"2018 Mega-Tin Mega Pack" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
MP18-EN001 Speedroid Skull Marbles Effect Monster WIND Machine 7 0 3000 Common Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of "Speedroid Skull Marbles" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card.
MP18-EN002 Speedroid Maliciousmagnet Tuner/Effect Monster WIND Machine 1 0 0 Common Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn.
MP18-EN003 Double Resonator Tuner/Effect Monster FIRE Fiend 1 0 0 Common If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your Graveyard, then target 1 Fiend-Type monster you control; that Fiend-Type monster is treated as a Tuner this turn. You can only use this effect of "Double Resonator" once per turn.
MP18-EN004 Majesty Maiden, the True Dracocaster Effect Monster WIND Wyrm 5 2300 1500 Ultra Rare To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can add 1 "True Draco" or "True King" monster from your Deck to your hand.
MP18-EN005 Mariamne, the True Dracophoenix Effect Monster WIND Wyrm 9 2700 2100 Ultra Rare If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn.
MP18-EN006 Digital Bug LEDybug Effect Monster LIGHT Insect 3 500 0 Common Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect-Type monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  • When this card destroys a monster by battle, draw 1 card.
  • MP18-EN007 Ariel, Priestess of the Nekroz Effect Monster WATER Psychic 4 1000 1800 Rare Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn.
    MP18-EN008 Pendulumucho Pendulum/Effect Monster EARTH Winged Beast 1 0 0 Super Rare If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field.

    Pendulum Scale: 0
    Pendulum Effect: Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your Graveyard, except "Pendulumucho"; add it to your Extra Deck face-up.
    MP18-EN009 Baobaboon Effect Monster DARK Plant 3 1200 1000 Common If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck.
    MP18-EN010 Familiar-Possessed - Lyna Effect Monster LIGHT Spellcaster 4 1850 1500 Common You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the Graveyard. When Summoned this way: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    MP18-EN011 Supreme King Z-ARC Fusion/Pendulum/Effect Monster DARK Dragon 12 4000 4000 Secret Rare 4 Dragon-Type monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

    Pendulum Scale: 1
    Pendulum Effect: Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).
    MP18-EN012 Magician's Right Hand Spell Continuous Common Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, or if it did not have an effect, destroy that card.
    MP18-EN013 Magician's Left Hand Spell Continuous Common Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, destroy that card.
    MP18-EN014 Ultra Polymerization Spell Normal Secret Rare Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your Graveyard, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your Graveyard, but change their ATK and DEF to 0, also they have their effects negated.
    MP18-EN015 Dragonic Diagram Spell Field Secret Rare All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.
    MP18-EN016 True Draco Heritage Spell Continuous Ultra Rare During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the Graveyard this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.
    MP18-EN017 Disciples of the True Dracophoenix Spell Continuous Common You can target 3 "True Draco" and/or "True King" cards in your Graveyard; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monsterface-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.
    MP18-EN018 Bug Signal Spell Quick-Play Common Target 1 Insect-Type Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect-Type monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only activate 1 "Bug Signal" per turn.
    MP18-EN019 Set Rotation Spell Quick-Play Common Set 2 Field Spell Cards with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spell Cards.
    MP18-EN020 Break Away Trap Normal Common During your opponent's Battle Phase: Send 1 Spell Card from your hand to the Graveyard; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn.
    MP18-EN021 The Phantom Knights of Lost Vambrace Trap Normal Common Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap Card.)
    MP18-EN022 The Phantom Knights of Wrong Magnetring Trap Normal Common When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 2/0 ATK/0 DEF) with the following effect. (This card is NOT treated as a Trap Card.)
  • During either player's turn: You can send this card and 1 face-up card you control to the Graveyard (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap Card); draw 2 cards.
  • MP18-EN023 True Draco Apocalypse Trap Continuous Common If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain.
  • You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK and DEF of all face-up monsters your opponent controls become half their current ATK and DEF (even if this card leaves the field).
  • During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn.
  • MP18-EN024 Waterfall of Dragon Souls Trap Normal Super Rare Activate 1 of these effects.
  • Add 1 Wyrm-Type monster from your Deck to your hand.
  • Send any number of Wyrm-Type monsters from your hand and/or face-up from your field to the Graveyard; draw cards equal to the number of monsters you sent to the Graveyard +1.
  • MP18-EN025 Kaiser Sea Snake Effect Monster WATER Sea Serpent 8 2500 1000 Common If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Kaiser Sea Snake" once per turn this way. When Summoned this way: You can Special Summon 1 Level 8 Sea Serpent-Type monster from your hand or Graveyard, but its ATK and DEF become 0. If this card is Special Summoned, its Level becomes 4 and original ATK becomes 0.
    MP18-EN026 Sylvan Princessprite Xyz/Effect Monster LIGHT Plant 1 1800 100 Super Rare 2 Level 1 monsters
    You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap Card, add it to your hand. Otherwise, send it to the Graveyard. You can send 1 other Plant-Type monster from your hand or face-up from your field to the Graveyard, then target 1 "Sylvan" monster in your Graveyard; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn.
