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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SGX2-ENA01 | Elemental HERO Avian | Normal Monster | WIND | Warrior | 3 | 1000 | 1000 | Common | A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. | |
SGX2-ENA02 | Elemental HERO Burstinatrix | Normal Monster | FIRE | Warrior | 3 | 1200 | 800 | Common | A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. | |
SGX2-ENA03 | Elemental HERO Clayman | Normal Monster | EARTH | Warrior | 4 | 800 | 2000 | Common | An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. | |
SGX2-ENA04 | Elemental HERO Sparkman | Normal Monster | LIGHT | Warrior | 4 | 1600 | 1400 | Common | An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. | |
SGX2-ENA05 | Goddess with the Third Eye | Effect Monster | LIGHT | Fairy | 4 | 1200 | 1000 | Common | You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). | |
SGX2-ENA06 | Winged Kuriboh | Effect Monster | LIGHT | Fairy | 1 | 300 | 200 | Common | If this card on the field is destroyed and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0. | |
SGX2-ENA07 | Dark Catapulter | Effect Monster | EARTH | Machine | 4 | 1000 | 1500 | Common | During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card. | |
SGX2-ENA08 | Elemental HERO Bubbleman | Effect Monster | WATER | Warrior | 4 | 800 | 1200 | Common, Secret Rare | If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. | |
SGX2-ENA09 | Elemental HERO Bladedge | Effect Monster | EARTH | Warrior | 7 | 2600 | 1800 | Common | If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | |
SGX2-ENA10 | Elemental HERO Wildheart | Effect Monster | EARTH | Warrior | 4 | 1500 | 1600 | Common | This card is unaffected by the effects of Trap Cards. | |
SGX2-ENA11 | Elemental HERO Blazeman | Effect Monster | FIRE | Warrior | 4 | 1200 | 1800 | Common | If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the Graveyard, except "Elemental HERO Blazeman", and if you do, this card's Attribute, ATK, and DEF each become the same as the monster sent to the Graveyard, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn. | |
SGX2-ENA12 | Polymerization | Spell | Normal | Common | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. | |||||
SGX2-ENA13 | H - Heated Heart | Spell | Normal | Common | Target 1 face-up monster you control; until the End Phase, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | |||||
SGX2-ENA14 | R - Righteous Justice | Spell | Normal | Common | Destroy Spell/Trap Cards equal to the number of face-up "Elemental HERO" cards you control. | |||||
SGX2-ENA15 | Skyscraper 2 - Hero City | Spell | Field | Common | Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. | |||||
SGX2-ENA16 | A Hero Lives | Spell | Normal | Common, Secret Rare | When you control no face-up monsters: Pay half your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck. | |||||
SGX2-ENA17 | Sabatiel - The Philosopher's Stone | Spell | Normal | Common | If you have a "Winged Kuriboh" monster in your Graveyard: Pay half your Life Points; add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand, except "Diffusion Wave-Motion". If this card is in your Graveyard: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your Graveyard, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn. | |||||
SGX2-ENA18 | Hero Signal | Trap | Normal | Common | When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. | |||||
SGX2-ENA19 | Hero Ring | Trap | Normal | Common | Target 1 Warrior-Type monster with an 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target. | |||||
SGX2-ENA20 | Hero Counterattack | Trap | Normal | Common | When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster. | |||||
SGX2-ENA21 | Elemental HERO Tempest | Fusion/Effect Monster | WIND | Warrior | 8 | 2800 | 2800 | Common, Secret Rare | Elemental HERO Avian + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle. |
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SGX2-ENA22 | Elemental HERO Electrum | Fusion/Effect Monster | LIGHT | Warrior | 10 | 2900 | 2600 | Common | Elemental HERO Avian + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card. |
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SGX2-ENA23 | Elemental HERO Wild Wingman | Fusion/Effect Monster | EARTH | Warrior | 8 | 1900 | 2300 | Common | Elemental HERO Wildheart + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target. |
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SGX2-ENA24 | Elemental HERO Mariner | Fusion/Effect Monster | WATER | Warrior | 5 | 1400 | 1000 | Common | Elemental HERO Bubbleman + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly. |
