"2016 Mega-Tin Mega Pack" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
MP16-EN001 Phantom Gryphon Normal Monster WIND Winged Beast 4 2000 0 Common A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms.
MP16-EN002 Performapal Elephammer Effect Monster EARTH Beast 6 2600 1800 Rare If you control 2 or more "Performapal" cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another "Performapal" card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand.
MP16-EN003 Performapal Bowhopper Effect Monster EARTH Insect 4 1500 1000 Common You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn.
MP16-EN004 Performapal Lizardraw Pendulum/Effect Monster EARTH Reptile 3 1200 600 Common If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.

Pendulum Scale: 6
Pendulum Effect: If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn.
MP16-EN005 Performapal Springoose Effect Monster WIND Winged Beast 5 1100 2400 Common You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn.
MP16-EN006 Superheavy Samurai Big Waraji Effect Monster EARTH Machine 5 800 1800 Common If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters, This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
MP16-EN007 Superheavy Samurai Gigagloves Effect Monster EARTH Machine 3 100 1000 Common If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.
MP16-EN008 Superheavy Samurai Soulbuster Gauntlet Effect Monster EARTH Machine 1 0 400 Common You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, your battling monster's DEF becomes double its original DEF until the end of this turn.
MP16-EN009 Soprano the Melodious Songstress Effect Monster LIGHT Fairy 4 1400 1400 Common When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano the Melodious Songtress"; add it to your hand. You can only use this effect of "Soprano the Melodious Songtress" once per turn. Once per turn: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
MP16-EN010 Fluffal Sheep Effect Monster EARTH Fairy 2 400 800 Common If you control a "Fluffal" monster, except "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand: Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn.
MP16-EN011 Edge Imp Saw Effect Monster DARK Fiend 3 500 1000 Common When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn.
MP16-EN012 Edge Imp Chain Effect Monster DARK Fiend 4 1200 1800 Common When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.
MP16-EN013 Edge Imp Frightfuloid Effect Monster DARK Fiend 4 1300 1300 Common (This card is always treated as a "Frightfur" card.)
You can target 1 "Frightfur" Fusion Monster you control or in your Graveyard; this card's ATK and DEF each become equal to the original ATK and DEF of that monster, until the end of this turn. You can only use this effect of "Edge Imp Frightfuloid" once per turn.
MP16-EN014 Raidraptor - Sharp Lanius Effect Monster DARK Winged Beast 4 1700 1000 Common Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. During your Main Phase 2 if this card attacked this turn: You can target 1 "Raidraptor" monster in your Graveyard; Special Summon it. You can only use this effect of "Raidraptor Sharp Lanius" once per turn.
MP16-EN015 Raidraptor - Mimicry Lanius Effect Monster DARK Winged Beast 4 1100 1900 Common Once per turn, during your Main Phase, if card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card, add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" oncer per turn.
MP16-EN016 Magma Dragon Effect Monster FIRE Wyrm 4 1600 1200 Common When this card is Special Summoned: You can target 1 Wyrm-Type monster in your Graveyard, except "Magma Dragon"; Special Summon it in Defense Position, but its effects are negated. You can only use this effect of "Magma Dragon" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Wyrm-Type monsters.
MP16-EN017 Deskbot 004 Effect Monster EARTH Machine 4 500 500 Common If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 "Deskbot" monster from your Deck to the Graveyard, except "Deskbot 004", and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 "Deskbot" monsters with different Levels from your hand and/or Graveyard in Defense Position.
MP16-EN018 Doomdog Octhros Effect Monster DARK Fiend 3 800 800 Common If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn.
MP16-EN019 Putrid Pudding Body Buddies Effect Monster WATER Fiend 1 300 300 Common Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. During your End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: Take 300 damage.
MP16-EN020 Bloom Diva the Melodious Choir Fusion/Effect Monster LIGHT Fairy 6 1000 2000 Ultra Rare 1 "Melodious Maestra" monster + 1 "Melodious" monster
Cannot be destroyed by battle or by card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster.
MP16-EN021 Frightfur Chimera Fusion/Effect Monster DARK Fiend 8 2800 2000 Rare 3 "Frightfur" monsters
Must be Fusion Summoned, and cannot be Special Summoned by other ways. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK is halved. You can only use this effect of "Frightfur Chimera" once per turn. This card gains 300 ATK for each monster you control that is owned by your opponent.
MP16-EN022 Clear Wing Synchro Dragon Synchro/Effect Monster WIND Dragon 7 2500 2000 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn, when another Level 5 or higher monster activates its effect on the field: You can negate the activation, and if you do, destroy it. Once per turn, during either player's turn, when a monster effect is activated that targets exactly 1 Level 5 or higher monster on the field (and no other cards): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.