    MP18-EN027 Artifact Vajra Effect Monster LIGHT Fairy 5 1800 1900 Common You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand.
    MP18-EN028 Mild Turkey Pendulum Monster FIRE Winged Beast 4 1000 2000 Common The taste of victory will bowl you over.

    Pendulum Scale: 7
    Pendulum Effect: Once per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1).
    MP18-EN029 Ghost Beef Pendulum Monster DARK Beast 7 2000 1000 Common The Ghost of Christmas Dinner.

    Pendulum Scale: 4
    Pendulum Effect: Once per turn: You can roll a six-sided die. Until the end of this turn, increase this card's Pendulum Scale by that number (max. 10).
    MP18-EN030 Onikuji Trap Continuous Common Once per turn, during your Standby Phase: Your opponent declares 1 card type (Monster, Spell, or Trap). Excavate the top card of your Deck, then if it is that type of card, your opponent draws 1 card. Otherwise, discard 1 random card from their hand. Place the excavated card on the bottom of your Deck.
    MP18-EN031 Backup Secretary Effect Monster LIGHT Cyberse 3 1200 800 Common If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
    MP18-EN032 Stack Reviver Effect Monster DARK Cyberse 2 100 600 Common If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel.
    MP18-EN033 Launcher Commander Effect Monster EARTH Cyberse 4 1700 1200 Common All other Cyberse monsters you control gain 300 ATK and DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it.
    MP18-EN034 Salvagent Driver Effect Monster LIGHT Cyberse 6 2200 2100 Ultra Rare If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Salvagent Driver" once per turn.
    MP18-EN035 Trickstar Lilybell Effect Monster LIGHT Fairy 2 800 2000 Rare If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand.
    MP18-EN036 Trickstar Lycoris Effect Monster LIGHT Fairy 3 1600 1200 Super Rare (Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.
    MP18-EN037 Trickstar Candina Effect Monster LIGHT Fairy 4 1800 400 Ultra Rare When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.
    MP18-EN038 Gouki Twistcobra Effect Monster EARTH Warrior 3 1600 0 Super Rare (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.
    MP18-EN039 Gouki Suprex Effect Monster EARTH Warrior 4 1800 0 Rare When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.
    MP18-EN040 Gouki Riscorpio Effect Monster EARTH Warrior 5 2300 0 Rare If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.
    MP18-EN041 Hack Worm Effect Monster DARK Machine 1 400 0 Common If your opponent controls no monsters, you can Special Summon this card (from your hand).
    MP18-EN042 Jack Wyvern Effect Monster DARK Machine 4 1800 0 Common You can banish this card and 1 face-up Machine monster you control, then target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Jack Wyvern" once per turn.
    MP18-EN043 Cracking Dragon Effect Monster DARK Machine 8 3000 0 Super Rare Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect.
    MP18-EN044 Crowned by the World Chalice Normal Monster WATER Spellcaster 2 0 2100 Common With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it.
    MP18-EN045 Chosen by the World Chalice Normal Monster FIRE Psychic 3 1600 0 Common Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world.
    MP18-EN046 Beckoned by the World Chalice Normal Monster EARTH Warrior 4 1800 0 Common His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him.
    MP18-EN047 World Chalice Guardragon Effect Monster WIND Dragon 1 400 400 Ultra Rare When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn.
    MP18-EN048 Lee the World Chalice Fairy Effect Monster LIGHT Fairy 2 100 2000 Ultra Rare If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Challice Fairy" once per turn.
    MP18-EN049 World Legacy - "World Chalice" Effect Monster DARK Machine 5 0 0 Rare If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn.
  • If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"".
  • During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.
  • MP18-EN050 Jain, Twilightsworn General Effect Monster DARK Warrior 4 1800 1200 Common Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY.
    MP18-EN051 Lyla, Twilightsworn Enchantress Effect Monster DARK Spellcaster 4 1700 200 Super Rare Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
    MP18-EN052 Lumina, Twilightsworn Shaman Effect Monster DARK Spellcaster 3 1000 1000 Secret Rare Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
    MP18-EN053 Ryko, Twilightsworn Fighter Effect Monster DARK Beast 2 200 100 Rare If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
    MP18-EN054 Rescue Ferret Effect Monster EARTH Beast 4 300 100 Secret Rare You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn.
    MP18-EN055 Motivating Captain Effect Monster EARTH Warrior 1 400 1200 Rare When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated.
    MP18-EN056 Treasure Panda Effect Monster EARTH Beast 4 1100 2000 Common You can banish up to 3 Spells/Traps from your GY, face-down; Special Summon 1 Normal Monster from your Deck whose Level equals the number of cards banished to activate this effect.
    MP18-EN057 Zombina Effect Monster EARTH Zombie 4 1400 1500 Common If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it.
