"Gladiator's Assault" Card List and Spoiler

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Set Decks:

GLAS Deck List

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
GLAS-EN000 Gladiator Beast Octavius Effect Monster LIGHT Winged Beast 7 2500 1200 Secret Rare When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card.
GLAS-EN001 Chamberlain of the Six Samurai Normal Monster EARTH Warrior 3 200 2000 Common The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
GLAS-EN002 Cloudian - Smoke Ball Normal Monster WATER Fairy 1 200 600 Common Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.
GLAS-EN003 Evil HERO Malicious Edge Effect Monster EARTH Fiend 7 2600 1800 Super Rare/Ultimate Rare If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.
GLAS-EN004 Evil HERO Infernal Gainer Effect Monster EARTH Fiend 4 1600 0 Rare During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase, while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
GLAS-EN005 Cloudian - Eye of the Typhoon Effect Monster WIND Aqua 8 3000 1000 Super Rare/Ultimate Rare Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card declares an attack: Change the battle positions of all face-up monsters, except "Cloudian" monsters.
GLAS-EN006 Cloudian - Ghost Fog Effect Monster WATER Fiend 1 0 0 Common Cannot be Special Summoned. Neither player takes battle damage from attacks involving this card. If this card is destroyed by battle: Distribute Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
GLAS-EN007 Cloudian - Nimbusman Effect Monster WATER Fairy 5 1000 1000 Common Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. If this card is Tribute Summoned: Place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
GLAS-EN008 Cloudian - Sheep Cloud Effect Monster WATER Fairy 1 0 0 Super Rare/Ultimate Rare If this card is destroyed by battle and sent to the GY: Special Summon 2 "Cloudian Tokens" (Fairy/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, except for "Cloudian" monsters.
GLAS-EN009 Cloudian - Poison Cloud Effect Monster WATER Fiend 3 0 1000 Common If this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent.
GLAS-EN010 Cloudian - Acid Cloud Effect Monster WATER Fairy 4 500 0 Rare Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 Spell/Trap on the field; destroy that target.
GLAS-EN011 Cloudian - Cirrostratus Effect Monster WATER Fairy 4 900 0 Rare Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 monster on the field; destroy that target.
GLAS-EN012 Cloudian - Altus Effect Monster WATER Fairy 4 1300 0 Rare Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field; discard 1 random card from your opponent's hand.
GLAS-EN013 Cloudian - Turbulence Effect Monster WATER Fairy 4 800 0 Common Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card; Special Summon 1 "Cloudian - Smoke Ball" from your Deck or either GY.
GLAS-EN014 Truckroid Effect Monster EARTH Machine 4 1000 2000 Common If this card destroys an opponent's monster by battle and sends it to the GY: Equip the destroyed monster to this card. Gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
GLAS-EN015 Stealthroid Effect Monster DARK Machine 4 1200 0 Common At the end of your Battle Phase, if this card battled: Target 1 Spell/Trap on the field; destroy that target: You must control another "roid" monster to activate and to resolve this effect.
GLAS-EN016 Expressroid Effect Monster EARTH Machine 4 400 1600 Rare When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.
GLAS-EN017 Gladiator Beast Alexander Effect Monster LIGHT Beast 6 2400 600 Super Rare/Ultimate Rare This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".
GLAS-EN018 Gladiator Beast Spartacus Effect Monster EARTH Dinosaur 5 2200 1600 Rare This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".
GLAS-EN019 Gladiator Beast Murmillo Effect Monster WATER Fish 3 800 400 Rare When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
GLAS-EN020 Gladiator Beast Bestiari Effect Monster WIND Winged Beast 4 1500 800 Common When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
GLAS-EN021 Gladiator Beast Laquari Effect Monster FIRE Beast-Warrior 4 1800 400 Rare If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
GLAS-EN022 Gladiator Beast Hoplomus Effect Monster EARTH Rock 4 700 2100 Common If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".
GLAS-EN023 Gladiator Beast Dimacari Effect Monster EARTH Beast 4 1600 1200 Common When this card is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".
GLAS-EN024 Gladiator Beast Secutor Effect Monster WIND Reptile 4 400 300 Common If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
GLAS-EN025 Test Ape Effect Monster EARTH Beast 2 700 300 Common When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.
GLAS-EN026 Witch Doctor of Sparta Effect Monster EARTH Spellcaster 4 400 2000 Common Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
GLAS-EN027 Infinity Dark Gemini Monster DARK Fiend 4 1500 1200 Common This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: When this card declares an attack you can change the battle position of 1 face-up monster your opponent controls.