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SGX2-ENA25 | Elemental HERO Nova Master | Fusion/Effect Monster | FIRE | Warrior | 8 | 2600 | 2100 | Common | 1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned and cannot be Special Summoned in other ways. If this card destroys an opponent's monster by battle: Draw 1 card. |
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SGX2-ENB01 | Cycroid | Normal Monster | EARTH | Machine | 3 | 800 | 1000 | Common | The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! | |
SGX2-ENB02 | Gyroid | Effect Monster | WIND | Machine | 3 | 1000 | 1000 | Common | Once per turn, this card cannot be destroyed by battle. | |
SGX2-ENB03 | Steamroid | Effect Monster | EARTH | Machine | 4 | 1800 | 1800 | Common | If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. | |
SGX2-ENB04 | Drillroid | Effect Monster | EARTH | Machine | 4 | 1600 | 1600 | Common, Secret Rare | Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster. | |
SGX2-ENB05 | UFOroid | Effect Monster | LIGHT | Machine | 6 | 1200 | 1200 | Common | When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck. | |
SGX2-ENB06 | Mechanical Hound | Effect Monster | EARTH | Machine | 7 | 2800 | 1500 | Common | While you have no cards in your hand, your opponent cannot activate Spell Cards. | |
SGX2-ENB07 | Expressroid | Effect Monster | EARTH | Machine | 4 | 400 | 1600 | Common | When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid". | |
SGX2-ENB08 | Ambulanceroid | Effect Monster | EARTH | Machine | 3 | 300 | 1200 | Common | When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster. | |
SGX2-ENB09 | Submarineroid | Effect Monster | WATER | Machine | 4 | 800 | 1800 | Common | This card can attack your opponent directly. If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step. | |
SGX2-ENB10 | Stealthroid | Effect Monster | DARK | Machine | 4 | 1200 | 0 | Common | If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster. | |
SGX2-ENB11 | Truckroid | Effect Monster | EARTH | Machine | 4 | 1000 | 2000 | Common | When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. | |
SGX2-ENB12 | Rescueroid | Effect Monster | FIRE | Machine | 6 | 1600 | 1800 | Common | When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand. | |
SGX2-ENB13 | Mixeroid | Effect Monster | WIND | Machine | 4 | 0 | 2200 | Common | You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn. | |
SGX2-ENB14 | Weapon Change | Spell | Continuous | Common | Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated. | |||||
SGX2-ENB15 | Shield Crush | Spell | Normal | Common | Select 1 Defense Position monster on the field and destroy it. | |||||
SGX2-ENB16 | Vehicroid Connection Zone | Spell | Normal | Common | Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated. | |||||
SGX2-ENB17 | Twister | Spell | Quick-Play | Common | Pay 500 Life Points. Destroy 1 face-up Spell or Trap card. | |||||
SGX2-ENB18 | Supercharge | Trap | Normal | Common | When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards. | |||||
SGX2-ENB19 | Wonder Garage | Trap | Normal | Common | When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand. | |||||
SGX2-ENB20 | Emergeroid Call | Trap | Counter | Common | When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn. | |||||
SGX2-ENB21 | Steam Gyroid | Fusion Monster | EARTH | Machine | 6 | 2200 | 1800 | Common | "Gyroid" + "Steamroid" | |
SGX2-ENB22 | Super Vehicroid Jumbo Drill | Fusion/Effect Monster | EARTH | Machine | 8 | 3000 | 2000 | Common, Secret Rare | Steamroid + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. |
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SGX2-ENB23 | Ambulance Rescueroid | Fusion/Effect Monster | FIRE | Machine | 6 | 2300 | 1800 | Common | Rescueroid + "Ambulanceroid" This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position. |
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SGX2-ENB24 | Super Vehicroid - Stealth Union | Fusion/Effect Monster | EARTH | Machine | 9 | 3600 | 3000 | Common | Truckroid + "Expressroid" + "Drillroid" + "Stealthroid" When this card attacks, its original ATK is halved until the end of the Damage Step. During a battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. When equipped with a monster by this effect, this card can attack all monsters your opponent controls once each. |
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SGX2-ENC01 | Water Dragon | Effect Monster | WATER | Sea Serpent | 8 | 2800 | 2600 | Common, Secret Rare | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard. | |
