"Dark Revelations Volume 1" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
DR1-001 Master Kyonshee Normal Monster EARTH Zombie 4 1750 1000 Common A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
DR1-002 Kabazauls Normal Monster WATER Dinosaur 4 1700 1500 Common A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
DR1-003 Inpachi Normal Monster EARTH Machine 4 1600 1900 Common A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
DR1-004 Dark Jeroid Effect Monster DARK Fiend 4 1200 1500 Rare When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
DR1-005 Newdoria Effect Monster DARK Fiend 4 1200 800 Rare When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target.
DR1-006 Helpoemer Effect Monster DARK Fiend 5 2000 1400 Super Rare Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.
DR1-007 Gravekeeper's Spy Flip/Effect Monster DARK Spellcaster 4 1200 2000 Common FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
DR1-008 Gravekeeper's Curse Effect Monster DARK Spellcaster 3 800 800 Common When this monster is Summoned, inflict 500 damage to your opponent.
DR1-009 Gravekeeper's Guard Flip/Effect Monster DARK Spellcaster 4 1000 1900 Common FLIP: Select 1 monster your opponent controls and return it to the hand.
DR1-010 Gravekeeper's Spear Soldier Effect Monster DARK Spellcaster 4 1500 1000 Common During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
DR1-011 Gravekeeper's Vassal Effect Monster DARK Spellcaster 3 700 500 Common The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead.
DR1-012 Gravekeeper's Watcher Effect Monster DARK Spellcaster 4 1000 1000 Common When your opponent activates an effect whereby your opponent discards a card(s) from his/her hand, you can send this card from your hand to the Graveyard to negate the activation of the effect and destroy it.
DR1-013 Gravekeeper's Chief Effect Monster DARK Spellcaster 5 1900 1200 Rare You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it.
DR1-014 Gravekeeper's Cannonholder Effect Monster DARK Spellcaster 4 1400 1200 Common You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent.
DR1-015 Gravekeeper's Assailant Effect Monster DARK Spellcaster 4 1500 1500 Common If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position.
DR1-016 A Man with Wdjat Effect Monster DARK Spellcaster 4 1600 1600 Common When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.
DR1-017 Mystical Knight of Jackal Effect Monster LIGHT Beast-Warrior 7 2700 1200 Super Rare When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck.
DR1-018 A Cat of Ill Omen Flip/Effect Monster DARK Beast 2 500 300 Common FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead.
DR1-019 Yomi Ship Effect Monster WATER Aqua 3 800 1400 Common When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card.
DR1-020 Winged Sage Falcos Effect Monster WIND Winged Beast 4 1700 1200 Common You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.
DR1-021 An Owl of Luck Flip/Effect Monster WIND Winged Beast 2 300 500 Common FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.
DR1-022 Charm of Shabti Effect Monster EARTH Rock 1 100 100 Common Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0.
DR1-023 Cobra Jar Flip/Effect Monster EARTH Reptile 2 600 300 Common FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.
DR1-024 Spirit Reaper Effect Monster DARK Zombie 3 300 200 Rare Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
DR1-025 Nightmare Horse Effect Monster DARK Zombie 2 500 400 Common This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field.
DR1-026 Reaper on the Nightmare Fusion/Effect Monster DARK Zombie 5 800 600 Rare Spirit Reaper + "Nightmare Horse"
This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand."
DR1-027 Dark Designator Spell Normal Common Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
DR1-028 Card Shuffle Spell Continuous Common Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn.
DR1-029 Reasoning Spell Normal Common Your opponent declares a monster Level. Reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. If that monster is the same Level as the one declared by your opponent, send all revealed cards to the Graveyard. If not, Special Summon the revealed monster, also send the remaining cards to the Graveyard.
DR1-030 Dark Room of Nightmare Spell Continuous Common Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
DR1-031 Different Dimension Capsule Spell Normal Common Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.