MP16-EN023 Performapal Recasting Spell Normal Common Reveal any number of "Performapal" monsters in your hand and shuffle them into the Deck, then draw card equal to the number of cards you shuffled into the Deck +1. You can only activate 1 "Performapal Recasting" per turn.
MP16-EN024 Fusion Conscription Spell Normal Rare Reveal 1 Fusion Monster from your Extra Deck and add 1 of the Fusion Materials listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card is activated, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, nor activate the effects. You can only activate 1 "Fusion Conscription" per turn.
MP16-EN025 Frightfur Factory Spell Continuous Common You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it to your hand. You can only use each effect of "Frightfur Factory" once per turn.
MP16-EN026 Frightfur Fusion Spell Normal Rare Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. You can only activate 1 "Frightfur Fusion" per turn.
MP16-EN027 Galaxy Cyclone Spell Normal Secret Rare Target 1 Set Spell/Trap Card on the field; destroy it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
MP16-EN028 Harmonic Oscillation Spell Normal Common If your opponent has 2 cards in their Pendulum Zones: Target those 2 cards; while both targets are in their Pendulum Zones, you can Pendulum Summon using their Pendulum Scales this turn, but only from the Extra Deck.
MP16-EN029 Pendulum Rising Spell Normal Common Send 1 monster you control to the Graveyard; Special Summon from your Main Deck, 1 Pendulum Monster with the same Level as the sent monster's original Level, but destroy it during the End Phase. You can only activate 1 "Pendulum Risisng" per turn.
MP16-EN030 Performapal Pinch Helper Trap Continuous Common Oncer per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle.
MP16-EN031 Fluffal Crane Trap Normal Common When a face-up "Fluffal" monster(s) you control is destroyed by battle by your opponent's attack or card effect and sent to your Graveyard:Target 1 of those destroyed monsters; add it to your hand, and if you do, draw 1 card.
MP16-EN032 Designer Frightfur Trap Normal Common Target 1 "Edge Imp" or "Fluffal" monster in your Graveyard; Special Summon itm and if you do, it can be treated as a "Frightfur" monster for a Fusion Summon.
MP16-EN033 Jar of Avarice Trap Normal Secret Rare Target 5 cards in your Graveyard, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.
MP16-EN034 Lose 1 Turn Trap Continuous Ultra Rare Activate this card only if you currently control no Special Summoned monsters. During the turn a monster is Special Summoned, negate its effects. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.
MP16-EN035 Fiend Griefing Trap Normal Common Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.
MP16-EN036 Abyss Stungray Trap Continuous Common Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap Card). If summoned this way, this card cannot be destroyed by battle.
MP16-EN037 Statue of Anguish Pattern Trap Continuous Common Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.
MP16-EN038 Diceversity Trap Continuous Common Once per turn: You can target 1 monster on the field whose current Level is different from its original Level; roll a six-sided die and that monster's Level becomes the same as the result.
MP16-EN039 Moon Mirror Shield Spell Equip Rare If the equipped monster battles an opponent's monster, during damage calculation: The equipped monster's ATK and DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the Graveyard: Pay 500 LP; place this card on either the top or bottom of your Deck.
MP16-EN040 Half Unbreak Trap Normal Common Target 1 monster on the field; this turn, that monster cannot be destroyed by battle, also any battle damage you take from battles involving that monster is halved.
MP16-EN041 The Melody of Awakening Dragon Spell Normal Super Rare Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
MP16-EN042 Cybernetic Fusion Support Spell Quick-Play Common Pay half your LP; once, if you Fusion Summon a Machine-Type Fusion Monster this turn, you can banish monsters from your hand, Graveyard, and/or your side of the field as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.
MP16-EN043 Number S39: Utopia Prime Xyz/Effect Monster LIGHT Warrior 4 2510 2000 Super Rare 3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a ""Number 39: Utopia"" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished.
MP16-EN044 Galaxy-Eyes Full Armor Photon Dragon Xyz/Effect Monster LIGHT Dragon 8 4000 3500 Super Rare 3 Level 8 monsters
You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material, except "Galaxy-Eyes Full Armor Photon Dragon". (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; destroy it.
MP16-EN045 Performapal Thunderhino Effect Monster LIGHT Rock 3 200 1800 Common Your opponent cannot target other face-up "Performapal" monsters for attacks, except this one. If a "Performapal" card(s) you control, except "Performapal Thunderhino", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
MP16-EN046 Primitive Butterfly Effect Monster WIND Insect 5 1200 900 Common If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can increase the Levels of all Insect-Type monsters you currentlycontrol by 1.
MP16-EN047 Mystery Shell Dragon Normal Monster DARK Wyrm 4 2000 0 Common Mysterious living matter that suddenly appeared from a different dimension. Its attack paralyzes the target's nerves, and causes intense hallucinations.
MP16-EN048 Risebell the Summoner Pendulum Monster WIND Psychic 3 800 800 Common A kindly elder brother, Risebell takes good care of his little sister Saambell. He reads a Magical Book with his sister each early-afternoon, a harmonious routine that brings a smile to everyone.