GLAS-EN028 Magical Reflect Slime Gemini Monster WATER Aqua 3 700 1200 Common This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
GLAS-EN029 Ancient Gear Knight Gemini Monster EARTH Machine 4 1800 500 Common This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
  • GLAS-EN030 Goblin Black Ops Effect Monster DARK Beast-Warrior 4 1300 0 Rare This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    GLAS-EN031 Gambler of Legend Effect Monster DARK Spellcaster 4 500 1400 Common Once per turn, you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all monsters your opponent controls. 2 Heads: Discard 1 random card from your opponent's hand. 1 Head: Destroy 1 card you control. 3 Tails: Discard your entire hand.
    GLAS-EN032 Enishi, Shien's Chancellor Effect Monster LIGHT Warrior 6 2200 1200 Ultra Rare/Ultimate Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect.
    GLAS-EN033 Spirit of the Six Samurai Effect Monster EARTH Warrior 3 500 500 Common Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    GLAS-EN034 Alien Telepath Effect Monster FIRE Reptile 4 1600 1000 Rare Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
    GLAS-EN035 Alien Hypno Gemini Monster WATER Reptile 4 1600 700 Common This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field you can Normal Summon it to have it be treated as an Effect Monster with this effect: During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s) and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of those monsters, destroy it.
    GLAS-EN036 Elemental HERO Chaos Neos Fusion/Effect Monster DARK Warrior 9 3000 2500 Secret Rare/Ghost Rare Elemental HERO Neos + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
    Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
  • 3 Heads: Destroy all monsters your opponent controls.
  • 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated.
  • 1 Head: Return all monsters you control to the hand.
  • GLAS-EN037 Elemental HERO Plasma Vice Fusion/Effect Monster EARTH Warrior 8 2600 2300 Secret Rare Elemental HERO Sparkman + "Elemental HERO Bladedge"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.
    GLAS-EN038 Evil HERO Inferno Wing Fusion/Effect Monster FIRE Fiend 6 2100 1200 Ultra Rare/Ultimate Rare "Elemental HERO Avian" + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY.
    GLAS-EN039 Evil HERO Lightning Golem Fusion/Effect Monster LIGHT Fiend 6 2400 1500 Ultra Rare/Ultimate Rare "Elemental HERO Sparkman" + "Elemental HERO Clayman"
    Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target.
    GLAS-EN040 Evil HERO Dark Gaia Fusion/Effect Monster EARTH Fiend 8 ? 0 Rare 1 Fiend monster + 1 Rock monster
    Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
    GLAS-EN041 Super Vehicroid - Stealth Union Fusion/Effect Monster EARTH Machine 9 3600 3000 Secret Rare "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
    Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.
    GLAS-EN042 Superalloy Beast Raptinus Fusion/Effect Monster LIGHT Dragon 8 2200 2200 Common 1 Gemini Monster + 1 Gemini Monster
    All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.
    GLAS-EN043 Gladiator Beast Gaiodiaz Fusion/Effect Monster DARK Dinosaur 7 2600 1500 Rare Gladiator Beast Spartacus + 1 "Gladiator Beast" monster
    This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization"). When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. If this card battles, by returning it from the field to the Fusion Deck at the end of the Battle Phase, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".
    GLAS-EN044 Gladiator Beast Heraklinos Fusion/Effect Monster FIRE Beast-Warrior 8 3000 2800 Secret Rare Gladiator Beast Laquari + 2 "Gladiator Beast" monsters
    Must first be Special Summoned (from your Extra Deck) by Shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must remain face-up on the field to activate and to resolve this effect.
    GLAS-EN045 Contact Out Spell Quick-Play Common Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on the Fusion Monsters are in your Deck, you can Special Summon them.
    GLAS-EN046 Swing of Memories Spell Normal Common Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.
    GLAS-EN047 Dark Fusion Spell Normal Rare Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
    GLAS-EN048 Diamond-Dust Cyclone Spell Quick-Play Rare Target 1 monster with 4 or more Fog Counters; destroy it, and if you do, draw 1 card for every 4 Fog Counters that was on it.
    GLAS-EN049 Summon Cloud Spell Continuous Common Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or either GY. You must control no monsters to activate and to resolve this effect. If you Special Summon a monster from the GY with this effect, destroy this card.
    GLAS-EN050 Lucky Cloud Spell Normal Common During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.
    GLAS-EN051 Fog Control Spell Quick-Play Common Tribute 1 face-up "Cloudian" monster, then target 1 face-up monster on the field; place 3 Fog Counters on that target.
    GLAS-EN052 Cloudian Squall Spell Continuous Common Once per turn, during your Standby Phase: Place 1 Fog Counter on each face-up monster on the field.
    GLAS-EN053 Super Double Summon Spell Quick-Play Common Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.
    GLAS-EN054 Colosseum - Cage of the Gladiator Beasts Spell Field Rare Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
    GLAS-EN055 Gladiator Beast's Battle Halberd Spell Equip Common Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
    GLAS-EN056 Gladiator Beast's Battle Gladius Spell Equip Common Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
    GLAS-EN057 Gladiator Beast's Battle Manica Spell Equip Rare Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to your Deck and this card is sent to the Graveyard, return this card to your hand.
