"Maze of Memories" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
MAZE-EN001 Labyrinth Heavy Tank Effect Monster DARK Machine 7 2400 2400 Super Rare You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.
MAZE-EN002 Shadow Ghoul of the Labyrinth Effect Monster DARK Zombie 5 1600 1300 Rare You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.
MAZE-EN003 Gate Guardians Combined Fusion/Effect Monster DARK Warrior 12 3750 3400 Super Rare "Sanga of the Thunder" + "Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined: thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.
MAZE-EN004 Gate Guardian of Thunder and Wind Fusion/Effect Monster LIGHT Thunder 9 2500 2200 Super Rare "Sanga of the Thunder" + "Kazejin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summon card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".
MAZE-EN005 Gate Guardian of Wind and Water Fusion/Effect Monster WIND Spellcaster 9 2450 2300 Super Rare "Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".
MAZE-EN006 Gate Guardian of Water and Thunder Fusion/Effect Monster WATER Aqua 9 2550 2300 Super Rare "Suijin" + "Sanga of the Thunder"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".
MAZE-EN007 Labyrinth Wall Shadow Spell Field Rare Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.
MAZE-EN008 Double Attack! Wind and Thunder!! Spell Quick-Play Rare If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.
MAZE-EN009 Riryoku Gaurdian Spell Normal Rare If your LP are lower than your opponent's: Target 1 monster you control with a "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.
MAZE-EN010 Prey of the Jirai Gumo Trap Continuous Rare Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 21000/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.
MAZE-EN011 Black Luster Soldier - Legendary Swordsman Ritual/Effect Monster EARTH Warrior 8 3000 2500 Ultra Rare You can Ritual Summon this card with "Chaos Form" or "Super Soldier Ritual". Must be Ritual Summoned. During your Draw Phase, before your draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card, that was Ritual Summoned using a Normal Monster, destroys an opponent's monster by battle: You can shuffle all cards your opponent controls into the Deck.
MAZE-EN012 Red-Eyes Soul Effect Monster DARK Dragon 7 900 2000 Rare This card's name becomes "Red-Eyes Black Dragon" while on the field or in the GY. If your opponent Special Summoned a monster(s) (except during the Damage Step): You can send this card from your hand or field to the GY: Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes Soul". You can only use this effect of "Red-Eyes Soul" once per turn. (Quick Effect): You can target 1 "Red-Eyes Black Dragon" you control; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Red-Eyes Soul" once per Duel.
MAZE-EN013 Duel Academy Spell Field Ultra Rare, Collector's Rare This card gains these effects based on the Monster Types on the field.
  • Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it.
  • Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent.
  • Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field).
  • MAZE-EN014 Wake Up Your Elemental HERO Fusion/Effect Monster LIGHT Warrior 10 2500 2100 Ultra Rare 1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters
    Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as a material for its Summon. After damage calculations, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your oppoent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.
    MAZE-EN015 Evolution End Burst Spell Normal Super Rare Add 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 "Evolution End Burst" per turn.
    MAZE-EN016 On Your Mark, Get Set, DUEL! Spell Continuous Super Rare When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.
    MAZE-EN017 Time to Stand Up Trap Normal Rare If a Dragon Synchro Monster is on the field: Special Summon up to 2 monsters, that are "Resonator" monsters and/or Level 1 Dragon monsters, from your Deck. When a monster effect is activated, while you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn. You can only use each effect of "Time to Stand Up" once per turn.
    MAZE-EN018 This Creepy Little Punk Spell Normal Rare (This card is always treated as an "Infernity" card.)
    Special Summon 1 of your "Infernity" monsters that is banished, or in your hand or GY. If a face-up "Infernity" monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "This Creepy Little Punk" once per turn.
    MAZE-EN019 Accel Synchro Stardust Dragon Synchro/Effect Monster WIND Dragon 8 2500 2000 Ultra Rare 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accell Synchro Stardust Dragon" once per turn.
    MAZE-EN020 Overlay Network Spell Continuous Super Rare You can activate 1 of the following effect.
  • Target 1 face-up monster you control; Special Summon 1 monster with the same Level from your hand or GY in Defense Position, but negate its effects. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz Monsters.
  • Target 1 Xyz Monster you control; add 1 card attached to it to the hand.
    You can only use this effect of "Overlay Network" once per turn.
  • MAZE-EN021 Number 39: Utopia Rising Xyz/Effect Monster LIGHT Warrior 4 0 2000 Super Rare 2 Level 4 monsters
    If this card is Special Summoned: You can target 1 "Number" Xyz Monster in your GY, except "Number 39: Utopia Rising": Special Summon it in Defense Position, then you can detach all materials from this card and attach them to that monster. If you Xyz Summon (except during the Damage Step): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Number 39: Utopia Rising" once per turn.
    MAZE-EN022 Barian Untopia Spell Field Rare (This card is always treated as a "Barian's" card.)
    "Number" monsters you control with a number between "101" and "107" in their name, as well as "CXyz" monsters and "Number C" monsters you control, cannot be destroyed by your opponent's card effects, and your opponent cannot target them with card effects. Once per turn, if you Special Summon an Xyz Monster with a "Rank-Up-Magic" Spell's effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent's monster to that Xyz Monster as material.