Pendulum Scale: 2
Pendulum Effect: Once per turn: You can target 1 face-up monster on the field; increase its Level by 1. (This remains even if this card leaves the field.)
MP16-EN049 Xiangke Magician Pendulum/Effect Monster DARK Spellcaster 7 2500 500 Super Rare Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; negate that face-up monster's effects until the end of this turn.

Pendulum Scale: 3
Pendulum Effect: Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field).
MP16-EN050 Xiangsheng Magician Pendulum/Effect Monster LIGHT Spellcaster 4 500 1500 Super Rare Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn.

Pendulum Scale: 8
Pendulum Effect: Once per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4.
MP16-EN051 Performapal Camelump Pendulum/Effect Monster EARTH Beast 4 800 1800 Common If this card is destroyed by battle: You can make the monster that destroyed this card lose 800 ATK.

Pendulum Scale: 2
Pendulum Effect: Once per turn, during your Main Phase 1: You can target 1 face-up monster you control; the monsters your opponent currently controls lose 800 DEF until the end of this turn, and if they do, if the targeted monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. (These effects remain even if this card leaves the field.)
MP16-EN052 Performapal Drummerilla Pendulum/Effect Monster EARTH Beast 5 1600 900 Common If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.

Pendulum Scale: 2
Pendulum Effect: Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase. (even if this card leaves the field.)
MP16-EN053 Superheavy Samurai Blowtorch Effect Monster EARTH Machine 1 500 300 Common When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle.
MP16-EN054 Opera the Melodious Diva Effect Monster LIGHT Fairy 4 2300 1000 Common This card cannot attack the turn it is Normal Summoned or flipped face-up. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can activate this effect; for the rest of this turn, "Melodious" monsters you control cannot be destroyed by battle or card effects.
MP16-EN055 Tamtam the Melodious Diva Effect Monster LIGHT Fairy 4 1000 2000 Common If this card is Special Summoned while you control a "Melodious" monster: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Melodious" monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.
MP16-EN056 Fluffal Mouse Effect Monster EARTH Fairy 1 100 100 Super Rare During your Main Phase: You can Special Summon up to 2 copies of "Fluffal Mouse" from your Deck. This effect can only be used once while this card is face-up on the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Frightfur" monsters.
MP16-EN057 D/D Pandora Effect Monster DARK Fiend 5 1700 2100 Common When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, if you control no cards: You can draw 2 cards.
MP16-EN058 Raidraptor - Fuzzy Lanius Effect Monster DARK Winged Beast 4 500 1500 Common If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Raidraptro" monsters.
MP16-EN059 Raidraptor - Singing Lanius Effect Monster DARK Winged Beast 4 100 100 Common If you control an Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way.
MP16-EN060 Performage Flame Eater Effect Monster FIRE Spellcaster 4 1200 1600 Common During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage.
MP16-EN061 Performage Hat Tricker Effect Monster EARTH Spellcaster 4 1100 1100 Common If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.
MP16-EN062 Performage Trick Clown Effect Monster LIGHT Spellcaster 4 1600 1200 Common If this card is sent to the Graveyard: You can target 1 "Performage" monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.
MP16-EN063 Performage Stilts Launcher Effect Monster EARTH Spellcaster 6 2200 0 Common If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent while you have another "Performage" monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of "Performage Stilts Launcher" once per turn.
MP16-EN064 Keeper of the Shrine Effect Monster DARK Dragon 4 0 2100 Common This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. While this card is in your hand or Graveyard, if a face-up Dragon-Type monster on the field, except "Keeper of the Shrine", is sent to the Graveyard by a card effect or because it was destroyed by battle. You can Special Summon this card, then, if that monster sent to the Graveyard is a Normal Monster, you can add 1 Dragon-Type Monster from your Graveyard to your hand. You can only use this effect of "Keeper of the Shrine" once per turn.
MP16-EN065 Igknight Squire Pendulum Monster FIRE Warrior 3 0 2000 Common The cold steel armor of this young squire cannot hide the keen, burning mind contained within.

Pendulum Scale: 7
Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
MP16-EN066 Igknight Templar Pendulum Monster FIRE Warrior 4 1700 1300 Ultra Rare An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.

Pendulum Scale: 7
Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
MP16-EN067 Igknight Paladin Pendulum Monster FIRE Warrior 4 1400 1900 Common This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.

Pendulum Scale: 2
Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
MP16-EN068 Igknight Margrave Pendulum Monster FIRE Warrior 5 1500 2500 Common A high-ranking Igknight warrior. When he does enter the fray his sweeping attacks are feared not just by the enemy but also his own troops.

Pendulum Scale: 7
Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
MP16-EN069 Igknight Gallant Pendulum Monster FIRE Warrior 6 2100 2200 Common A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.

Pendulum Scale: 2
Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
MP16-EN070 Aromage Cananga Effect Monster EARTH Plant 3 1400 1000 Common While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.
MP16-EN071 Aroma Jar Effect Monster WIND Rock 1 500 400 Common If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.
MP16-EN072 Bird of Paradise Lost Tuner/Effect Monster DARK Wyrm 8 2700 1500 Common This card gains 100 ATK and DEF for each Tuner monster in your Graveyard. Once per turn: You can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls; take control of it until the End Phase.
MP16-EN073 Magical Abductor Pendulum/Effect Monster EARTH Spellcaster 4 1700 1400 Rare Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Type monster from your Deck to your hand.

Pendulum Scale: 3
Pendulum Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.
MP16-EN074 Toon Cyber Dragon Toon/Effect Monster LIGHT Machine 5 2100 1600 Rare If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
MP16-EN075 Deskbot 005 Pendulum/Effect Monster EARTH Machine 5 500 500 Common If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; Special Summon it. You can only use this effect of "Deskbot 005" once per turn.

Pendulum Scale: 10
Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
MP16-EN076 Retaliating "C" Effect Monster EARTH Insect 4 1400 1400 Common During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATKfrom your Deck to your hand, except "Counterattacking "C"".
MP16-EN077 D/D/D Oracle King d'Arc Fusion/Effect Monster DARK Fiend 7 2800 2000 Rare 2 "D/D" monsters
Any effect that would inflict damage to you makes you gain that much LP, instead.
MP16-EN078 Odd-Eyes Rebellion Dragon Xyz/Pendulum/Effect Monster DARK Dragon 7 3000 2500 Secret Rare 2 Level 7 Dragon-Type monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as a Material: Destroy as many Level 7 or lower monsters your opponent controls as possible, inflict 1000 damage to your opponent for each card destroyed, and if you do, this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.

