"Legendary Collection 5D's Structure Deck" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
LC5D-EN001 Sonic Chick Effect Monster EARTH Winged Beast 1 300 300 Common This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
LC5D-EN002 Junk Synchron Tuner Monster DARK Warrior 3 1300 500 Secret Rare When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated. (deck contains 2)
LC5D-EN003 Speed Warrior Effect Monster WIND Warrior 2 900 400 Common During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase.
LC5D-EN004 Nitro Synchron Tuner Monster FIRE Machine 2 300 100 Common If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro monster, draw 1 card.
LC5D-EN005 Quillbolt Hedgehog Effect Monster EARTH Machine 2 800 800 Secret Rare If you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field. (deck contains 2)
LC5D-EN006 Turbo Synchron Tuner Monster WIND Machine 1 100 500 Common When this card declares an attack, you can change the attack target to Defense Position. When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK equal to or less than the Battle Damage you took.
LC5D-EN007 Tuningware Effect Monster LIGHT Machine 1 100 300 Secret Rare If this card is used for a Synchro Summon, you can treat it as a Level 2 monster. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card.
LC5D-EN008 Turret Warrior Effect Monster EARTH Warrior 5 1200 2000 Rare You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK.
LC5D-EN009 Debris Dragon Tuner Monster WIND Dragon 4 1000 2000 Secret Rare When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in face-up Attack Position. Its effects are negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.
LC5D-EN010 Hyper Synchron Tuner Monster LIGHT Machine 4 1600 800 Common If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that Monster gains 800 ATK. Remove it from play during the End Phase.
LC5D-EN011 Road Synchron Tuner Monster LIGHT Machine 4 1600 800 Common If this card is used for the Synchro Summon of a monster other than "Road Warrior", its Level is decreased by 2. If this card attacks, at the end of the Damage Step, increase its Level by 1 until the End Phase.
LC5D-EN012 Majestic Dragon Tuner Monster LIGHT Dragon 1 0 0 Common This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Majestic" monster.
LC5D-EN013 Quickdraw Synchron Tuner Monster WIND Machine 5 700 1400 Ultra Rare You can send 1 monster from your hand to the Graveyard and Special Summon this card (from your hand). For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
LC5D-EN014 Level Eater Effect Monster DARK Insect 1 600 0 Rare If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon.
LC5D-EN015 Drill Synchron Tuner Monster EARTH Machine 3 800 300 Super Rare While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
LC5D-EN016 Shield Wing Effect Monster WIND Winged Beast 2 0 900 Rare Up to twice per turn, if this card would be destroyed by battle, it is not destroyed.
LC5D-EN017 Synchron Explorer Effect Monster EARTH Machine 2 0 700 Ultra Rare When this card is Normal Summoned, you can select 1 "Synchron" monster in your Graveyard and Special Summon it. Its effects are negated.
LC5D-EN018 Effect Veiler Tuner Monster LIGHT Spellcaster 1 0 0 Common During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase.
LC5D-EN019 Bri Synchron Tuner Monster EARTH Machine 4 1500 1100 Common If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated.
LC5D-EN020 Doppelwarrior Effect Monster DARK Warrior 2 800 800 Super Rare When a monster is Special Summoned from your Graveyard, you can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
LC5D-EN021 Junk Servant Effect Monster EARTH Warrior 4 1500 1000 Common If you control a face-up "Junk" monster(s), you can Special Summon this card from your hand.
LC5D-EN022 Unknown Synchron Tuner Monster DARK Machine 1 0 0 Secret Rare If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel.
LC5D-EN023 Junk Defender Effect Monster EARTH Warrior 3 500 1800 Common When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF.
LC5D-EN024 Junk Forward Effect Monster EARTH Warrior 3 900 1500 Common If you control no monsters, you can Special Summon this card (from your hand).
LC5D-EN025 Junk Blader Effect Monster EARTH Warrior 4 1800 1000 Common You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the End Phase.
LC5D-EN026 Mono Synchron Tuner/Effect Monster DARK Machine 1 0 0 Rare When using this card as Synchro Material, the other Synchro Material(s) must be Level 4 or lower Warrior or Machine-Type monsters, and they are treated as Level 1.
LC5D-EN027 Steam Synchron Tuner/Effect Monster WATER Machine 3 600 800 Rare During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).
LC5D-EN028 Dragon Knight Draco-Equiste Fusion/Effect Monster WIND Dragon 10 3200 2000 Rare 1 Dragon-Type Synchro Monster + 1 Warrior-Type Monster
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). Once per turn, you can select 1 Dragon-Type Synchro Monster in the Graveyard. Remove it from play, treat this card's name as that monster's name, and give this card the same effects as that monster, until the End Phase. While this card is in face-up Attack Position, any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.
LC5D-EN029 Junk Warrior Synchro/Effect Monster DARK Warrior 5 2300 1300 Super Rare Junk Synchron + 1 or more non-Tuner monsters
When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters you control.
LC5D-EN030 Colossal Fighter Synchro/Effect Monster DARK Warrior 8 2800 1000 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Warrior-Type monster from either player's Graveyard.
LC5D-EN031 Stardust Dragon Synchro/Effect Monster WIND Dragon 8 2500 2000 Common/Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
When a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that destroys a card(s) on the field: You can Tribute this card; negate the activation and destroy it. During the End Phase, if this card negated an effect this way during this turn: You can Special Summon this card from your Graveyard.
LC5D-EN032 Nitro Warrior Synchro/Effect Monster FIRE Warrior 7 2800 1800 Common Nitro Synchron + 1 or more non-Tuner Monsters
Once during each of your turns, if you activated a Spell Card(s), this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card.
LC5D-EN033 Turbo Warrior Synchro/Effect Monster WIND Warrior 6 2500 1500 Common Turbo Synchron + 1 or more non-Tuner monsters
When this card attacks a Level 6 or higher Synchro Monster, halve the monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
LC5D-EN034 Armory Arm Synchro/Effect Monster LIGHT Machine 4 1800 1200 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, that target gains 1000 ATK. When that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
LC5D-EN035 Road Warrior Synchro/Effect Monster LIGHT Warrior 8 3000 1500 Common Road Synchron + 2 or more non-Tuner Monsters.
Once per turn, you can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.
LC5D-EN036 Majestic Star Dragon Synchro/Effect Monster WIND Dragon 10 3800 3000 Super Rare Majestic Dragon + "Stardust Dragon" + 1 non-Tuner monster
You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.
LC5D-EN037 Junk Archer Synchro/Effect Monster EARTH Warrior 7 2300 2000 Super Rare Junk Synchron + 1 or more non-Tuner monsters
Once per turn you can remove 1 monster your opponent controls from play. During the End Phase, the removed monster returns to the opponent's side of the field, in the same Battle Position.