    MAZE-EN023 Saga of the Dragon Emperor Spell Quick-Play Rare Target 1 Dragon monster you control; its ATK becomes doubled (until the end of this turn), then, if your opponent currently controls a Dragon monster, the activation of the targeted monster's effects cannot be negated for the rest of this turn. During your Main Phase: You can banish this card from your GY; Special Summon 1 of your Dragon Xyz Monsters that is banished or in your GY, in Defense Position. You can only use 1 "Saga of the Dragon Emperor" effect per turn, and only once that turn.
    MAZE-EN024 Performapal Duelist Extraordinaire Pendulum/Effect Monster LIGHT Spellcaster 4 1800 400 Rare When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, "Supreme King Gate" monster, or "Soul of the Supreme King" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect.
  • Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.

    Pendulum Scale: 8
    Pendulum Effect: Once per turn, at the start of the Damage Step, if a monster battles a monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck. For that battle, your monster cannot be destroyed, also the battle damage you take is halved.
  • MAZE-EN025 Kahyoreigetsu Spell Equip Rare Special Summon 1 Level 4 or lower Fairy Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 "Polymerization" Spell, "Fusion" Spell, or "Fusion Parasite" from your Deck to your hand. You can only use each effect of "Kahyoreigetsu" once per turn.
    MAZE-EN026 Battle Royal Mode - Joining Spell Continuous Rare Activate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by battle each turn, it is not destroyed. When it is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player's opponent takes battle or effect damage: Activate this effect; that opponent can apply the following effect.
  • Special Summon 1 Level 4 or lower monster from your hand or Deck, but lose 2000 LP.
  • MAZE-EN027 Soul of the Supreme King Trap Normal Rare Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.
    MAZE-EN028 Firewall Dragon Darkfluid - Neo Tempest Terahertz Link/Effect Monster DARK Cyberse 3000 LINK-5 Ultra Rare, Collector's Rare 3+ Cyberse monsters
    Negate any monster effects activated by your opponent during the Battle Phase, (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.
    MAZE-EN029 Angel of Blue Tears Spell Normal Rare Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY: Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn.
    MAZE-EN030 Forge a New Future Trap Continuous Rare Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max 3), then you can apply the following effect based on the number of counters on it.
  • 1: Declare 1 card name, and if you do, the activated effects and effects on the field of cards with that original name, are negated this turn.
  • 2: Special Summon 1 Level 4 or lower monster from your GY.
  • 3: Send this card to the GY, and if you do, Special Summon 1 Link-4 monster from your Extra Deck.
    You can only activate 1 "Forge a New Future" per turn.
  • MAZE-EN031 Labyrinth Wall Normal Monster EARTH Rock 5 0 3000 Rare These walls form a labyrinth with no exit for enemies.
    MAZE-EN032 Sanga of the Thunder Effect Monster LIGHT Thunder 7 2600 2200 Rare Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only.
    MAZE-EN033 Kazejin Effect Monster WIND Spellcaster 7 2400 2200 Rare Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only.
    MAZE-EN034 Suijin Effect Monster WATER Aqua 7 2500 2400 Rare Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only.
    MAZE-EN035 Gate Guardian Effect Monster DARK Warrior 11 3750 3400 Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".
    MAZE-EN036 Superancient Deepsea King Coelacanth Effect Monster WATER Fish 7 2800 2200 Super Rare Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. When a card or effect is activated that targets this card on the field (Quick Effect): You can Tribute 1 other Fish monster; negate that effect, and if you do, destroy that card.
    MAZE-EN037 Blackwing - Kalut the Moon Shadow Effect Monster DARK Winged Beast 3 1400 1000 Rare During the Damage Step, when your "Blackwing" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1400 ATK until the end of this turn.
    MAZE-EN038 Blackwing - Elphin the Raven Effect Monster DARK Winged Beast 6 2200 1200 Rare If you control a "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can target 1 monster your opponent controls; change that target's battle position.
    MAZE-EN039 Blackwing - Zephyros the Elite Effect Monster DARK Winged Beast 4 1600 1000 Rare If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.
    MAZE-EN040 Psi-Beast Effect Monster EARTH Psychic 2 700 500 Super Rare, Collector's Rare When this card is Normal Summoned: You can banish 1 Psychic monster from your Deck, and if you do, this card's Level becomes the Level of that monster.
    MAZE-EN041 Wind-Up Kitten Effect Monster EARTH Beast 2 800 500 Ultra Rare, Collector's Rare Once while face-up on the field: You can target 1 monster your opponent controls; return that target to the hand.
    MAZE-EN042 Nimble Angler Effect Monster WATER Fish 2 600 100 Rare If this card is sent from the hand or Deck to the GY: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".
    MAZE-EN043 Mekk-Knight Blue Sky Effect Monster LIGHT Psychic 5 2000 2500 Rare If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.
    MAZE-EN044 Mekk-Knight Yellow Star Effect Monster LIGHT Psychic 7 2200 2800 Rare If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.