Pendulum Scale: 4
Pendulum Effect: Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
MP16-EN079 D/D/D Marksman King Tell Xyz/Effect Monster DARK Fiend 5 2300 2000 Rare 2 Level 5 monsters
You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.
MP16-EN080 Performage Trapeze Magician Xyz/Effect Monster LIGHT Spellcaster 4 2500 2000 Rare 2 Level 4 Spellcaster-Type monsters
You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from your Deck.
MP16-EN081 Pianissimo Spell Quick-Play Common Target 1 face-up monster you control; this turn, that face-up monster's original ATK becomes 100, also that face-up monster cannot be destroyed by battle or card effects.
MP16-EN082 Brilliant Fusion Spell Continuous Super Rare When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but change its ATK and DEF to 0. If this card leaves the field, destroy that monster. Once per turn; You can discard 1 Spell Card; the monster Special Summoned by this card's effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
MP16-EN083 Rank-Up-Magic Raptor's Force Spell Quick-Play Common If a "Raidraptor" Xyz Monster was destroyed and sent to the Graveyard this turn while you controlled it: Target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
MP16-EN084 Bubble Barrier Spell Continuous Common Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control.
MP16-EN085 Ignition Phoenix Spell Field Common All "Igknight" monsters gain 300 ATK and DEF. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand.
MP16-EN086 Aroma Garden Spell Field Common Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP.
MP16-EN087 Back-Up Rider Spell Normal Common Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn.
MP16-EN088 Brilliant Spark Trap Normal Common If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.
MP16-EN089 Raidraptor - Return Trap Normal Common If a "Raidraptor" monster you control is destroyed by battle: Target 1 "Raidraptor" monster in your Graveyard; add it to your hand. If a face-up "Raidraptor" monster(s) you control is destroyed by a card effect: You can banish this card from your Graveyard; add 1 "Raidraptor" card from your Deck to your hand. You can only use this effect of "Raidraptor - Return" once per turn.
MP16-EN090 Raptor's Gust Trap Counter Common When a Spell/Trap Card is activated while you control a "Raidraptor" card: Negate that activation, and if you do, destroy that card.
MP16-EN091 Trick Box Trap Normal Common If a face-up "Performage" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 "Performage" monster from your Graveyard to your opponent's side of the field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner.
MP16-EN092 Humid Winds Trap Continuous Common You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn.
MP16-EN093 Ferret Flames Trap Normal Common If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.
MP16-EN094 Balance of Judgment Trap Normal Common If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.
MP16-EN095 Extra Buck Trap Continuous Rare Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the Graveyard; draw 2 cards.
MP16-EN096 Side Effects? Trap Normal Common Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect.
MP16-EN097 Extinction on Schedule Trap Normal Common During the Main Phase: Pay 2000 LP; both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation.
MP16-EN098 Dogoran, the Mad Flame Kaiju Effect Monster FIRE Dinosaur 8 3000 1200 Rare You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn you activate this effect.
MP16-EN099 Kumongous, the Sticky String Kaiju Effect Monster EARTH Insect 7 2400 2500 Rare You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated.
MP16-EN100 Kyoutou Waterfront Spell Field Common Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead.
MP16-EN101 Performapal Silver Claw Pendulum/Effect Monster DARK Beast 4 1800 700 Common When this card declares an attack: All "Performapal" monsters you currently control gain 300 ATK, until the end of the Battle Phase.

Pendulum Scale: 5
Pendulum Effect: All "Performapal" monsters you control gain 300 ATK.
MP16-EN102 Performapal Salutiger Effect Monster EARTH Beast-Warrior 4 1700 500 Common When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Performapal" Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Salutiger" once per turn.
MP16-EN103 Tatsunoko Synchro/Effect Monster WATER Wyrm 3 1700 500 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be uses as 1 of the other Synchro Materials. Unaffected by other monster's effects.
MP16-EN104 Secret Blast Trap Normal Common Inflict 300 damage to your opponent for each card they control. If this card on the field is destroyed by your opponent's card and sent to the Graveyard: Inflict 1000 damage to your opponent.
MP16-EN105 Performapal Secondonkey Effect Monster EARTH Beast 4 1000 2000 Rare When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.
MP16-EN106 Performapal Splashmammoth Pendulum/Effect Monster WATER Beast 6 1900 2300 Rare During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of "Performapal Splashmammoth" once per Duel.

Pendulum Scale: 4
Pendulum Effect: Once per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck.
MP16-EN107 Performapal Helpprincess Effect Monster DARK Warrior 4 1200 1200 Rare When you Normal or Special Summon a "Performapal" monster(s), except "Performapal Helpprincess" (except during the Damage Step): You can Special Summon this card from your hand.
MP16-EN108 Superheavy Samurai Thief Effect Monster EARTH Machine 10 1000 1000 Common If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects;
  • Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field.
  • Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone.
  • MP16-EN109 Superheavy Samurai Transporter Effect Monster EARTH Machine 5 1200 1800 Common If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn.
    MP16-EN110 Superheavy Samurai Drum Tuner/Effect Monster EARTH Machine 1 300 300 Common If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn.
    MP16-EN111 Superheavy Samurai Soulhorns Effect Monster EARTH Machine 1 0 300 Common You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn.
    MP16-EN112 Superheavy Samurai Soulclaw Effect Monster EARTH Machine 2 500 500 Common You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn.
    MP16-EN113 D/D Berfomet Effect Monster DARK Fiend 4 1400 1800 Rare Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.
    MP16-EN114 D/D Swirl Slime Effect Monster DARK Fiend 2 200 200 Common If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.
    MP16-EN115 D/D Necro Slime Effect Monster DARK Fiend 1 300 300 Common If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monsterfrom your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.
    MP16-EN116 Raidraptor - Wild Vulture Effect Monster DARK Winged Beast 6 1600 2000 Common During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters from your hand and/or Graveyard whose total Levels equal 6.
    MP16-EN117 Raidraptor - Skull Eagle Effect Monster DARK Winged Beast 3 1000 500 Common If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can banish this card from your Graveyard, then target 1 "Raidraptor" card in your Graveyard; add it to your hand. You can only use this effect of "Raidraptor - Skull Eagle" once per turn. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  • If it is Xyz Summoned: it gains 300 ATK.
  • MP16-EN118 Performage Mirror Conductor Pendulum/Effect Monster LIGHT Spellcaster 4 600 1400 Common Once per turn, during either player's turn: You can target 1 face-up monster on the field; switch its current ATK and DEF, then take 500 damage. This ATK and DEF change lasts until the end of this turn.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can target 1 face-up Special Summonedmonster on the field; its ATK and DEF become equal to its current ATK or DEF (whichever is lower) until the end of this turn (even if this card leaves the field).
    MP16-EN119 Assault Blackwing - Kunai the Drizzle Effect Monster DARK Winged Beast 5 2100 1600 Rare You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn.
    MP16-EN120 Charging Gaia the Fierce Knight Effect Monster LIGHT Warrior 7 2300 2100 Ultra Rare You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn.
    MP16-EN121 Sphere Kuriboh Effect Monster DARK Fiend 1 300 200 Rare When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.
    MP16-EN122 Super Soldier Soul Effect Monster EARTH Warrior 1 0 0 Common You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard;add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn.
    MP16-EN123 Beginning Knight Effect Monster LIGHT Warrior 4 500 2000 Super Rare A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn.
  • Once per turn: You can target 1 monster your opponent controls; banish it.
  • When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn.
  • MP16-EN124 Evening Twilight Knight Effect Monster DARK Warrior 4 500 2000 Super Rare A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn.
  • Once per turn: You can target 1 monster your opponent controls; banish it.
  • Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase.
    If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn.
  • MP16-EN125 Majespecter Cat - Nekomata Pendulum/Effect Monster WIND Spellcaster 3 100 1800 Super Rare When this card is Normal or Special Summoned: You can add 1 "Majespecter" card from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Majespecter Cat - Nekomata" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