SGX2-ENC02 | Hyozanryu | Normal Monster | LIGHT | Dragon | 7 | 2100 | 2800 | Common | A dragon created from a massive diamond that sparkles with blinding light. | |
SGX2-ENC03 | Hydrogeddon | Effect Monster | WATER | Dinosaur | 4 | 1600 | 1000 | Common | When this card destroys a monster your oppoent controls by battle and sends it to the Graveyard: You can Special Summon 1 "Hydrogeddon" from your Deck. | |
SGX2-ENC04 | Oxygeddon | Effect Monster | WIND | Dinosaur | 4 | 1800 | 800 | Common | When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points. | |
SGX2-ENC05 | Jurrac Protops | Effect Monster | FIRE | Dinosaur | 4 | 1700 | 1200 | Common | This card gains 100 ATK for each monster your opponent controls. | |
SGX2-ENC06 | Jurrac Iguanon | Effect Monster | FIRE | Dinosaur | 4 | 1700 | 700 | Common | If this card destroys an opponent's monster by battle, you can select 1 Set card your opponent controls, and return it to the hand. | |
SGX2-ENC07 | Carboneddon | Effect Monster | EARTH | Dinosaur | 3 | 800 | 600 | Common | If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK, during damage calculation only. You can banishthis card from your Graveyard; Special Summon, from your hand orDeck, 1 Level 7 or lower Dragon-Type Normal Monster in face-upDefense Position. You can only use this effect of "Carboneddon" once per turn. | |
SGX2-ENC08 | Dogoran, the Mad Flame Kaiju | Effect Monster | FIRE | Dinosaur | 8 | 3000 | 1200 | Common, Secret Rare | You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn you activate this effect. | |
SGX2-ENC09 | Water Dragon Cluster | Effect Monster | WATER | Sea Serpent | 10 | 2800 | 2600 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deckin Defense Position, ignoring their Summoning conditions. | |
SGX2-ENC10 | Duoterion | Effect Monster | WATER | Dinosaur | 5 | 2000 | 1400 | Common | You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn. | |
SGX2-ENC11 | Riryoku | Spell | Normal | Common | Select 2 face-up monsters on the field. Halve the ATK of 1 monster, and add that amount to the ATK of the other monster, until the End Phase. | |||||
SGX2-ENC12 | Scroll of Bewitchment | Spell | Normal | Common | Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select. | |||||
SGX2-ENC13 | A Legendary Ocean | Spell | Field | Common | This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points. | |||||
SGX2-ENC14 | Bonding - H2O | Spell | Normal | Common | Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from your hand, Deck or Graveya | |||||
SGX2-ENC15 | Bonding - D2O | Spell | Normal | Common | Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or GY. (This is treated as a Special Summon with the effect of "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your GY while this card is in your GY: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn. | |||||
SGX2-ENC16 | Living Fossil | Spell | Equip | Common | Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn. | |||||
SGX2-ENC17 | Cursed Seal of the Forbidden Spell | Trap | Counter | Common | Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel. | |||||
SGX2-ENC18 | Bonding - DHO | Trap | Normal | Common | Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand. | |||||
SGX2-END01 | Gate Guardian | Effect Monster | DARK | Warrior | 11 | 3750 | 3400 | Common, Secret Rare | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin". | |
SGX2-END02 | Labyrinth Wall | Normal Monster | EARTH | Rock | 5 | 0 | 3000 | Common | These walls form a labyrinth with no exit for enemies. | |
SGX2-END03 | Crass Clown | Effect Monster | DARK | Fiend | 4 | 1350 | 1400 | Common | When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand. | |
SGX2-END04 | Dream Clown | Effect Monster | EARTH | Warrior | 3 | 1200 | 900 | Common | When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field. | |
SGX2-END05 | Jirai Gumo | Effect Monster | EARTH | Insect | 4 | 2200 | 100 | Common | When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking. | |
SGX2-END06 | Shadow Ghoul | Effect Monster | DARK | Zombie | 5 | 1600 | 1300 | Common | Increase the ATK of this monster by 100 points for each monster in your Graveyard. | |
SGX2-END07 | Sanga of the Thunder | Effect Monster | LIGHT | Thunder | 7 | 2600 | 2200 | Common, Secret Rare | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
SGX2-END08 | Kazejin | Effect Monster | WIND | Spellcaster | 7 | 2400 | 2200 | Common, Secret Rare | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
SGX2-END09 | Suijin | Effect Monster | WATER | Aqua | 7 | 2500 | 2400 | Common, Secret Rare | Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. | |
