"Dragons of Legend: The Complete Series" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
DLCS-EN001 Legendary Knight Timaeus Effect Monster LIGHT Warrior 8 2800 1800 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell Card in your Graveyard; Set that target.
DLCS-EN002 Legendary Knight Critias Effect Monster LIGHT Warrior 8 2800 1800 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap Card in your Graveyard; Set that target. That Set card can be activated during this turn.
DLCS-EN003 Legendary Knight Hermos Effect Monster LIGHT Warrior 8 2800 1800 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your Graveyard; until the End Phase of your next turn, this card's name becomes that target's, and replace this effect with that target's original effects.
DLCS-EN004 Kuribandit Effect Monster DARK Fiend 3 1000 700 Ultra Rare During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard.
DLCS-EN005 Amulet Dragon Fusion/Effect Monster DARK Dragon 8 2900 2500 Ultra Rare "Dark Magician" + 1 Dragon-Type monster.
Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Target any number of Spell Cards in any Graveyard(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target.
DLCS-EN006 Dark Magician Girl the Dragon Knight Fusion/Effect Monster DARK Dragon 7 2600 1700 Ultra Rare "Dark Magician Girl" + 1 Dragon-Type monster.
Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 card from your hand to the Graveyard, then target 1 face-up card on the field; destroy that target.
DLCS-EN007 The Eye of Timaeus Spell Normal Ultra Rare (This card is also always treated as "Legendary Dragon Timaeus".)
Target 1 "Dark Magician" monster you control; Fusion Summon 1Fusion Monster from your Extra Deck that lists that monster on thefield as a Fusion Material Monster, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.
DLCS-EN008 Legend of Heart Spell Normal Common Pay 2000 Life Points and Tribute 1 Warrior-Type monster; banish up to 3 "Legendary Dragon" Spell Cards with different names from yourhand and/or Graveyard, and if you do, Special Summon that many "Legendary Knight" monsters with different names from your hand,Deck, and/or Graveyard. You can only activate 1 "Legend of Heart" perturn.
DLCS-EN009 Berserker Soul Spell Quick-Play Common When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min.1); excavatethe top card of your Deck, and if it is a Monster Card, send it to theGraveyard, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on the top of your Deck. You can only activate 1 "Berserker Soul" per turn.
DLCS-EN010 Relay Soul Trap Normal Common Special Summon 1 monster from your hand. While it is face-up on your side of the field, you take no damage. When it leaves the field, your opponent wins the Duel.
DLCS-EN011 Guardian Eatos Effect Monster WIND Fairy 8 2500 2000 Common If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 Equip Spell Card equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and this card gains 500 ATK for each monster banished by this effect, until the End Phase.
DLCS-EN012 Guardian Dreadscythe Effect Monster DARK Fiend 8 2500 2000 Common Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Guardian Eatos" is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). When this card is sent from the field to the Graveyard: Send 1 card from your hand to the Graveyard, and if you do, Special Summon this card from the Graveyard.
DLCS-EN013 Celestial Sword - Eatos Spell Equip Common (This card is always treated as a "Noble Arms" card.)
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: You can target 1 "Guardian Eatos" you control; it gains 500 ATK for each banished monster.
DLCS-EN014 Reaper Scythe - Dreadscythe Spell Equip Common Equip only to "Guardian Dreadscythe". It gains 500 ATK for eachmonster in the Graveyards.
DLCS-EN015 Guarded Treasure Spell Continuous Common Activate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
DLCS-EN016 Soul Charge Spell Normal Common Target any number of monsters in your Graveyard; Special Summonthem, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.
DLCS-EN017 Sabatiel - The Philosopher's Stone Spell Normal Common If you have a "Winged Kuriboh" monster in your GY: Pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card is in your GY: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your GY, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn.
DLCS-EN018 Flash Fusion Spell Quick-Play Common Fusion Summon 1 Fusion Monster from your Extra Deck, usingmonsters you control as Fusion Materials. Destroy it during the End Phase.
DLCS-EN019 Battle Fusion Spell Quick-Play Common When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn.
DLCS-EN020 Final Fusion Trap Normal Common During either player's Battle Step, when a Fusion Monster you controlbattles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damageequal to the combined ATK of both those Fusion Monsters.
DLCS-EN021 Pair Cycroid Fusion/Effect Monster EARTH Machine 5 1600 1200 Common 2 Machine-Type monsters with the same name.