LC5D-EN038 Drill Warrior Synchro/Effect Monster EARTH Warrior 6 2400 2000 Secret Rare Drill Synchron + 1 or more non-Tuner monsters.
Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
LC5D-EN039 Junk Destroyer Synchro/Effect Monster EARTH Warrior 8 2600 2500 Super Rare Junk Synchron + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of non-Tuner monsters used as Synchro Material Monsters for this card.
LC5D-EN040 Shooting Star Dragon Synchro/Effect Monster WIND Dragon 10 3300 2500 Super Rare 1 Tuner Synchro Monster + "Stardust Dragon"
Each of these effects can be activated once per turn:
  • Reveal the top 5 cards of your Deck. Shuffle them back in, and this card's maximum number of attacks this turn is equal to the number of Tuner monsters revealed.
  • Negate the activation of an effect that would destroy a card(s) on the field, and destroy that card.
  • When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.
  • LC5D-EN041 Formula Synchron Synchro/Tuner Monster LIGHT Machine 2 200 1500 Secret Rare 1 Tuner + 1 non-Tuner monster
    When this card is Synchro Summoned: You can draw 1 card. During your opponent's Main Phase: You can Synchro Summon using this face-up card you control as a Synchro Material Monster.
    LC5D-EN042 Lightning Warrior Synchro/Effect Monster LIGHT Warrior 7 2400 1200 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.
    LC5D-EN043 Junk Berserker Synchro/Effect Monster WIND Warrior 7 2700 1800 Super Rare Junk Synchron + 1 or more non-Tuner monsters
    You can remove from play 1 "Junk" monster in your Graveyard to select 1 face-up monster your opponent controls. It loses ATK equal to the removed monster's ATK. If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
    LC5D-EN044 Junk Barrage Spell Equip Common When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK.
    LC5D-EN045 One for One Spell Normal Ultra Rare Send 1 monster from your hand to the Graveyard; Special Summon 1 Level 1 monster from your hand or Deck.
    LC5D-EN046 Silver Wing Spell Equip Common Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to twice per turn, if it would be destroyed by battle, it is not destroyed. If it would be destroyed by a card effect, you can destroy this card instead.
    LC5D-EN047 Advance Draw Spell Normal Ultra Rare Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
    LC5D-EN048 Cards of Consonance Spell Normal Ultra Rare Discard 1 Dragon-Type Tuner monster with 1000 or less ATK; draw 2 cards.
    LC5D-EN049 Tuning Spell Normal Common Add 1 "Synchron" Tuner monster from your Deck to your hand. Then send the top card of your Deck to the Graveyard.
    LC5D-EN050 Battle Waltz Spell Normal Common Select 1 face-up Synchro Monster you control. Special Summon 1 "Waltz Token" with the same Type, Attribute, Level, ATK and DEF as that monster. Players take no Battle Damage from battles involving this Token.
    LC5D-EN051 Scrap-Iron Scarecrow Trap Normal Ultra Rare Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard.
    LC5D-EN052 Graceful Revival Trap Continuous Common Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
    LC5D-EN053 Urgent Tuning Trap Normal Common Activate only during the Battle Phase. Synchro Summon 1 Synchro Monster. (Send the appropriate Synchro Material Monsters to the Graveyard.)
    LC5D-EN054 Spirit Force Trap Normal Common Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.
    LC5D-EN055 Descending Lost Star Trap Normal Common Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negated, its Level is reduced by 1 and its DEF becomes 0. Its battle position cannot be changed.
    LC5D-EN056 Starlight Road Trap Normal Ultra Rare When a card or effect is activated that destroys 2 or more cards you control: Negate the activation, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
    LC5D-EN057 Dark Resonator Tuner Monster DARK Fiend 3 1300 300 Common Once per turn, this card cannot be destroyed by battle.
    LC5D-EN058 Trap Eater Tuner Monster DARK Fiend 4 1900 1600 Ultra Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.
    LC5D-EN059 Vice Dragon Effect Monster DARK Dragon 5 2000 2400 Common If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF are halved.
    LC5D-EN060 Strong Wind Dragon Effect Monster WIND Dragon 6 2400 1000 Rare This card cannot be destroyed by battle with a monster that has the same ATK. When this card is Tribute Summoned by Tributing a Dragon-Type monster, it gains ATK equal to half the ATK of the Tributed monster. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    LC5D-EN061 Battle Fader Effect Monster DARK Fiend 1 0 0 Secret Rare When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is Special Summoned with this effect, banish it when it leaves the field.
    LC5D-EN062 Flare Resonator Tuner Monster FIRE Fiend 3 300 1300 Common The Synchro Monster that used this card as a Synchro Material Monster gains 300 ATK.
    LC5D-EN063 Power Breaker Effect Monster EARTH Warrior 4 1900 0 Rare When this card is destroyed by your opponent's attack or card effect and sent to the Graveyard, select 1 face-up Spell/Trap Card your opponent controls, and destroy it. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    LC5D-EN064 Extra Veiler Effect Monster LIGHT Spellcaster 2 600 200 Common When your opponent Special Summons a monster(s), you can Special Summon this card from your hand. During the turn this card is Special Summoned by this effect, your opponent takes any effect damage you would have taken from their card effects, instead.
    LC5D-EN065 Creation Resonator Tuner Monster WIND Fiend 3 800 600 Common If you control a face-up Level 8 or higher Synchro Monster, you can Special Summon this card from your hand.
    LC5D-EN066 Barrier Resonator Tuner Monster LIGHT Fiend 1 300 800 Common During either player's turn, you can send this card from your hand to the Graveyard to select 1 face-up Tuner monster you control. This turn, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.
    LC5D-EN067 Force Resonator Tuner Monster WATER Fiend 2 500 500 Common You can send this face-up card you control to the Graveyard to select 1 face-up monster you control. If that monster attacks during this turn, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards that target a monster(s), until the end of the Damage Step.
    LC5D-EN068 Clock Resonator Tuner Monster EARTH Fiend 3 1200 600 Common Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.
    LC5D-EN069 Red Dragon Archfiend Synchro/Effect Monster DARK Dragon 8 3000 2000 Common/Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    After damage calculation, when this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must remain face-up on the field to activate and to resolve this effect.
    LC5D-EN070 Exploder Dragonwing Synchro/Effect Monster DARK Dragon 7 2400 1600 Rare 1 Tuner + 1 or more non-Tuner Dragon-Type monsters
    If this card battles a monster whose ATK is equal to or less than the ATK of this card, you can destroy the monster immediately with this card's effect without applying damage calculation, and inflict damage to your opponent equal to that monster's ATK.