DR1-032 Necrovalley Spell Field Super Rare All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
DR1-033 Buster Rancher Spell Equip Common Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more.
DR1-034 Hieroglyph Lithograph Spell Normal Common Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7.
DR1-035 Dark Snake Syndrome Spell Continuous Common Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases.
DR1-036 Terraforming Spell Normal Common Add 1 Field Spell Card from your Deck to your hand.
DR1-037 Banner of Courage Spell Continuous Common During your Battle Phase only, all face-up monsters you control gain 200 ATK.
DR1-038 Metamorphosis Spell Normal Common Tribute 1 monster. Special Summon 1 Fusion Monster from your Fusion Deck with the same Level as the Tributed monster.
DR1-039 Royal Tribute Spell Normal Common Activate only while you control "Necrovalley". Both players discard all Monster Cards in their hands.
DR1-040 Reversal Quiz Spell Normal Common Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones.
DR1-041 Coffin Seller Trap Continuous Super Rare Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points.
DR1-042 Curse of Aging Trap Normal Common Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated.
DR1-043 Barrel Behind the Door Trap Counter Rare You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points.
DR1-044 Raigeki Break Trap Normal Common Discard 1 card to target 1 card on the field; destroy it.
DR1-045 Narrow Pass Trap Continuous Common This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field.
DR1-046 Disturbance Strategy Trap Normal Common Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck.
DR1-047 Trap of Board Eraser Trap Counter Common When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damge to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.
DR1-048 Rite of Spirit Trap Normal Common Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
DR1-049 Non Aggression Area Trap Normal Common You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn.
DR1-050 D. Tribe Trap Normal Common All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.
DR1-051 Lava Golem Effect Monster FIRE Fiend 8 3000 2500 Ultra Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage.
DR1-052 Byser Shock Effect Monster DARK Fiend 5 800 600 Ultra Rare When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands.
DR1-053 Question Spell Normal Super Rare When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field.
DR1-054 Rope of Life Trap Normal Rare When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
DR1-055 Nightmare Wheel Trap Continuous Ultra Rare Target 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases while that monster is on the field: Inflict 500 damage to your opponent.
DR1-056 People Running About Normal Monster FIRE Pyro 2 600 600 Common Although they always suffer in silence, they swear an oath to inevitably revolt.
DR1-057 Oppressed People Normal Monster WATER Aqua 1 400 2000 Common They are oppressed, but believe they will have their freedom someday.
DR1-058 United Resistance Normal Monster WIND Thunder 3 1000 400 Common The people that gather to swear to fight their oppressors. A revolution is coming.
DR1-059 X-Head Cannon Normal Monster LIGHT Machine 4 1800 1500 Rare A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
DR1-060 Y-Dragon Head Union Monster LIGHT Machine 4 1500 1600 Rare Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DR1-061 Z-Metal Tank Union Monster LIGHT Machine 4 1500 1300 Rare Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.).
DR1-062 Dark Blade Normal Monster DARK Warrior 4 1800 1500 Common They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
DR1-063 Pitch-Dark Dragon Union Monster DARK Dragon 3 900 600 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
DR1-064 Kiryu Union Monster DARK Dragon 3 2000 1500 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
DR1-065 Decayed Commander Effect Monster EARTH Zombie 4 1000 1500 Common When this card is Normal Summoned successfully, you can Special Summon 1 Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand."
DR1-066 Zombie Tiger Union Monster EARTH Zombie 3 1400 1600 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Decayed Commander" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
DR1-067 Giant Orc Effect Monster DARK Fiend 4 2200 0 Common If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.
DR1-068 Second Goblin Union Monster DARK Fiend 1 100 100 Common Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Giant Orc" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
DR1-069 Vampire Orchis Effect Monster EARTH Plant 4 1700 1000 Common When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.