This card can attack your opponent directly.
DLCS-EN022 Ayers Rock Sunrise Spell Normal Common Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currentlycontrols lose 200 ATK for each Beast, Plant and Winged-Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.
DLCS-EN023 Doble Passe Trap Normal Common When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn.
DLCS-EN024 Carboneddon Effect Monster EARTH Dinosaur 3 800 600 Common If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK during damage calculation only. You can banish this card from your GY; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon Normal Monster in face-up Defense Position. You can only use this effect of "Carboneddon" once per turn.
DLCS-EN025 Mathematician Effect Monster EARTH Spellcaster 3 1500 500 Ultra Rare When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card isdestroyed by battle and sent to the Graveyard: You can draw 1 card.
DLCS-EN026 Ra's Disciple Effect Monster LIGHT Fairy 4 1100 600 Ultra Rare When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand or Deck. Cannot be Tributed, except for theTribute Summon of "Obelisk the Tormentor", "Slifer the Sky Dragon" or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".
DLCS-EN027 Mound of the Bound Creator Spell Field Common Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to yourhand.
DLCS-EN028 Shooting Star Trap Normal Common If a "Stardust" monster is on the field: Target 1 card on the field;destroy that target.
DLCS-EN029 Blackwing - Oroshi the Squall Tuner Monster DARK Winged Beast 1 400 600 Common If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squal" once per turnthis way. If this card is sent to the Graveyard as a Synchro Material Monster: You can target 1 monster on the field; change that target'sbattle position.
DLCS-EN030 Blackwing - Steam the Cloak Tuner Monster DARK Winged Beast 3 800 1200 Common If this face-up card leaves the field: Special Summon 1 "Steam Token" (Aqua/WIND/Level 1/100 ATK/100 DEF). If this card is in yourGraveyard: You can Tribute 1 monster; Special Summon this card from the Graveyard. You can only use this effect of "Blackwing - Steam the Cloak" once per Duel. If this card Summoned this way is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Blackwing" monsters.
DLCS-EN031 Blackwing - Hurricane the Tornado Tuner Monster DARK Winged Beast 1 0 0 Common Once per turn: You can target 1 Synchro Monster on the field; this card's ATK becomes that monster's current ATK, until the end of this turn.
DLCS-EN032 Black Sonic Trap Normal Ultra Rare When an opponent's monster declares an attack on a "Blackwing" monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 "Blackwing" monsters (and no other monsters), you can activate this card from your hand.
DLCS-EN033 Black Wing Revenge Trap Normal Common When a Winged Beast-Type monster you control is destroyed by battleand sent to the Graveyard: Special Summon 2 "Blackwing - Black Crest Tokens" (Winged Beast-Type/DARK/Level 2/ATK 0/DEF 800).
DLCS-EN034 Shadow Impulse Trap Normal Common When a Synchro Monster(s) you control is destroyed by battle or bycard effect and sent to the Graveyard: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster but with a different name. You can only activate 1 "Shadow Impulse" per turn.
DLCS-EN035 Assault Dog Effect Monster EARTH Beast 4 1200 800 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dogs" from your Deck.
DLCS-EN036 Gate Blocker Effect Monster EARTH Rock 4 100 2000 Common Negate the effects of your opponent's Field Spell Cards. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control for card effects.
DLCS-EN037 Wiretap Trap Counter Common When a Trap Card is activated: Negate the activation, and if you do,shuffle that card into the Deck.
DLCS-EN038 Lionhearted Locomotive Effect Monster EARTH Machine 4 2400 2100 Common When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step.
DLCS-EN039 Express Train Trolley Olley Effect Monster EARTH Machine 4 1800 1000 Common An Xyz Monster that was Summoned using this card as Xyz Materialgains this effect.
  • If it is Xyz Summoned: It gains 800 ATK.
  • DLCS-EN040 Construction Train Signal Red Effect Monster EARTH Machine 3 1000 1300 Common When your opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.
    DLCS-EN041 Train Connection Spell Equip Common Must be equipped to an EARTH Machine-Type monster, by banishing2 Level 10 or higher Machine-Type monsters from your Graveyard, and cannot be equipped by other ways. The equipped monster's ATKbecomes double its original ATK, also if it attacks a Defense Positionmonster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack.