    MP18-EN058 Re: EX Effect Monster LIGHT Dinosaur 4 1900 1200 Rare If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEFduring the Damage Step only.
    MP18-EN059 Orbital Hydralander Effect Monster DARK Machine 8 3000 1500 Common Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters with the same name, to activate and to resolve this effect.
    MP18-EN060 The Ascended of Thunder Effect Monster LIGHT Thunder 7 2700 2400 Common You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.
    MP18-EN061 Parry Knights Effect Monster EARTH Warrior 6 2300 2100 Common When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took.
    MP18-EN062 Firewall Dragon Link/Effect Monster LIGHT Cyberse 2500 LINK-4 Secret Rare 2+ monsters
    Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
    MP18-EN063 Trickstar Holly Angel Link/Effect Monster LIGHT Fairy 2000 LINK-2 Ultra Rare 2 "Trickstar" monsters
    Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, inflict 200 damage to your opponent. "Trickstar" monsters this card points to cannot be destroyed by battle or card effects. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn.
    MP18-EN064 Gouki The Great Ogre Link/Effect Monster EARTH Warrior 2600 LINK-3 Super Rare 2+ "Gouki" monsters
    All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead.
    MP18-EN065 Topologic Bomber Dragon Link/Effect Monster DARK Cyberse 3000 LINK-4 Secret Rare 2+ Effect Monsters
    If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
    MP18-EN066 Imduk the World Chalice Dragon Link/Effect Monster WIND Dragon 800 LINK-1 Rare 1 Normal Monster, except a Token
    During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    MP18-EN067 Ib the World Chalice Priestess Link/Effect Monster WATER Spellcaster 1800 LINK-2 Super Rare 2 monsters with different Types and Attributes
    This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    MP18-EN068 Ningirsu the World Chalice Warrior Link/Effect Monster EARTH Warrior 2500 LINK-3 Secret Rare 2+ Link Monsters
    If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    MP18-EN069 Trickstar Light Stage Spell Field Ultra Rare When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.
    MP18-EN070 Gouki Re-Match Spell Normal Super Rare Target 2 "Gouki" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn.
    MP18-EN071 Air Cracking Storm Spell Equip Common Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect.
    MP18-EN072 Smile Universe Spell Quick-Play Common Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card.
    MP18-EN073 World Legacy Discovery Spell Field Rare All "World Chalice" monsters on the field gain 300 ATK and DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position.
    MP18-EN074 World Legacy's Heart Spell Normal Common Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "Starrelic's Aegis" per turn.
    MP18-EN075 Emerging Emergency Rescute Rescue Spell Normal Common If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.
    MP18-EN076 Spellbook of Knowledge Spell Normal Ultra Rare Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up from your field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.
    MP18-EN077 Gravity Lash Spell Quick-Play Common Target 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn.
    MP18-EN078 Defense Zone Spell Field Common For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects.
    MP18-EN079 Three Strikes Barrier Trap Normal Common If your opponent controls exactly 3 cards: Activate 1 of these effects;
  • this turn, your monsters cannot be destroyed by battle.
  • this turn, you take no battle damage.
  • this turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP.
  • MP18-EN080 Pulse Mines Trap Normal Common If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.
    MP18-EN081 World Legacy Landmark Trap Normal Common Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn.
    MP18-EN082 Twilight Eraser Trap Normal Rare If you control 2 or more "Lightsworn" monsters with the same Type but different names: Banish 2 "Lightsworn" monsters from your GY, then target 2 cards on the field; banish them. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can Special Summon 1 "Lightsworn" monster from your hand.
    MP18-EN083 Twilight Cloth Trap Normal Common Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects.
    MP18-EN084 Dark World Brainwashing Trap Continuous Common When your opponent activates a monster effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Your opponent randomly discards 1 card".
    MP18-EN085 Break Off Trap Hole Trap Normal Super Rare When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.
    MP18-EN086 Heavy Storm Duster Trap Normal Super Rare Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
    MP18-EN087 Back to the Front Trap Normal Rare Target 1 monster in your GY; Special Summon it in Defense Position.
    MP18-EN088 Recall Trap Counter Rare When your opponent activates a monster effect: Negate the activation, and if you do, destroy that card, also your opponent draws 1 card.
    MP18-EN089 Samurai Skull Effect Monster DARK Zombie 4 1700 0 Common When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
    MP18-EN090 Vendread Reorigin Trap Normal Secret Rare Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters.
    MP18-EN091 F.A. Sonic Meister Effect Monster WIND Machine 4 0 1000 Common Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase.
    MP18-EN092 F.A. Hang On Mach Effect Monster WIND Machine 4 0 1800 Common Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead.
    MP18-EN093 F.A. Circuit Grand Prix Spell Field Common Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn.
    MP18-EN094 F.A. Downforce Spell Quick-Play Common Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn.
    MP18-EN095 Junk Breaker Effect Monster EARTH Warrior 4 1800 1000 Common During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn.