SGX2-END10 | Stone Statue of the Aztecs | Effect Monster | EARTH | Rock | 4 | 300 | 2000 | Common | Double any Battle Damage your opponent takes when they attack this monster. | |
SGX2-END11 | Ryu-Kishin Clown | Effect Monster | DARK | Fiend | 2 | 800 | 500 | Common | When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position. | |
SGX2-END12 | Kaiser Sea Horse | Effect Monster | LIGHT | Sea Serpent | 4 | 1700 | 1650 | Common | This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster. | |
SGX2-END13 | Unshaven Angler | Effect Monster | WATER | Fish | 4 | 1500 | 1600 | Common | If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. | |
SGX2-END14 | Whirlwind Prodigy | Effect Monster | WIND | Fairy | 4 | 1500 | 1600 | Common | If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. | |
SGX2-END15 | Soul Exchange | Spell | Normal | Common | Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card. | |||||
SGX2-END16 | Fairy Meteor Crush | Spell | Equip | Common | When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. | |||||
SGX2-END17 | Tribute Doll | Spell | Normal | Common | Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn. | |||||
SGX2-END18 | Double Summon | Spell | Normal | Common | You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn. | |||||
SGX2-END19 | Judgment of Anubis | Trap | Counter | Common | Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster. | |||||
SGX2-END20 | Labyrinth of Nightmare | Trap | Continuous | Common | During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field. | |||||
SGX2-ENE01 | Des Koala | Flip/Effect Monster | DARK | Beast | 3 | 1100 | 1800 | Common | FLIP: Inflict 400 points of damage to your opponent's Life Points for each card in your opponent's hand. | |
SGX2-ENE02 | White Magician Pikeru | Effect Monster | LIGHT | Spellcaster | 2 | 1200 | 0 | Common | During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field. | |
SGX2-ENE03 | Des Wombat | Effect Monster | EARTH | Beast | 3 | 1600 | 300 | Common | As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0. | |
SGX2-ENE04 | Frost and Flame Dragon | Effect Monster | WATER | Dragon | 6 | 2300 | 2000 | Common | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field. | |
SGX2-ENE05 | Sea Koala | Effect Monster | EARTH | Beast | 2 | 100 | 1600 | Common | Once per turn, if you control another Beast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase. | |
SGX2-ENE06 | Loud Cloud the Storm Serpent | Effect Monster | WATER | Reptile | 5 | 0 | 2000 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use each of the following effects of "Loud Cloud the Storm Serpent" once per turn. |
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SGX2-ENE07 | Fifth Hope | Spell | Normal | Common | Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card). | |||||
SGX2-ENE08 | Disposable Learner Device | Spell | Equip | Common | The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn. | |||||
SGX2-ENE09 | Pikeru's Circle of Enchantment | Trap | Normal | Common | Damage to you from card effects becomes 0 until the end of this turn. | |||||
SGX2-ENE10 | UFOroid Fighter | Fusion/Effect Monster | LIGHT | Machine | 10 | ? | ? | Common, Secret Rare | UFOroid + 1 Warrior-Type monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card. |
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SGX2-ENE11 | Elemental HERO Necroid Shaman | Fusion/Effect Monster | DARK | Warrior | 6 | 1900 | 1800 | Common | Elemental HERO Wildheart + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field. |
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SGX2-ENS01 | HEROES UNITE - FUSION!! | Skill | Jaden | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. Discard 1 card, then Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If Summoning an "Elemental HERO" Fusion Monster this way that requires 3 or more materials, and you control 2 "Elemental HERO" monsters that are mentioned on it as materials, you can also use monsters in your Deck as Fusion Material. This Skill can only be used once per Duel. |
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SGX2-ENS02 | Chemistry in Motion | Skill | Bastion | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, you can place 1 counter on this card, then apply the appropriate effect depending on the number of counters on this card. 1: Discard 1 Dinosaur monster, then add 1 Dinosaur monster with a different Attribute from your Deck to your hand. 2: Normal Summon 1 WIND or WATER Dinosaur monster from your hand. 3: The names of all WATER Dinosaur monsters you currently control become "Hydrogeddon" (until the end of this turn), then add 1 "Bonding - H2O" from your Deck or GY to your hand. 4: Remove all counters from this card, then change the Attributes/Types of all face-up monsters your opponent currently controls to FIRE/Pyro, until the end of this turn. |
