"Shaddoll Showdown Structure Deck" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SDSH-EN001 Qadshaddoll Keios Flip/Effect Monster LIGHT Spellcaster 2 900 100 Super Rare FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn.
SDSH-EN002 Reeshaddoll Wendi Flip/Effect Monster WIND Psychic 3 1500 1000 Super Rare FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi".
If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.
SDSH-EN003 Naelshaddoll Ariel Flip/Effect Monster WATER Psychic 4 1000 1800 Super Rare FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.
SDSH-EN004 Shaddoll Falco Flip/Tuner/Effect Monster DARK Spellcaster 2 600 1400 Common FLIP: You can target 1 "Shaddoll" monster in your Graveyard, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
SDSH-EN005 Shaddoll Hedgehog Flip/Effect Monster DARK Spellcaster 3 800 200 Common FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand.
If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
SDSH-EN006 Shaddoll Squamata Flip/Effect Monster DARK Spellcaster 4 1800 1000 Common FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
SDSH-EN007 Shaddoll Dragon Flip/Effect Monster DARK Spellcaster 4 1900 0 Common FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
SDSH-EN008 Shaddoll Beast Flip/Effect Monster DARK Spellcaster 5 2200 1700 Common FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
SDSH-EN009 Shaddoll Hound Flip/Effect Monster DARK Spellcaster 4 1600 900 Common FLIP: You can target 1 "Shaddoll" card in your Graveyard; add it to your hand.
If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
SDSH-EN010 Shaddoll Zefranaga Pendulum/Effect Monster DARK Spellcaster 2 900 100 Common If this card is Pendulum Summoned or sent to the Graveyard: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn.

Pendulum Scale: 1
Pendulum Effect: You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
SDSH-EN011 Shaddoll Zefracore Pendulum/Effect Monster DARK Rock 4 450 1950 Common If this card is Pendulum Summoned or sent to the Graveyard: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn.

Pendulum Scale: 7
Pendulum Effect: You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
SDSH-EN012 Black Luster Soldier - Envoy of the Beginning Effect Monster LIGHT Warrior 8 3000 2500 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
  • Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
  • If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
  • SDSH-EN013 Lava Golem Effect Monster FIRE Fiend 8 3000 2500 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage.
    SDSH-EN014 Dark Armed Dragon Effect Monster DARK Dragon 7 2800 1000 Common Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard to target 1 card on the field; destroy that target.
    SDSH-EN015 Fairy Tail - Sleeper Flip/Effect Monster LIGHT Spellcaster 4 1850 1000 Common FLIP: You can Special Summon 1 monster from your hand.
    During either player's turn, when your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
    SDSH-EN016 Performage Trick Clown Effect Monster LIGHT Spellcaster 4 1600 1200 Common If this card is sent to the Graveyard: You can target 1 "Performage" monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.
    SDSH-EN017 Armageddon Knight Effect Monster DARK Warrior 4 1400 1200 Common When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
    SDSH-EN018 Felis, Lightsworn Archer Tuner/Effect Monster LIGHT Beast-Warrior 4 1100 2000 Common Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.
    SDSH-EN019 Electromagnetic Turtle Effect Monster LIGHT Machine 4 0 1800 Common During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel.
    SDSH-EN020 Mathematician Effect Monster EARTH Spellcaster 3 1500 500 Common When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card isdestroyed by battle and sent to the Graveyard: You can draw 1 card.
    SDSH-EN021 Kuribandit Effect Monster DARK Fiend 3 1000 700 Common During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard.
    SDSH-EN022 Peropero Cerperus Effect Monster EARTH Beast 3 0 1800 Common If you take damage by battle or by an opponent's card effect while this card is in your Graveyard: You can banish this card, then target 1 card on the field; destroy it.
    SDSH-EN023 Curse of the Shadow Prison Spell Field Common Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
    SDSH-EN024 El Shaddoll Fusion Spell Quick-Play Common Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only activate 1 "El Shaddoll Fusion" per turn.
