"25th Anniversary Rarity Collection Booster Pack" Card List and Spoiler

Order 25th Anniversary Rarity Collection Booster Pack from our affilate partners: Amazon, eBay, and TCG Player

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
RA01-EN001 Lava Golem Effect Monster FIRE Fiend 8 3000 2500 Super Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage.
RA01-EN002 Lonefire Blossom Effect Monster FIRE Plant 3 500 1400 Super Rare Once per turn: You can Tribute 1 face-up Plant-Type monster; Special Summon 1 Plant monster from your Deck.
RA01-EN003 Effect Veiler Tuner Monster LIGHT Spellcaster 1 0 0 Super Rare During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase.
RA01-EN004 Vision HERO Faris Effect Monster DARK Warrior 5 1600 1800 Super Rare You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
RA01-EN005 Tour Guide From The Underworld Effect Monster DARK Fiend 3 1000 600 Super Rare When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.
RA01-EN006 Artifact Lancea Effect Monster LIGHT Fairy 5 1700 2300 Super Rare You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
RA01-EN007 The Winged Dragon of Ra - Sphere Mode Effect Monster DIVINE Divine Beast 10 ? ? Super Rare Cannot be Special Summoned. Requires 3 Tributes from either side of the field toNormal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck,ignoring its Summoning conditions, and if you do, its ATK and DEF become 4000.
RA01-EN008 Ash Blossom & Joyous Spring Tuner/Effect Monster FIRE Zombie 3 0 1800 Super Rare When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
  • Add a card from the Deck to the hand.
  • Special Summon from the Deck.
  • Send a card from the Deck to the GY.
    You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
  • RA01-EN009 Fairy Tail - Luna Effect Monster LIGHT Spellcaster 4 1850 1000 Super Rare When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.
    RA01-EN010 Inspector Boarder Effect Monster LIGHT Machine 4 2000 2000 Super Rare Cannot be Normal or Special Summoned if you control a monster. Neither player can activate a monster effect unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)
    RA01-EN011 Ghost Belle & Haunted Mansion Tuner/Effect Monster EARTH Zombie 3 0 1800 Super Rare When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate the activation.
  • Add a card from the GY to the hand, Deck, and/or Extra Deck.
  • Special Summon a Monster Card(s) from the GY.
  • Banish a card(s) from the GY.
    You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
  • RA01-EN012 Blackwing - Simoon the Poison Wind Effect Monster DARK Winged Beast 6 1600 2000 Super Rare If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.
    RA01-EN013 Danger!? Jackalope? Effect Monster DARK Beast 3 500 2000 Super Rare You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger?! Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger?! Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.
    RA01-EN014 Dimension Shifter Effect Monster DARK Spellcaster 6 1200 2200 Super Rare If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.
    RA01-EN015 Nibiru, the Primal Being Effect Monster LIGHT Rock 11 3000 600 Super Rare During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
    RA01-EN016 Blue-Eyes Abyss Dragon Effect Monster LIGHT Dragon 8 2500 2500 Super Rare If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.
    RA01-EN017 Galaxy-Eyes Afterglow Dragon Effect Monster LIGHT Dragon 8 3000 2500 Super Rare If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn.
    RA01-EN018 Wynn the Wind Channeler Effect Monster WIND Spellcaster 5 1850 1500 Super Rare (This card is always treated as a "Charmer" card.)
    You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.
    RA01-EN019 Eldlich the Golden Lord Effect Monster LIGHT Zombie 10 2500 2800 Super Rare You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
    RA01-EN020 Dogmatika Ecclesia, the Virtuous Effect Monster LIGHT Spellcaster 4 1500 1500 Super Rare Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
    RA01-EN021 Fallen of Albaz Effect Monster DARK Dragon 4 1800 0 Super Rare If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.
    RA01-EN022 Alpha, the Master of Beasts Effect Monster EARTH Beast 8 3000 2500 Super Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.
    RA01-EN023 The Iris Swordsoul Effect Monster LIGHT Spellcaster 8 2500 2500 Super Rare During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from;
  • Hand: Special Summon 1 monster from your hand.
  • Deck: Draw 2 cards.
  • Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck.
    You can only use each effect of "The Iris Swordsoul" once per turn.
  • RA01-EN024 Cyber Angel Benten Ritual/Effect Monster LIGHT Fairy 6 1800 1500 Super Rare You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
    RA01-EN025 Masked HERO Dark Law Fusion/Effect Monster DARK Warrior 6 2400 1800 Super Rare Must be Special Summoned with "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
    RA01-EN026 Elder Entity N'tss Fusion/Effect Monster LIGHT Fairy 4 2500 1200 Super Rare 1 Synchro Monster + 1 Xyz Monster
    Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
    RA01-EN027 Predaplant Dragostapelia Fusion/Effect Monster DARK Plant 8 2700 1900 Super Rare 1 Fusion Monster + 1 DARK monster
    Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monster that have Predator Counters.
