predaplant Drosophyllum Hydra Effect Monster DARK Plant 5 800 2300 Common You can Special Summon this card (from your hand or Graveyard) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. During either player's turn, if this card is on the field or in the Graveyard: You can banish 1 other "Predaplant" monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn.
    LDS3-EN071 Predaplant Chlamydosundew Effect Monster DARK Plant 2 600 200 Common Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn.
    LDS3-EN072 Predaplant Heliamphorhynchus Effect Monster DARK Plant 8 1200 2400 Common If your opponent controls a monster with a Predator Counter: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 DARK Dragon or 1 DARK Plant monster in your GY, except "Predaplant Heliamphorhynchus"; Special Summon it. You can only use each effect of "Predaplant Heliamphorhynchus" once per turn.
    LDS3-EN073 Starving Venom Fusion Dragon Fusion/Effect Monster DARK Dragon 8 2800 2000 Common 2 DARK monsters on the field. except Tokens
    If this card is Fusion Summoned: You can make this card gain ATK equal to 1 Special Summoned monster your opponent controls, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the end of this turn, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all Special Summoned monsters your opponent controls.
    LDS3-EN074 Predaplant Chimerafflesia Fusion/Effect Monster DARK Plant 7 2500 2000 Ultra Rare 1 "Predaplant" monster + 1 DARK monster
    Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.
    LDS3-EN075 Predaplant Dragostapelia Fusion/Effect Monster DARK Plant 8 2700 1900 Common 1 Fusion Monster + 1 DARK monster
    Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monster that have Predator Counters.
    LDS3-EN076 Predaplant Triphyoverutum Fusion/Effect Monster DARK Plant 9 3000 3000 Secret Rare 3 DARK monsters on the field
    Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn.
  • When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s).
  • If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.
  • LDS3-EN077 Predaponics Spell Continuous Common Once per turn: You can Special Summon 1 Level 4 or lower "Predaplant" monster from your hand or Graveyard, but it has its effects negated (even if this card leaves the field). Once per turn, during your Standby Phase, pay 800 LP or destroy this card.
    LDS3-EN078 Predaplast Spell Quick-Play Common Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead.
    LDS3-EN079 Predapractice Spell Normal Ultra Rare Special Summon 1 "Predaplant" monster from your hand, then add 1 "Predap" card from your Deck to your hand, except "Predapractice", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "Predapractice" per turn.
    LDS3-EN080 Predaprime Fusion Spell Quick-Play Common If a "Predaplant" monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as material, including 2 or more DARK monsters you control. You can only activate 1 "Predaprime Fusion" per turn.
    LDS3-EN081 Predaplanning Trap Normal Common Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn.
    LDS3-EN082 Dark Magician Girl Effect Monster DARK Spellcaster 6 2000 1700 Ultra Rare Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
    LDS3-EN083 Chaos Command Magician Effect Monster LIGHT Spellcaster 6 2400 1900 Ultra Rare Negate the effect of a Monster Card that targets this 1 card.
    LDS3-EN084 Magician of Dark Illusion Effect Monster DARK Spellcaster 7 2100 2500 Common This card's name becomes "Dark Magician" while it is on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.
  • During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.
  • If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field.
  • LDS3-EN085 Magician's Robe Effect Monster DARK Spellcaster 2 700 2000 Common During your opponent's turn: You can discard 1 Spell/Trap Card; Special Summon 1 "Dark Magician" from your Deck (this is a Quick Effect). During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.
    LDS3-EN086 Magician's Rod Effect Monster DARK Spellcaster 3 1600 100 Common When this card is Normal Summoned: You can add 1 Spell/Trap Card from your Deckto your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Tribute 1 Spellcaster-Typemonster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
    LDS3-EN087 Apprentice Illusion Magician Effect Monster DARK Spellcaster 6 2000 1700 Ultra Rare You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation (in either player's turn), if your other DARK Spellcaster-Type monster battles an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard; that monster you control gains 2000 ATK and DEF during that damage calculation only.
    LDS3-EN088 Magicians' Souls Effect Monster Spellcaster 1 0 0 Ultra Rare You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
  • Special Summon this card.
  • Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
    You can only use each effect of "Magicians' Souls" once per turn.
  • LDS3-EN089 Magician of Chaos Ritual/Effect Monster DARK Spellcaster 7 2500 2100 Ultra Rare You can Ritual Summon this card with "Chaos Form". This card's name becomes "Dark Magician" while on the field or in the GY. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your hand, except "Magician of Chaos", ignoring its Summoning conditions.
    LDS3-EN090 The Dark Magicians Fusion/Effect Monster DARK Spellcaster 8 2800 2300 Secret Rare "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
    Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.
    LDS3-EN091 Ebon Illusion Magician Xyz/Effect Monster DARK Spellcaster 7 2500 2100 Ultra Rare 2 Level 7 monsters
    You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.