    SDSH-EN025 Nephe Shaddoll Fusion Spell Equip Common Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn.
    SDSH-EN026 Super Polymerization Spell Quick-Play Common Discard 1 card: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
    SDSH-EN027 Instant Fusion Spell Normal Common Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
    SDSH-EN028 Allure of Darkness Spell Normal Common Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
    SDSH-EN029 Foolish Burial Spell Normal Common Send 1 monster from your Deck to the GY.
    SDSH-EN030 Living Fossil Spell Equip Common Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card leaves the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
    SDSH-EN031 Pot of Avarice Spell Normal Common Select 5 Monster Cards in your Graveyard. Shuffle those cards into the Deck, then draw 2 cards.
    SDSH-EN032 Twin Twisters Spell Quick-Play Common Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.
    SDSH-EN033 Resh Shaddoll Incarnation Trap Normal Super Rare Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects;
  • Change 1 face-down monster you control to face-up Defense Position.
  • Change 1 face-up monster you control to face-down Defense Position.
    You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.
  • SDSH-EN034 Shaddoll Core Trap Continuous Common Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap Card.) If Summoned this way, you can substitute this monster for 1 Fusion Material Monster that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the Graveyard by a card effect: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard, except "Shaddoll Core"; add it to your hand.
    SDSH-EN035 Sinister Shadow Games Trap Normal Common Send 1 "Shaddoll" card from your Deck to the Graveyard, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
    SDSH-EN036 Purushaddoll Aeon Trap Normal Common Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the Graveyard, and if you do, the targeted monster gains 1000 ATK and DEF, but is changed to face-down Defense Position during the End Phase.
    SDSH-EN037 Lost Wind Trap Normal Common Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the Graveyard (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
    SDSH-EN038 Unending Nightmare Trap Continuous Common You can pay 1000 LP, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
    SDSH-EN039 Necro Fusion Trap Normal Common Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.
    SDSH-EN040 Subterror Succession Trap Normal Common Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.
  • Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY.
  • Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY.
    You can only activate 1 "Subterror Succession" per turn.
  • SDSH-EN041 El Shaddoll Grysta Fusion/Effect Monster FIRE Rock 7 2450 1950 Ultra Rare 1 "Shaddoll" monster + 1 FIRE monster
    Must first be Fusion Summoned. During either player's turn, when your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand: You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    SDSH-EN042 El Shaddoll Wendigo Fusion/Effect Monster WIND Psychic 6 200 2800 Common 1 "Shaddoll" monster + 1 WIND monster
    Must first be Fusion Summoned. During either player's turn: You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    SDSH-EN043 El Shaddoll Anoyatyllis Fusion/Effect Monster WATER Fiend 9 2700 2000 Common 1 "Shaddoll" monster + 1 WATER monster
    Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or Graveyard using Spell/Trap effects. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    SDSH-EN044 Shaddoll Construct Link/Effect Monster LIGHT Fairy 1200 LINK-2 Common 2 Flip monsters
    During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up from your field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.
    SDSH-EN045 El Shaddoll Apkallone Fusion/Effect Monster DARK Spellcaster 6 2500 2000 Ultra Rare 2 "Shaddoll" monsters with different Attributes
    Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
  • If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
  • If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.
  • SDSH-EN046 El Shaddoll Construct Fusion/Effect Monster LIGHT Fairy 8 2800 2500 Ultra Rare 1 "Shaddoll" monster + 1 LIGHT monster
    Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the Graveyard. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    SDSH-EN047 El Shaddoll Winda Fusion/Effect Monster DARK Spellcaster 5 2200 800 Super Rare 1 "Shaddoll" monster + 1 DARK monster
    Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    SDSH-EN048 El Shaddoll Shekhinaga Fusion/Effect Monster EARTH Machine 10 2600 3000 Super Rare 1 "Shaddoll" monster + 1 EARTH monster
    Must first be Fusion Summoned. During either player's turn, when a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand: You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    SDSH-EN049 Shaddoll Fusion Spell Normal Super Rare Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponentcontrols a monster(s) that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
     This set contains 49 cards.