    GLAS-EN058 Gladiator Beast's Respite Spell Normal Rare Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.
    GLAS-EN059 Gladiator's Return Spell Normal Common Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
    GLAS-EN060 Soul Devouring Bamboo Sword Spell Continuous Common Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.
    GLAS-EN061 Cunning of the Six Samurai Spell Quick-Play Super Rare/Ultimate Rare Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
    GLAS-EN062 "A" Cell Incubator Spell Continuous Common Each time a A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
    GLAS-EN063 Over Limit Trap Normal Common Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
    GLAS-EN064 No Entry!! Trap Normal Common Change all Attack Position monsters to Defense Position.
    GLAS-EN065 Natural Disaster Trap Continuous Common Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.
    GLAS-EN066 Rain Storm Trap Normal Common Target 1 "Cloudian" monster you control; reduce its ATK by exactly 1000 or 2000, and if you do, apply the appropriate effect.
  • 1000: Destroy 1 Spell/Trap your opponent controls.
  • 2000: Destroy 2 cards your opponent controls.
  • GLAS-EN067 Updraft Trap Normal Super Rare/Ultimate Rare Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.
    GLAS-EN068 Release From Stone Trap Continuous Common Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
    GLAS-EN069 Light-Imprisoning Mirror Trap Continuous Common Negate all LIGHT monster effects activated on the field or in the GY.
    GLAS-EN070 Shadow-Imprisoning Mirror Trap Continuous Common Negate all DARK monster effects activated on the field or in the GY.
    GLAS-EN071 Disarm Trap Counter Common Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.
    GLAS-EN072 Parry Trap Counter Common Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.
    GLAS-EN073 Swiftstrike Armor Trap Continuous Common During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it.
    GLAS-EN074 Double-Edged Sword Technique Trap Normal Common Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
    GLAS-EN075 Energy-Absorbing Monolith Trap Normal Super Rare/Ultimate Rare Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.
    GLAS-EN076 Cell Explosion Virus Trap Normal Rare Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.
    GLAS-EN077 Detonator Circle "A" Trap Normal Common Destroy 1 face-up monster with an A-Counter(s) and then inflict 1000 damage to each player.
    GLAS-EN078 Interdimensional Warp Trap Normal Common Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.
    GLAS-EN079 Foolish Revival Trap Normal Common Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
    GLAS-EN080 An Unfortunate Report Trap Normal Common Your opponent conducts their next Battle Phase twice.
    GLAS-EN081 Gladiator Beast Torax Effect Monster Fish Super Rare/Ultimate Rare If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card.
    GLAS-EN082 Test Tiger Effect Monster EARTH Beast 3 600 300 Ultra Rare/Ultimate Rare If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
    GLAS-EN083 Defensive Tactics Trap Normal Super Rare/Ultimate Rare If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck.
    GLAS-EN084 Dragon Ice Effect Monster WATER Dragon 5 1800 2200 Secret Rare When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" on the field.
    GLAS-EN085 Tongue Twister Effect Monster DARK Fiend 6 400 300 Secret Rare If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.
    GLAS-EN086 Skreech Effect Monster WATER Reptile 4 1500 400 Secret Rare When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard.
    GLAS-EN087 Royal Firestorm Guards Effect Monster FIRE Pyro 4 1700 1200 Secret Rare If this card is Normal Summoned: Target 4 Pyro monsters in your GY; shuffle all 4 into the Deck, then draw 2 cards.
    GLAS-EN088 Veil of Darkness Spell Continuous Secret Rare During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
    GLAS-EN089 Security Orb Trap Normal Ultra Rare/Ultimate Rare Activate only when your opponent's monster declares an attack. Change the battle position of that mosnter. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.
    GLAS-EN090 Necroface Effect Monster DARK Zombie 4 1200 1800 Secret Rare When this card is Normal Summoned, shuffle all removed from play cards into their owners' Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck.
    GLAS-EN091 Gil Garth Normal Monster DARK Fiend 4 1800 1200 Secret Rare This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
    GLAS-EN092 Soul Taker Spell Normal Secret Rare Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.
    GLAS-EN093 Magic Formula Spell Equip Secret Rare Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
    GLAS-EN094 Silent Doom Spell Normal Secret Rare Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot attack.

    GLAS-ENS Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    GLAS-ENSE1 Phantom of Chaos Effect Monster DARK Fiend 4 0 0 Super Rare Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect.
    GLAS-ENSE2 Vortex Trooper Effect Monster WIND Aqua 3 0 600 Super Rare When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. If this card is destroyed: Draw 1 card.
     This set contains 97 cards.