    RA01-EN028 Mudragon of the Swamp Fusion/Effect Monster WATER Wyrm 4 1900 1600 Super Rare 2 monsters with the same Attribute but different Types
    Your opponent cannot target monsters on the field with the same Attribute as this card with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
    RA01-EN029 Egyptian God Slime Fusion/Effect Monster WATER Aqua 10 3000 3000 Super Rare 1 Aqua monster + 1 Level 10 WATER monster
    Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".
    RA01-EN030 Ancient Fairy Dragon Synchro/Effect Monster LIGHT Dragon 7 2100 3000 Super Rare 1 Tuner + 1+ non-Tuner monsters
    During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field/Zone as possible (min 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.
    RA01-EN031 Herald of the Arc Light Synchro/Effect Monster LIGHT Fairy 4 600 1000 Super Rare 1 Tuner + 1 or more non-Tuner monsters
    Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
    RA01-EN032 Junk Speeder Synchro/Effect Monster WIND Warrior 5 1800 1000 Super Rare 1 "Synchron" Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.
    RA01-EN033 Borreload Savage Dragon Synchro/Effect Monster DARK Dragon 8 3000 2500 Super Rare 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.
    RA01-EN034 Baronne de Fleur Synchro/Effect Monster WIND Warrior 10 3000 2400 Super Rare 1 Tuner + 1+ non-Tuner monsters
    Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
    RA01-EN035 Downerd Magician Xyz/Effect Monster DARK Spellcaster 4 2100 200 Super Rare 2 Level 4 Spellcaster-Type monsters
    During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as material. (Transfer its materials to this card.) This card gains 200 ATK for each material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles, after damage calculation: Detach 1 material from this card.
    RA01-EN036 Ghostrick Angel of Mischief Xyz/Effect Monster DARK Fairy 4 2000 2500 Super Rare 2 Level 4 monsters
    You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as material, except "Ghostrick Angel of Mischief". (Transfer its materials to this card.) When the number of materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 material from this card; add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as material.
    RA01-EN037 Galaxy-Eyes Full Armor Photon Dragon Xyz/Effect Monster LIGHT Dragon 8 4000 3500 Super Rare 3 Level 8 monsters
    You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its material to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.
    RA01-EN038 Red-Eyes Flare Metal Dragon Xyz/Effect Monster DARK Dragon 7 2800 2400 Super Rare 2 Level 7 monsters
    Cannot be destroyed by card effects while it has material. While this card has material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Red-Eyes" Normal Monster in your GY; Special Summon it.
    RA01-EN039 Number 100: Numeron Dragon Xyz/Effect Monster LIGHT Dragon 1 0 0 Super Rare 2 "Number" Xyz Monsters with the same name and Rank
    Once per turn: You can detach 1 material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap from their GY to their field. When an opponent's monster declares an attack while this card is in your GY and you have no cards in your hand or field: You can Special Summon this card.
    RA01-EN040 Dingirsu, the Orcust of the Evening Star Xyz/Effect Monster DARK Machine 8 2600 2100 Super Rare 2 Level 8 monsters
    You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
  • Send 1 card your opponent controls to the GY.
  • Attach 1 of your banished Machine monsters to this card as material.
  • RA01-EN041 Time Thief Redoer Xyz/Effect Monster DARK Psychic 4 2400 2000 Super Rare 2 Level 4 monsters
    Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
  • Monster: Banish this card until the End Phase.
  • Spell: Draw 1 card.
  • Trap: Place 1 face-up card your opponent controls on the top of the Deck.
    You can only use this effect of "Time Thief Redoer" once per turn.
  • RA01-EN042 Cherubini, Ebon Angel of the Burning Abyss Link/Effect Monster DARK Fairy 500 LINK-2 Super Rare 2 Level 3 monsters
    Monsters this card points to cannot be destroyed by card effects. If this card on the field would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Black Angel of the Burning Abyss" once per turn.
    RA01-EN043 Knightmare Unicorn Link/Effect Monster DARK Fiend 2200 LINK-3 Super Rare 2+ monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters is on the field, for your normal draw during your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
    RA01-EN044 Mekk-Knight Crusadia Avramax Link/Effect Monster LIGHT Cyberse 3000 LINK-4 Super Rare 2+ monsters Special Summoned from the Extra Deck
    While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
    RA01-EN045 Code Talker Inverted Link/Effect Monster LIGHT Cyberse 1300 LINK-2 Super Rare 2 Cyberse monsters
    If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
    RA01-EN046 Striker Dragon Link/Effect Monster DARK Dragon 1000 LINK-1 Super Rare 1 Level 4 or lower Dragon monster
    If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.