    DLCS-EN042 Number 73: Abyss Splash Xyz/Effect Monster WATER Warrior 5 2400 1400 Common 2 Level 5 WATER monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; double this card's ATK until the end of your opponent's turn, also, any battle damage it inflicts to your opponent this turn is halved.
    DLCS-EN043 Number C73: Abyss Supra Splash Xyz/Effect Monster WATER Warrior 6 3000 2000 Common 3 Level 6 monsters
    If a monster you control battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; your battling monster gains ATK equal to the ATK of the opponent's monster it is battling, during that damage calculation only. If this card has "Number 73: Abyss Splash" as Xyz Material, it gains this effect.
  • This card cannot be destroyed by card effects.
  • DLCS-EN044 Rank-Up-Magic Quick Chaos Spell Quick-Play Ultra Rare Target 1 "Number" monster you control, except a "Number C" monster;Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)
    DLCS-EN045 Number C5: Chaos Chimera Dragon Xyz/Effect Monster DARK Dragon 6 0 0 Common 3 or more Level 6 monsters
    This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on top of the Deck, and if you do, attach the other to this card as an Xyz Material.
    DLCS-EN046 Rank-Up-Magic Admiration of the Thousands Spell Normal Common Target 1 or more Xyz Monsters in each Graveyard, all of the sameRank; Special Summon from your Extra Deck, 1 "Number C" or "CXyz"monster that is 1 Rank higher than those monsters, and attach those monsters to it as Xyz Materials. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 "Rank-Up-Magic Admiration of the Thousands" per turn.
    DLCS-EN047 Magic Hand Effect Monster DARK Spellcaster 4 800 1600 Common When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You cansend that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card isface-up on the field.
    DLCS-EN048 Fire Hand Effect Monster FIRE Pyro 4 1600 1000 Common When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.
    DLCS-EN049 Ice Hand Effect Monster WATER Aqua 4 1400 1600 Common When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Spell/Trap they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.
    DLCS-EN050 Prominence Hand Effect Monster FIRE Pyro 4 600 2000 Common If you control a "Magic Hand", "Fire Hand", or "Ice Hand", you canSpecial Summon this card (from your hand).
    DLCS-EN051 Number C106: Giant Red Hand Xyz/Effect Monster EARTH Rock 5 2600 2000 Common 3 Level 5 monsters
    If this card has a "Number" monster as an Xyz Material, it gains this effect.
  • Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field, until the end of this turn.
  • DLCS-EN052 Lillybot Effect Monster LIGHT Machine 4 500 2000 Common When this card is Normal Summoned or flipped face-up: You cantarget 1 "Orbital 7" in your Graveyard; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine-Type monsters; Special Summon an equal number of "Photon" and/or "Galaxy" monsters from your hand.
    DLCS-EN053 Rising Sun Slash Spell Equip Common Equip only to a "Utopia" monster. It cannot be destroyed by card effects. Each time an attack is negated, place 1 Rising Sun Counteron this card. The equipped monster gains 500 ATK for each Rising Sun Counter on this card. If the equipped monster you control woulddetach its Xyz Material to activate its effect, you can treat this card as 1 of the Xyz Materials.
    DLCS-EN054 Timaeus the Knight of Destiny Fusion/Effect Monster LIGHT Warrior 10 ? ? Ultra Rare "Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
    Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) This card is unaffected by other cards' effects. Once per battle, if this card attacks or is attacked, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.
    DLCS-EN055 Doom Virus Dragon Fusion/Effect Monster DARK Dragon 4 1900 1500 Ultra Rare Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.
    DLCS-EN056 Tyrant Burst Dragon Fusion/Effect Monster LIGHT Dragon 8 2900 2500 Common Must be Special Summoned with "The Fang of Critias", using "Tyrant Wing", and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. You can target 1 monster you control; equip this monster to that target. It gains 400 ATK and DEF, also it can make 3 attacks during each Battle Phase.
    DLCS-EN057 Mirror Force Dragon Fusion/Effect Monster LIGHT Dragon 8 2800 1200 Common Must be Special Summoned with "The Fang of Critias", using "Mirror Force", and cannot be Special Summoned by other ways. When a monster(s) you control is targeted for an attack or by an opponent's card effect (except during the Damage Step): You can destroy all cards your opponent controls.
    DLCS-EN058 The Fang of Critias Spell Normal Ultra Rare (This card is also always treated as "Legendary Dragon Critias".)
    Send 1 Trap Card from your hand or your side of the field to the Graveyard that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn.