    MAZE-EN045 Mekk-Knight Red Moon Effect Monster LIGHT Psychic 7 2300 2600 Rare If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.
    MAZE-EN046 Photon Orbital Effect Monster LIGHT Machine 4 500 2000 Rare, Collector's Rare During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn.
    MAZE-EN047 Rikka Petal Effect Monster WATER Plant 1 0 0 Rare During your Main Phase: You can take 1 "Rikka" monster from your Deck, except "Rikka Petal", and either add it to your hand or send it to the GY, also you cannot Special Summon for the rest of this turn, except Plant monsters. During your opponent's End Phase, while this card is in your GY, if you control no monsters or all monsters you control are Plant monsters: You can Special Summon this card. You can only use each effect of "Rikka Petal" once per turn.
    MAZE-EN048 Mudan the Rikka Fairy Effect Monster WATER Plant 6 1000 2400 Rare You can Tribute 1 Plant monster; Special Summon this card from your hand. If this card is Normal Summoned, or Special Summoned by the effect of a Plant monster: You can add 1 "Rikka" Spell/Trap from your Deck to your hand. You can only use each effect of "Mudan the Rikka Fairy" once per turn.
    MAZE-EN049 Guardian Chimera Fusion/Effect Monster DARK Beast 9 3300 3300 Ultra Rare 3 monsters with different names
    Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.
    MAZE-EN050 Ancient Fairy Dragon Synchro/Effect Monster LIGHT Dragon 7 2100 3000 Rare 1 Tuner + 1+ non-Tuner monsters
    During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field/Zone as possible (min 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.
    MAZE-EN051 Baronne de Fleur Synchro/Effect Monster WIND Warrior 10 3000 2400 Ultra Rare 1 Tuner + 1+ non-Tuner monsters
    Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
    MAZE-EN052 Alsei, the Sylvan High Protector Xyz/Effect Monster LIGHT Plant 8 2300 3200 Super Rare 2 Level 8 monsters
    Once per turn: You can declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the Graveyard. If a card is sent from your Deck to the Graveyard by a card effect (except during the Damage Step): You can detach 1 Xyz Material from this card, then target 1 card on the field; place that target on either the top or bottom of the Deck. You can only use this effect of "Alsei, the Sylvan High Protector" once per turn.
    MAZE-EN053 Teardrop the Rikka Queen Xyz/Effect Monster WATER Plant 8 2800 2800 Ultra Rare, Collector's Rare 2 Level 8 monsters
    You can detach 1 material from this card, then target 1 monster on the field; Tribute it. This is a Quick Effect if this card has a Plant monster as material. You can only use this effect of "Teardrop the Rikka Queen" once per turn. Each time a monster(s) is Tributed: This card gains 200 ATK for each, until the end of this turn.
    MAZE-EN054 Mekk-Knight Crusadia Avramax Link/Effect Monster LIGHT Cyberse 3000 LINK-4 Super Rare 2+ monsters Special Summoned from the Extra Deck
    While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
    MAZE-EN055 Cost Down Spell Normal Rare Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).
    MAZE-EN056 Overload Fusion Spell Normal Rare Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
    MAZE-EN057 Burial from a Different Dimension Spell Quick-Play Rare Target up to 3 banished monsters; return them to the GY.
    MAZE-EN058 Court of Justice Spell Continuous Rare During your Main Phase: You can Special Summon 1 Fairy monster from you hand. You must control a Level 1 Fairy monster to activate and to resolve this effect. You can only use this effect of "Court of Justice" once per turn.
    MAZE-EN059 Spellbook of Fate Spell Quick-Play Super Rare, Collector's Rare If you control a Spellcaster monster: You can banish up to 3 "Spellbook" Spells from your GY; apply this effect, depending on the number of Spells banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.
  • 1: Return 1 Set Spell/Trap on the field to the hand.
  • 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
  • 3: Banish 1 card your opponent controls.
  • MAZE-EN060 Super Soldier Ritual Spell Ritual Rare This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your Graveyard; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn.
    MAZE-EN061 Chaos Form Spell Ritual Rare This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.
    MAZE-EN062 Rikka Glamour Spell Normal Ultra Rare When you activate this card, you can also Tribute 1 Plant monster; add 1 "Rikka" monster from your Deck to your hand, then, if you Tributed a monster when you activated this card, add 1 Plant monster, with the same original Level as that "Rikka" monster but a different name, from your Deck to your hand. You can only activate 1 "Rikka Glamour" per turn.
    MAZE-EN063 Solemn Judgment Trap Counter Super Rare, Collector's Rare When a monster(s) would be Summoned, OR a Spell/Trap is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
    MAZE-EN064 Royal Decree Trap Continuous Rare Negate all other Trap Card effects on the field.
    MAZE-EN065 Imperial Iron Wall Trap Continuous Rare Neither player can banish cards.
    MAZE-EN066 Treacherous Trap Hole Trap Normal Rare If you have no Traps in your GY: Target 2 monsters on the field; destroy those targets.
    MAZE-EN067 Deep Dark Trap Hole Trap Normal Rare When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).
     This set contains 67 cards.