    LC5D-EN071 Majestic Red Dragon Synchro/Effect Monster DARK Dragon 10 4000 3000 Super Rare Majestic Dragon + "Red Dragon Archfiend" + 1 non-Tuner monster
    This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
    LC5D-EN072 Chaos King Archfiend Synchro/Effect Monster DARK Fiend 7 2600 2600 Super Rare 1 Fiend-Type Tuner monster + 1 or more non-Tuner monsters
    When this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.
    LC5D-EN073 Red Nova Dragon Synchro/Effect Monster DARK Dragon 12 3500 3000 Super Rare 2 Tuners + "Red Dragon Archfiend"
    This card gains 500 ATK for each Tuner monster in your Graveyard. This card cannot be destroyed by the effects of your opponent's Spells, Traps, or monsters. When your opponent's monster declares an attack, you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed by this effect.
    LC5D-EN074 Crimson Blader Synchro/Effect Monster FIRE Warrior 8 2800 2600 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.
    LC5D-EN075 Resonator Engine Spell Normal Common Select 2 "Resonator" monsters in your Graveyard. Add 1 Level 4 monster from your Deck to your hand and return the selected monsters in your Graveyard to the Deck.
    LC5D-EN076 Scarlet Security Spell Normal Super Rare Activate only if you control a face-up "Red Dragon Archfiend". Destroy all Spell/Trap Cards your opponent controls.
    LC5D-EN077 Red Dragon Vase Spell Normal Rare Activate only if you control a face-up "Red Dragon Archfiend". Draw 2 cards. You cannot Normal or Special Summon another monster until the end of your opponent's turn if you activate this card.
    LC5D-EN078 Resonator Call Spell Normal Common Add 1 "Resonator" monster from your Deck to your hand.
    LC5D-EN079 Resonant Destruction Spell Continuous Common When a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material Monster, select 1 card your opponent controls and destroy it. Destroy this card during your 2nd End Phase after activation.
    LC5D-EN080 Crimson Fire Trap Counter Rare Activate only when your opponent activates a Spell or Trap Card that inflicts damage while you control a face-up "Red Dragon Archfiend". You take no damage, and your opponent takes twice the effect damage you would have taken, instead.
    LC5D-EN081 Changing Destiny Trap Normal Common Activate only when an opponent's monster declares an attack. Negate the attack and change it to Defense Position. It cannot change its battle position while it is face-up on the field. Then, your opponent selects and applies 1 of these effects:
  • Gain Life Points equal to half the ATK of the monster whose attack was negated.
  • Inflict damage to your opponent equal to half the ATK of the monster whose attack was negated.
  • LC5D-EN082 Fiendish Chain Trap Continuous Secret Rare Activate this card by targeting 1 Effect Monster on the field; its effects are negated, also it cannot attack. When it is destroyed, destroy this card.
    LC5D-EN083 Red Screen Trap Continuous Common Your opponent's monsters cannot declare attacks. This card's controller must pay 1000 Life Points during each of their End Phases (this is not optional), or this card is destroyed. If "Red Dragon Archfiend" is face-up on the field, you can select 1 Level 1 Tuner Monster in your Graveyard, then destroy this card and Special Summon that monster.
    LC5D-EN084 Red Carpet Trap Normal Common Activate only if a face-up Dragon-Type Synchro Monster is on the field. Select up to 2 "Resonator" monsters in your Graveyard. Special Summon those monsters.
    LC5D-EN085 Twilight Rose Knight Tuner Monster DARK Warrior 3 1000 1000 Common Your opponent cannot select a face-up Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
    LC5D-EN086 Violet Witch Effect Monster DARK Spellcaster 4 1100 1200 Rare When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.
    LC5D-EN087 Dark Verger Effect Monster EARTH Plant 2 0 1000 Common When a Plant-Type Tuner monster is Normal Summoned to your side of the field, you can Special Summon this card from your Graveyard in Attack Position.
    LC5D-EN088 Rose Tentacles Effect Monster EARTH Plant 6 2200 1200 Rare This card cannot be Special Summoned. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up Plant-Type monster your opponent controls. Each time this card destroys a Plant-Type monster by battle, inflict 300 damage to your opponent.
    LC5D-EN089 Hedge Guard Effect Monster EARTH Plant 3 0 2100 Ultra Rare During damage calculation, in either player's turn: You can send this card from your hand to the Graveyard; halve the ATK of a monster you control until the End Phase, but that monster cannot be destroyed by this battle.
    LC5D-EN090 Evil Thorn Effect Monster DARK Plant 1 100 300 Common You can Tribute this card to inflict 300 damage to your opponent and Special Summon up to 2 "Evil Thorn"(s) from your Deck in face-up Attack Position. Those monsters' effects cannot be activated.
    LC5D-EN091 Rose Fairy Effect Monster WIND Plant 3 600 1200 Common If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card.
    LC5D-EN092 Glow-Up Bulb Tuner Monster EARTH Plant 1 100 100 Secret Rare You can send the top card of your Deck to the Graveyard and Special Summon this card from the Graveyard. Each player can only use the effect of "Glow-Up Bulb" once per Duel.
    LC5D-EN093 Blue Rose Dragon Effect Monster DARK Dragon 4 1600 1200 Super Rare When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it.
    LC5D-EN094 Fallen Angel of Roses Effect Monster EARTH Plant 7 2400 1300 Ultra Rare You can Special Summon this card (from your hand) by returning 1 face-up Plant-Type monster you control to the hand, except "Fallen Angel of Roses". If you do, banish this card when it leaves the field.
    LC5D-EN095 Rosaria, the Stately Fallen Angel Effect Monster EARTH Plant 8 2900 2400 Ultra Rare Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (one from your hand and one from your Graveyard). Once per turn, during your Main Phase: You can negate the effects of all other face-up cards currently on the field, until the End Phase.
    LC5D-EN096 Queen Angel of Roses Effect Monster EARTH Plant 7 2400 1300 Ultra Rare You can Tribute Summon this card in face-up Attack Position by Tributing 1 Plant-Type monster. Once per turn, during your Standby Phase: Destroy the 1 face-up monster on the field with the lowest ATK (your choice, if tied).
    LC5D-EN097 Rose Witch Effect Monster EARTH Plant 4 1600 1000 Common This card can be treated as 2 Tributes for the Tribute Summon of a Plant-Type monster.
    LC5D-EN098 Rose Archer Effect Monster EARTH Warrior 3 1000 100 Super Rare During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do,destroy it.
    LC5D-EN099 Black Rose Dragon Synchro/Effect Monster FIRE Dragon 7 2400 1800 Common 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.