    Pendulum Scale: 2
    Pendulum Effect:
    MP16-EN126 Majespecter Raccoon - Bunbuku Pendulum/Effect Monster WIND Spellcaster 3 1200 900 Ultra Rare When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. You can only use this effect of "Majespecter Raccoon - Bunbuku" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

    Pendulum Scale: 5
    Pendulum Effect:
    MP16-EN127 Majespecter Crow - Yata Pendulum/Effect Monster WIND Spellcaster 4 1000 1500 Common When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell Card from your Deck to your hand. You can only use this effect of "Majespecter Crow - Yata" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

    Pendulum Scale: 5
    Pendulum Effect:
    MP16-EN128 Majespecter Fox - Kyubi Pendulum/Effect Monster WIND Spellcaster 4 1500 1000 Common When this card is Normal or Special Summoned: You can add 1 "Majespecter" Trap Card from your Deck to your hand. You can only use this effect of "Majespecter Fox - Kyubi" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

    Pendulum Scale: 2
    Pendulum Effect:
    MP16-EN129 Majespecter Unicorn - Kirin Pendulum/Effect Monster WIND Spellcaster 6 2000 2000 Rare During either player's turn: You can target 1 Pendulum Monster in your Monster Zoneand 1 monster your opponent controls; return them to the hand(s). You can only use this effect of "Majespecter Unicorn - Kirin" once per turn. Cannot be targeted ordestroyed by your opponent's card effects.

    Pendulum Scale: 2
    Pendulum Effect:
    MP16-EN130 Igknight Cavalier Pendulum Monster FIRE Warrior 5 2400 1200 Common The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain.

    Pendulum Scale: 2
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    MP16-EN131 Igknight Veteran Pendulum Monster FIRE Warrior 6 1300 2700 Common This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).

    Pendulum Scale: 7
    Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    MP16-EN132 Toon Barrel Dragon Toon/Effect Monster DARK Machine 7 2600 2200 Rare Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads.
    MP16-EN133 Deskbot 006 Pendulum/Effect Monster EARTH Machine 6 500 500 Common If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone isdestroyed: You can target 1 "Deskbot" monster in your Graveyard; add that target to your hand. You can only use this effect of "Deskbot 006" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    MP16-EN134 Pot of The Forbidden Flip/Effect Monster EARTH Rock 9 2000 3000 Common FLIP: You can activate 1 of these effects:
  • Draw 2 cards.
  • Return all Spell and Trap Cards on the field to the hand.
  • Destroy all monsters your opponent controls.
  • Look at your opponent's hand, also shuffle 1 card from their hand into the Deck.
    You can only use this effect of "Pot of the Forbidden" once per turn.
  • MP16-EN135 Dr. Frankenderp Effect Monster DARK Psychic 3 300 300 Common If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of the Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of "Dr. Frankenderp" once per turn.
    MP16-EN136 Black Luster Soldier - Super Soldier Ritual/Effect Monster EARTH Warrior 8 3000 2500 Ultra Rare You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn.
    MP16-EN137 Frightfur Sabre-Tooth Fusion/Effect Monster DARK Fiend 8 2400 2000 Ultra Rare 1 "Frightfur" Fusion Monster + 1 or more "Fluffal" and/or "Edge Imp" monsters.
    When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your Graveyard; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.
    MP16-EN138 D/D/D Wave Oblivion King Caesar Ragnarok Fusion/Effect Monster DARK Fiend 10 3200 3000 Super Rare 2 "D/D/D" monsters
    Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.
    MP16-EN139 Odd-Eyes Vortex Dragon Fusion/Effect Monster WIND Dragon 7 2500 3000 Secret Rare 1 "Odd-Eyes" monster + 1 Pendulum Monster
    When this card is Special Summoned: You can target 1 face-up Attack Position monster your opponent controls; return it to the hand. During either player's turn, when a Spell/Trap Card or another monster's effect is activated: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.
    MP16-EN140 Scarlight Red Dragon Archfiend Synchro/Effect Monster DARK Dragon 8 3000 2500 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    This card's name becomes "Red Dragon Archfiend" while it is on the field or in the Graveyard. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.
    MP16-EN141 Assault Blackwing - Raikiri the Rain Shower Synchro/Effect Monster DARK Winged Beast 7 2600 2000 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them.
    MP16-EN142 Deskbot Jet Synchro/Effect Monster EARTH Machine 10 500 500 Common 1 Tuner + 1 or more non-Tuner monsters
    This card gains 500 ATK and DEF for each "Deskbot" card on the field. You can only use 1 of the following effects of "Deskbot Jet" per turn, and only once that turn.
  • You can target 1 "Deskbot" card you control; destroy it, and if you do, Special Summon 1 "Deskbot" monster from your Deck.
  • You can target 1 "Deskbot" card you control and 1 face-up card on the field; destroy them.
  • MP16-EN143 D/D/D Duo-Dawn King Kali Yuga Xyz/Effect Monster DARK Fiend 8 3500 3000 Super Rare 2 Level 8 "D/D" monsters
    After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.
    MP16-EN144 Shuffle Reborn Spell Normal Common If you control no monsters: Target 1 monster in your Graveyard; Special Summon it, but its effects are negated, also banish it during the End Phase. You can banish this card from your Graveyard, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.
    MP16-EN145 Raptor's Ultimate Mace Spell Equip Common Equip only to a "Raidraptor" monster. It gains 1000 ATK. When the equipped monster is targeted for an attack by a monster whose ATK is higher than the equipped monster: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, and if you do, you take no battle damage from that battle.
    MP16-EN146 Super Soldier Ritual Spell Ritual Rare This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your Graveyard; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn.
    MP16-EN147 Majespecter Storm Spell Normal Common Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; shuffle it into the Deck.
    MP16-EN148 Igknight Reload Spell Quick-Play Ultra Rare Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1, also you cannot draw cards by card effects for the rest of this turn. You can only activate 1 "Igknight Reload" per turn.
    MP16-EN149 Odd-Eyes Fusion Spell Normal Secret Rare Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn.
    MP16-EN150 Psychic Blade Spell Equip Common Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.
    MP16-EN151 Painful Decision Spell Normal Secret Rare Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 monster with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.
    MP16-EN152 Super Rush Headlong Spell Quick-Play Common Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent’s monster at the start of the Damage Step.
    MP16-EN153 Frightfur March Trap Counter Common When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your nextEnd Phase, banish the monster Special Summoned by this effect.
    MP16-EN154 D/D/D Contract Change Trap Normal Common When an opponent's monster declares an attack: Activate 1 of these effects;
  • Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK.
  • Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.
  • MP16-EN155 Dark Contract with Errors Trap Continuous Common Once per turn, if you control a "D/D" monster: You can negate all Trap Card effectson the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.
    MP16-EN156 Super Soldier Rebirth Trap Normal Common Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn.
    MP16-EN157 Super Soldier Shield Trap Counter Ultra Rare When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1Spell Counter from your side of the field; Set this card, but banish it when it leaves the field.
    MP16-EN158 Majespecter Tornado Trap Normal Ultra Rare Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; banish it.
    MP16-EN159 Majespecter Tempest Trap Counter Common When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card.
    MP16-EN160 Grand Horn of Heaven Trap Counter Common During your opponent's Main Phase, when they would Special Summon a monster(s):Negate the Summon, and if you do, destroy that monster, then your opponent draws1 card, then end the Main Phase.
    MP16-EN161 First-Aid Squad Trap Normal Common Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field.
    MP16-EN162 Painful Escape Trap Normal Secret Rare Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand.
    MP16-EN163 Radian, the Multidimensional Kaiju Effect Monster DARK Fiend 7 2000 2500 Rare You can Special Summon this card (from your hand) to your opponent's side of thefield in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.
    MP16-EN164 Gameciel, the Sea Turtle Kaiju Effect Monster WATER Aqua 8 2200 3000 Rare You can Special Summon this card (from your hand) to your opponent's side of thefield in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju": You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
    MP16-EN165 Kaiju Capture Mission Trap Continuous Common Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your Graveyard: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn.
    MP16-EN166 D/D Savant Galilei Pendulum/Effect Monster DARK Fiend 10 0 0 Common During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters youcontrol with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters.
    MP16-EN167 D/D Savant Kepler Pendulum/Effect Monster DARK Fiend 1 0 0 Common If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.
  • Target 1 other "D/D" card you control; return it to the hand.
  • Add 1 "Dark Contract" card from your Deck to your hand.

