"Spirit Warriors" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SPWA-EN001 Secret Six Samurai - Fuma Tuner/Effect Monster WIND Warrior 1 200 1800 Secret Rare If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
SPWA-EN002 Secret Six Samurai - Genba Tuner/Effect Monster FIRE Warrior 2 500 2100 Super Rare When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
SPWA-EN003 Secret Six Samurai - Hatsume Effect Monster WATER Warrior 3 1600 1500 Secret Rare You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
SPWA-EN004 Secret Six Samurai - Doji Effect Monster DARK Warrior 4 1700 1200 Secret Rare When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
SPWA-EN005 Secret Six Samurai - Kizaru Effect Monster EARTH Warrior 4 1900 1000 Secret Rare When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
SPWA-EN006 Secret Six Samurai - Rihan Fusion/Effect Monster LIGHT Warrior 5 2400 2400 Secret Rare 3 "Six Samurai" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
SPWA-EN007 Secret Skills of the Six Samurai Spell Quick-Play Secret Rare Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn.
SPWA-EN008 The Six Shinobi Trap Normal Super Rare If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn.
SPWA-EN009 Grandmaster of the Six Samurai Effect Monster EARTH Warrior 5 2100 800 Super Rare You can only control 1 face-up "Grandmaster of the Six Samurai". If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.
SPWA-EN010 Legendary Six Samurai - Kizan Effect Monster EARTH Warrior 4 1800 500 Super Rare If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.
SPWA-EN011 Legendary Six Samurai - Shi En Synchro/Effect Monster DARK Warrior 5 2500 1400 Secret Rare 1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
Once per turn, when your opponent activates a Spell/Trap Card, you can negate it's activation and destroy it. If this face-up card on the field would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
SPWA-EN012 Shadow of the Six Samurai - Shien Xyz/Effect Monster EARTH Warrior 4 2500 400 Super Rare 2 Level 4 "Six Samurai" monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the End Phase.
SPWA-EN013 Six Samurai United Spell Continuous Super Rare Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard; draw 1 card for each Bushido Counter on this card.
SPWA-EN014 Gateway of the Six Spell Continuous Super Rare Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to activate these effects.
  • 2 Counters: Target 1 face-up "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the End Phase.
  • 6 Counters: Target 1 "Shien" Effect Monster in your Graveyard; Special Summon that target.
  • SPWA-EN015 Shien's Smoke Signal Spell Normal Super Rare Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
    SPWA-EN016 Magical Musketeer Caspar Effect Monster LIGHT Fiend 3 1200 2000 Secret Rare During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.
    SPWA-EN017 Magical Musketeer Doc Effect Monster LIGHT Fiend 3 1400 1200 Super Rare During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.
    SPWA-EN018 Magical Musketeer Kidbrave Effect Monster LIGHT Fiend 3 1600 200 Super Rare During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn.
    SPWA-EN019 Magical Musketeer Starfire Effect Monster LIGHT Fiend 4 1300 1700 Secret Rare During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.
    SPWA-EN020 Magical Musketeer Calamity Effect Monster LIGHT Fiend 4 1500 1300 Super Rare During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn.
    SPWA-EN021 Magical Musketeer Wild Effect Monster LIGHT Fiend 4 1700 900 Super Rare During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn.
    SPWA-EN022 Magical Musket Mastermind Zakiel Effect Monster LIGHT Fiend 8 2500 2500 Secret Rare You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn.
    SPWA-EN023 Magical Musket - Steady Hands Spell Quick-Play Super Rare Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn.
    SPWA-EN024 Magical Musket - Cross-Domination Spell Quick-Play Secret Rare If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.
    SPWA-EN025 Magical Musket - Desperado Trap Normal Super Rare If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.
    SPWA-EN026 Magical Musket - Dancing Needle Trap Normal Secret Rare If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.
    SPWA-EN027 Magical Musket - Fiendish Deal Trap Continuous Super Rare "Magical Musket" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn.
    SPWA-EN028 Magical Musket - Last Stand Trap Counter Secret Rare When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.
    SPWA-EN029 The Weather Painter Snow Effect Monster EARTH Fairy 3 0 2200 Secret Rare When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
    SPWA-EN030 The Weather Painter Rain Effect Monster WATER Fairy 3 1200 1400 Super Rare If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "Weathery" card's effect: You can Special Summon this banished card.
    SPWA-EN031 The Weather Painter Cloud Effect Monster WIND Fairy 3 1500 1000 Secret Rare If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
    SPWA-EN032 The Weather Painter Sun Effect Monster FIRE Fairy 3 1600 400 Secret Rare If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
    SPWA-EN033 The Weather Painter Thunder Effect Monster LIGHT Fairy 3 1700 0 Secret Rare You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
    SPWA-EN034 The Weather Painter Aurora Effect Monster DARK Fairy 6 2200 2000 Secret Rare When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target "The Weather" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
    SPWA-EN035 The Weather Painter Rainbow Link/Effect Monster LIGHT Fairy 2400 LINK-3 Secret Rare 2 "The Weather" monsters
    When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
  • When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
  • SPWA-EN036 The Weather Snowy Canvas Spell Continuous Super Rare "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
  • You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them.
    You can only control 1 "The Weather Snowy Canvas".
  • SPWA-EN037 The Weather Rainy Canvas Spell Continuous Super Rare "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
  • You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand.
    You can only control 1 "The Weather Rainy Canvas".
  • SPWA-EN038 The Weather Cloudy Canvas Spell Continuous Super Rare "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
  • You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn.
    You can only control 1 "The Weather Cloudy Canvas".
  • SPWA-EN039 The Weather Sunny Canvas Spell Continuous Super Rare "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
  • You can banish this card, then target 1 monster you control (Quick Effect); Tribute that target, and if you do, Special Summon 1 "The Weather" monster from your hand or GY, but not with the same name the Tributed monster had on the field.
    You can only control 1 "The Weather Sunny Canvas".
  • SPWA-EN040 The Weather Thundery Canvas Trap Continuous Secret Rare "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
  • At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand.
    You can only control 1 "The Weather Thundery Canvas".
  • SPWA-EN041 The Weather Auroral Canvas Trap Continuous Super Rare "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
  • When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card.
    You can only control 1 "The Weather Auroral Canvas".
  • SPWA-EN042 Hand of the Six Samurai Effect Monster FIRE Warrior 3 1600 1000 Super Rare If you control another face-up "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster to target 1 monster on the field; destroy that target.
    SPWA-EN043 Legendary Six Samurai - Kageki Effect Monster WIND Warrior 3 200 2000 Super Rare When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster with a different name, this card gains 1500 ATK.
    SPWA-EN044 Legendary Six Samurai - Shinai Effect Monster WATER Warrior 3 1500 1500 Super Rare If you control a face-up "Legendary Six Samurai - Mizuho", you can Special Summon this card from your hand. If this card is Tributed, select 1 "Six Samurai" monster in your Graveyard, and add it to your hand, except "Legendary Six Samurai - Shinai".
    SPWA-EN045 Legendary Six Samurai - Mizuho Effect Monster FIRE Warrior 3 1600 1000 Super Rare If you control a face-up "Legendary Six Samurai - Shinai", you can Special Summon this card from your hand. Once per turn, you can Tribute another "Six Samurai" monster to select and destroy 1 card on the field.
    SPWA-EN046 Shien's Advisor Effect Monster EARTH Warrior 4 1200 400 Super Rare When this card is Normal Summoned, if you control a face-up "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
    SPWA-EN047 Honest Effect Monster LIGHT Fairy 4 1100 1900 Super Rare During your Main Phase: You can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.
    SPWA-EN048 Asceticism of the Six Samurai Spell Quick-Play Super Rare Select 1 face-up "Six Samurai" monster you control. Special Summon 1 "Six Samurai" monster from your Deck with a different name but equal ATK to the selected monster. During the End Phase of this turn, destroy the selected monster.
    SPWA-EN049 Shien's Dojo Spell Continuous Super Rare Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the Graveyard; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
    SPWA-EN050 Photon Veil Spell Normal Super Rare Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to the hand. If you add 2 or more monsters, they must have the same name.
    SPWA-EN051 Constellar Belt Spell Continuous Super Rare The activation of LIGHT monsters' effects cannot be negated.
    SPWA-EN052 Return of the Six Samurai Trap Normal Super Rare Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn.
    SPWA-EN053 Backs to the Wall Trap Normal Super Rare Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster you already control.
    SPWA-EN054 Double-Edged Sword Technique Trap Normal Super Rare Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
    SPWA-EN055 Musakani Magatama Trap Counter Super Rare When your opponent activates a Spell Card, Trap Card, or monster effect that destroys a card(s), while you control a face-up "Six Samurai" monster: Negate the activation, and if you do, destroy it.
    SPWA-EN056 Battleguard Howling Trap Normal Super Rare When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damageto your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
    SPWA-EN057 Beckoning Light Trap Normal Super Rare Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand.
    SPWA-EN058 Scrap-Iron Scarecrow Trap Normal Super Rare Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard.
    SPWA-EN059 Scrap-Iron Statue Trap Normal Super Rare When a Spell/Trap Card that is already face-up on your opponent's side of the field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the Graveyard. If this card is sent to the Graveyard: You can target 1 "Junk" monster in your Graveyard; Special Summon that target in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.
    SPWA-EN060 Miraculous Descent Trap Continuous Super Rare Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. (deck contains 2)
     This set contains 60 cards.