    LC5D-EN100 Splendid Rose Synchro/Effect Monster WIND Plant 6 2200 2000 Rare 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monster your opponent controls, until the End Phase of this turn. If this card attacks, during the same Battle Phase you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of this card (until the End Phase) and attack once again.
    LC5D-EN101 Black Garden Spell Field Secret Rare When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target.
    LC5D-EN102 Fragrance Storm Spell Normal Ultra Rare Destroy 1 face-up Plant-Type monster on the field and draw 1 card. If that card is a Plant-Type monster, you can reveal it to your opponent and draw 1 more card.
    LC5D-EN103 Thorn of Malice Spell Equip Common Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. When it attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent. If it attacks a monster, that monster loses 600 ATK and DEF after damage calculation. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle.
    LC5D-EN104 Magic Planter Spell Normal Ultra Rare Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards.
    LC5D-EN105 Ivy Shackles Trap Continuous Common While it is your turn, all face-up monsters your opponent controls become Plant-Type monsters. When this face-up card on the field is destroyed and sent to the Graveyard by an opponent's card effect, draw 1 card.
    LC5D-EN106 Overdoom Line Trap Continuous Common All Plant-Type monsters Special Summoned from the Graveyard to your side of field while this card is face-up on the field gain 1000 ATK. Destroy this card during your 2nd End Phase after activation.
    LC5D-EN107 Wicked Rebirth Trap Continuous Common Pay 800 Life Points, select 1 Synchro Monster from your Graveyard, and Special Summon it in face-up Attack Position. Its effect is negated, and this turn it cannot declare an attack. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
    LC5D-EN108 Blossom Bombardment Trap Normal Common Activate only when a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Inflict damage to your opponent equal to the destroyed monster's original ATK.
    LC5D-EN109 Star Siphon Trap Normal Common Activate only when a Synchro Monster is Special Summoned, by selecting it. Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level is that of the selected monster, and the selected monster is now Level 1.
    LC5D-EN110 Blackwing - Gale the Whirlwind Tuner Monster DARK Winged Beast 3 1300 400 Ultra Rare If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.
    LC5D-EN111 Blackwing - Bora the Spear Effect Monster DARK Winged Beast 4 1700 800 Ultra Rare If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    LC5D-EN112 Blackwing - Sirocco the Dawn Effect Monster DARK Winged Beast 5 2000 900 Ultra Rare If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributes. Once per turn: You can target 1 face-up "Blackwing" monster you control; until the End Phase, it gains ATK equal to the total ATK of all face-up "Blackwing" monsters currently on the field, except itself. Monsters other than that target cannot attack during the turn you activate this effect.
    LC5D-EN113 Blackwing - Blizzard the Far North Tuner Monster DARK Winged Beast 2 1300 0 Ultra Rare This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Blackwing" monster from your Graveyard in face-up Defense Position.
    LC5D-EN114 Blackwing - Shura the Blue Flame Effect Monster DARK Winged Beast 4 1800 1200 Ultra Rare When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect (s) is negated.
    LC5D-EN115 Blackwing - Kalut the Moon Shadow Effect Monster DARK Winged Beast 3 1400 1000 Ultra Rare When a "Blackwing" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1400 ATK until the End Phase.
    LC5D-EN116 Blackwing - Elphin the Raven Effect Monster DARK Winged Beast 6 2200 1200 Common If you control a face-up "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned, you can change the Battle Position of 1 monster your opponent controls.
    LC5D-EN117 Blackwing - Mistral the Silver Shield Tuner Monster DARK Winged Beast 2 100 1800 Common If this card on the field is destroyed and sent to the Graveyard, reduce the Battle Damage you take from the next attack this turn to 0.
    LC5D-EN118 Blackwing - Vayu the Emblem of Honor Tuner Monster DARK Winged Beast 1 800 0 Secret Rare If this card is face-up on the field, you cannot use it for a Synchro Summon. If this card is in your Graveyard, you can remove from play this card plus 1 non-Tuner "Blackwing" monster in your Graveyard, and Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Synchro Monster is negated.
    LC5D-EN119 Blackwing - Fane the Steel Chain Effect Monster DARK Winged Beast 2 500 800 Common This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position.
    LC5D-EN120 Blackwing - Ghibli the Searing Wind Effect Monster DARK Winged Beast 3 0 1600 Common When your opponent declares a direct attack, you can Special Summon this card from your hand. Once per turn, you can switch this card's original ATK and DEF until the End Phase.
    LC5D-EN121 Blackwing - Gust the Backblast Effect Monster DARK Winged Beast 2 900 1400 Common If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only.
    LC5D-EN122 Blackwing - Breeze the Zephyr Tuner Monster DARK Winged Beast 3 1100 300 Common If this card is added from the Deck to your hand by a Spell, Trap, or Effect Monster's effect, you can Special Summon this card. This card cannot be used to Synchro Summon a Synchro Monster except a "Blackwing" monster.
    LC5D-EN123 Blackwing - Etesian of Two Swords Effect Monster DARK Winged Beast 3 400 1600 Common If a "Blackwing" monster you control battles an opponent's monster, and that opponent's monster is still on the field at the end of the Damage Step, you can send this card from your hand to the Graveyard to inflict 1000 damage to your opponent.
    LC5D-EN124 Blackwing - Aurora the Northern Lights Effect Monster LIGHT Winged Beast 10 ? 0 Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner). Once per turn, you can remove from play 1 "Blackwing" Synchro Monster from your Extra Deck. This card's name, ATK, and effects become the same as that monster's, until the End Phase.
    LC5D-EN125 Blackwing - Abrolhos the Megaquake Effect Monster DARK Winged Beast 7 2600 1800 Common This card cannot be Special Summoned. Any monsters that battles with this card is not destroyed by that battle, and returns to the hand after damage calculation. Once per turn, during your Main Phase 1, you can have this card lose 1000 ATK, and return all cards in your opponent's Spell and Trap Card Zone to the hand.
    LC5D-EN126 Blackwing - Boreas the Sharp Effect Monster DARK Winged Beast 5 1300 900 Common You can remove from play this card from your Graveyard to select 1 face-up "Blackwing" monster you control. If that monster battles with an opponent's monster this turn, it cannot be destroyed by battle and you take no Battle Damage from that battle. After damage calculation, destroy the opponent's monster that battled with the selected monster.
    LC5D-EN127 Blackwing Brisote the Tailwind Effect Monster DARK Winged Beast 5 1200 1800 Common If 2 or more "Blackwing" monsters you control are destroyed in the same turn, you can Special Summon this card from your hand. If this card is sent to the graveyard as a Synchro Material Monster, you gain 600 Life Points.
