"Starter Deck: Syrus Truesdale" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
YSDS-EN000 Expressroid Effect Monster EARTH Machine 4 400 1600 Ultra Rare When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.
YSDS-EN001 Cyber-Tech Alligator Normal Monster WIND Machine 5 2500 1600 Common Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
YSDS-EN002 Robotic Knight Normal Monster FIRE Machine 4 1600 1800 Common The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
YSDS-EN003 Dark Blade Normal Monster DARK Warrior 4 1800 1500 Common They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
YSDS-EN004 Acrobat Monkey Normal Monster EARTH Machine 3 1000 1800 Common An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
YSDS-EN005 Archfiend Soldier Normal Monster DARK Fiend 4 1900 1500 Common An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
YSDS-EN006 Cycroid Normal Monster EARTH Machine 3 800 1000 Common The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
YSDS-EN007 Jerry Beans Man Normal Monster EARTH Plant 3 1750 0 Common Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
YSDS-EN008 Zure, Knight of Dark World Normal Monster DARK Fiend 4 1800 1500 Common The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
YSDS-EN009 Poison Mummy Flip/Effect Monster EARTH Zombie 4 1000 1800 Common FLIP: Inflict 500 damage to your opponent.
YSDS-EN010 Mask of Darkness Flip/Effect Monster DARK Fiend 2 900 400 Common FLIP: Target 1 Trap Card in your GY; add that target to your hand.
YSDS-EN011 Dekoichi the Battlechanted Locomotive Flip/Effect Monster DARK Machine 4 1400 1000 Common FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card.
YSDS-EN012 Chiron the Mage Effect Monster EARTH Beast-Warrior 4 1800 1000 Common Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.
YSDS-EN013 Patroid Effect Monster EARTH Machine 4 1200 1200 Common Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase.
YSDS-EN014 Gyroid Effect Monster WIND Machine 3 1000 1000 Common The first time this card would be destroyed by battle each turn, it is not destroyed.
YSDS-EN015 Steamroid Effect Monster EARTH Machine 4 1800 1800 Common If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
YSDS-EN016 Drillroid Effect Monster EARTH Machine 4 1600 1600 Super Rare Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
YSDS-EN017 Submarineroid Effect Monster WATER Machine 4 800 1800 Common This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card battled: You can change this card to Defense Position.
YSDS-EN018 Ambulanceroid Effect Monster EARTH Machine 3 300 1200 Common When a "roid" monster(s) is added from your GY to your hand (except during the Damage Step): You can Special Summon it.
YSDS-EN019 Rescueroid Effect Monster FIRE Machine 6 1600 1800 Common When a "roid" monster you control is destroyed by battle and sent to the GY: You can return that monster to the hand. You must control this face-up card on the field to activate and to resolve this effect.
YSDS-EN020 Abaki Effect Monster FIRE Fiend 4 1700 1100 Common When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
YSDS-EN021 Black Pendant Spell Equip Common The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.
YSDS-EN022 Rush Recklessly Spell Quick-Play Common Target face-up monster gains 700 ATK until the End Phase.
YSDS-EN023 Giant Trunade Spell Normal Common Return all Spell and Trap Cards on the field to the hand.
YSDS-EN024 Heavy Storm Spell Normal Common Destroy all Spell and Trap Cards on the field.
YSDS-EN025 Book of Moon Spell Quick-Play Common Target 1 face-up monster on the field; change that target to face-down Defense Position.
YSDS-EN026 Smashing Ground Spell Normal Common Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
YSDS-EN027 Enemy Controller Spell Quick-Play Common Active 1 of these effects.
  • Target 1 face-up monster your opponent controls; change that target's battle position.
  • Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
  • YSDS-EN028 Earthquake Spell Normal Common Change all face-up monsters to Defense Position.
    YSDS-EN029 A Feather of the Phoenix Spell Normal Common Discard 1 card, then target 1 card in your Graveyard; return that target to the top of your Deck.
    YSDS-EN030 Lightning Vortex Spell Normal Common Discard 1 card. Destroy all face-up monsters your opponent controls.
    YSDS-EN031 Brain Control Spell Normal Common Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
    YSDS-EN032 Trap Hole Trap Normal Common When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
    YSDS-EN033 Magic Jammer Trap Counter Common When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
    YSDS-EN034 Seven Tools of the Bandit Trap Counter Common When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it.
    YSDS-EN035 Sakuretsu Armor Trap Normal Common Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
    YSDS-EN036 Threatening Roar Trap Normal Common Your opponent cannot declare an attack this turn.
    YSDS-EN037 Negate Attack Trap Counter Common When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
    YSDS-EN038 Magic Cylinder Trap Normal Common When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
    YSDS-EN039 Rising Energy Trap Normal Common Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase.
    YSDS-EN040 Supercharge Trap Normal Common If an opponent's monster declares an attack while all monsters your control are Machine "roid" monsters (min. 1): Draw 2 cards.
     This set contains 41 cards.