    DLCS-EN059 Tyrant Wing Trap Normal Common Target 1 Dragon-Type monster on the field; equip this card to it. It gains 400 ATK and DEF, also it can make up to 2 attacks on monsters during each Battle Phase. During the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster: Destroy this card.
    DLCS-EN060 Time Magic Hammer Fusion/Effect Monster LIGHT Spellcaster 2 500 400 Common Must be Special Summoned with "The Claw of Hermos", using a Spellcaster-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).
    DLCS-EN061 Rocket Hermos Cannon Fusion/Effect Monster LIGHT Warrior 4 1500 1300 Common Must be Special Summoned with "The Claw of Hermos", using a Warrior-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    DLCS-EN062 Goddess Bow Fusion/Effect Monster LIGHT Warrior 4 1500 1600 Common Must be Special Summoned with "The Claw of Hermos", using a Warrior-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.
    DLCS-EN063 Red-Eyes Black Dragon Sword Fusion/Effect Monster DARK Dragon 7 2400 2000 Common Must be Special Summoned with "The Claw of Hermos", using a Dragon-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. It gains 1000 ATK, and 500 ATK and DEF for each Dragon-Type monster on the field and in the Graveyards.
    DLCS-EN064 The Claw of Hermos Spell Normal Ultra Rare (This card is also always treated as "Legendary Dragon Hermos".)
    Send 1 monster from your hand or your side of the field to the Graveyard of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
    DLCS-EN065 Roulette Spider Spell Quick-Play Common When an opponent's mosnter declares an attack: Roll a six-sided die and apply the result.
    1: Halve your LP.
    2: Make that attack a direct attack.
    3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
    4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
    5: Negate the attack, and if you do, inflict damage to your opponent equal to the monster's ATK.
    6: Destroy that opponent's monster.
    DLCS-EN066 Double Magical Arm Bind Trap Normal Common Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
    DLCS-EN067 Lord of the Red Ritual/Effect Monster FIRE Dragon 8 2400 2100 Common You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 monster on the field; destroy it. Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 Spell/Trap Card on the field; destroy it.
    DLCS-EN068 Red-Eyes Transmigration Spell Ritual Common This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your Graveyard, except "Red-Eyes B. Chick", whose total Levels equal 8 or more.
    DLCS-EN069 Paladin of Dark Dragon Ritual/Effect Monster DARK Dragon 4 1900 1200 Ultra Rare You can Ritual Summon this card with "Dark Dragon Ritual". At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes B. Chick". You can only use this effect of "Paladin of Dark Dragon" once per turn.
    DLCS-EN070 Dark Dragon Ritual Spell Ritual Common This card is used to Ritual Summon "Paladin of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand.
    DLCS-EN071 Red-Eyes Spirit Trap Normal Common Target 1 "Red-Eyes" monster in your GY; Special Summon it.
    DLCS-EN072 Red-Eyes Burn Trap Normal Common If a face-up "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn.
    DLCS-EN073 Toon Ancient Gear Golem Toon/Effect Monster EARTH Machine 8 3000 3000 Common Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
    DLCS-EN074 Toon Kingdom Spell Field Ultra Rare When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.
    DLCS-EN075 Toon Rollback Spell Normal Common Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.
    DLCS-EN076 Shadow Toon Spell Normal Ultra Rare If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn.
    DLCS-EN077 Comic Hand Spell Equip Ultra Rare If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.
    DLCS-EN078 Mimicat Spell Normal Ultra Rare If you control "Toon World" and a Toon monster: Target 1 card in your opponent's Graveyard; if it is a monster, Special Summon it to your side of the field, or if it is a Spell/Trap Card, Set it to your side of the field. You can only activate 1 "Mimicat" per turn.
    DLCS-EN079 Toon Mask Spell Normal Ultra Rare If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.
    DLCS-EN080 Toon Briefcase Spell Normal Ultra Rare When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.
    DLCS-EN081 Prediction Princess Coinorma Flip/Effect Monster EARTH Fairy 3 800 1400 Common FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
    DLCS-EN082 Prediction Princess Petalelf Flip/Effect Monster EARTH Fairy 3 800 700 Common FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle position.
    DLCS-EN083 Prediction Princess Astromorrigan Flip/Effect Monster DARK Fairy 3 1300 0 Common FLIP: During the End Phase of this turn, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
    DLCS-EN084 Prediction Princess Arrowsylph Flip/Effect Monster WIND Fairy 4 1000 1400 Common FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand.