    LC5D-EN128 Blackwing - Calima the Haze Effect Monster DARK Winged Beast 4 600 1800 Common During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase.
    LC5D-EN129 Blackwing - Kogarashi the Wanderer Tuner Monster DARK Winged Beast 6 2300 1600 Common When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. When you Synchro Summon using this card as a Synchro Material Monster, your opponent cannot activate cards or effects.
    LC5D-EN130 Blackwing - Kochi the Daybreak Tuner Monster DARK Winged Beast 4 700 1500 Common If this card was Special Summoned, this card cannot be used as a Synchro Material Monster.
    LC5D-EN131 Blackwing - Gladius the Midnight Sun Effect Monster DARK Winged Beast 3 800 1500 Ultra Rare If the only face-up monster you control is 1 "Blackwing" monster other than "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.
    LC5D-EN132 Blackwing Armor Master Synchro/Effect Monster DARK Winged Beast 7 2500 1500 Secret Rare 1 "Blackwing" Tuner + 1 or more non-Tuner monsters
    This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0, until the End Phase.
    LC5D-EN133 Blackwing Armed Wing Synchro/Effect Monster DARK Winged Beast 6 2300 1000 Ultra Rare 1 "Blackwing" Tuner + 1 or more Non-Tuner monsters
    If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent.
    LC5D-EN134 Blackwing - Silverwind the Ascendant Synchro/Effect Monster DARK Winged Beast 8 2800 2000 Super Rare 1 "Blackwing" Tuner Monster + 2 or more non-Tuner monsters
    When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once.
    LC5D-EN135 Black-Winged Dragon Synchro/Effect Monster DARK Dragon 8 2800 1600 Common 1 Tuner + 1 or more non-Tuner monsters
    Whenever you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn, you can remove all Black Feather Counters on this card to have 1 face-up monster your opponent controls lose 700 ATK for each Black Feather Counter, and inflict damage to your opponent equal to the ATK lost by that monster because of this effect.
    LC5D-EN136 De-Synchro Spell Normal Super Rare Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
    LC5D-EN137 Raptor Wing Strike Spell Normal Common Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand.
    LC5D-EN138 Black Whirlwind Spell Continuous Ultra Rare When a "Blackwing" monster is Normal Summoned to your side of the Field, you can add 1 "Blackwing" monster from your Deck to your hand that has less ATK than that monster.
    LC5D-EN139 Cards for Black Feathers Spell Normal Rare Remove from play 1 "Blackwing" monster in your hand to draw 2 cards. You cannot Special Summon during the same turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.
    LC5D-EN140 Delta Crow - Anti Reverse Trap Normal Secret Rare Activate only while you control a face-up "Blackwing" monster. If you control exactly 3 "Blackwing" monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
    LC5D-EN141 Trap Stun Trap Normal Secret Rare Negate all other Trap Card effects on the field this turn.
    LC5D-EN142 Blackwing - Backlash Trap Normal Common Activate only when your opponent declares a direct attack while there are 5 or more "Blackwing" monsters in your Graveyard. Destroy all monsters your opponent controls.
    LC5D-EN143 Blackback Trap Normal Common Activate only during your turn. Select 1 "Blackwing" monster with 2000 or less ATK in your Graveyard, and Special Summon it. You cannot Normal Summon or Set the turn you activate this card.
    LC5D-EN144 Blackboost Trap Normal Common Remove from play 2 face-up "Blackwing" Tuner monsters you control. Draw 2 cards.
    LC5D-EN145 Black Return Trap Normal Common Activate only when 1 "Blackwing" monster is Special Summoned. Select 1 face-up monster your opponent controls. Gain Life Points equal to its ATK, then return it to its owner's hand.
    LC5D-EN146 Earthbound Immortal Aslla Piscu Effect Monster DARK Winged Beast 10 2500 2500 Super Rare There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field, except by its own effect, destroy all face-up monsters your opponent controls, and inflict 800 damage to your opponent for each monster destroyed.
    LC5D-EN147 Earthbound Immortal Ccapac Apu Effect Monster DARK Fiend 10 3000 2500 Super Rare There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK.
    LC5D-EN148 Earthbound Immortal Cusillu Effect Monster DARK Beast 10 2800 2400 Super Rare There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points.
    LC5D-EN149 Earthbound Immortal Chacu Challhua Effect Monster DARK Fish 10 2900 2400 Super Rare There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. While this card is in face-up Defense Position, your opponent cannot conduct their Battle Phase. Once per turn, you can inflict damage to your opponent equal to half the DEF of this card. This card cannot attack the turn this effect is used.
    LC5D-EN150 Earthbound Immortal Wiraqocha Rasca Effect Monster DARK Winged Beast 10 100 100 Super Rare There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect.
    LC5D-EN151 Earthbound Immortal Ccarayhua Effect Monster DARK Reptile 10 2800 1800 Super Rare There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field.
    LC5D-EN152 Earthbound Immortal Uru Effect Monster DARK Insect 10 3000 3000 Super Rare There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase.
    LC5D-EN153 Earthbound Linewalker Effect Monster DARK Fiend 4 1200 1900 Super Rare Earthbound Immortal" monsters cannot be destroyed by their own effects.
    LC5D-EN154 Hundred-Eyes Dragon Synchro/Effect Monster DARK Dragon 8 3000 2500 Super Rare 1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters
    Once per turn, you can activate this card's effect by removing from play 1 Level 6 or lower DARK Effect Monster from your Graveyard. Until the End Phase, treat this card's name as that monster's name, and this card gains the same effects as that monster while face-up on the field. When this card is destroyed and sent to the Graveyard, add 1 "Earthbound Immortal" monster from your Deck to your hand.
    LC5D-EN155 Earthbound Whirlwind Spell Normal Rare Activate only while you control a face-up "Earthbound Immortal" monsters. Destroy all Spell and Trap Cards your opponent controls.
    LC5D-EN156 Earthbound Revival Spell Normal Common Discard 1 card. Select 1 "Earthbound Immortal" monster and 1 Field Spell Card in your Graveyard, and add them to your hand.
    LC5D-EN157 Revival of the Immortals Trap Normal Common Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no battle damage.
    LC5D-EN158 Earthbound Wave Trap Counter Rare Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it.
    LC5D-EN159 Roar of the Earthbound Trap Continuous Common Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK.
    LC5D-EN160 Offering to the Immortals Trap Normal Common Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack, and Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 "Earthbound Immortal" card, "Earthbound Revival", or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material monsters.
    LC5D-EN161 Meklord Astro Mekanikle Effect Monster LIGHT Machine 12 4000 4000 Secret Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 face-up Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect.