    RA01-EN047 Selene, Queen of the Master Magicians Link/Effect Monster LIGHT Spellcaster 1850 LINK-3 Super Rare 2+ monsters, including a Spellcaster monster
    If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
    RA01-EN048 Decode Talker Heatsoul Link/Effect Monster FIRE Cyberse 2300 LINK-3 Super Rare 2+ Cyberse monsters with different Attributes
    Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect.
  • Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul".
    You can only use this effect of "Decode Talker Heatsoul" once per turn.
  • RA01-EN049 Artemis, the Magistus Moon Maiden Link/Effect Monster LIGHT Spellcaster 800 LINK-1 Super Rare 1 Level 4 or lower Spellcaster monster
    If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.
    RA01-EN050 Change of Heart Spell Normal Super Rare Target 1 monster your opponent controls; take control of it until the End Phase.
    RA01-EN051 Reinforcement of the Army Spell Normal Super Rare Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    RA01-EN052 Reasoning Spell Normal Super Rare Your opponent declares a monster Level. Reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. If that monster is the same Level as the one declared by your opponent, send all revealed cards to the Graveyard. If not, Special Summon the revealed monster, also send the remaining cards to the Graveyard.
    RA01-EN053 Fossil Dig Spell Normal Super Rare Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.
    RA01-EN054 Spellbook of Judgment Spell Quick-Play Super Rare During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Deck to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn.
    RA01-EN055 Pre-Preparation of Rites Spell Normal Super Rare Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.
    RA01-EN056 Pot of Desires Spell Normal Super Rare Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
    RA01-EN057 Called by the Grave Spell Quick-Play Super Rare Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
    RA01-EN058 Magicalized Fusion Spell Normal Super Rare Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.
    RA01-EN059 Pot of Extravagance Spell Normal Super Rare At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
    RA01-EN060 Dark Ruler No More Spell Normal Super Rare Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
    RA01-EN061 Lightning Storm Spell Normal Super Rare If you control no face-up cards: Activate 1 of these effects;
  • Destroy all Attack Position monsters your opponent controls.
  • Destroy all Spell and Traps your opponent controls.
    You can only activate 1 "Lightning Storm" per turn.
  • RA01-EN062 Nadir Servant Spell Normal Super Rare Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.
    RA01-EN063 Triple Tactics Talent Spell Normal Super Rare If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
  • Draw 2 cards.
  • Take control of 1 monster your opponent controls until the End Phase.
  • Look at your opponent's hand, and choose 1 card form it to shuffle into the Deck.
    You can only activate 1 "Triple Tactics Talent" per turn.
  • RA01-EN064 Forbidden Droplet Spell Quick-Play Super Rare Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
    RA01-EN065 Chaos Space Spell Normal Super Rare Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the deck, then draw 1 card. You can only use each effects of "Chaos Space" once per turn.
    RA01-EN066 Pot of Prosperity Spell Normal Super Rare Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
    RA01-EN067 Small World Spell Normal Super Rare Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.
    RA01-EN068 Magician's Salvation Spell Field Super Rare When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.
    RA01-EN069 Compulsory Evacuation Device Trap Normal Super Rare Target 1 monster on the field; return that target to the hand.
    RA01-EN070 Summon Limit Trap Continuous Super Rare Neither player can Summon more then two times per turn.
    RA01-EN071 Ice Barrier Trap Normal Super Rare When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.
    RA01-EN072 Dimensional Barrier Trap Normal Super Rare Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
    RA01-EN073 Harpie's Feather Storm Trap Normal Super Rare If you control a WIND Winged Beast-Type monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or Graveyard to your hand.
    RA01-EN074 Evenly Matched Trap Normal Super Rare At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
    RA01-EN075 Infinite Impermanence Trap Normal Super Rare Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
    RA01-EN076 Dogmatika Punishment Trap Normal Super Rare Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.
    RA01-EN077 Shaddoll Schism Trap Continuous Super Rare During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.
    RA01-EN078 Ice Dragon's Prison Trap Normal Super Rare Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.
    RA01-EN079 Tri-Brigade Revolt Trap Normal Super Rare Special Summon a number of your Beast, Beast-Warrior, and/or Winged Beast monsters, that are banished and/or in your GY, but negate their effects, then, immediately after this effect resolves, Link Summon 1 "Tri-Brigade" Link Monster using only those monsters. You can only activate 1 "Tri-Brigade Revolt" per turn.
     This set contains 79 cards.