"Shadows In Valhalla" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SHVA-EN001 Valkyrie Dritte Effect Monster LIGHT Fairy 4 1000 1600 Super Rare If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters.
SHVA-EN002 Valkyrie Zweite Effect Monster LIGHT Fairy 5 1600 1600 Super Rare If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of "Valkyrie Zweite" once per turn.
SHVA-EN003 Valkyrie Erste Effect Monster LIGHT Fairy 6 1600 1800 Super Rare If this card is Special Summoned from your hand by a Spell effect: You can target 1 "Mischief of the Time Goddess" in your GY: add it to your hand. If you control a "Valkyrie" monster other than "Valkyrie Erste" (Quick Effect): You can banish 1 monster from your opponent's GY, then this card's ATK becomes equal to the banished monster's original ATK, until the end of this turn. You can only use each effect of "Valkyrie Erste" once per turn.
SHVA-EN004 Valkyrie Brunhilde Effect Monster LIGHT Fairy 7 1800 2000 Secret Rare Unaffected by your opponent's Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent's monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your "Valkyrie" monsters cannot be destroyed by battle this turn.
SHVA-EN005 Fortune Chariot Union/Effect Monster WIND Fairy 6 1000 2000 Super Rare (This card is also always treated as a "Valkyrie" card.)
Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved.
SHVA-EN006 Ride of the Valkyries Spell Normal Secret Rare Special Summon any number of "Valkyrie" monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 "Mischief of the Time Goddess" from your Deck to your hand. You can only use this effect of "Ride of the Valkyries" once per turn.
SHVA-EN007 Mischief of the Time Goddess Spell Quick-Play Secret Rare Neither player can activate cards or effects in response to this card's activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are "Valkyrie" monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate "Mischief of the Time Goddess" until the end of that turn.
SHVA-EN008 Goddess Skuld's Oracle Spell Continuous Super Rare When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Verdande's Guidance" from your Deck to your hand. Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order, but you cannot Normal or Special Summon monsters for the rest of this turn, except Fairy monsters. You can only activate 1 "Goddess Skuld's Oracle" once per turn.
SHVA-EN009 Goddess Verdande's Guidance Spell Continuous Super Rare When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Urd's Verdict" from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent's Deck and if it was the declared type, they Set it to their field. Otherwise, they add it to their hand. You can only activate 1 "Goddess Verdande's Guidance" per turn.
SHVA-EN010 Goddess Urd's Verdict Spell Continuous Super Rare Your opponent cannot target "Valkyrie" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control.
SHVA-EN011 Ninja Grandmaster Saizo Link/Effect Monster LIGHT Warrior 2000 LINK-2 Secret Rare 2 "Ninja" monsters
During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot by targeted for an attack, also your opponent cannot target it with card effects.
SHVA-EN012 Yellow Ninja Effect Monster WIND Warrior 4 1900 1800 Super Rare If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower "Ninja" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Ninja" monsters. You can only use this effect of "Yellow Ninja" once per turn.
SHVA-EN013 Yellow Dragon Ninja Effect Monster WIND Dinosaur 8 3000 1500 Secret Rare Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the GY, then target up to 2 Spells/Traps on the field; destroy them.
SHVA-EN014 Hidden Village of Ninjitsu Arts Spell Field Secret Rare If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.
SHVA-EN015 Ninjitsu Art of Mirage-Transformation Trap Continuous Secret Rare Tribute 1 "Ninja" monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a "Ninja" monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 "Ninjitsu Art of Mirage-Transformation" per turn.
SHVA-EN016 Old Entity Chthugua Synchro/Effect Monster FIRE Pyro 4 2200 200 Secret Rare 1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as a Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  • If it is Xyz Summoned: Draw 1 card.
  • SHVA-EN017 Outer Entity Nyarla Xyz/Effect Monster EARTH Fiend 4 0 2600 Secret Rare 2 Level 4 monsters
    When this card is Xyz Summoned: You can discard any number of cards; increase this card's Rank by the number of discarded cards. Once per turn, while this card has Xyz Material: You can target 1 monster in your GY; detach all material from this card, and if you do, attach that target to this card as material. When a monster is attached by this effect, this card's Type and Attribute become the same as the monster's original Type and Attribute.
    SHVA-EN018 Outer Entity Azathot Xyz/Effect Monster DARK Fiend 5 2400 0 Secret Rare 3 Level 5 monsters
    You can also Xyz Summon this card by using an "Outer Entity" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls.