DR1-070 Des Dendle Union Monster EARTH Plant 4 300 2000 Common Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Vampire Orchis" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
DR1-071 Burning Beast Union Monster FIRE Pyro 4 1500 1000 Common Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Freezing Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
DR1-072 Freezing Beast Union Monster WATER Aqua 4 1500 1000 Common Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DR1-073 Union Rider Effect Monster WIND Machine 2 1000 1000 Common You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect.
DR1-074 D.D. Crazy Beast Effect Monster EARTH Beast 3 1400 1400 Common A monster that this card destroys as a result of battle is removed from play.
DR1-075 Spell Canceller Effect Monster WIND Machine 5 1800 1600 Ultra Rare As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.
DR1-076 Neko Mane King Effect Monster EARTH Beast 1 0 0 Common During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.
DR1-077 Helping Robo For Combat Effect Monster LIGHT Machine 4 1600 0 Common When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
DR1-078 Dimension Jar Flip/Effect Monster DARK Machine 2 200 200 Common FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
DR1-079 Great Phantom Thief Effect Monster EARTH Spellcaster 3 1000 1000 Common Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.
DR1-080 Roulette Barrel Effect Monster LIGHT Machine 4 1000 2000 Common Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.
DR1-081 Paladin of White Dragon Ritual/Effect Monster LIGHT Dragon 4 1900 1200 Super Rare This card can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual". If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.)
DR1-082 White Dragon Ritual Spell Ritual Common This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
DR1-083 Frontline Base Spell Continuous Common Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.
DR1-084 Demotion Spell Equip Common Downgrade the monster equipped with this card by 2 Levels.
DR1-085 Combination Attack Spell Quick-Play Common During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
DR1-086 Kaiser Colosseum Spell Continuous Common If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.
DR1-087 Autonomous Action Unit Spell Equip Common Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
DR1-088 Poison of the Old Man Spell Quick-Play Common Activate 1 of these effects:
  • Gain 1200 Life Points.
  • Inflict 800 damage to your opponent.
  • DR1-089 Ante Spell Normal Common Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.)
    DR1-090 Dark Core Spell Normal Common Discard 1 card. Remove from play 1 face-up monster.
    DR1-091 Raregold Armor Spell Equip Common As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
    DR1-092 Metalsilver Armor Spell Equip Common As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.
    DR1-093 Kishido Spirit Spell Continuous Common Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.
    DR1-094 Tribute Doll Spell Normal Common Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn.
    DR1-095 Wave-Motion Cannon Spell Continuous Common During your Main Phase, you can send this card to the Graveyard to inflict 1000 points of damage to your opponent for each of your Standby Phases that have passed since this card was activated.
    DR1-096 Huge Revolution Trap Normal Common This card can only be activated during your Main Phase when People Running About," "Oppressed People," and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field."
    DR1-097 Thunder of Ruler Trap Normal Common During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.
    DR1-098 Spell Shield Type-8 Trap Counter Super Rare Select and activate 1 of these effects:
  • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
  • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
  • DR1-099 Meteorain Trap Normal Common During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    DR1-100 Pineapple Blast Trap Normal Common You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
    DR1-101 Secret Barrel Trap Normal Common Inflict damage to your opponent equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200.
    DR1-102 Physical Double Trap Normal Common During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase.
    DR1-103 Rivalry of Warlords Trap Continuous Common Each player can only control 1 Type of monster. Send all other face-up monsters they control to the Graveyard.
    DR1-104 Formation Union Trap Normal Common Select and activate 1 of the following effects:
  • Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.
  • Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position.
  • DR1-105 Adhesion Trap Hole Trap Normal Common When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.
    DR1-106 XY-Dragon Cannon Fusion/Effect Monster LIGHT Machine 6 2200 1900 Rare X-Head Cannon + "Y-Dragon Head"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field."
    DR1-107 XYZ-Dragon Cannon Fusion/Effect Monster LIGHT Machine 8 2800 2600 Ultra Rare X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank"
    This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. You can discard 1 card to destroy 1 card your opponent controls.