    DLCS-EN085 Prediction Princess Crystaldine Flip/Effect Monster WATER Fairy 5 1400 2200 Common FLIP: You can add 1 Ritual Monster from your Deck or Graveyard to your hand.
    DLCS-EN086 Prediction Princess Tarotrei Ritual/Effect Monster LIGHT Fairy 9 2700 1200 Common You can Ritual Summon this card with "Prediction Ritual". During your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn.
  • During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position.
  • During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
  • DLCS-EN087 Prediction Ritual Spell Ritual Common This card is used to Ritual Summon "Prediction Princess Tarotrei‎‎". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from yourDeck to your hand.
    DLCS-EN088 Black Cat-astrophe Trap Normal Common During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your Graveyard, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position.
    DLCS-EN089 Reverse Reuse Trap Normal Common Target up to 2 Flip monsters in your Graveyard; Special Summon them to your opponent's side of the field, in face-up or face-down Defense Position.
    DLCS-EN090 Aquaactress Tetra Effect Monster WATER Aqua 1 300 300 Common Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.
    DLCS-EN091 Aquaactress Guppy Effect Monster WATER Aqua 2 600 600 Common Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand.
    DLCS-EN092 Aquaactress Arowana Effect Monster WATER Aqua 6 2000 2000 Common Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand.
    DLCS-EN093 Aquarium Stage Spell Continuous Common WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.
    DLCS-EN094 Aquarium Set Spell Continuous Common All WATER monsters you control gain 300 ATK and DEF. All "Aquaactress" monsters you control gain 300 ATK and DEF. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.
    DLCS-EN095 Aquarium Lighting Spell Continuous Common If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its current ATK and DEF during that damage calculation only. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters. You can only control 1 "Aquarium Lighting".
    DLCS-EN096 Aqua Story - Urashima Trap Normal Common If you have an "Aquaactress" monster in your Graveyard: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK and DEF become 100, also it is unaffected by your opponent's card effects.
    DLCS-EN097 Odd-Eyes Mirage Dragon Pendulum/Effect Monster DARK Dragon 3 1200 600 Common During either player's turn, while an "Odd-Eyes" card is in your Pendulum Zone: You can target 1 "Odd-Eyes" monster you control; the first time it would be destroyed by battle or card effect this turn, it is not destroyed. You can only use this effect of "Odd-Eyes Mirage Dragon" once per turn.

    Pendulum Scale: 8
    Pendulum Effect: Once per turn, if a face-up "Odd-Eyes" Pendulum Monster(s) you control is destroyed by battle or card effect: You can destroy 1 card in your Pendulum Zone, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster in your Extra Deck in your Pendulum Zone, except "Odd-Eyes Mirage Dragon".
    DLCS-EN098 Performapal Uni Effect Monster LIGHT Beast-Warrior 4 800 1500 Common Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 3 or lower "Performapal" monster from your hand in Attack Position. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Uni", and this card from your Graveyard; the next time you would take battle damage this turn, you do not (this is a Quick Effect).
    DLCS-EN099 Performapal Corn Effect Monster LIGHT Beast-Warrior 3 600 1000 Common Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other "Performapal" monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 "Odd-Eyes" monster from your Deck to your hand. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Corn", and this card from your Graveyard; gain 500 LP (this is a Quick Effect).
    DLCS-EN100 Raidraptor - Napalm Dragonius Effect Monster DARK Winged Beast 4 1000 1000 Common Once per turn: You can inflict 600 damage to your opponent, also monsters in your possession cannot activate their effects for the rest of this turn, except "Raidraptor" monsters. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Raidraptor" monster from your Deck, but it has its effectsnegated.
    DLCS-EN101 Raidraptor - Blade Burner Falcon Xyz/Effect Monster DARK Winged Beast 4 1000 1000 Common 2 Level 4 Winged Beast-Type Monsters
    If this card is Xyz Summoned, and your opponent's LP is at least 3000 higher than yours: You can make this card gain 3000 ATK. When this card destroys an opponent's monster by battle: You can detach any number of Xyz Materials from this card; destroy exactly that number of monsters your opponent controls.
    DLCS-EN102 The Tripper Mercury Effect Monster WATER Aqua 8 2000 2000 Common When this card is Tribute Summoned: You can change all monsters on the field to face-up Attack Position. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, while this card is on the field, all monsters your opponent controls lose ATK equal to their original ATK. This card can make a secondattack during each Battle Phase.