    MP18-EN096 Infernity Patriarch Effect Monster DARK Fiend 4 1000 2000 Common If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
    MP18-EN097 Gogogo Aristera & Dexia Effect Monster EARTH Rock 4 0 2200 Common While another "Gogogo" monster is on the field, your opponent's monsters cannot target "Gogogo" monsters for attacks, also your opponent cannot target "Gogogo" monsters on the field with card effects. An Xyz Monster that was Summoned using only this card and other "Gogogo" monsters as material gains this effect.
  • When it is Xyz Summoned: You can target 1 face-up Attack Position monster your opponent controls; change it to Defense Position, and if you do, change its DEF to 0.
  • MP18-EN098 Wicked Acolyte Chilam Sabak Effect Monster DARK Reptile 8 2500 0 Common If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of "Wicked Acolyte Chilam Sabak" once per turn.
    MP18-EN099 Galaxy Worm Effect Monster LIGHT Insect 3 1200 1000 Common When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower "Galaxy" Effect Monster from your Deck, but it has its effects negated.
    MP18-EN100 Destiny HERO - Dangerous Fusion/Effect Monster DARK Warrior 6 2000 2600 Common 1 "Destiny HERO" monster + 1 DARK Effect Monster
    (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
    MP18-EN101 Abyss Actor - Trendy Understudy Pendulum/Effect Monster DARK Fiend 2 700 700 Common If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor" Pendulum Monsterfrom your hand or face-up from your Extra Deck. You can only use this effect of "Abyss Actor - Trendy Understudy" once per turn.

    Pendulum Scale: 8
    Pendulum Effect: When you Pendulum Summon a monster: You can add 1 face-upLevel 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.
    MP18-EN102 Speedroid Passinglider Pendulum/Effect Monster WIND Machine 5 2200 2000 Common If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passinglider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Your opponent's monsters cannot target "Speedroid" monsters for attacks, except this one.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can send 1 "Speedroid" Tuner from your handor face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn.
    MP18-EN103 Ancient Gear Golem - Ultimate Pound Effect Monster EARTH Machine 8 3000 3000 Common Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.
    MP18-EN104 Defect Compiler Effect Monster LIGHT Cyberse 3 1000 1000 Common Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn.
    MP18-EN105 Capacitor Stalker Effect Monster LIGHT Cyberse 5 2000 1000 Common When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn.
    MP18-EN106 Link Infra-Flier Effect Monster WIND Cyberse 2 0 1800 Common You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way.
    MP18-EN107 Trickstar Narkissus Effect Monster LIGHT Fairy 4 1000 1800 Rare If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.
    MP18-EN108 Gouki Headbatt Effect Monster EARTH Warrior 2 800 0 Common If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn.
    MP18-EN109 Sniffer Dragon Effect Monster DARK Dragon 2 800 400 Common If this card is Normal or Special Summoned: You can add 1 "Sniffer Dragon" from your Deck to your hand. You can only use this effect of "Sniffer Dragon" once per turn.
    MP18-EN110 Anesthrokket Dragon Effect Monster DARK Dragon 1 0 2200 Common When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Anesthrokket Dragon". You can only use each effect of "Anesthrokket Dragon" once per turn.
    MP18-EN111 Autorokket Dragon Effect Monster DARK Dragon 3 1600 1000 Super Rare When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Autorokket Dragon". You can only use each effect of "Autorokket Dragon" once per turn.
    MP18-EN112 Magnarokket Dragon Effect Monster DARK Dragon 4 1800 1200 Ultra Rare When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Magnarokket Dragon". You can only use each effect of "Magnarokket Dragon" once per turn.
    MP18-EN113 Altergeist Marionetter Effect Monster LIGHT Spellcaster 4 1600 1700 Ultra Rare When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.
    MP18-EN114 Altergeist Silquitous Effect Monster WIND Spellcaster 2 800 1500 Super Rare (Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.
    MP18-EN115 Altergeist Meluseek Effect Monster WATER Spellcaster 1 500 300 Ultra Rare This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.
    MP18-EN116 Altergeist Kunquery Effect Monster EARTH Spellcaster 5 0 2400 Common When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.
    MP18-EN117 World Legacy - "World Armor" Effect Monster DARK Machine 7 2500 2500 Rare When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.
    MP18-EN118 Mermail Abyssnerei Effect Monster WATER Aqua 3 1200 2000 Common (Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster in your hand or field, and if you do, the targeted monster gains ATK/DEF equal to the destroyed monster's original ATK/DEF, until the end of this turn. If this card is sent from the field to the GY: You can draw 1 card, then discard 1 card. You can only use each effect of "Mermail Abyssnerei" once per turn.
    MP18-EN119 Mecha Phantom Beast Raiten Effect Monster WIND Machine 4 1500 1500 Common You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0), also you can only use "Mecha Phantom Beast" monsters as Fusion, Synchro, Xyz, or Link Material for a Summon, for the rest of this turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
    MP18-EN120 The Accumulator Effect Monster LIGHT Thunder 1 0 0 Common Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300.