    LDS3-EN092 Ebon High Magician Xyz/Effect Monster DARK Spellcaster 7 2300 2800 Common 2 Level 7 Spellcaster-Type Monsters
    While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.
    LDS3-EN093 Dark Magical Circle Spell Continuous Ultra Rare When this card is activated: Look at the top 3 cards of your Deck, then you can reveal1 "Dark Magician" or 1 Spell/Trap Card that specifically lists the card "Dark Magician", among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls;banish it. You can only use each effect of "Dark Magical Circle" once per turn.
    LDS3-EN094 Illusion Magic Spell Quick-Play Common Tribute 1 Spellcaster-Type monster; add up to 2 copies of "Dark Magician" from your Deck and/or Graveyard to your hand. You can only activate 1 "Illusion Magic" perturn.
    LDS3-EN095 Soul Servant Spell Quick-Play Secret Rare Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.
    LDS3-EN096 Secrets of Dark Magic Spell Quick-Play Common Activate 1 of the following effects.
  • Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material.
  • Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster
  • LDS3-EN097 Magician's Circle Trap Normal Common When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position.
    LDS3-EN098 Magician Navigation Trap Normal Common Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponentcontrols; it has its effects negated until the end of this turn.
    LDS3-EN099 Magicians' Combination Trap Continuous Ultra Rare Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 "Dark Magician" or 1 "Dark Magician Girl"; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field.
    LDS3-EN100 Winged Kuriboh Effect Monster LIGHT Fairy 1 300 200 Common If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
    LDS3-EN101 Neo-Spacian Aqua Dolphin Effect Monster WATER Warrior 3 600 800 Common Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
    LDS3-EN102 Elemental HERO Honest Neos Effect Monster LIGHT Warrior 7 2500 2000 Ultra Rare During either player's turn: You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. During either player's turn: You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
    LDS3-EN103 Elemental HERO Liquid Soldier Effect Monster WATER Warrior 4 1400 1300 Secret Rare When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.
    LDS3-EN104 Elemental HERO Sunrise Fusion/Effect Monster LIGHT Warrior 7 2500 1200 Secret Rare 2 "HERO" monsters with different Attributes
    Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn
  • If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
  • When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
  • LDS3-EN105 Skyscraper Spell Field Common When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    LDS3-EN106 Miracle Fusion Spell Normal Common Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
    LDS3-EN107 H - Heated Heart Spell Normal Common Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    LDS3-EN108 E - Emergency Call Spell Normal Common Add 1 "Elemental HERO" monster from your Deck to your hand.
    LDS3-EN109 R - Righteous Justice Spell Normal Common Destroy Spell/Traps on the field equal to the number of "Elemental HERO" cards you control.
    LDS3-EN110 O - Oversoul Spell Normal Common Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target.
    LDS3-EN111 Hero Flash!! Spell Normal Common Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
    LDS3-EN112 A Hero Lives Spell Normal Common If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
    LDS3-EN113 Generation Next Spell Quick-Play Common If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.
    LDS3-EN114 Favorite Hero Spell Equip Common Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.
    LDS3-EN115 Hero Signal Trap Normal Common When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
    LDS3-EN116 Magistery Alchemist Trap Normal Common Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn.
    LDS3-EN117 Quickdraw Synchron Tuner Monster WIND Machine 5 700 1400 Ultra Rare You can send 1 monster from your hand to the Graveyard and Special Summon this card (from your hand). For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
    LDS3-EN118 Junk Converter Effect Monster EARTH Warrior 2 400 200 Ultra Rare You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
    LDS3-EN119 Satellite Synchron Tuner/Effect Monster DARK Machine 2 700 100 Common If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
    LDS3-EN120 Accel Synchron Synchro/Tuner Monster DARK Machine 5 500 2100 Common 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can send 1 "Synchron" monster from your Deck to the Graveyard, then activate 1 of these effects:
  • Increase this card's Level by the Level of the sent monster.
  • Reduce this card's Level by the Level of the sent monster.
    During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). You can only Synchro Summon "Accel Synchron(s)" once per turn.
  • LDS3-EN121 Satellite Warrior Synchro/Effect Monster DARK Warrior 10 2500 2000 Ultra Rare 1 Tuner + 1+ non-Tuner Synchro Monsters
    If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
    LDS3-EN122 Tuning Spell Normal Ultra Rare Add 1 "Synchron" Tuner monster from your Deck to your hand. Then send the top card of your Deck to the Graveyard.
    LDS3-EN123 Synchro Chase Spell Continuous Common Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
    LDS3-EN124 Scrap-Iron Signal Trap Counter Common When your opponent activates a monster effect, while you control a Synchro Monster that lists a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn.