    LC5D-EN162 Meklord Emperor Granel Effect Monster EARTH Machine 1 0 0 Super Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position.
    LC5D-EN163 Meklord Army of Wisel Effect Monster DARK Machine 4 1800 0 Rare This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    LC5D-EN164 Meklord Army of Skiel Effect Monster WIND Machine 4 1200 1000 Rare This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck.
    LC5D-EN165 Meklord Army of Granel Effect Monster EARTH Machine 4 1600 1200 Common This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase.
    LC5D-EN166 Meklord Astro Dragon Asterisk Effect Monster DARK Machine 10 0 0 Secret Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of face-up "Meklord" monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that Summoned.
    LC5D-EN167 Meklord Emperor Skiel Effect Monster WIND Machine 1 2200 2200 Super Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn.
    LC5D-EN168 Meklord Emperor Wisel Effect Monster DARK Machine 1 2500 2500 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 face-up Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during either player's turn, when an opponent's Spell Card is activated: You can negate the activation, and if you do, destroy it.
    LC5D-EN169 Fortissimo the Mobile Fortress Spell Field Common Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand.
    LC5D-EN170 Boon of the Meklord Emperor Spell Normal Common Activate only if the only face-up monsters on the field are 2 "Meklord" monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
    LC5D-EN171 The Resolute Meklord Army Spell Continuous Common Face-up Attack Position "Meklord Army" monsters you control have their effects negated and cannot be destroyed by battle.
    LC5D-EN172 Reboot Spell Normal Common Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord" card in your Graveyard, and add it to your hand.
    LC5D-EN173 Meklord Fortress Spell Field Super Rare Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand.
    LC5D-EN174 Chaos Infinity Trap Normal Super Rare Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or your Graveyard. Its effect is negated, and it is destroyed during this turn's End Phase.
    LC5D-EN175 Mektimed Blast Trap Normal Common Select 1 face-up "Meklord" monster you control and 1 card your opponent controls. Destroy both cards.
    LC5D-EN176 Meklord Factory Trap Normal Super Rare Activate only when a face-up "Meklord" monster on the field is selected as an attack target. Select 1 "Meklord Army" monster in your Graveyard, and add it to your hand. Then, destroy the attack target.
    LC5D-EN177 Tanngrisnir of the Nordic Beasts Effect Monster EARTH Beast 3 1200 800 Secret Rare When this card is destroyed by battle and sent to the Graveyard: Special Summon 2 "Nordic Beast Tokens" (Beast-Type/EARTH/Level 3/ATK 0/DEF 0).
    LC5D-EN178 Guldfaxe of the Nordic Beasts Tuner Monster LIGHT Beast 4 1600 1000 Secret Rare If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card from your hand.
    LC5D-EN179 Garmr of the Nordic Beasts Effect Monster DARK Beast 4 800 1900 Common If this card battles with a Level 4 or lower monster, you can return that monster to the hand after damage calculation.
    LC5D-EN180 Tanngnjostr of the Nordic Beasts Effect Monster EARTH Beast 3 800 1100 Secret Rare When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck, except "Tanngnjostr of the Nordic Beasts".
    LC5D-EN181 Ljosalf of the Nordic Alfar Effect Monster LIGHT Spellcaster 4 1400 1200 Common When this card is Normal Summoned, you can select 1 face-up monster you control except this card. Special Summon 1 "Nordic" monster from your hand with a Level less than or equal the selected monster's level.
    LC5D-EN182 Svartalf of the Nordic Alfar Tuner Monster DARK Spellcaster 5 1400 1600 Ultra Rare When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard and add it to your hand.
    LC5D-EN183 Dverg of the Nordic Alfar Effect Monster EARTH Warrior 1 100 1000 Secret Rare During the turn this card is Normal Summoned, you can Normal Summon 1 "Nordic" in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) When this face-up card on the field is sent to the Graveyard, select 1 "Nordic Relic" card in your Graveyard and add it to your hand.
    LC5D-EN184 Valkyrie of the Nordic Ascendant Tuner Monster LIGHT Fairy 2 400 800 Secret Rare When this card is Normal Summoned, if your opponent controls a monster and you control no other cards, you can remove from play 2 "Nordic" monsters from your hand to Special Summon 2 "Einherjar Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in face-up Defense Position.
    LC5D-EN185 Mimir of the Nordic Ascendant Effect Monster DARK Fairy 2 600 0 Common Once per turn, at the start of your Standby Phase, if you control a face-up "Nordic" monster, you can send 1 Spell Card from your hand to the Graveyard to Special Summon this card from your Graveyard.
    LC5D-EN186 Tyr of the Nordic Champions Effect Monster LIGHT Warrior 4 2000 2000 Common Your opponent cannot select a "Nordic" monster as an attack target, except "Tyr of the Nordic Champions". If there is no other face-up "Nordic" monster on the field, destroy this card.
    LC5D-EN187 Vanadis of the Nordic Ascendant Tuner Monster DARK Fairy 4 1200 400 Ultra Rare You can substitute this card for any 1 "Nordic" Tuner monster for a Synchro Summon. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Nordic" monsters. Once per turn, you can send 1 "Nordic" monster from your Deck to the Graveyard to change this card's Level to the Level of the monster you sent to the Graveyard, until the End Phase.
    LC5D-EN188 Mara of the Nordic Alfar Tuner Monster DARK Spellcaster 2 1000 500 Common If this card is used as a Synchro Material Monster, the other Synchro Material Monsters are 2 "Nordic" monsters in your hand.
    LC5D-EN189 Thor, Lord of the Aesir Synchro/Effect Monster EARTH Beast-Warrior 10 3500 2800 Secret Rare 1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters
    Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent.
    LC5D-EN190 Loki, Lord of the Aesir Synchro/Effect Monster DARK Spellcaster 10 3300 3000 Secret Rare 1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters.
    Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase, you can negate its activation and destroy it. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Alfar" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can select 1 Trap Card in your Graveyard, and add it to your hand.
    LC5D-EN191 Odin, Father of the Aesir Synchro/Effect Monster LIGHT Fairy 10 4000 3500 Secret Rare 1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters
    Once per turn, during your Main Phase, you can activate this effect to have this card become unaffected by the effects of Spell/Trap Cards until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Ascendant" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can draw 1 card.
    LC5D-EN192 Nordic Relic Draupnir Spell Equip Rare Equip only to a "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card is destroyed by a card effect, you can add 1 "Nordic Relic" card from your Deck to your hand.