    SHVA-EN019 Forbidden Trapezohedron Spell Normal Secret Rare If you control exactly 2 monster card types (among Fusion, Synchro, and/or Xyz): Apply the following effect based on those types.
  • Fusion and Synchro: Special Summon 1 "Outer Entity" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material.
  • Synchro and Xyz: Special Summon 1 "Elder Entity" Fusion Monster from your Extra Deck.
  • Xyz and Fusion: Special Summon 1 "Old Entity" Synchro Monster from your Extra Deck.
    You can only activate 1 "Forbidden Trapezohedron" per turn.
  • SHVA-EN020 Aleister the Invoker of Madness Link/Effect Monster DARK Spellcaster 1800 LINK-2 Secret Rare 2 monsters with different Types and different Attributes
    This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.
    SHVA-EN021 Strike Ninja Effect Monster DARK Warrior 4 1700 1200 Super Rare You can remove this card from play until the End Phase of this turn by removing from play 2 DARK monsters in your Graveyard. You can use this effect during either player's turn. You can only use this effect once per turn.
    SHVA-EN022 Ninja Grandmaster Hanzo Effect Monster DARK Warrior 4 1800 1000 Super Rare When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".
    SHVA-EN023 Upstart Golden Ninja Effect Monster LIGHT Warrior 4 500 1800 Super Rare Once per turn: You can send 1 Trap Card from your hand to the Graveyard; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position.
    SHVA-EN024 White Dragon Ninja Effect Monster LIGHT Dragon 7 2700 1200 Super Rare Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spell/Trap Cards you control cannot be destroyed by card effects.
    SHVA-EN025 Red Dragon Ninja Effect Monster FIRE Winged Beast 6 2400 1200 Super Rare When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your Graveyard to target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use the effect of "Red Dragon Ninja" once per turn.
    SHVA-EN026 Twilight Ninja Jogen Pendulum/Effect Monster DARK Warrior 7 2000 1000 Super Rare You can reveal 1 "Ninjitsu Art" card in your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage.

    Pendulum Scale: 1
    Pendulum Effect: If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    SHVA-EN027 Armor Ninjitsu Art of Alchemy Spell Normal Super Rare If you control a face-up "Ninjitsu Art" card: Destroy all face-up "Ninjitsu Art" cards you control, then draw 2 cards.
    SHVA-EN028 Ninjitsu Art of Transformation Trap Continuous Super Rare Tribute 1 face-up "Ninja" monster you control; Special Summon 1 Beast, Winged Beast, or Insect-Type monster with a Level less than or equal to the Level of the Tributed card + 3 from your hand or Deck. When this card leaves the field, destroy that monster.
    SHVA-EN029 Ninjitsu Art of Super-Transformation Trap Continuous Super Rare Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon to your side of the field 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined Levels of the sent monster(s). When this card leaves the field, banish that monster.
    SHVA-EN030 Armor Ninjitsu Art of Rust Mist Trap Continuous Super Rare When a monster(s) is Special Summoned to your opponent's side of the field, if you control a face-up "Ninja" monster: Halve the ATK of that Special Summoned monster(s).
    SHVA-EN031 Elemental HERO Neos Normal Monster LIGHT Warrior 7 2500 2000 Super Rare A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    SHVA-EN032 Neo-Spacian Glow Moss Effect Monster LIGHT Plant 3 300 900 Super Rare If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect.
  • Monster: End the Battle Phase of this turn.
  • Spell: If this card is attacking, you can change it to a direct attack instead.
  • Trap: Change this card to Defense Position.
  • SHVA-EN033 Neo-Spacian Flare Scarab Effect Monster FIRE Insect 3 500 500 Super Rare This card gains 400 ATK for each Spell/Trap Card your opponent controls.
    SHVA-EN034 Elemental HERO Magma Neos Fusion/Effect Monster FIRE Warrior 9 3000 2500 Super Rare Elemental HERO Neos + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
    Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). This card gains 400 ATK for each card on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
    SHVA-EN035 Elemental HERO Chaos Neos Fusion/Effect Monster DARK Warrior 9 3000 2500 Super Rare Elemental HERO Neos + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
    Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
  • 3 Heads: Destroy all monsters your opponent controls.
  • 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated.
  • 1 Head: Return all monsters you control to the hand.