    DR1-108 XZ-Tank Cannon Fusion/Effect Monster LIGHT Machine 6 2400 2100 Rare X-Head Cannon + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field."
    DR1-109 YZ-Tank Dragon Fusion/Effect Monster LIGHT Machine 6 2100 2200 Rare Y-Dragon Head + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field."
    DR1-110 Great Angus Normal Monster FIRE Beast 4 1800 600 Common A very violent beast, it is always berserk. People say that they have never seen it silent.
    DR1-111 Aitsu Normal Monster FIRE Fairy 5 100 100 Common He seems to be very unreliable, but he might have incredible potential.
    DR1-112 Sonic Duck Normal Monster WIND Winged Beast 3 1700 700 Common A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
    DR1-113 Luster Dragon Normal Monster WIND Dragon 4 1900 1600 Common A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
    DR1-114 Amazoness Paladin Effect Monster EARTH Warrior 4 1700 300 Common This card gains 100 ATK for each "Amazoness" monster you control.
    DR1-115 Amazoness Fighter Effect Monster EARTH Warrior 4 1500 1300 Common You take no battle damage from attacks involving this card.
    DR1-116 Amazoness Swords Woman Effect Monster EARTH Warrior 4 1500 1600 Super Rare Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
    DR1-117 Amazoness Blowpiper Effect Monster EARTH Warrior 3 800 1500 Common Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn.
    DR1-118 Amazoness Tiger Effect Monster EARTH Beast 4 1100 1500 Common You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack any face-up "Amazoness" monsters, except this one.
    DR1-119 Skilled White Magician Effect Monster LIGHT Spellcaster 4 1700 1900 Rare Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
    DR1-120 Skilled Dark Magician Effect Monster DARK Spellcaster 4 1900 1700 Rare Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
    DR1-121 Apprentice Magician Effect Monster DARK Spellcaster 2 400 800 Common When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position.
    DR1-122 Old Vindictive Magician Flip/Effect Monster DARK Spellcaster 2 450 600 Common FLIP: Target 1 monster your opponent controls; destroy that target.
    DR1-123 Chaos Command Magician Effect Monster LIGHT Spellcaster 6 2400 1900 Super Rare Negate the effect of a Monster Card that targets this 1 card.
    DR1-124 Magical Marionette Effect Monster DARK Spellcaster 5 2000 1000 Common Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field.
    DR1-125 Pixie Knight Effect Monster LIGHT Spellcaster 2 1300 200 Common When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck.
    DR1-126 Breaker the Magical Warrior Effect Monster DARK Spellcaster 4 1600 1000 Ultra Rare When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.
    DR1-127 Magical Plant Mandragola Flip/Effect Monster DARK Spellcaster 2 500 200 Common FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
    DR1-128 Magical Scientist Effect Monster DARK Spellcaster 1 300 300 Rare Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.
    DR1-129 Royal Magical Library Effect Monster LIGHT Spellcaster 4 0 2000 Common Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card.
    DR1-130 Armor Exe Effect Monster LIGHT Rock 4 2400 1400 Common This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.
    DR1-131 Tribe-Infecting Virus Effect Monster WATER Aqua 4 1600 1000 Rare Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
    DR1-132 Des Koala Flip/Effect Monster DARK Beast 3 1100 1800 Rare FLIP: Inflict 400 points of damage to your opponent's Life Points for each card in your opponent's hand.
    DR1-133 Dark Scorpion - Cliff the Trap Remover Effect Monster DARK Warrior 3 1200 1000 Common When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 Spell/Trap Card on the field; destroy that target.
  • Send the top 2 cards of their Deck to the Graveyard.
  • DR1-134 Magical Merchant Flip/Effect Monster LIGHT Insect 1 200 700 Common FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard.
    DR1-135 Koitsu Union Monster WATER Fairy 10 200 100 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Aitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    DR1-136 Cat's Ear Tribe Effect Monster EARTH Beast-Warrior 1 200 100 Common The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step.
