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Starter Deck: Xyz Symphony Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
Card # Card Name Type ATR    Sub Type     LVL     ATK DEF Rarity Card Text Buy It
YS12-EN001 Alexandrite Dragon Normal Monster LIGHT Dragon 4 2000 100 Common Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
YS12-EN002 Spirit of the Harp Normal Monster LIGHT Fairy 4 800 2000 Common A spirit that soothes the soul with the music of its heavenly harp.
YS12-EN003 Frostosaurus Normal Monster WATER Dinosaur 6 2600 1700 Common This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
YS12-EN004 Zubaba Knight Effect Monster EARTH Warrior 3 1600 900 Common At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
YS12-EN005 Ganbara Knight Effect Monster LIGHT Warrior 4 0 1800 Common When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.
YS12-EN006 Gogogo Golem Effect Monster EARTH Rock 4 1800 1500 Common Once per turn, this Defense Position card cannot be destroyed by battle.
YS12-EN007 Gogogo Giant Effect Monster EARTH Rock 4 2000 0 Common When this card is Normal Summoned: You can target 1 "Gogogo" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase
YS12-EN008 Goblindbergh Effect Monster EARTH Warrior 4 1400 0 Common When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position if you activated this effect.
YS12-EN009 Feedback Warrior Effect Monster EARTH Warrior 3 800 700 Common When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3.
YS12-EN010 Shine Knight Effect Monster LIGHT Warrior 3 400 1900 Common This card is Level 4 while in face-up Defense Position.
YS12-EN011 Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 Common If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
YS12-EN012 Trident Warrior Effect Monster LIGHT Warrior 4 1800 1200 Common When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.
YS12-EN013 Chiron the Mage Effect Monster EARTH Beast-Warrior 4 1800 1000 Common Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.
YS12-EN014 Marauding Captain Effect Monster EARTH Warrior 3 1200 400 Common Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
YS12-EN015 Penguin Soldier Effect Monster WATER Aqua 2 750 500 Common FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
YS12-EN016 Sangan Effect Monster DARK Fiend 3 1000 600 Common When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
YS12-EN017 Giant Rat Effect Monster EARTH Beast 4 1400 1450 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
YS12-EN018 Shining Angel Effect Monster LIGHT Fairy 4 1400 800 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
YS12-EN019 Blustering Winds Spell Normal Common Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.
YS12-EN020 Ego Boost Spell Quick-Play Common When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
YS12-EN021 Xyz Energy Spell Normal Common Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target.
YS12-EN022 Star Changer Spell Quick-Play Common Target 1 face-up monster on the field and activate 1 of these effects:
  • Increase that target's Level by 1.
  • Reduce that target's Level by 1.
  • YS12-EN023 Swords of Revealing Light Spell Normal Common Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
    YS12-EN024 Mystical Space Typhoon Spell Quick-Play Common Target 1 Spell/Trap Card on the field; destroy that target.
    YS12-EN025 Fissure Spell Normal Common Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
    YS12-EN026 Gravity Axe - Grarl Spell Equip Common The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions.
    YS12-EN027 Reinforcement of the Army Spell Normal Common Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
    YS12-EN028 Burden of the Mighty Spell Continuous Common Each face-up monster your opponent controls loses 100 ATK its own Level.
    YS12-EN029 Heartfelt Appeal Trap Normal Common When you take battle damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effects is negated, also it cannot declare an attack.
    YS12-EN030 Xyz Effect Trap Normal Common When you Xyz Summon a monster: You can target 1 card on the field; destroy it.
    YS12-EN031 Raigeki Break Trap Normal Common Discard 1 card to target 1 card on the field; destroy it.
    YS12-EN032 Trap Hole Trap Normal Common When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
    YS12-EN033 Dust Tornado Trap Normal Common Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
    YS12-EN034 Magic Cylinder Trap Normal Common When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
    YS12-EN035 Draining Shield Trap Normal Common When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
    YS12-EN036 Call of the Haunted Trap Continuous Common Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    YS12-EN037 Limit Reverse Trap Continious Common Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
    YS12-EN038 Seven Tools of the Bandit Trap Counter Common When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it.
    YS12-EN039 Number 39: Utopia XYZ/Effect Monster LIGHT Warrior 4 2500 2000 Ultra Rare 2 Level 4 monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
    YS12-EN040 Muzurhythm the String Djinn Xyz/Effect Monster WIND Fiend 3 1500 1000 Super Rare 2 Level 3 monsters
    During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn.
    YS12-EN041 Temtempo the Percussion Djinn Xyz/Effect Monster EARTH Fiend 3 1700 1000 Super Rare 2 Level 3 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK.
    YS12-EN042 Melomelody the Brass Djinn Xyz/Effect Monster LIGHT Fiend 3 1400 1600 Super Rare 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase.
    YS12-EN043 Maestroke the Symphony Djinn Xyz/Effect Monster DARK Fiend 4 1800 2300 Super Rare 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
       This set contains 43 cards.
     
     

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