  • SHVA-EN036 Vision HERO Trinity Fusion/Effect Monster DARK Warrior 8 2500 2000 Super Rare 3 "HERO" monsters
    During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.
    SHVA-EN037 Mermail Abyssmegalo Effect Monster WATER Sea Serpent 7 2400 1900 Super Rare You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
    SHVA-EN038 Mermail Abyssleed Effect Monster WATER Sea Serpent 7 2700 1000 Super Rare You can discard 3 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can target 1 "Abyss-" Spell/Trap Card in your Graveyard; add that target to your hand. You can Tribute 1 other face-up Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the Graveyard. You can only use this effect of "Mermail Abyssleed" once per turn.
    SHVA-EN039 Mermail Abyssteus Effect Monster WATER Aqua 7 1700 2400 Super Rare You can discard 1 other WATER monster to the Graveyard; Special Summon this card from your hand. When you do: Add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.
    SHVA-EN040 Aleister the Invoker Effect Monster DARK Spellcaster 4 1000 1800 Secret Rare During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Fusion Monster you control; it gains 1000 ATK and DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
    SHVA-EN041 Invoked Mechaba Fusion/Effect Monster LIGHT Machine 9 2500 2100 Super Rare "Aleister the Invoker" + 1 LIGHT monster
    Once per turn, during either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can send the same type of card (Monster, Spell, or Trap) from your hand to the Graveyard; negate the activation, and if you do, banish that card.
    SHVA-EN042 Magical Meltdown Spell Field Super Rare When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.
    SHVA-EN043 Invocation Spell Normal Super Rare Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's Graveyard as Fusion Materials. If this card is in your Graveyard: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.
    SHVA-EN044 Omega Summon Trap Normal Super Rare Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position.
    SHVA-EN045 Mist Valley Apex Avian Effect Monster WIND Winged Beast 7 2700 2000 Super Rare When an effect is activated, you can select 1 face-up "Mist Valley" card you control. Return that "Mist Valley" card to it's owner's hand, negate the effect's activation, and destroy the card whose effect was activated.
    SHVA-EN046 Windwitch - Ice Bell Effect Monster WIND Spellcaster 3 1000 1000 Secret Rare If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.
    SHVA-EN047 Ash Blossom & Joyous Spring Tuner/Effect Monster FIRE Zombie 3 0 1800 Super Rare When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
  • Add a card from the Deck to the hand.
  • Special Summon from the Deck.
  • Send a card from the Deck to the GY.
    You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
  • SHVA-EN048 Gem-Knight Seraphinite Fusion/Effect Monster EARTH Fairy 5 2300 1400 Secret Rare 1 "Gem-Knight" monster + 1 LIGHT monster
    Must first be Fusion Summoned with the above Fusion Material Monsters. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    SHVA-EN049 El Shaddoll Winda Fusion/Effect Monster DARK Spellcaster 5 2200 800 Secret Rare 1 "Shaddoll" monster + 1 DARK monster
    Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    SHVA-EN050 Dragunity Knight - Vajrayana Synchro/Effect Monster WIND Dragon 6 1900 1200 Secret Rare 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
    When this card is Synchro Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it to this card as an Equip Card. Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to double this card's ATK until the End Phase.
    SHVA-EN051 Hi-Speedroid Chanbara Synchro/Effect Monster WIND Machine 5 2000 1000 Super Rare 1 Tuner + 1 or more non-Tuner monsters
    This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
    SHVA-EN052 Akashic Magician Link/Effect Monster DARK Spellcaster 1700 LINK-2 Super Rare 2 monsters with the same Type, except Tokens
    You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.
    SHVA-EN053 Cyberdark Impact! Spell Normal Super Rare Return 1 "Cyberdark Edge", "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
    SHVA-EN054 Golden Bamboo Sword Spell Normal Super Rare Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards.
    SHVA-EN055 Magic Planter Spell Normal Super Rare Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards.
    SHVA-EN056 Advanced Dark Spell Field Super Rare All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle.
    SHVA-EN057 Shaddoll Fusion Spell Normal Secret Rare Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponentcontrols a monster(s) that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
    SHVA-EN058 Gateway to Chaos Spell Field Secret Rare When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.
    SHVA-EN059 Twin Twisters Spell Quick-Play Secret Rare Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.
    SHVA-EN060 Urgent Ritual Art Trap Normal Super Rare If you control no Ritual Monsters: Banish 1 Ritual Spell Card from your hand or Graveyard; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated.
     This set contains 60 cards.