    Pendulum Scale: 10
    Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters youcontrol with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.
  • MP16-EN168 Dark Contract with the Gate Spell Continuous Common During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
    MP16-EN169 Dark Contract with the Swamp King Spell Continuous Common During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Materials. Once per turn, during your Standby Phase: Take 1000 damage.
    MP16-EN170 Dark Contract with the Witch Trap Continuous Common You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, thentarget 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Valkyrie" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.
    MP16-EN171 Contract Laundering Trap Normal Common Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.
    MP16-EN172 D/D/D Human Resources Trap Normal Common Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.
    MP16-EN173 D/D/D Rebel King Leonidas Pendulum/Effect Monster DARK Fiend 7 2600 1200 Super Rare When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage.

    Pendulum Scale: 3
    Pendulum Effect: When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead.
    MP16-EN174 Timebreaker Magician Pendulum/Effect Monster DARK Spellcaster 3 1400 0 Rare When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field, but return them in your next Standby Phase.

    Pendulum Scale: 2
    Pendulum Effect: Each turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed.
    MP16-EN175 Performapal Guitartle Pendulum/Effect Monster WATER Aqua 1 300 400 Rare Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn.

    Pendulum Scale: 6
    Pendulum Effect: If a "Performapal" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performapal Guitartle" once per turn.
    MP16-EN176 Performapal Bit Bite Turtle Pendulum/Effect Monster WATER Reptile 3 800 1200 Common When this card is destroyed by battle: You can destroy the monster that destroyed it.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set, and even if this card leaves the field).
    MP16-EN177 Performapal Rain Goat Effect Monster WATER Beast 1 0 0 Common During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; make that effect damage to you 0. During either player's Main Phase: You can discard this card, then target 1 "Performapal" or "Odd-Eyes" card you control; this turn, it cannot be destroyed by battle or card effects.
    MP16-EN178 Performapal Trump Girl Pendulum/Effect Monster DARK Spellcaster 2 200 200 Common Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. If this card in the Pendulum Zone is destroyed: You can target 1 Dragon-Type Fusion Monster in your Graveyard; Special Summon it, but destroy it during the End Phase.

    Pendulum Scale: 4
    Pendulum Effect:
    MP16-EN179 Superheavy Samurai Magnet Effect Monster EARTH Machine 4 900 1900 Common When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one.
    MP16-EN180 Superheavy Samurai Prepped Defense Effect Monster EARTH Machine 3 100 2100 Common Cannot be Normal or Flip Summoned, if you have any Spell/Trap Card in yourGraveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn.
    MP16-EN181 Superheavy Samurai General Jade Pendulum/Effect Monster EARTH Machine 8 1800 2800 Common You can Tribute Summon this card by Tributing 1 "Superheavy Samurai" monster. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Superheavy Samurai" monsters. This effect cannot be negated. Once per turn: You can target 1 "Superheavy Samurai" monster you control; increase its Level by 1 (even if this card leaves the field).
    MP16-EN182 Superheavy Samurai General Coral Pendulum/Effect Monster EARTH Machine 1 300 500 Common If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy Samurai" monsters; draw that many cards. You can only use this effect of "Superheavy Samurai General Coral" once per turn.