    DR1-137 Ultimate Obedient Fiend Effect Monster FIRE Fiend 10 3500 3000 Common This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated.
    DR1-138 Dark Cat with White Tail Flip/Effect Monster EARTH Beast 2 800 500 Common FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands.
    DR1-139 Amazoness Spellcaster Spell Normal Common Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn.
    DR1-140 Continuous Destruction Punch Spell Continuous Common If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally.
    DR1-141 Big Bang Shot Spell Equip Rare The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
    DR1-142 Gather Your Mind Spell Normal Common Add 1 Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn."
    DR1-143 Mass Driver Spell Continuous Common Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points.
    DR1-144 Senri Eye Spell Continuous Common Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card.
    DR1-145 Emblem of Dragon Destroyer Spell Normal Common Add 1 Buster Blader" from your Deck or your Graveyard to your hand."
    DR1-146 Jar Robber Spell Quick-Play Common You can only activate this card when Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck."
    DR1-147 My Body as a Shield Spell Quick-Play Common Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it.
    DR1-148 Spellbook Organization (A.K.A. Pigeonholding Books of Spell) Spell Quick-Play Common Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order.
    DR1-149 Mega Ton Magical Cannon Spell Normal Common Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.
    DR1-150 Pitch-Black Power Stone Trap Continuous Common After activation, place 3 Spell Counters on this card. During each of your turns you can move 1 Spell Counters from this card to another face-up card that you can place a Spell Counter on. When there are no Spell Counters on this card, destroy it. (Deck contains 2 of this card)
    DR1-151 Amazoness Archers Trap Normal Super Rare Activate only when your opponent declares an attack while you control an "Amazoness" monster. All monsters your opponent controls are changed to face-up Attack Position (Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on the field. Your opponent must attack with all of their monsters.
    DR1-152 Dramatic Rescue Trap Normal Rare You can only activate this card when a card is activated that targets a monster on the field that includes "Amazoness" in this card name, or is named "Amazon Archer". Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand.
    DR1-153 Exhausting Spell Trap Normal Common Remove all Spell Counters on both sides of the field.
    DR1-154 Hidden Spellbook (F.K.A. Hidden Book of Spell) Trap Normal Common During your turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.
    DR1-155 Miracle Restoring Trap Normal Common Remove 2 Spell Counters on your side of the field. Special Summon 1 Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position."
    DR1-156 Remove Brainwashing Trap Continuous Common As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.
    DR1-157 Disarmament Trap Normal Common Destroy all Equip Cards on the field.
    DR1-158 Anti-Spell Trap Counter Common Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
    DR1-159 The Spell Absorbing Life Trap Normal Common Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
    DR1-160 Dark Paladin Fusion/Effect Monster DARK Spellcaster 8 2900 2400 Ultra Rare "Dark Magician" + "Buster Blader"
    This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.
    DR1-161 Double Spell Spell Normal Ultra Rare Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card.
    DR1-162 Diffusion Wave-Motion Spell Normal Ultra Rare Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.
    DR1-163 Battle Footballer Normal Monster FIRE Machine 4 1000 2100 Common A cyborg with high defense power. Originally it was invented for a football machine.
    DR1-164 Nin-Ken Dog Normal Monster WIND Beast-Warrior 4 1800 1000 Common A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.
    DR1-165 Acrobat Monkey Normal Monster EARTH Machine 3 1000 1800 Common An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
    DR1-166 Arsenal Summoner Flip/Effect Monster WIND Spellcaster 4 1600 1600 Common FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
    DR1-167 Guardian Elma Effect Monster WIND Fairy 3 1300 1200 Common This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card.
    DR1-168 Guardian Ceal Effect Monster FIRE Pyro 4 1700 1400 Rare This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field.
    DR1-169 Guardian Grarl Effect Monster EARTH Dinosaur 5 2500 1000 Rare This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it.
    DR1-170 Guardian Baou Effect Monster DARK Fiend 4 800 400 Common This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated.