    LC5D-EN193 Gotterdammerung Spell Normal Common Select 1 face-up "Aesir" monster you control. Give control of that monster to your opponent. During your opponent's next End Phase, destroy the selected monster. Then, remove from play all cards your opponent controls.
    LC5D-EN194 March Towards Ragnarok Spell Quick-Play Common Select 1 face-up "Aesir" monster you control. Until the End Phase, it is unaffected by the effects of other Spell/Trap Cards but its effect(s) are negated.
    LC5D-EN195 The Nordic Lights Spell Field Common Nordic monsters on the field cannot be destroyed by battle. When this card on the field is destroyed, destroy all face-up "Nordic" monsters.
    LC5D-EN196 Divine Relic Mjollnir Trap Normal Rare Select 1 face-up "Aesir" monster you control. It can attack twice during each Battle Phase this turn.
    LC5D-EN197 Solemn Authority Trap Continuous Common Select 1 face-up "Aesir" monster you control. While this card is on the field, that monster cannot be targeted by other card effects. Send this card to the Graveyard during your 2nd Standby Phase after activation.
    LC5D-EN198 Nordic Relic Brisingamen Trap Normal Rare Select 1 face-up monster you control and 1 face-up monster your opponent controls. The ATK of your monster becomes equal to the original ATK of your opponent's monster; this change lasts until the End Phase.
    LC5D-EN199 Nordic Relic Laevateinn Trap Normal Rare Select 1 face-up monster on the field that destroyed a monster by battle this turn. Destroy the selected monster. Cards and effects cannot be activated in response to this card.
    LC5D-EN200 Nordic Relic Gungnir Trap Normal Ultra Rare Remove from play 1 face-up "Aesir" or "Nordic" monster you control to select 1 card on the field. Destroy that card. During your 2nd End Phase after activation, the monster you removed to activate this card returns to the field in face-up Attack Position.
    LC5D-EN201 The Golden Apples Trap Normal Rare Activate only when you take Battle Damage while you control no monsters. Gain Life Points equal to the Battle Damage you took, and Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect.
    LC5D-EN202 Odin's Eye Trap Continuous Common Once per turn, during each player's Standby Phase, you can select 1 face-up "Aesir" monster you control. Negate its effect(s) until the End Phase, and look at all cards in your opponent's hand and all Set cards they control. Cards and effects cannot be activated in response to this effect's activation.
    LC5D-EN203 Gleipnir, the Fetters of Fenrir Trap Normal Secret Rare Add 1 "Nordic" monster from your Deck to your hand.
    LC5D-EN204 Nordic Relic Megingjord Trap Normal Rare Select 1 face-up "Aesir" or "Nordic" monster you control. Its ATK/DEF become double the original ATK/DEF, until the End Phase. That monster cannot attack your opponent directly this turn.
    LC5D-EN205 T.G. Cyber Magician Tuner Monster LIGHT Spellcaster 1 0 0 Secret Rare If this card is used as a Synchro Material Monster for the Synchro Summon of a "T.G." Synchro Monster, you can use "T.G." monsters in your hand for the other non-Tuner Synchro Material Monster(s). During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
    LC5D-EN206 T.G. Striker Tuner Monster EARTH Warrior 2 800 0 Ultra Rare If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
    LC5D-EN207 T.G. Jet Falcon Tuner Monster WIND Winged Beast 3 1400 1200 Common If this card is sent to the Graveyard as a Synchro Material Monster, inflict 500 damage to your opponent.
    LC5D-EN208 T.G. Catapult Dragon Effect Monster EARTH Dragon 2 900 1300 Common Once per turn, you can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
    LC5D-EN209 T.G. Warwolf Effect Monster DARK Beast-Warrior 3 1200 0 Secret Rare When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
    LC5D-EN210 T.G. Rush Rhino Effect Monster EARTH Beast-Warrior 4 1600 1800 Ultra Rare If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
    LC5D-EN211 T.G. Hyper Librarian Synchro/Effect Monster DARK Spellcaster 5 2400 1800 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each.
    LC5D-EN212 T.G. Recipro Dragonfly Synchro/Effect Monster WIND Insect 2 300 300 Common 1 Tuner + 1 non-Tuner monster
    Once per turn, you can send 1 other "T.G." Synchro Monster you control to the Graveyard. Then, if all of the Synchro Monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
    LC5D-EN213 T.G. Wonder Magician Synchro/Effect Monster LIGHT Spellcaster 5 1900 0 Secret Rare 1 Tuner + 1 or more non-Tuner "T.G." monsters
    When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
    LC5D-EN214 T.G. Power Gladiator Synchro/Effect Monster EARTH Warrior 5 2300 1000 Common 1 Tuner + 1 or more non-Tuner "T.G." monsters
    During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card.
    LC5D-EN215 T.G. Blade Blaster Synchro/Effect Monster EARTH Machine 10 3300 2200 Super Rare 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
    When an opponent's Spell/Trap Card is activated that targets this card, you can send 1 card from your hand to the Graveyard to negate the effect. Once per opponent's turn, you can remove from play 1 "T.G." monster from your Graveyard to remove this face-up card on the field from play. During the next Standby Phase, Special Summon this card, if removed by this effect.
    LC5D-EN216 T.G. Halberd Cannon Synchro/Effect Monster EARTH Machine 12 4000 4000 Super Rare 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
    This card cannot be Special Summoned except by Synchro Summon. Once per turn, while this card is face-up on the field, you can negate the Summon of a monster and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "T.G." monster in your Graveyard, and Special Summon it.
    LC5D-EN217 TGX1-HL Spell Quick-Play Ultra Rare Select 1 face-up "T.G." monster you control. Halve its ATK and DEF, and destroy 1 Spell/Trap Card on the field.
    LC5D-EN218 TGX300 Spell Continuous Common All face-up monsters you control gain 300 ATK for each face-up "T.G." monster you control.
    LC5D-EN219 TGX3-DX2 Trap Normal Ultra Rare Select 3 "T.G." monsters in your Graveyard. Return them to your Deck, then draw 2 cards.
    LC5D-EN220 TG-SX1 Trap Normal Common Activate only when a "T.G." monster you control destroys your opponent's monster by battle and sends it to the Graveyard. Select 1 "T.G." Synchro Monster in your Graveyard and Special Summon it.
    LC5D-EN221 TG1-EM1 Trap Normal Secret Rare Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of the selected monsters.
    LC5D-EN222 Black Salvo Tuner Monster DARK Machine 3 100 1100 Common When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
    LC5D-EN223 Oracle of the Sun Effect Monster LIGHT Spellcaster 5 1000 2000 Common If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
    LC5D-EN224 Fire Ant Ascator Tuner Monster EARTH Insect 3 700 1300 Rare When this card is destroyed by battle and sent to the Graveyard, you can select and Special Summon 1 Level 5 monster from your Graveyard. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of this turn.
