"Starter Deck: Jaden Yuki" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
YSDJ-EN000 Elemental HERO Necroshade Effect Monster DARK Warrior 5 1600 1800 Ultra Rare Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
YSDJ-EN001 Cyber-Tech Alligator Normal Monster WIND Machine 5 2500 1600 Common Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
YSDJ-EN002 Gemini Elf Normal Monster EARTH Spellcaster 4 1900 900 Common Elf twins that alternate their attacks.
YSDJ-EN003 Dark Blade Normal Monster DARK Warrior 4 1800 1500 Common They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
YSDJ-EN004 Sonic Duck Normal Monster WIND Winged Beast 3 1700 700 Common A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
YSDJ-EN005 Elemental HERO Avian Normal Monster WIND Warrior 3 1000 1000 Common A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
YSDJ-EN006 Elemental HERO Burstinatrix Normal Monster FIRE Warrior 3 1200 800 Common A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
YSDJ-EN007 Elemental HERO Clayman Normal Monster EARTH Warrior 4 800 2000 Common An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
YSDJ-EN008 Elemental HERO Sparkman Normal Monster LIGHT Warrior 4 1600 1400 Common An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
YSDJ-EN009 Poison Mummy Flip/Effect Monster EARTH Zombie 4 1000 1800 Common FLIP: Inflict 500 damage to your opponent.
YSDJ-EN010 Mask of Darkness Flip/Effect Monster DARK Fiend 2 900 400 Common FLIP: Target 1 Trap Card in your GY; add that target to your hand.
YSDJ-EN011 Exiled Force Effect Monster EARTH Warrior 4 1000 1000 Common You can Tribute this card to destroy 1 monster on the field.
YSDJ-EN012 Little-Winguard Effect Monster WIND Warrior 4 1400 1800 Common Once per turn, during your End Phase. You can change the battle position of this card.
YSDJ-EN013 Mataza the Zapper Effect Monster DARK Warrior 3 1300 800 Common This monster can attack twice during the same Battle Phase. Control of this card cannot switch.
YSDJ-EN014 Ninja Grandmaster Sasuke Effect Monster LIGHT Warrior 4 1800 1000 Common At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
YSDJ-EN015 Chiron the Mage Effect Monster EARTH Beast-Warrior 4 1800 1000 Common Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.
YSDJ-EN016 Shadowslayer Effect Monster DARK Fiend 4 1400 200 Common If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.
YSDJ-EN017 Elemental HERO Bubbleman Effect Monster WATER Warrior 4 800 1200 Super Rare If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
YSDJ-EN018 Elemental HERO Bladedge Effect Monster EARTH Warrior 7 2600 1800 Common If this card attacks a Defense Position monster, inflict piercing battle damage.
YSDJ-EN019 Elemental HERO Wildheart Effect Monster EARTH Warrior 4 1500 1600 Common Unaffected by Trap effects.
YSDJ-EN020 Cybernetic Cyclopean Effect Monster EARTH Beast-Warrior 4 1400 200 Common While you have no cards in your hand, increase the ATK of this card by 1000 points.
YSDJ-EN021 Rush Recklessly Spell Quick-Play Common Target face-up monster gains 700 ATK until the End Phase.
YSDJ-EN022 Giant Trunade Spell Normal Common Return all Spell and Trap Cards on the field to the hand.
YSDJ-EN023 Lightning Blade Spell Equip Common You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
YSDJ-EN024 Heavy Storm Spell Normal Common Destroy all Spell and Trap Cards on the field.
YSDJ-EN025 Banner of Courage Spell Continuous Common During your Battle Phase only, all face-up monsters you control gain 200 ATK.
YSDJ-EN026 Smashing Ground Spell Normal Common Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
YSDJ-EN027 Necklace of Command Spell Equip Common When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
  • Draw 1 card. OR
  • Discard 1 random card from your opponent's hand.
  • YSDJ-EN028 Monster Reincarnation Spell Normal Common Discard 1 card to select 1 Monster Card in your Graveyard, and add it to your hand.
    YSDJ-EN029 Lightning Vortex Spell Normal Common Discard 1 card. Destroy all face-up monsters your opponent controls.
    YSDJ-EN030 Brain Control Spell Normal Common Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
    YSDJ-EN031 R - Righteous Justice Spell Normal Common Destroy Spell/Traps on the field equal to the number of "Elemental HERO" cards you control.
    YSDJ-EN032 Lucky Iron Axe Spell Equip Common The equipped monster gains 500 ATK. When this face-up card on the field is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.
    YSDJ-EN033 Dust Tornado Trap Normal Common Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
    YSDJ-EN034 Trap Hole Trap Normal Common When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
    YSDJ-EN035 Magic Jammer Trap Counter Common When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
    YSDJ-EN036 Sakuretsu Armor Trap Normal Common Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
    YSDJ-EN037 Compulsory Evacuation Device Trap Normal Common Target 1 monster on the field; return that target to the hand.
    YSDJ-EN038 Draining Shield Trap Normal Common When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
    YSDJ-EN039 Negate Attack Trap Counter Common When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
    YSDJ-EN040 Magic Cylinder Trap Normal Common When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
     This set contains 41 cards.