    DR1-171 Guardian Kay'est Effect Monster WATER Sea Serpent 4 1000 1800 Common Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    DR1-172 Guardian Tryce Effect Monster LIGHT Thunder 5 1900 1700 Common This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card.
    DR1-173 Cyber Raider Effect Monster DARK Machine 4 1400 1000 Common When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:
  • Select 1 Equip Card equipped to 1 monster on the field and destroy it.
  • Select 1 Equip Card equipped to 1 monster on the field and equip it to this card.
  • DR1-174 Reflect Bounder Effect Monster LIGHT Machine 4 1700 1000 Super Rare When this face-up Attack Position monster is attacked by a monster on your opponent's side of the field, before damage calculation, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation, this card is destroyed.
    DR1-175 Little-Winguard Effect Monster WIND Warrior 4 1400 1800 Common Once per turn, during your End Phase. You can change the battle position of this card.
    DR1-176 Des Feral Imp Flip/Effect Monster DARK Reptile 4 1600 1800 Common FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck.
    DR1-177 Different Dimension Dragon Effect Monster LIGHT Dragon 5 1200 1500 Super Rare This card cannot be destroyed by the effect of a Spell or Trap Card that does not target it. This card is not destroyed as a result of battle against a monster with an ATK of 1900 or less.
    DR1-178 Shinato, King of a Higher Plane Ritual/Effect Monster LIGHT Fairy 8 3300 3000 Super Rare This card can only be Ritual Summoned with the Ritual Spell Card, Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster."
    DR1-179 Dark Flare Knight Fusion/Effect Monster DARK Warrior 6 2200 800 Super Rare Dark Magician + "Flame Swordsman"
    Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.
    DR1-180 Mirage Knight Effect Monster LIGHT Warrior 8 2800 2000 Super Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play.
    DR1-181 Berserk Dragon Effect Monster DARK Zombie 8 3500 0 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.
    DR1-182 Exodia Necross Effect Monster DARK Spellcaster 4 1800 0 Super Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.
    DR1-183 Gyaku-Gire Panda Effect Monster EARTH Beast 3 800 1600 Common Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    DR1-184 Blindly Loyal Goblin Effect Monster EARTH Warrior 4 1800 1500 Common As long as this card remains face-up on the field, control of this card cannot switch.
    DR1-185 Despair from the Dark Effect Monster DARK Zombie 8 2800 3000 Common When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
    DR1-186 Maju Garzett Effect Monster DARK Fiend 7 0 0 Common The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card.
    DR1-187 Fear from the Dark Effect Monster DARK Zombie 4 1700 1500 Rare When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
    DR1-188 Dark Scorpion - Chick the Yellow Effect Monster DARK Warrior 3 1000 1000 Common When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 card on the field; return that target to the hand.
  • Look at the top card of their Deck, then return it to the top or bottom of the Deck.
  • DR1-189 D.D. Warrior Lady Effect Monster LIGHT Warrior 4 1500 1600 Super Rare After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    DR1-190 Thousand Needles Effect Monster EARTH Beast 4 1000 1800 Common When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step.
    DR1-191 Shinato's Ark Spell Ritual Common This card is used to Ritual Summon Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand."
    DR1-192 A Deal with Dark Ruler Spell Quick-Play Common (This card is always treated as an "Archfiend" card.)
    If a Level 8 or higher monster under your control was sent to the Graveyard this turn; Special Summon 1 "Berserk Dragon" from your hand or Deck.
    DR1-193 Contract with Exodia Spell Normal Common You can only activate this card when you have Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand."
    DR1-194 Butterfly Dagger - Elma Spell Equip Rare Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand.
    DR1-195 Shooting Star Bow - Ceal Spell Equip Common Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly.
    DR1-196 Gravity Axe - Grarl Spell Equip Common The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions.
    DR1-197 Wicked-Breaking Flamberge - Baou Spell Equip Common Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated.