    LC5D-EN225 Supay Tuner Monster EARTH Fiend 1 300 100 Rare When this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 "Oracle of the Sun" from your Deck. The ATK of that monster is doubled, and it returns to the owner's hand during the End Phase of that turn.
    LC5D-EN226 Super-Nimble Mega Hamster Effect Monster EARTH Beast 4 1100 1800 Secret Rare FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
    LC5D-EN227 Maxx "C" Effect Monster EARTH Insect 2 500 200 Ultra Rare During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
    LC5D-EN228 Metaion, the Timelord Effect Monster FIRE Fairy 10 0 0 Super Rare Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down).
    LC5D-EN229 Sephylon, the Ultimate Timelord Effect Monster LIGHT Fairy 10 4000 4000 Super Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard, but its effects are negated and its ATK becomes 4000.
    LC5D-EN230 Avenging Knight Parshath Synchro/Effect Monster LIGHT Fairy 8 2600 2100 Common 1 Tuner + 1 or more non-Tuner LIGHT monsters
    Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    LC5D-EN231 Goyo Guardian Synchro/Effect Monster EARTH Warrior 6 2800 2000 Super Rare 1 Tuner + 1 or more non-Tuner Monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position.
    LC5D-EN232 Magical Android Synchro/Effect Monster LIGHT Psychic 5 2400 1700 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.
    LC5D-EN233 Thought Ruler Archfiend Synchro/Effect Monster DARK Psychic 8 2700 2300 Secret Rare 1 Tuner + 1 or more Non-Tuner monster
    When this card destroys a monster by battle and sends it to the graveyard, gain life points equal to that monster's original ATK. You can pay 1000 life points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it.
    LC5D-EN234 Dark Strike Fighter Synchro/Effect Monster DARK Machine 7 2600 1800 Common 1 Tuner + 1 or more non-Tuner monsters
    You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200.
    LC5D-EN235 Hyper Psychic Blaster Synchro/Effect Monster EARTH Psychic 9 3000 2500 Rare 1 Tuner + 1 or more non-Tuner Psychic-Type Monsters
    During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.
    LC5D-EN236 Power Tool Dragon Synchro/Effect Monster EARTH Machine 7 2300 2500 Common 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick one of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead.
    LC5D-EN237 Trident Dragion Synchro/Effect Monster FIRE Dragon 10 3000 2800 Secret Rare 1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters
    This monster cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can destroy up to 2 cards you control. If you do, for each card destroyed by this effect, this card gains 1 additional attack this turn.
    LC5D-EN238 Ancient Fairy Dragon Synchro/Effect Monster LIGHT Dragon 7 2100 3000 Common/Ultra Rare 1 Tuner + 1 or more non-Tuner Monsters
    Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand.
    LC5D-EN239 Ancient Sacred Wyvern Synchro/Effect Monster LIGHT Fairy 7 2100 2000 Secret Rare 1 LIGHT Tuner + 1 or more non-Tuner monsters
    While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card.
    LC5D-EN240 Mist Wurm Synchro/Effect Monster WIND Thunder 9 2500 1500 Ultra Rare 1 Tuner + 2 or more non-Tuner monsters.
    When this card is Synchro Summoned, return up to 3 cards your opponent controls to the hand.
    LC5D-EN241 Sun Dragon Inti Synchro/Effect Monster LIGHT Dragon 8 3000 2800 Common Fire Ant Ascator + 1 or more non-Tuner monsters.
    When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.
    LC5D-EN242 Moon Dragon Quilla Synchro/Effect Monster DARK Dragon 6 2500 2000 Common Supay + 1 or more non-Tuner monsters.
    When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.
    LC5D-EN243 Stygian Sergeants Synchro/Effect Monster DARK Fiend 5 2200 1800 Secret Rare 1 Fiend-Type Tuner + 1 or more non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can have this card gain 800 ATK until the end of the Battle Phase, also this card can make a second attack in a row.
    LC5D-EN244 Naturia Beast Synchro/Effect Monster EARTH Beast 5 2200 1700 Ultra Rare 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    LC5D-EN245 Naturia Barkion Synchro/Effect Monster EARTH Dragon 6 2500 1800 Ultra Rare 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    LC5D-EN246 Life Stream Dragon Synchro/Effect Monster EARTH Dragon 8 2900 2400 Common 1 Tuner + "Power Tool Dragon"
    When this card is Synchro Summoned, you can make your Life Points become 4000. Any effect damage you take becomes 0. If this face-up card would be destroyed, you can remove from play 1 Equip Spell Card from your Graveyard instead.
    LC5D-EN247 Orient Dragon Synchro/Effect Monster WIND Dragon 6 2300 1000 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls; banish that target.
    LC5D-EN248 Driven Daredevil Synchro/Effect Monster EARTH Warrior 7 2400 2100 Rare 1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters
    If this card is attacked by an opponent's monster that has more ATK than this card, this card cannot be destroyed by battle. Then, destroy the monster that this card battled with at the end of the Damage Step.
    LC5D-EN249 Vulcan the Divine Synchro/Effect Monster FIRE Beast-Warrior 6 2000 1600 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned: Target 1 face-up card you controland 1 face-up card your opponent controls; return those targets to thehand, but for the rest of this turn, you cannot activate cards, or theeffects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.
    LC5D-EN250 Synchro Blast Wave Spell Normal Common Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls.
    LC5D-EN251 Emergency Teleport Spell Quick-Play Secret Rare Special Summon 1 level 3 or lower Psychic-Type monster from your hand or deck. During the End Phase this turn remove from play that monster.
    LC5D-EN252 Savage Colosseum Spell Field Common If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.
    LC5D-EN253 Vanity's Emptiness Trap Continuous Secret Rare Neither player can Special Summon monsters. Destroy this card when a card is sent from the Deck or the field to your Graveyard.
    LC5D-EN254 Roaring Earth Trap Continuous Common If a Beast-Type monster you control attacks a Defense Positionmonster, inflict piercing battle damage to your opponent. If you inflict battle damage to your oppponent with this effect: Target 1 face-upmonster your opponent controls; that target loses 500 ATK and DEF. (This remains even if this card leaves the field.)
    LC5D-EN255 Debunk Trap Counter Secret Rare Negate the activation of the effect of an Effect Monster that activates in the hand or Graveyard, and remove it from play.
    LC5D-EN256 Full House Trap Normal Secret Rare Select 2 face-up Spell/Trap Cards (except this card) and 3 Set Spell/Trap Cards. Destroy the selected cards.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 256 cards.