    Pendulum Scale: 8
    Pendulum Effect: While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a "Superheavy Samurai" monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field).
    MP16-EN183 Solo the Melodious Songstress Effect Monster LIGHT Fairy 4 1600 1000 Common If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Melodious" monster from your Deck, except "Solo the Melodious Songstress".
    MP16-EN184 Score the Melodious Diva Effect Monster LIGHT Fairy 2 200 200 Common During damage calculation (in either player's turn), if a "Melodious" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; change that opponent's monster's ATK and DEF to 0, until the end of this turn.
    MP16-EN185 Blackwing - Harmattan the Dust Effect Monster DARK Winged Beast 2 800 800 Common If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's.
    MP16-EN186 Twilight Ninja Shingetsu Effect Monster DARK Warrior 4 1500 100 Common Monsters your opponent controls cannot target face-up "Ninja" monsters for attacks, except this one. Your opponent cannot target face-up "Ninja" monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Ninja" monster from your Deck to your hand, except "Twilight Ninja Shingetsu". You can only use this effect of "Twilight Ninja Shingetsu" once per turn.
    MP16-EN187 Twilight Ninja Nichirin, the Chunin Effect Monster DARK Warrior 6 2300 1000 Common Once per turn, during either player's turn: You can discard 1 "Ninja" monster, then activate 1 of these effects;
  • This turn, "Ninja" monsters and "Ninjitsu Art" cards you control cannot be destroyed by battle or card effects.
  • 1 "Ninja" monster you control gains 1000 ATK until the end of this turn.
  • MP16-EN188 Twilight Ninja Getsuga, the Shogun Effect Monster DARK Warrior 8 2000 3000 Rare You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this card is in Attack Position: You can target 2 "Ninja" monsters in your Graveyard, except "Twilight Ninja Getsuga, the Shogun"; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of "Twilight Ninja Getsuga, the Shogun" once per turn.
    MP16-EN189 Buster Blader, the Destruction Swordmaster Effect Monster EARTH Warrior 7 2600 2300 Ultra Rare This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card.Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard.
    MP16-EN190 Dragon Buster Destruction Sword Tuner/Effect Monster DARK Dragon 1 400 300 Common You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn.
    MP16-EN191 Wizard Buster Destruction Sword Effect Monster DARK Spellcaster 3 1200 900 Common You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 "Destruction Sword" monster in your Graveyard, except "Wizard Buster Destruction Sword"; add it to your hand.
    MP16-EN192 Robot Buster Destruction Sword Effect Monster DARK Machine 4 1600 1200 Common You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, Spell/Trap Cards that are already face-up on your opponent's side of the field cannot activate their effects. You can send this Equip Card to the Graveyard; the monster that was equipped with this card gains 1000 ATK until the end of this turn.
    MP16-EN193 Dinomist Stegosaur Pendulum/Effect Monster WATER Machine 4 1600 1800 Common If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters.

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    MP16-EN194 Dinomist Plesios Pendulum/Effect Monster WATER Machine 4 1700 1400 Common All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negatean activated card effect that targets another "Dinomist" card(s) you control, thendestroy this card.
    MP16-EN195 Dinomist Pteran Pendulum/Effect Monster WATER Machine 4 1800 1200 Rare When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    MP16-EN196 Dinomist Brachion Pendulum/Effect Monster WATER Machine 5 2000 800 Common If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, thendestroy this card.
    MP16-EN197 Dinomist Ceratops Pendulum/Effect Monster WATER Machine 5 2100 400 Common If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    MP16-EN198 Dinomist Rex Pendulum/Effect Monster WATER Machine 5 2400 2200 Super Rare If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
  • This card can make a second attack on an opponent's monster in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  • Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negatean activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
  • MP16-EN199 Shiranui Spectralsword Tuner/Effect Monster FIRE Zombie 2 800 0 Ultra Rare If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.
    MP16-EN200 Shiranui Smith Effect Monster FIRE Zombie 4 1000 0 Common If this card is sent from the field to the Graveyard as a Synchro Material: You can add1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle.
    MP16-EN201 Shiranui Spiritmaster Effect Monster FIRE Zombie 4 1500 0 Rare When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or Graveyard, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.
    MP16-EN202 Shiranui Samurai Effect Monster FIRE Zombie 4 1800 0 Common During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn.
    MP16-EN203 Dark Doriado Pendulum/Effect Monster DARK Spellcaster 4 1800 1400 Common If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on the top of the Deck in any order.

    Pendulum Scale: 5
    Pendulum Effect: All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK and DEF for every different Attribute among the monsters you control.
    MP16-EN204 Al-Lumi'raj Tuner/Effect Monster WIND Wyrm 3 1600 1000 Common All monsters on the field lose ATK and DEF equal to their own Level/Rank x 300.
    MP16-EN205 Toon Buster Blader Toon/Effect Monster EARTH Warrior 7 2600 2300 Rare Cannot attack the turn it is Summoned. This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
    MP16-EN206 Deskbot 007 Pendulum/Effect Monster EARTH Machine 7 500 500 Common This card gains 500 ATK for each "Deskbot" card in your Graveyard. Monsters your opponent controls cannot target face-up "Deskbot" monsters for attacks, except this one. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

    Pendulum Scale: 10
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    MP16-EN207 Deskbot 008 Pendulum/Effect Monster EARTH Machine 8 500 500 Common This card gains 500 ATK for each "Deskbot" card in your Graveyard. Your opponent cannot target face-up "Deskbot" cards with card effects, except this one. This card can make up to 2 attacks on monsters during each Battle Phase.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    MP16-EN208 Engraver of the Mark Effect Monster DARK Spellcaster 4 1800 1200 Common During either player's turn, when your opponent activates a card or effect by declaring exactly 1 card name: You can send this card from your hand to the Graveyard; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect. Once per turn, during either player's turn: You can target 1 face-up card on the field; destroy it during the End Phase of the next turn.
    MP16-EN209 Zany Zebra Pendulum/Effect Monster DARK Beast 2 0 2000 Common If this card is Normal or Special Summoned: You can choose 1 unused Monster Zone or Spell & Trap Zone; while this card is face-up in the Monster Zone, that Zone cannot be used.