    DR1-198 Rod of Silence - Kay'est Spell Equip Common Increase the DEF of a monster equipped with this card by 500 points. Negate the effect of a Spell Card (excluding this card) that targets the monster equipped with this card and destroy the Spell Card.
    DR1-199 Twin Swords of Flashing Light - Tryce Spell Equip Common Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of a monster equipped with this card by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.
    DR1-200 Precious Cards from Beyond Spell Continuous Common When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck.
    DR1-201 Rod of the Mind's Eye Spell Equip Common When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.
    DR1-202 Fairy of the Spring Spell Normal Common Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn.
    DR1-203 Token Thanksgiving Spell Normal Common Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
    DR1-204 Morale Boost Spell Continuous Common Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage.
    DR1-205 Non-Spellcasting Area Spell Continuous Common All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card).
    DR1-206 Different Dimension Gate Spell Continuous Rare Target 2 monsters (1 on each side of the field); banish those targets. When this card is destroyed and sent to the Graveyard: Return those banished monsters to the field in the same battle positions they were in.
    DR1-207 Final Attack Orders Trap Continuous Common As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and cannot change their Battle Position.
    DR1-208 Staunch Defender Trap Normal Common You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters.
    DR1-209 Ojama Trio Trap Normal Common Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.
    DR1-210 Arsenal Robber Trap Normal Common Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
    DR1-211 Skill Drain Trap Continuous Rare Activate by paying 1000 Life Points. The effects of all face-up monsters on the field are negated while those monsters are face-up on the field (but their effects can still be activated).
    DR1-212 Really Eternal Rest Trap Normal Common Destroy all monsters equipped with an Equip Card(s).
    DR1-213 Kaiser Glider Effect Monster LIGHT Dragon 6 2400 2200 Ultra Rare This card cannot be destroyed by battle with a monster that has the same ATK. When this card is destroyed and sent to the Graveyard; Target 1 monster on the field; return that target to the hand.
    DR1-214 Interdimensional Matter Transporter Trap Normal Ultra Rare Target 1 face-up monster you control; banish that target until the End Phase.
    DR1-215 Cost Down Spell Normal Ultra Rare Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated.
    DR1-216 Gagagigo Normal Monster WATER Reptile 4 1850 1000 Common This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
    DR1-217 D.D. Trainer Normal Monster DARK Fiend 1 100 2000 Common A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
    DR1-218 Ojama Green Normal Monster LIGHT Beast 2 0 1000 Common He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
    DR1-219 Archfiend Soldier Normal Monster DARK Fiend 4 1900 1500 Common An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
    DR1-220 Pandemonium Watchbear Effect Monster DARK Beast 4 1300 1800 Common As long as this card remains face-up on your side of the field, Pandemonium" on your side of the field is not destroyed by your opponent's card effects."
    DR1-221 Sasuke Samurai #2 Effect Monster WIND Warrior 1 200 300 Common Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
    DR1-222 Dark Scorpion - Gorg the Strong Effect Monster DARK Warrior 5 1800 1500 Common When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 monster your opponent controls; return that target to the top of the Deck.
  • Send the top card of their Deck to the Graveyard.
  • DR1-223 Dark Scorpion - Meanae the Thorn Effect Monster DARK Warrior 4 1000 1800 Common When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Add 1 "Dark Scorpion" card from your Deck to your hand.
  • Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand.
  • DR1-224 Outstanding Dog Marron Effect Monster LIGHT Beast 1 100 100 Common When this card is sent to your Graveyard, add it to your Deck and shuffle it.
    DR1-225 Great Maju Garzett Effect Monster DARK Fiend 6 0 0 Common The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.
    DR1-226 Iron Blacksmith Kotetsu Flip/Effect Monster FIRE Beast-Warrior 2 500 500 Common FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
    DR1-227 Goblin of Greed Effect Monster EARTH Fiend 4 1000 1800 Common As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.
    DR1-228 Mefist the Infernal General Effect Monster DARK Fiend 5 1800 1700 Common When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.