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SGX2-ENS03 | The Roids are Alright | Skill | Syrus | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: "Vehicroid Connection Zone" can be used to Fusion Summon any "roid" monsters from your Extra Deck. All "roid" monsters whose original Level is 6 or lower can be Normal Summoned/Set without Tributing. If a non-Fusion "roid" Machine monster you control whose original Level is 6 or lower attacks an opponent's monster, it gains ATK equal to its own Level x 100 during the Damage Step only. If you control a non-Machine monster, flip this card over. |
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SGX2-ENS04 | Behold, Gate Guardian! | Skill | Paradox | Common | Skill Activation: If you control "Sanga of the Thunder", "Kazejin", or "Suijin" you can flip this card face-up. Effect: Activate this Skill during your Main Phase. Shuffle your entire hand into the Deck, then add 1 Level 11 monster from your Deck to your hand, and if you do, you can Special Summon up to 2 Level 7 monsters with different Attributes from your Deck and/or GY, but their ATK/DEF become 0, also their effects are negated. While you control "Gate Guardian", it gains the following effect. |
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SGX2-ENS05 | Under Pressure | Skill | Bastion | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Activate this Skill while you control "Hyozanryu". Once per turn, you can reveal the top 4 cards of your Deck, then if any of the following monsters are revealed, apply the appropriate Skills, in sequence. Then place the revealed cards on the bottom of your Deck in any order. |
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SGX2-ENS06 | Chillin' Outback | Skill | Chumley | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, you can change 1 face-up "Koala" or "Kangaroo" monster's battle position. "Koala" and "Kangaroo" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. |
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SGX2-ENS07 | HERO World | Skill | Jaden | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, if you control a "HERO" Normal Monster or "HERO" Fusion Monster, you can discard 1 card to activate 1 of these Skills based on the Attribute(s) of that monster: |
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SGX2-ENS08 | Power Bond | Skill | Syrus | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill during your Main Phase. Discard 1 card, then Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you do, it gains ATK equal to its original ATK until the end of this turn, but it cannot attack your opponent directly this turn. During the End Phase of this turn, you take damage equal to the amount of ATK gained at the time of the Summon. |
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SGX2-ENS09 | Beware the Brothers Paradox! | Skill | Paradox | Common | Skill Activation: If you have no cards in your Extra Deck, reveal 1 "Gate Guardian", "Sanga of the Thunder", "Kazejin", or "Suijin" in your hand to flip this card over. Effect: Apply the following Skills: |
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SGX2-ENS10 | Elements of Thunder, Water, and Wind | Skill | Paradox | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Activate this Skill while your LP are 1000 or less. You can Normal Summon "Suijin", "Kazejin", or "Sanga of the Thunder" without Tributing this turn, OR, if you control "Suijin", "Kazejin", and "Sanga of the Thunder", you can apply this Skill instead. |
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SGX2-ENS11 | Believe in your Bro | Skill | Jaden & Syrus | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per turn, you can activate 1 of these Skills based on the face-up monster(s) you control: Each of these Skills can only be used once per Duel. |
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SGX2-ENS12 | Small Roid Big City | Skill | Syrus | Field Spell | Common | Skill Activation: At the start of the Duel, place this card in your Field Zone and flip it over. Effect: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. Once per turn, when an attack is declared involving an opponent's monster and a "roid" monster you control: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. |
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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |