"Pharaonic Guardian" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
PGD-000 Ring of Destruction Trap Normal Secret Rare Target 1 face-up monster on the field; destroy that target, and if you do, inflict damage to both players equal to that target's ATK.
PGD-001 Molten Behemoth Normal Monster FIRE Pyro 5 1000 2200 Common A giant born from magma, it attacks with a magma punch.
PGD-002 Shapesnatch Normal Monster DARK Machine 5 1200 1700 Common A bow tie with horrible power, it attacks an opponent by controlling others.
PGD-003 Souleater Normal Monster EARTH Fish 4 1200 0 Common A living wonder of mystery.
PGD-004 King Tiger Wanghu Effect Monster EARTH Beast 4 1700 1000 Rare When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.
PGD-005 Birdface Effect Monster WIND Winged Beast 4 1600 1600 Common When this card is sent to the Graveyard as a result of battle, you can add 1 Harpie Lady" from your Deck to your hand. Then shuffle your Deck."
PGD-006 Kryuel Effect Monster DARK Fiend 4 1000 1700 Common When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
PGD-007 Arsenal Bug Effect Monster EARTH Insect 3 2000 2000 Common If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
PGD-008 Maiden of the Aqua Effect Monster WATER Aqua 4 700 2000 Common As long as this card remains face-up on the field, the field is treated as Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied."
PGD-009 Jowls of Dark Demise Flip/Effect Monster WATER Fiend 2 200 100 Rare FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
PGD-010 Timeater Effect Monster DARK Machine 6 1900 1700 Common If this monster destroys a monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1.
PGD-011 Mucus Yolk Effect Monster DARK Aqua 3 0 100 Common This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
PGD-012 Servant of Catabolism Effect Monster LIGHT Aqua 3 700 500 Common This monster may attack your opponent's Life Points directly.
PGD-013 Moisture Creature Effect Monster LIGHT Fairy 9 2800 2900 Rare If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field.
PGD-014 Gora Turtle Effect Monster WATER Aqua 3 1100 1100 Rare As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
PGD-015 Sasuke Samurai Effect Monster WIND Warrior 2 500 800 Super Rare At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
PGD-016 Poison Mummy Flip/Effect Monster EARTH Zombie 4 1000 1800 Common FLIP: Inflict 500 damage to your opponent.
PGD-017 Dark Dust Spirit Effect Monster EARTH Zombie 6 2200 1800 Common This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Normal Summoned or flipped face-up, destroy all other face-up monsters.
PGD-018 Royal Keeper Effect Monster EARTH Zombie 4 1600 1700 Common Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
PGD-019 Wandering Mummy Effect Monster LIGHT Zombie 4 1500 1500 Rare You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.
PGD-020 Great Dezard Effect Monster DARK Spellcaster 6 1900 2300 Ultra Rare When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
Two: You can Special Summon 1 Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase."
PGD-021 Swarm of Scarabs Effect Monster DARK Insect 3 500 1000 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls.
PGD-022 Swarm of Locusts Effect Monster DARK Insect 3 1000 500 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls.
PGD-023 Giant Axe Mummy Effect Monster EARTH Zombie 5 1700 2000 Common You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
PGD-024 8-Claws Scorpion Effect Monster DARK Insect 2 300 200 Common Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.
PGD-025 Guardian Sphinx Effect Monster EARTH Rock 5 1700 2400 Ultra Rare Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
PGD-026 Pyramid Turtle Effect Monster EARTH Zombie 4 1200 1400 Rare When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
PGD-027 Dice Jar Flip/Effect Monster LIGHT Rock 3 200 300 Common FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
PGD-028 Dark Scorpion Burglars Effect Monster DARK Warrior 4 1000 1000 Common When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
PGD-029 Don Zaloog Effect Monster DARK Warrior 4 1400 1500 Ultra Rare When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Discard 1 random card from their hand.
  • Send the top 2 cards of their Deck to the Graveyard.
  • PGD-030 Des Lacooda Effect Monster EARTH Zombie 3 500 600 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card.
    PGD-031 Fushioh Richie Effect Monster DARK Zombie 7 2600 2900 Ultra Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard."
    PGD-032 Cobraman Sakuzy Effect Monster EARTH Reptile 3 800 400 Common You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent's side of the field and then return them to their original position.
    PGD-033 Book of Life Spell Normal Super Rare Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
    PGD-034 Book of Taiyou Spell Normal Common Flip 1 face-down monster on the field into face-up Attack Position.
    PGD-035 Book of Moon Spell Quick-Play Rare Target 1 face-up monster on the field; change that target to face-down Defense Position.
    PGD-036 Mirage of Nightmare Spell Continuous Super Rare Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
    PGD-037 Secret Pass to the Treasures Spell Normal Common Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
    PGD-038 Call of the Mummy Spell Continuous Common Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
    PGD-039 Timidity Spell Normal Common Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
    PGD-040 Pyramid Energy Spell Quick-Play Common You can select and activate 1 of the following effects:
  • Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
  • Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
  • PGD-041 Tutan Mask Trap Counter Common Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
    PGD-042 Ordeal of a Traveler Trap Continuous Common You can activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
    PGD-043 Bottomless Shifting Sand Trap Continuous Common At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
    PGD-044 Curse of Royal Trap Counter Rare Negate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
    PGD-045 Needle Ceiling Trap Normal Common Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
    PGD-046 Statue of the Wicked Trap Normal Super Rare When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 Wicked Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000) on your side of the field."
    PGD-047 Dark Coffin Trap Normal Common When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
  • Discard 1 random card in their hand.
  • Select 1 monster on their side of the field and destroy it.
  • PGD-048 Needle Wall Trap Continuous Common Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Monster Card Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Monster Card Zone as the result. If the result is 6, roll again.
    PGD-049 Trap Dustshoot Trap Normal Common Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
    PGD-050 Pyro Clock of Destiny Trap Normal Common Move the turn count forward by 1 turn. The turn in which this card is activated continuous as normal.
    PGD-051 Reckless Greed Trap Normal Rare Draw 2 cards and skip your next 2 Draw Phases.
    PGD-052 Pharaoh's Treasure Trap Normal Rare After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand.
    PGD-053 Master Kyonshee Normal Monster EARTH Zombie 4 1750 1000 Common A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
    PGD-054 Kabazauls Normal Monster WATER Dinosaur 4 1700 1500 Common A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
    PGD-055 Inpachi Normal Monster EARTH Machine 4 1600 1900 Common A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
    PGD-056 Dark Jeroid Effect Monster DARK Fiend 4 1200 1500 Rare When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
    PGD-057 Newdoria Effect Monster DARK Fiend 4 1200 800 Rare When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target.
    PGD-058 Helpoemer Effect Monster DARK Fiend 5 2000 1400 Ultra Rare Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.
    PGD-059 Gravekeeper's Spy Flip/Effect Monster DARK Spellcaster 4 1200 2000 Common FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
    PGD-060 Gravekeeper's Curse Effect Monster DARK Spellcaster 3 800 800 Common When this monster is Summoned, inflict 500 damage to your opponent.
    PGD-061 Gravekeeper's Guard Flip/Effect Monster DARK Spellcaster 4 1000 1900 Common FLIP: Select 1 monster your opponent controls and return it to the hand.
    PGD-062 Gravekeeper's Spear Soldier Effect Monster DARK Spellcaster 4 1500 1000 Common During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    PGD-063 Gravekeeper's Vassal Effect Monster DARK Spellcaster 3 700 500 Common The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead.
    PGD-064 Gravekeeper's Watcher Effect Monster DARK Spellcaster 4 1000 1000 Rare When your opponent activates an effect whereby your opponent discards a card(s) from his/her hand, you can send this card from your hand to the Graveyard to negate the activation of the effect and destroy it.
    PGD-065 Gravekeeper's Chief Effect Monster DARK Spellcaster 5 1900 1200 Super Rare You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it.
    PGD-066 Gravekeeper's Cannonholder Effect Monster DARK Spellcaster 4 1400 1200 Common You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent.
    PGD-067 Gravekeeper's Assailant Effect Monster DARK Spellcaster 4 1500 1500 Common If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position.
    PGD-068 A Man with Wdjat Effect Monster DARK Spellcaster 4 1600 1600 Common When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.
    PGD-069 Mystical Knight of Jackal Effect Monster LIGHT Beast-Warrior 7 2700 1200 Ultra Rare When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck.
    PGD-070 A Cat of Ill Omen Flip/Effect Monster DARK Beast 2 500 300 Common FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead.
    PGD-071 Yomi Ship Effect Monster WATER Aqua 3 800 1400 Common When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card.
    PGD-072 Winged Sage Falcos Effect Monster WIND Winged Beast 4 1700 1200 Rare You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.
    PGD-073 An Owl of Luck Flip/Effect Monster WIND Winged Beast 2 300 500 Common FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.
    PGD-074 Charm of Shabti Effect Monster EARTH Rock 1 100 100 Common Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0.
    PGD-075 Cobra Jar Flip/Effect Monster EARTH Reptile 2 600 300 Common FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.
    PGD-076 Spirit Reaper Effect Monster DARK Zombie 3 300 200 Rare Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
    PGD-077 Nightmare Horse Effect Monster DARK Zombie 2 500 400 Common This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field.
    PGD-078 Reaper on the Nightmare Fusion/Effect Monster DARK Zombie 5 800 600 Super Rare Spirit Reaper + "Nightmare Horse"
    This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand."
    PGD-079 Dark Designator Spell Normal Rare Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
    PGD-080 Card Shuffle Spell Continuous Common Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn.
    PGD-081 Reasoning Spell Normal Common Your opponent declares a monster Level. Reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. If that monster is the same Level as the one declared by your opponent, send all revealed cards to the Graveyard. If not, Special Summon the revealed monster, also send the remaining cards to the Graveyard.
    PGD-082 Dark Room of Nightmare Spell Continuous Super Rare Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
    PGD-083 Different Dimension Capsule Spell Normal Common Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.
    PGD-084 Necrovalley Spell Field Super Rare All "Gravekeeper's" monsters gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY.
    PGD-085 Buster Rancher Spell Equip Common Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more.
    PGD-086 Hieroglyph Lithograph Spell Normal Common Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7.
    PGD-087 Dark Snake Syndrome Spell Continuous Common Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases.
    PGD-088 Terraforming Spell Normal Common Add 1 Field Spell from your Deck to your hand.
    PGD-089 Banner of Courage Spell Continuous Common During your Battle Phase only, all face-up monsters you control gain 200 ATK.
    PGD-090 Metamorphosis Spell Normal Common Tribute 1 monster. Special Summon 1 Fusion Monster from your Fusion Deck with the same Level as the Tributed monster.
    PGD-091 Royal Tribute Spell Normal Common Activate only while you control "Necrovalley". Both players discard all Monster Cards in their hands.
    PGD-092 Reversal Quiz Spell Normal Common Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones.
    PGD-093 Coffin Seller Trap Continuous Rare Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points.
    PGD-094 Curse of Aging Trap Normal Common Discard 1 card; all monsters your opponent currently controls lose 500 ATK/DEF until the end of this turn.
    PGD-095 Barrel Behind the Door Trap Counter Super Rare You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points.
    PGD-096 Raigeki Break Trap Normal Common Discard 1 card to target 1 card on the field; destroy it.
    PGD-097 Narrow Pass Trap Continuous Common This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field.
    PGD-098 Disturbance Strategy Trap Normal Common Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck.
    PGD-099 Trap of Board Eraser Trap Counter Super Rare When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damge to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.
    PGD-100 Rite of Spirit Trap Normal Common Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
    PGD-101 Non Aggression Area Trap Normal Common You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn.
    PGD-102 D. Tribe Trap Normal Common All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.
    PGD-103 Byser Shock Effect Monster DARK Fiend 5 800 600 Ultra Rare When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands.
    PGD-104 Question Spell Normal Ultra Rare When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field.
    PGD-105 Rope of Life Trap Normal Ultra Rare When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
    PGD-106 Nightmare Wheel Trap Continuous Ultra Rare Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
    PGD-107 Lava Golem Effect Monster FIRE Fiend 8 3000 2500 Secret Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage.
     This set contains 108 cards.