    MP18-EN121 Soldier Dragons Effect Monster EARTH Dragon 2 700 800 Common Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.
    MP18-EN122 Duck Dummy Gemini/Effect Monster WATER Winged Beast 1 0 0 Common This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  • Cannot be destroyed by card effects. Neither player can target this card with card effects.
  • The attacks from your opponent's monsters become direct attacks.
  • MP18-EN123 Leng Ling Union/Effect Monster DARK Dragon 3 1500 0 Common Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    MP18-EN124 Self-Destruct Ant Flip/Effect Monster EARTH Insect 3 1500 1000 Common FLIP: Each player takes 1000 damage.
    If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn.
    MP18-EN125 Amano-Iwato Spirit/Effect Monster EARTH Rock 4 1900 1200 Common Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
    MP18-EN126 Fantastic Striborg Effect Monster WIND Machine 5 2200 2200 Rare Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand.
    MP18-EN127 Destrudo the Lost Dragon's Frisson Tuner/Effect Monster DARK Dragon 7 1000 3000 Rare If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.
    MP18-EN128 Elemental Grace Doriado Effect Monster LIGHT Spellcaster 9 0 0 Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s).
    MP18-EN129 Nimble Beaver Effect Monster WATER Beast 2 400 100 Common When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.
    MP18-EN130 Muscle Medic Effect Monster WATER Warrior 4 2200 100 Common If a player would take damage from a battle involving this card, they gain that much LP, instead.
    MP18-EN131 Borreload Dragon Link/Effect Monster DARK Dragon 3000 LINK-4 Secret Rare 3+ Effect Monsters
    Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
    MP18-EN132 Trickstar Black Catbat Link/Effect Monster LIGHT Fairy 2000 LINK-2 Ultra Rare 2 "Trickstar" monsters
    Each time a monster(s) this card points to is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. Each time your opponent takes damage by a "Trickstar" monster's effect: Face-up monsters they control lose 200 ATK for each monster this card points to, until the end of this turn.
    MP18-EN133 Gouki Thunder Ogre Link/Effect Monster EARTH Warrior 2200 LINK-3 Ultra Rare 2+ "Gouki" monsters
    If a monster(s) this card points to is destroyed by battle or card effect: You can make this card gain 400 ATK. The turn player applies the following effect while this monster is on the field.
  • During their Main Phase, they can Normal Summon 1 monster from their hand to their zone this card points to, in addition to their Normal Summon/Set. (They can only gain this effect once per turn.)
  • MP18-EN134 Twin Triangle Dragon Link/Effect Monster DARK Dragon 1200 LINK-2 Rare 2 Level 4 or lower Dragon monsters, except Tokens
    When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated.
    MP18-EN135 Altergeist Primebanshee Link/Effect Monster DARK Spellcaster 2100 LINK-3 Ultra Rare 2+ "Altergeist" monsters
    During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Primebanshee" once per turn.
    MP18-EN136 Security Block Spell Quick-Play Rare Target 1 Cyberse monster on the field; this turn, neither player takes battle damage, also that monster cannot be destroyed by battle.
    MP18-EN137 Dragonoid Generator Spell Continuous Rare Activate this card by paying 1000 LP. During your Main Phase: You can Special Summon 1 "Dragonoid Token" (Machine/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also during the End Phase your opponent Special Summons 1 "Dragonoid Token" to their field in Attack Position (even if this card leaves the field). You can use this effect of "Dragonoid Generator" up to twice per turn.
    MP18-EN138 Squib Draw Spell Quick-Play Secret Rare Target 1 "Rokket" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Squib Draw" per turn.
    MP18-EN139 Quick Launch Spell Quick-Play Secret Rare Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
    MP18-EN140 World Legacy Clash Spell Quick-Play Common Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.
    MP18-EN141 One-Time Passcode Spell Normal Rare Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.
    MP18-EN142 Arrivalrivals Spell Quick-Play Ultra Rare During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arrivalrivals" per turn.
    MP18-EN143 Overdone Burial Spell Equip Secret Rare Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn.
    MP18-EN144 Temple of the Mind's Eye Spell Field Common Any battle damage a player takes becomes 1000.
    MP18-EN145 Backup Squad Spell Continuous Rare Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.
    MP18-EN146 Burning Bamboo Sword Spell Continuous Common If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1.
    MP18-EN147 Cyberse Beacon Trap Normal Common If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn.
    MP18-EN148 Link Restart Trap Counter Common When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Link Monster from your GY.
    MP18-EN149 Remote Rebirth Trap Normal Common Target 1 monster in your opponent's GY; Special Summon it in an opponent's Main Monster Zone your Link Monster points to.
    MP18-EN150 Altergeist Camouflage Trap Normal Rare Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
    MP18-EN151 Altergeist Protocol Trap Continuous Super Rare The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; Negate the activation, and if you do, destroy it. You can only use this effect of "Altergeist Protocol" once per turn.
    MP18-EN152 Personal Spoofing Trap Continuous Rare Once per turn: You can shuffle 1 other "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand.
