"OTS Tournament Pack 1" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
OP01-EN001 Bountiful Artemis Effect Monster LIGHT Fairy 4 1600 1700 Ultimate Rare Each time a Counter Trap Card resolves, immediately draw 1 card (during the Chain).
OP01-EN002 Vanity's Fiend Effect Monster DARK Fiend 6 2400 1200 Ultimate Rare Cannot be Special Summoned. Neither player can Special Summon monsters.
OP01-EN003 Masked HERO Dark Law Fusion/Effect Monster DARK Warrior 6 2400 1800 Ultimate Rare Must be Special Summoned with "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
OP01-EN004 Droll & Lock Bird Effect Monster WIND Spellcaster 1 0 0 Super Rare If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
OP01-EN005 Infernoid Patrulea Effect Monster FIRE Fiend 4 1800 0 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
OP01-EN006 Performapal Lizardraw Pendulum/Effect Monster EARTH Reptile 3 1200 600 Super Rare If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.

Pendulum Scale: 6
Pendulum Effect: If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn.
OP01-EN007 Performapal Skullcrobat Joker Pendulum/Effect Monster DARK Spellcaster 4 1800 100 Super Rare When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".

Pendulum Scale: 8
Pendulum Effect: You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.
OP01-EN008 Performapal Monkeyboard Pendulum/Effect Monster EARTH Beast 6 1000 2400 Super Rare You can discard this card; reveal 1 "Performapal" or "Odd-Eyes"monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).

Pendulum Scale: 1
Pendulum Effect: Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn.
OP01-EN009 Performapal Guitartle Pendulum/Effect Monster WATER Aqua 1 300 400 Super Rare Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn.

Pendulum Scale: 6
Pendulum Effect: If a "Performapal" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performapal Guitartle" once per turn.
OP01-EN010 Dinoster Power, the Mighty Dracoslayer Fusion/Effect Monster WATER Dragon 8 2000 2950 Super Rare 1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster
Must first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material.
OP01-EN011 Anti-Spell Fragrance Trap Continuous Super Rare Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
OP01-EN012 Imperial Iron Wall Trap Continuous Super Rare Neither player can banish cards.
OP01-EN013 Typhoon Trap Normal Super Rare Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.
OP01-EN014 Skull Servant Normal Monster DARK Zombie 1 300 200 Short Print A skeletal ghost that isn't strong, but can mean trouble in large numbers.
OP01-EN015 Battle Warrior Normal Monster EARTH Warrior 3 700 1000 Short Print A warrior that fights with his bare hands.
OP01-EN016 Mezuki Effect Monster DARK Fiend 4 1700 800 Common You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.
OP01-EN017 The White Stone of Legend Tuner Monster LIGHT Dragon 1 300 250 Common When this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
OP01-EN018 Flying "C" Effect Monster EARTH Insect 3 700 700 Common When your opponent Normal or Special Summons a monster(s) except during the Damage Step: You can Special Summon this card from your hand to the opponent's side of the field in face-up Defense Position. The controller of this card cannot Xyz Summon.
OP01-EN019 Zombie Warrior Fusion Monster DARK Zombie 3 1200 900 Short Print "Skull Servant" + "Battle Warrior"
OP01-EN020 Michael, The Arch-Lightsworn Synchro/Effect Monster LIGHT Dragon 7 2600 2000 Common 1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 Life Points, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 Life Points for each returned card. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
OP01-EN021 Cyber Dragon Nova Xyz/Effect Monster LIGHT Machine 5 2100 1600 Common 2 Level 5 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
OP01-EN022 Mage Power Spell Equip Common The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
OP01-EN023 Offerings to the Doomed Spell Quick-Play Common Destroy 1 face-up monster. Skip your next Draw Phase.
OP01-EN024 Monster Gate Spell Normal Common Tribute 1 monster; reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. Special Summon it, also send the remaining cards to the Graveyard.
OP01-EN025 Allure of Darkness Spell Normal Common Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
OP01-EN026 Summoning Curse Spell Continuous Common When a monster is Special Summoned, the controller of that monster chooses 1 card in their hand and removes it from play. During each of your End Phases, pay 500 Life Points or destroy this card.
OP01-EN027 Advance Zone Spell Continuous Common Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, depending on the number of monsters you Tributed for Tribute Summons this turn.
  • 1 or more: Destroy 1 Set card your opponent controls.
  • 2 or more: Draw 1 card.
  • 3 or more: Add 1 monster from your Graveyard to your hand.
  •  This set contains 27 cards.