    DLCS-EN103 The Blazing Mars Effect Monster FIRE Pyro 8 2600 2200 Common While this card is in your hand or Graveyard: You can banish 3 other monsters from your Graveyard; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the Graveyard; inflict 500 damage to your opponent for each monster sent to the Graveyard. You can only use each effect of "The Blazing Mars"once per turn.
    DLCS-EN104 The Grand Jupiter Effect Monster DARK Warrior 8 2500 2000 Common Once per turn: You can discard 2 cards, then target 1 face-up monster your opponent controls; equip that face-up monster to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. Once per turn, during the End Phase: You can target 1 Monster Card equipped to this card by this card's effect; Special Summon it to your field.
    DLCS-EN105 The Despair Uranus Effect Monster LIGHT Rock 8 2900 2300 Common When this card is Tribute Summoned while you control no Spell/Trap Cards: You can activate this effect; your opponent declares either Continuous Spell or Continuous Trap, then you Set 1 card of that type directly from your Deck. This card gains 300 ATK for each face-up Spell/Trap Card you control. Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects.
    DLCS-EN106 The Suppression Pluto Effect Monster DARK Fiend 8 2600 2000 Common Once per turn: You can declare 1 card name; look at your opponent's hand, then if they have the declared card in their hand, apply 1 of these effects.
  • Take control of 1 monster your opponent controls.
  • Destroy 1 Spell/Trap Card your opponent controls, then you can Set the destroyed Spell/Trap Card on your field.
  • DLCS-EN107 Cyber Petit Angel Effect Monster LIGHT Fairy 2 300 200 Common If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.
    DLCS-EN108 Cyber Angel Benten Ritual/Effect Monster LIGHT Fairy 6 1800 1500 Common You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
    DLCS-EN109 Cyber Angel Idaten Ritual/Effect Monster LIGHT Fairy 6 1600 2000 Common You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK and DEF.
    DLCS-EN110 Cyber Angel Dakini Ritual/Effect Monster LIGHT Fairy 8 2700 2400 Common You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the Graveyard (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your Graveyard; add it to your hand.
    DLCS-EN111 Machine Angel Ritual Spell Ritual Common This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
    DLCS-EN112 Ritual Sanctuary Spell Field Common You can discard 1 Spell Card; add 1 LIGHT Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.
    DLCS-EN113 Red Nova Tuner/Effect Monster FIRE Fairy 1 0 0 Common If a Level 8 or higher Dragon-Type Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Red Nova" once per turn this way. If this card is sent to the Graveyard for a Synchro Summon that uses 2 or more Tuner monsters as Materials: You can Special Summon 1 FIRE Fiend-Type monster from your Deck in Defense Position.
    DLCS-EN114 Zushin the Sleeping Giant Effect Monster EARTH Warrior 10 0 0 Common Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing a monster you control with 10 Zushin Counters, and cannot be Special Summoned by other ways. Once per turn: You can reveal this card in your hand, then target 1 Level 1 Normal Monster you control (keep this card revealed until the end of this turn); place 1 Zushin Counter on it. Unaffected by other cards' effects. If this card battles a monster, during damage calculation: ATK and DEF of this card become equal to the current ATK of the monster it is battling +1000, during that damage calculation only.
    DLCS-EN115 Hand-Holding Genie Effect Monster DARK Fiend 4 1000 1600 Common Monsters your opponent controls cannot target monsters for attacks, except this one. This card gains DEF equal to the combined original DEF of all other face-up Defense Position monsters you control.
    DLCS-EN116 Scrum Force Trap Continuous Common While you control 2 or more face-up Defense Position monsters, your opponent cannot target Defense Position monsters you control with card effects, also those monsters cannot be destroyed by your opponent's card effects. If this card would be destroyed by card effect, you can destroy 1 card in your Spell & Trap Zone instead.
    DLCS-EN117 Number 100: Numeron Dragon Xyz/Effect Monster LIGHT Dragon 1 0 0 Ultra Rare 2 "Number" Xyz Monsters with the same name and Rank
    Once per turn: You can detach 1 material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap from their GY to their field. When an opponent's monster declares an attack while this card is in your GY and you have no cards in your hand or field: You can Special Summon this card.