    MP18-EN153 World Legacy Pawns Trap Continuous Common You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn.
    MP18-EN154 Evenly Matched Trap Normal Secret Rare At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
    MP18-EN155 Fuse Line Trap Normal Secret Rare While this card is Set: Target 1 card on the field in this card's column; destroy it.
    MP18-EN156 Broken Line Trap Counter Ultra Rare When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.
    MP18-EN157 Ojama Duo Trap Normal Common Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.
    MP18-EN158 Vendread Chimera Ritual/Effect Monster DARK Zombie 5 2300 0 Secret Rare You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn.
    MP18-EN159 F.A. Whip Crosser Effect Monster WIND Machine 4 0 1000 Common Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect.
    MP18-EN160 F.A. Turbo Charger Effect Monster WIND Machine 6 0 1500 Common Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your "F.A." monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step.
    MP18-EN161 F.A. Off-Road Grand Prix Spell Field Common Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of "F.A. Off-Road Grand Prix" once per turn.
  • When a "F.A." monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand.
  • If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road Grand Prix".
  • MP18-EN162 F.A. Pit Stop Spell Quick-Play Common Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster in your GY; Special Summon it. You can only use each effect of "F.A. Pit Stop" once per turn.
    MP18-EN163 Lunalight Crimson Fox Effect Monster DARK Beast-Warrior 4 1800 600 Common If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.
    MP18-EN164 Lunalight Kaleido Chick Effect Monster DARK Beast-Warrior 4 1400 800 Common Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.
    MP18-EN165 Amazoness Spy Effect Monster EARTH Warrior 3 800 1200 Common You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck.
    MP18-EN166 Amazoness Pet Liger Fusion/Effect Monster EARTH Beast 7 2500 2400 Common "Amazoness Tiger" + 1 "Amazoness" monster
    Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one.
    MP18-EN167 Amazoness Empress Fusion/Effect Monster EARTH Warrior 8 2800 2400 Common "Amazoness Queen" + 1 "Amazoness" monster
    Other "Amazoness" cards you control cannot be destroyed by battle or card effects. If your "Amazoness" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY.
    MP18-EN168 Yoko-Zuna Sumo Spirit Pendulum/Spirit/Effect Monster WIND Warrior 5 2400 1000 Common When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

    Pendulum Scale: 1
    Pendulum Effect: If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
    MP18-EN169 Zombino Normal Monster EARTH Zombie 4 2000 0 Common The two are so close
    The die and return to life
    Inseparable
    MP18-EN170 Lockout Gardna Effect Monster EARTH Cyberse 3 1000 1000 Common When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent's monster until the end of this turn.
    MP18-EN171 Striping Partner Effect Monster LIGHT Cyberse 4 1200 1600 Common Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If the effect activation of a monster you control is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use this effect of "Striping Partner" once per turn.
    MP18-EN172 Flick Clown Effect Monster DARK Cyberse 4 1000 1400 Common If you control at least 2 other Cyberse monsters and you have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn.
    MP18-EN173 Bitrooper Effect Monster EARTH Cyberse 4 1500 2000 Common You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn.
    MP18-EN174 Linkbelt Wall Dragon Effect Monster EARTH Dragon 6 0 2100 Common Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Link Summon: You can Special Summon this card from your hand, and if you do, place 2 counters on it. If a monster is Link Summoned: Remove 2 of these counters from this card (or all, if less than 2). Once per turn, during each Standby Phase: Place 1 of these counters on this card. No monster can be Link Summoned unless this card has at least as many of these counters as that monster's Link Rating. Monsters cannot attack, except Link Monsters.
    MP18-EN175 Shelrokket Dragon Effect Monster DARK Dragon 2 1100 2000 Rare When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy 1 monster in the column this card was in, and if you do, destroy any monsters in that card's adjacent zones. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Shellrokket Dragon". You can only use each effect of "Shellrokket Dragon" once per turn.
    MP18-EN176 Metalrokket Dragon Effect Monster DARK Dragon 4 1700 1400 Rare When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all your opponent's cards in the column this card was in. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Metalrokket Dragon". You can only use each effect of "Metalrokket Dragon" once per turn.
    MP18-EN177 Mekk-Knight Blue Sky Effect Monster LIGHT Psychic 5 2000 2500 Secret Rare If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.
    MP18-EN178 Mekk-Knight Green Horizon Effect Monster LIGHT Psychic 6 2100 1600 Common If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involved this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand.
    MP18-EN179 Mekk-Knight Orange Sunset Effect Monster LIGHT Psychic 6 800 3000 Common If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand.
    MP18-EN180 Mekk-Knight Yellow Star Effect Monster LIGHT Psychic 7 2200 2800 Rare If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.
    MP18-EN181 Mekk-Knight Red Moon Effect Monster LIGHT Psychic 7 2300 2600 Rare If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.
    MP18-EN182 Mekk-Knight Indigo Eclipse Effect Monster LIGHT Psychic 8 2400 2400 Super Rare If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.