    DR1-229 Vilepawn Archfiend Effect Monster EARTH Fiend 2 1200 200 Common The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except Vilepawn Archfiend"."
    DR1-230 Shadowknight Archfiend Effect Monster WIND Fiend 4 2000 1600 Common The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved.
    DR1-231 Darkbishop Archfiend Effect Monster WATER Fiend 3 300 1400 Common The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.
    DR1-232 Desrook Archfiend Effect Monster LIGHT Fiend 3 1100 1800 Common The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend"."
    DR1-233 Infernalqueen Archfiend Effect Monster FIRE Fiend 4 900 1500 Common The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase.
    DR1-234 Terrorking Archfiend Effect Monster DARK Fiend 4 2000 1500 Super Rare This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated.
    DR1-235 Skull Archfiend of Lightning Effect Monster DARK Fiend 6 2500 1200 Ultra Rare The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3 or 6, negate the effect and destroy the opponent's card.
    DR1-236 Metallizing Parasite - Lunatite Union Monster WATER Aqua 7 1000 500 Common Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)
    DR1-237 Tsukuyomi Spirit Monster DARK Spellcaster 4 1100 1400 Common Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position.
    DR1-238 Mudora Effect Monster EARTH Fairy 4 1500 1800 Rare This card gains 200 ATK for every Fairy-Type monster in your Graveyard.
    DR1-239 Keldo Effect Monster EARTH Fairy 4 1200 1600 Common When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled.
    DR1-240 Kelbek Effect Monster EARTH Fairy 4 1500 1800 Common A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally.
    DR1-241 Zolga Effect Monster EARTH Fairy 4 1700 1200 Common When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points.
    DR1-242 Agido Effect Monster EARTH Fairy 4 1500 1300 Common When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
    DR1-243 Legendary Flame Lord Ritual/Effect Monster FIRE Spellcaster 7 2400 2000 Rare This card can only be Ritual Summoned with the Ritual Spell Card, Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card."
    DR1-244 Dark Master - Zorc Ritual/Effect Monster DARK Fiend 8 2700 1500 Super Rare You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll 1 six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
    DR1-245 Spell Reproduction Spell Normal Common Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand.
    DR1-246 Dragged Down into the Grave Spell Normal Common You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card.
    DR1-247 Incandescent Ordeal Spell Ritual Common This card is used to Ritual Summon Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand."
    DR1-248 Contract with the Abyss Spell Ritual Common This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.
    DR1-249 Contract with the Dark Master Spell Ritual Common This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
    DR1-250 Falling Down Spell Equip Common Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases.
    DR1-251 Checkmate Spell Normal Common Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly.
    DR1-252 Cestus of Dagla Spell Equip Common You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount.
    DR1-253 Final Countdown Spell Normal Common Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.
    DR1-254 Archfiend's Oath Spell Continuous Common Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard.
    DR1-255 Mustering of the Dark Scorpions Spell Normal Common If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each.
    DR1-256 Pandemonium Spell Field Rare Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card.
    DR1-257 Altar for Tribute Trap Normal Common Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
    DR1-258 Frozen Soul Trap Normal Common You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.
    DR1-259 Battle-Scarred Trap Continuous Common Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card.
    DR1-260 Dark Scorpion Combination Trap Normal Common You can only activate this card when there are Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points."
    DR1-261 Archfiend's Roar Trap Normal Common Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn.
    DR1-262 Dice Re-Roll Trap Normal Common Once this turn, negate 1 six-sided die roll and re-roll it.
    DR1-263 Spell Vanishing Trap Counter Rare Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
    DR1-264 Sakuretsu Armor Trap Normal Common Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
    DR1-265 Ray of Hope Trap Normal Common Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.
    DR1-266 Blast Held by a Tribute Trap Normal Ultra Rare You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.
    DR1-267 Judgment of Anubis Trap Counter Ultra Rare Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 267 cards.