    DLCS-EN118 Number 24: Dragulas the Vampiric Dragon Xyz/Effect Monster DARK Wyrm 6 2400 2800 Ultra Rare 2 Level 6 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your Graveyard or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the Graveyard.
    DLCS-EN119 Number 45: Crumble Logos the Prophet of Demolition Xyz/Effect Monster EARTH Zombie 2 2200 0 Ultra Rare 2 or more Level 2 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.
    DLCS-EN120 Number 51: Finisher the Strong Arm Xyz/Effect Monster EARTH Rock 3 2600 0 Common 3 Level 3 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these Counters: You can destroy all cards your opponent controls.
    DLCS-EN121 Number 59: Crooked Cook Xyz/Effect Monster FIRE Warrior 4 2300 200 Common 2 Level 4 monsters
    While you control no other cards on the field, this card is unaffected by other cards' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy as many other cards you control as possible, then this card gains 300 ATK until the end of this turn for each monster destroyed by this effect and sent to the Graveyard.
    DLCS-EN122 Number 78: Number Archive Xyz/Effect Monster LIGHT Spellcaster 1 0 0 Common 2 Level 1 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; your opponent randomly chooses 1 card in your Extra Deck, and if it is a "Number" monster that has a number between "1" and "99" in its name, Special Summon it by using this face-up card you control as the Xyz Material, but banish that monster during the End Phase, also you cannot Special Summon for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.)
    DLCS-EN123 Number 98: Antitopian Xyz/Effect Monster DARK Warrior 4 2000 2500 Common 2 Level 4 monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; change that monster to Defense Position. During either player's turn, while this card is in your Graveyard: You can target 1 "Utopia" monster on the field; Special Summon this card in Defense Position, and if you do, attach that monster to this card as an Xyz Material. You can only use this effect of "Number 98: Antitopian" once per turn.
    DLCS-EN124 Cipher Wing Effect Monster LIGHT Machine 4 1400 1200 Common If you control a "Cipher" monster or "Kinetic Soldier" in your Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters and "Kinetic Soldier" you currently control by 4 until the end of this turn.
    DLCS-EN125 Galaxy-Eyes Cipher Dragon Xyz/Effect Monster LIGHT Dragon 8 3000 2500 Ultra Rare 2 Level 8 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".
    DLCS-EN126 Galaxy Stealth Dragon Xyz/Effect Monster DARK Dragon 4 2000 1600 Ultra Rare 2 Level 4 Dragon-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your hand. Your opponent cannot target other "Galaxy" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects.
    DLCS-EN127 Flower Cardian Pine Effect Monster DARK Warrior 1 100 100 Common If this card is Normal Summoned: Draw 1 card, show it, then send it to the Graveyard unless it is a "Flower Cardian" monster. You can only use this effect of "Flower Cardian Pine" once per turn. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can draw 1 card.
    DLCS-EN128 Flower Cardian Zebra Grass Effect Monster DARK Warrior 8 100 100 Common While you control a Level 7 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. If this card is Normal or Special Summoned: You can reveal any number of "Flower Cardian" monsters in your hand, shuffle them into the Deck, then draw the same number of cards.
    DLCS-EN129 Flower Cardian Willow Effect Monster DARK Warrior 11 100 100 Common While you control a Level 10 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summonmonsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can target 1 "Flower Cardian" monster in your Graveyard; shuffle it into your Deck, then draw 1 card.
    DLCS-EN130 Flower Cardian Paulownia Effect Monster DARK Warrior 12 100 100 Common While you control a Level 11 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. When this card is targeted for an attack: You can negate the attack, end the Battle Phase, then draw 1 card.
    DLCS-EN131 Flower Cardian Pine with Crane Effect Monster DARK Warrior 1 2000 2000 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 "Flower Cardian" monster, except "Flower Cardian Pine with Crane". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. At the end of the Battle Phase, if this card battled: Draw 1 card.
    DLCS-EN132 Flower Cardian Zebra Grass with Moon Effect Monster DARK Warrior 8 2000 2000 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 "Flower Cardian" monster, except "Flower Cardian Zebra Grass with Moon". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, if this card destroys an opponent's monster by battle: You can draw 1 card.
    DLCS-EN133 Flower Cardian Willow with Calligrapher Tuner/Effect Monster DARK Warrior 11 2000 2000 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 11 "Flower Cardian" monster, except "Flower Cardian Willow with Calligrapher". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
    DLCS-EN134 Flower Cardian Paulownia with Phoenix Effect Monster DARK Warrior 12 2000 2000 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 12 "Flower Cardian" monster, except "Flower Cardian Paulownia with Phoenix". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, when this card inflicts battle damage to your opponent: You can draw 1 card.