    MP18-EN183 Mekk-Knight Purple Nightfall Effect Monster LIGHT Psychic 8 2500 2000 Secret Rare If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.
    MP18-EN184 World Legacy - "World Shield" Effect Monster DARK Machine 6 0 3000 Common Unaffected by activated effects from any monster Special Summoned from the Extra Deck. Your opponent cannot target your "World Legacy" cards in this card's column with card effects, also they cannot be destroyed by your opponent's card effects. During the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card, then your opponent can Special Summon 1 monster from their hand or GY. You can only use this effect of "World Legacy - "World Shield"" once per turn.
    MP18-EN185 Mythical Beast Master Cerberus Pendulum/Effect Monster LIGHT Spellcaster 8 2800 2800 Secret Rare Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.

    Pendulum Scale: 4
    Pendulum Effect: If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn.
    MP18-EN186 Artifact Mjollnir Effect Monster LIGHT Fairy 5 1300 1800 Common You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 "Artifact" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except "Artifact" monsters. You can only use this effect of "Artifact Mjolnir" once per turn.
    MP18-EN187 Grappler Angler Tuner/Effect Monster WATER Warrior 1 100 100 Common When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position.
    MP18-EN188 Mahjong Munia Maidens Flip/Effect Monster WIND Winged Beast 2 200 2000 Common FLIP: You can draw 1 card, then discard 1 card.
    Once per turn: You can change this card to face-down Defense Position.
    MP18-EN189 D.D. Seeker Effect Monster DARK Psychic 3 1500 800 Common (Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn.
    MP18-EN190 Ghost Bird of Bewitchment Effect Monster DARK Winged Beast 4 1300 1500 Rare This card gains an effect based on your Main Monster Zone it is in.
  • Leftmost: Gains 1000 ATK/DEF.
  • Rightmost: Can make up to 2 attacks on monsters during each Battle Phase.
  • Center: Your opponent cannot target this card effects, also it cannot be destroyed by your opponent's card effects.
  • Others: Monsters in this column cannot activate their effects.
  • MP18-EN191 Desmanian Devil Effect Monster EARTH Beast 4 1700 1400 Rare When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand.
    MP18-EN192 Wattkinetic Puppeteer Effect Monster LIGHT Psychic 4 1800 0 Common (Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones.
    MP18-EN193 Inspector Boarder Effect Monster LIGHT Machine 4 2000 2000 Secret Rare Cannot be Normal or Special Summoned if you control a monster. Neither player can activate a monster effect unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)
    MP18-EN194 Overtyx Qoatlus Effect Monster DARK Dinosaur 7 2700 2100 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate that activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Coatlus" once per turn.
    MP18-EN195 Contact "C" Effect Monster EARTH Insect 6 1500 2200 Common When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.
    MP18-EN196 Underclock Taker Link/Effect Monster DARK Cyberse 1000 LINK-2 Common 2 Effect Monsters
    Once per turn: You can target 1 face-up monster this card points to, and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.
    MP18-EN197 Flame Administrator Link/Effect Monster FIRE Cyberse 1200 LINK-2 Common 2 Cyberse monsters
    All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator".
    MP18-EN198 Recovery Sorcerer Link/Effect Monster LIGHT Cyberse 1500 LINK-2 Common 2 Cyberse monsters
    (Quick Effect): You can target 1 Cyberse Link Monster in your GY that was destroyed this turn; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of "Recovery Sorcerer" once per turn.
    MP18-EN199 Secure Gardna Link/Effect Monster LIGHT Cyberse 1000 LINK-1 Common 1 Cyberse Link Monster
    After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".
    MP18-EN200 Altergeist Hexstia Link/Effect Monster FIRE Spellcaster 1500 LINK-2 Super Rare 2 "Altergeist" monsters
    Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.
    MP18-EN201 Mekk-Knight Spectrum Supreme Link/Effect Monster LIGHT Cyberse 3000 LINK-3 Ultra Rare 2+ "Mekk-Knight" monsters
    This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY; Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.
    MP18-EN202 Saryuja Skull Dread Link/Effect Monster EARTH Dragon 2800 LINK-4 Secret Rare 2+ monsters with different names
    This card gains effects based on the number of monsters used for its Link Summon.
  • 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
  • 3+: Once per turn: You can Special Summon 1 monster from your hand.
  • 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of the Deck in any order.
  • MP18-EN203 Link Hole Spell Normal Common If you control a Link-4 or higher monster: Destroy monsters your opponent controls, up to the number of Link-3 or higher monsters you control. You can only activate 1 "Linkage Hole" per turn.
    MP18-EN204 Fire Prison Spell Field Common All Dragon monsters on the field gain 300 DEF. If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field.
  • Negate the activated effects of Cyberse monsters.
  • Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects.
  • MP18-EN205 World Legacy Scars Spell Field Rare All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY.