    LDS3-EN125 Zubababancho Gagagacoat Effect Monster EARTH Warrior 4 1800 100 Common If you control a "Zubaba" or "Gagaga" monster except "Zubababancho Gagagacoat", while this card is in your hand: You can Special Summon this card. You can target 1 "Gogogo" or "Dododo" monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use each effect of "Zubababancho Gagagacoat" once per turn.
    LDS3-EN126 Dodododwarf Gogogoglove Effect Monster EARTH Rock 4 0 1800 Common During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn.
    LDS3-EN127 Gagagaga Magician Xyz/Effect Monster DARK Spellcaster 4 2000 2000 Common 2 Level 4 monsters
    You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect.
  • During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.
  • LDS3-EN128 Onomatopickup Spell Continuous Common When this card is activated: You can add 1 "Onomat" card from your Deck to your hand, except "Onomatopickup". You can target 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster you control; all monsters you currently control become that monster's Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Onomatopickup" once per turn. You can only activate 1 "Onomatopickup" per turn.
    LDS3-EN129 Future Drive Spell Quick-Play Common Target 1 "Utopic Future" Xyz Monster you control; apply the following effect(s) to that monster you control for the rest of this turn.
  • It can attack all monsters your opponent controls once each.
  • If it battles an opponent's monster, that monster's effects are negated during the Damage Step only.
  • Each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.
    You can only activate 1 "Future Drive" per turn.
  • LDS3-EN130 Performapal Celestial Magician Pendulum/Effect Monster DARK Spellcaster 4 1500 1000 Ultra Rare During your Main Phase, if this card was Normal or Special Summoned this turn: You can apply the following effect(s) for the rest of this turn, based on the other monsters you currently control.
  • Fusion: This card can attack directly.
  • Synchro: Your opponent cannot activate monster effects.
  • Xyz: This card's ATK becomes double its original ATK.
  • Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand.
    You can only use this effect of "Performapal Celestial Magician" once per turn.

    Pendulum Scale: 8
    Pendulum Effect: When exactly 1 face-up Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle, or an opponent's card effect: You can Special Summon that destroyed monster, then destroy this card. You can only use this effect of "Performapal Celestial Magician" once per turn.
  • LDS3-EN131 Odd-Eyes Wizard Dragon Effect Monster DARK Dragon 7 2500 2500 Common If this card is in your hand: You can Tribute 1 DARK monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Odd-Eyes" monster from your Deck or GY, except "Odd-Eyes Wizard Dragon", then you can add 1 "Spiral Flame Strike" from your Deck to your hand.
    LDS3-EN132 Performapal Popperup Spell Normal Common Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are "Performapal" monsters, "Magician" Pendulum Monsters, and/or "Odd-Eyes" monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 "Performapal Popperup" per turn.
    LDS3-EN133 Smile Action Spell Field Common When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect;
  • You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field).
  • LDS3-EN134 Pendulum Dimension Trap Continuous Common If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Pendulum Dimension" for the rest of this turn (even if this card leaves the field).
  • Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects.
  • Synchro: Add 1 "Polymerization" from your Deck to your hand.
  • Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it.
  • LDS3-EN135 Mystical Elf - White Lightning Effect Monster LIGHT Warrior 4 800 2000 Secret Rare When a monster your opponent controls activates its effect, while you control a Level 5 or higher Normal Monster (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. During your opponent's Battle Phase (Quick Effect): You can target 1 Normal Monster in either GY; Special Summon it to your field, and if you do, all monsters your opponent controls must attack that monster this turn, if able, while you control it. You can only use each effect of "Mystical Elf - White Lightning" once per turn.
    LDS3-EN136 Kaiser Glider - Golden Burst Effect Monster LIGHT Dragon 6 2400 2200 Secret Rare (Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand. You can only use this effect of "Kaiser Glider - Golden Burst" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; this card's ATK becomes that monster's current ATK until the end of this turn.
    LDS3-EN137 Giltia the D. Knight - Soul Spear Effect Monster LIGHT Warrior 5 1850 1500 Secret Rare If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with equal or higher ATK than this card. You can discard 1 card; add 1 of the following monsters from your Deck to your hand.
  • Level 7 DARK Dragon
  • Level 6 DARK Machine
  • Level 5 WATER Warrior
    You can only use this effect of "Giltia the D. Knight - Soul Spear" once per turn.
  • LDS3-EN138 Harpie's Pet Dragon - Fearsome Fire Blast Effect Monster WIND Dragon 7 2000 2500 Secret Rare Monsters cannot target Level 6 or lower "Harpie" monsters for attacks. You can only use each of the following effects of "Harpie's Pet Dragon - Fearsome Fire Blast" once per turn. If you control a Level 6 or lower WIND monster: You can Special Summon this card from your hand in Defense Position. If this card is sent from the field to the GY: You can send 1 WIND Winged Beast monster from your Deck to the GY.
     This set contains 138 cards.