    DLCS-EN135 Flower Cardian Lightshower Synchro/Effect Monster DARK Warrior 8 3000 3000 Ultra Rare 1 Tuner + 3 non-Tuner monsters
    Your opponent cannot target "Flower Cardian" monsters you control with card effects, also those monsters cannot be destroyed by card effects. During your opponent's Draw Phase, if they draw a card(s) for their normal draw: Inflict 1500 damage to your opponent. Once per turn, during your opponent's End Phase: Activate 1 of these effects;
  • Skip the Draw Phase of your next turn.
  • This card has its other effects negated until your opponent's next Standby Phase.
  • DLCS-EN136 Flower Gathering Spell Normal Common Special Summon 4 "Flower Cardian" monsters with 100 ATK and different names from your Deck in Attack Position, but they have their effects negated, also they cannot be Tributed for a Tribute Summon. You can only activate 1 "Flower Gathering" per turn. You cannot Normal or Special Summon other monsters during the turn you activate this card, except "Flower Cardian" monsters.
    DLCS-EN137 The Seal of Orichalcos Spell Field Ultra Rare All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from the Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel.
    DLCS-EN138 Snow Plow Hustle Rustle Effect Monster EARTH Machine 10 2500 3000 Common When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine-Type monsters.
    DLCS-EN139 Night Express Knight Effect Monster EARTH Machine 10 3000 3000 Common Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.
    DLCS-EN140 Special Schedule Spell Normal Common Target 1 Machine-Type monster in your Graveyard with 3000 or more ATK; Special Summon that target in face-up Defense Position. You can only activate 1 "Special Schedule" per turn. If this Set card is sent from the field to the Graveyard: You can target 1 Level 10 Machine-Type monster in your Graveyard; add that target to your hand.
    DLCS-EN141 Orichalcos Shunoros Effect Monster DARK Machine 10 ? 0 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if a Normal Monster you control is destroyed by battle. This card gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects.
    DLCS-EN142 Divine Serpent Geh Effect Monster DARK Reptile 12 ? 0 Common Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster(s) you control is destroyed by your opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, during the Damge Step only, negate the effects of that monster while it is face-up on the field (but its effects can still be activated), also its ATK becomes hald its original ATK. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the highest original ATK on the field (your choice, if tied)
    DLCS-EN143 Awakening of the Possessed - Gagigobyte Effect Monster WATER Reptile 5 2000 200 Secret Rare You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn.
  • When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card.
  • If this card is sent from the field to the GY: You can add 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
  • DLCS-EN144 Awakening of the Possessed - Rasenryu Effect Monster WIND Dragon 5 2000 200 Secret Rare You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn.
  • When this card is Special Summoned by its effect: You can return 1 card your opponent controls to the hand.
  • If this card is sent from the field to the GY: You can add 1 "Spiritual Wind Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
  • DLCS-EN145 Xyz Import Spell Quick-Play Secret Rare Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent's monster to your monster as material. You can only activate 1 "Xyz Import" per turn.
    DLCS-EN146 Hundred Dragon Effect Monster WIND Dragon 4 1800 1000 Secret Rare Once per turn, during your Main Phase: You can activate this effect; until the end of this turn, increase this card's Level by the number of cards you control, and if you do, this card gains ATK equal to the Level increase x 100. If this card is sent to the GY: You can target 1 face-up monster you control that was Special Summoned from the Extra Deck; the first time that face-up monster would be destroyed by battle or card effect, it is not destroyed. You can only use this effect of "Hundred Dragon" once per turn.
    DLCS-EN147 Time Wizard of Tomorrow Fusion/Effect Monster LIGHT Spellcaster 5 2000 1900 Secret Rare "Time Wizard" + 1 Effect Monster
    Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage.
    DLCS-EN148 Cyber Slash Harpie Lady Synchro/Effect Monster WIND Winged Beast 8 2600 1400 Secret Rare 1 Tuner + 1+ non-Tuner mosnters
    For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.
    DLCS-EN149 Jinzo - Layered Xyz/Effect Monster DARK Machine 6 2400 1500 Secret Rare 2 Level 6 monsters
    You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn.
     This set contains 149 cards.