    MP18-EN206 World Legacy Key Spell Continuous Rare When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap Card effect that activates in the same column as a "Mekk-Knight" monster you control.
    MP18-EN207 Glory of the Noble Knights Spell Quick-Play Rare Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target.. You can only activate 1 "Glory of the Noble Knights" per turn.
    MP18-EN208 Power of the Guardians Spell Equip Super Rare If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.
    MP18-EN209 Pendulum Paradox Spell Normal Secret Rare Add 2 face-up Pendulum Monsters with the same Pendulum Scale but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn.
    MP18-EN210 Hey, Trunade! Spell Normal Secret Rare Return all Set Spells and Traps on the field to the hand.
    MP18-EN211 Column Switch Spell Quick-Play Common Target 1 monster in your Main Monster Zone; move that target to another of your Main Monster Zones.
    MP18-EN212 Trading Places Spell Quick-Play Common Swap both players' LP. Your LP must be higher than your opponent's to activate and to resolve this effect.
    MP18-EN213 Parallel Port Armor Trap Normal Common Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn.
    MP18-EN214 Cynet Refresh Trap Normal Common When an opponent's Cyberse monster declares an attack: Destroy as many monsters in the Main Monster Zones as possible, and if you do, during the End Phase of this turn, Special Summon as many Cyberse Link Monsters among those destroyed monsters in the GY as possible to their owner's fields. When your opponent activates a monster effect: You can banish this card from your GY; Cyberse Link Monsters you control are unaffected by card effects (except their own) until the end of this turn.
    MP18-EN215 Borrel Cooling Trap Normal Common Tribute 1 "Rokket" monster, then target 1 "Borrel" Link Monster you control; equip it with this card. If this card is equipped to a monster by this effect, the equipped monster gains this effect.
  • Once per turn (Quick Effect): You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn.
  • MP18-EN216 Altergeist Manifestation Trap Normal Super Rare Targeting 1 "Altergeist" monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.
    MP18-EN217 World Legacy Whispers Trap Continuous Rare When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell Card effect that activates in the same column as a "Mekk-Knight" monster you control.
    MP18-EN218 World Legacy's Secret Trap Continuous Ultra Rare When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.
    MP18-EN219 Call of the Archfiend Trap Continuous Common You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.
    MP18-EN220 Dai Dance Trap Normal Common Choose 1 opponent's unused Main Monster Zones; if your opponent would Normal Summon/Set or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect is applies until the zone is occupied or becomes unusable. You can only apply the effect of "Dai Dance" once per Duel.
    MP18-EN221 Showdown of the Secret Sense Scroll Techniques Trap Counter Common When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card.
    MP18-EN222 Parthian Shot Trap Counter Common At the end of the Battle Phase: It becomes the End Phase of this turn.
    MP18-EN223 Oops! Trap Normal Common Target 1 card you control; destroy it.
    MP18-EN224 Kuro-Obi Karate Spirit Pendulum/Spirit/Effect Monster WIND Warrior 5 2400 1000 Common When this card is Normal Summoned: You can send to the GY all Spells/Traps your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

    Pendulum Scale: 9
    Pendulum Effect: If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
    MP18-EN225 F.A. Auto Navigator Tuner/Effect Monster WIND Machine 1 0 0 Common If this card is in your hand or GY: You can target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 "F.A." Field Spell from your Deck to your hand. You can only use each effect of "F.A. Auto Navigator" once per turn.
    MP18-EN226 F.A. Motorhome Transport Synchro/Effect Monster LIGHT Machine 9 0 3000 Common 1 Tuner + 1+ non-Tuner monsters
    Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase the Level of this card by 1. This card gains the following effect(s), based on its current Level.
  • Level 11 or higher: Cannot be destroyed by battle or card effects.
  • Level 13 or higher: Once per turn: You can target 1 "F.A." monster in your GY; Special Summon it.
  • MP18-EN227 F.A. City Grand Prix Spell Field Common Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target "F.A." monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. City Grand Prix". You can only use this effect of "F.A. City Grand Prix" once per turn.
    MP18-EN228 F.A. Test Run Spell Quick-Play Common Target 1 "F.A." monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "F.A." monster from your Deck. You can only use each effect of "F.A. Test Run" once per turn.
    MP18-EN229 Heavymetalfoes Electrumite Link/Effect Monster FIRE Psychic 1800 LINK-2 Secret Rare 2 Pendulum Monsters
    If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
    MP18-EN230 Scramble Egg Trap Normal Common If a monster(s) you control is destroyed by battle or card effect and sent to the GY: Special Summon 1 "Sonic Chick" from your hand, Deck, or GY.
    MP18-EN231 Ruin, Queen of Oblivion Ritual/Effect Monster LIGHT Fairy 8 2300 2000 Common This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.
    MP18-EN232 Demise, King of Armageddon Ritual/Effect Monster DARK Fairy 8 2400 2000 Common This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field except this card.
    MP18-EN233 End of the World Spell Ritual Common This card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.
     This set contains 233 cards.