    Pendulum Scale: 7
    Pendulum Effect: Once per turn, during your Main Phase, if this card was activated this turn: You can choose 1 unused Monster Zone or Spell & Trap Zone; while this card is in the Pendulum Zone, that chosen Zone cannot be used.
    MP16-EN210 Buster Blader, the Dragon Destroyer Swordsman Fusion/Effect Monster LIGHT Warrior 8 2800 2500 Secret Rare 1 "Buster Blader" + 1 Dragon-Type Monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    MP16-EN211 Shiranui Samuraisaga Synchro/Effect Monster FIRE Zombie 6 2500 0 Common 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
    Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.
    MP16-EN212 Shiranui Shogunsaga Synchro/Effect Monster FIRE Zombie 8 3000 0 Ultra Rare 1 Zombie-Type Tuner +1 or more non-Tuner Zombie-Type monsters
    If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.
    MP16-EN213 Aegaion the Sea Castrum Xyz/Effect Monster WATER Machine 8 ? 3000 Common 2 Level 8 monsters
    During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn.
    MP16-EN214 Performance Hurricane Spell Normal Common Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Hurricane" per turn.
    MP16-EN215 Destruction Swordsman Fusion Spell Quick-Play Common Fusion Summon 1 Fusion Monster that lists "Buster Blader" as Material from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn.
    MP16-EN216 Karma of the Destruction Swordsman Spell Quick-Play Common Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 "Buster Blader" monster or 1 "Destruction Sword" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 "Destruction Sword" card; add this card to your hand. You can only use each effect of "Karma of the Destruction Swordsman" once per turn.
    MP16-EN217 Dinomic Powerload Spell Field Common All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
    MP16-EN218 Dinomist Charge Spell Continuous Common When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand.Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" perturn.
    MP16-EN219 Majespecter Sonics Spell Quick-Play Common Target 1 "Majespecter" monster you control; until the end of this turn, its ATK andDEF become double its current ATK and DEF, also any battle damage it inflicts to your opponent is halved.
    MP16-EN220 Shiranui Style Synthesis Spell Field Common Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects.
  • Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it.
  • Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard.
    You can only activate 1 "Shiranui Synthesis" per turn.
  • MP16-EN221 Twin Twisters Spell Quick-Play Super Rare Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.
    MP16-EN222 Mistaken Accusation Spell Quick-Play Common If your opponent has more total cards in their hand and their side of the field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn.
    MP16-EN223 Dragon's Bind Trap Continuous Common Activate this card by targeting 1 Dragon-Type monster you control with 2500 or less ATK and DEF; neither player can Special Summon monsters with ATK less than or equal to the original ATK of that monster. When that monster leaves the field, destroy this card.
    MP16-EN224 Follow Wing Trap Continuous Common Activate this card by targeting 1 Synchro Monster you control; it cannot be destroyed by battle or your opponent's card effects. At the start of the Damage Step, if it battles an opponent's Level 5 or higher monster: You can destroy that opponent's monster, and if you do, the targeted Synchro Monster gains ATK equal to the original ATK of the destroyed monster, until the end of this turn. When that monster leaves the field, destroy this card.
    MP16-EN225 Reject Reborn Trap Normal Rare When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner monster and 1 Synchro Monster from your Graveyard, but their effects are negated.
    MP16-EN226 Destruction Sword Flash Trap Normal Common If you control a Fusion Monster that lists "Buster Blader" as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a "Buster Blader" monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card.
    MP16-EN227 Dinomist Rush Trap Normal Common Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.
    MP16-EN228 Shiranui Style Swallow's Slash Trap Normal Common Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 "Shiranui" monster from your Deck. You can only activate 1 "Shiranui Style Swallow's Slash" per turn.
    MP16-EN229 Pendulum Reborn Trap Normal Rare Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your Graveyard.
    MP16-EN230 Forbidden Apocrypha Trap Normal Common Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the Graveyard.
    MP16-EN231 Solemn Strike Trap Counter Secret Rare When a monster(s) would be Special Summoned, or a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
    MP16-EN232 Bad Luck Blast Trap Normal Common Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card youcontrol is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.
    MP16-EN233 Ultimate Providence Trap Counter Secret Rare When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.
    MP16-EN234 Gadarla, the Mystery Dust Kaiju Effect Monster WIND Insect 8 2700 1600 Rare You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.
    MP16-EN235 Jizukiru, the Star Destroying Kaiju Effect Monster LIGHT Machine 10 3300 2600 Rare You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when a card or effect is activated that targets exactly 1 card (and no other cards): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
    MP16-EN236 Neptabyss, the Atlantean Prince Effect Monster WATER Sea Serpent 1 800 0 Ultra Rare You can send 1 "Atlantean" monster from your Deck to your Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.
    MP16-EN237 Cyber Dragon Infinity Xyz/Effect Monster LIGHT Machine 6 2100 1600 Secret Rare 3 Level 6 LIGHT Machine-Type monsters
    Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up Xyz Material. Once per turn, during either player's turn, when a card or effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.
    MP16-EN238 Arisen Gaia the Fierce Knight Effect Monster DARK Warrior 7 2300 2100 Rare If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.
    MP16-EN239 Traptrix Rafflesia Xyz/Effect Monster EARTH Plant 4 300 2500 Secret Rare 2 Level 4 monsters
    This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 239 cards.