"Speed Duel GX: Midterm Paradox" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SGX2-ENA01 Elemental HERO Avian Normal Monster WIND Warrior 3 1000 1000 Common A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
SGX2-ENA02 Elemental HERO Burstinatrix Normal Monster FIRE Warrior 3 1200 800 Common A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
SGX2-ENA03 Elemental HERO Clayman Normal Monster EARTH Warrior 4 800 2000 Common An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
SGX2-ENA04 Elemental HERO Sparkman Normal Monster LIGHT Warrior 4 1600 1400 Common An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
SGX2-ENA05 Goddess with the Third Eye Effect Monster LIGHT Fairy 4 1200 1000 Common You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).
SGX2-ENA06 Winged Kuriboh Effect Monster LIGHT Fairy 1 300 200 Common If this card on the field is destroyed and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0.
SGX2-ENA07 Dark Catapulter Effect Monster EARTH Machine 4 1000 1500 Common During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
SGX2-ENA08 Elemental HERO Bubbleman Effect Monster WATER Warrior 4 800 1200 Common, Secret Rare If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
SGX2-ENA09 Elemental HERO Bladedge Effect Monster EARTH Warrior 7 2600 1800 Common If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
SGX2-ENA10 Elemental HERO Wildheart Effect Monster EARTH Warrior 4 1500 1600 Common This card is unaffected by the effects of Trap Cards.
SGX2-ENA11 Elemental HERO Blazeman Effect Monster FIRE Warrior 4 1200 1800 Common If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the Graveyard, except "Elemental HERO Blazeman", and if you do, this card's Attribute, ATK, and DEF each become the same as the monster sent to the Graveyard, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
SGX2-ENA12 Polymerization Spell Normal Common Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
SGX2-ENA13 H - Heated Heart Spell Normal Common Target 1 face-up monster you control; until the End Phase, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
SGX2-ENA14 R - Righteous Justice Spell Normal Common Destroy Spell/Trap Cards equal to the number of face-up "Elemental HERO" cards you control.
SGX2-ENA15 Skyscraper 2 - Hero City Spell Field Common Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.
SGX2-ENA16 A Hero Lives Spell Normal Common, Secret Rare When you control no face-up monsters: Pay half your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
SGX2-ENA17 Sabatiel - The Philosopher's Stone Spell Normal Common If you have a "Winged Kuriboh" monster in your Graveyard: Pay half your Life Points; add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand, except "Diffusion Wave-Motion". If this card is in your Graveyard: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your Graveyard, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn.
SGX2-ENA18 Hero Signal Trap Normal Common When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
SGX2-ENA19 Hero Ring Trap Normal Common Target 1 Warrior-Type monster with an 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target.
SGX2-ENA20 Hero Counterattack Trap Normal Common When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.
SGX2-ENA21 Elemental HERO Tempest Fusion/Effect Monster WIND Warrior 8 2800 2800 Common, Secret Rare Elemental HERO Avian + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
SGX2-ENA22 Elemental HERO Electrum Fusion/Effect Monster LIGHT Warrior 10 2900 2600 Common Elemental HERO Avian + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
SGX2-ENA23 Elemental HERO Wild Wingman Fusion/Effect Monster EARTH Warrior 8 1900 2300 Common Elemental HERO Wildheart + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
SGX2-ENA24 Elemental HERO Mariner Fusion/Effect Monster WATER Warrior 5 1400 1000 Common Elemental HERO Bubbleman + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
SGX2-ENA25 Elemental HERO Nova Master Fusion/Effect Monster FIRE Warrior 8 2600 2100 Common 1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned and cannot be Special Summoned in other ways. If this card destroys an opponent's monster by battle: Draw 1 card.
SGX2-ENB01 Cycroid Normal Monster EARTH Machine 3 800 1000 Common The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
SGX2-ENB02 Gyroid Effect Monster WIND Machine 3 1000 1000 Common Once per turn, this card cannot be destroyed by battle.
SGX2-ENB03 Steamroid Effect Monster EARTH Machine 4 1800 1800 Common If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
SGX2-ENB04 Drillroid Effect Monster EARTH Machine 4 1600 1600 Common, Secret Rare Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
SGX2-ENB05 UFOroid Effect Monster LIGHT Machine 6 1200 1200 Common When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck.
SGX2-ENB06 Mechanical Hound Effect Monster EARTH Machine 7 2800 1500 Common While you have no cards in your hand, your opponent cannot activate Spell Cards.
SGX2-ENB07 Expressroid Effect Monster EARTH Machine 4 400 1600 Common When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
SGX2-ENB08 Ambulanceroid Effect Monster EARTH Machine 3 300 1200 Common When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
SGX2-ENB09 Submarineroid Effect Monster WATER Machine 4 800 1800 Common This card can attack your opponent directly. If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.
SGX2-ENB10 Stealthroid Effect Monster DARK Machine 4 1200 0 Common If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
SGX2-ENB11 Truckroid Effect Monster EARTH Machine 4 1000 2000 Common When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
SGX2-ENB12 Rescueroid Effect Monster FIRE Machine 6 1600 1800 Common When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.
SGX2-ENB13 Mixeroid Effect Monster WIND Machine 4 0 2200 Common You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.
SGX2-ENB14 Weapon Change Spell Continuous Common Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.
SGX2-ENB15 Shield Crush Spell Normal Common Select 1 Defense Position monster on the field and destroy it.
SGX2-ENB16 Vehicroid Connection Zone Spell Normal Common Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated.
SGX2-ENB17 Twister Spell Quick-Play Common Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.
SGX2-ENB18 Supercharge Trap Normal Common When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.
SGX2-ENB19 Wonder Garage Trap Normal Common When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
SGX2-ENB20 Emergeroid Call Trap Counter Common When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
SGX2-ENB21 Steam Gyroid Fusion Monster EARTH Machine 6 2200 1800 Common "Gyroid" + "Steamroid"
SGX2-ENB22 Super Vehicroid Jumbo Drill Fusion/Effect Monster EARTH Machine 8 3000 2000 Common, Secret Rare Steamroid + "Drillroid" + "Submarineroid"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
SGX2-ENB23 Ambulance Rescueroid Fusion/Effect Monster FIRE Machine 6 2300 1800 Common Rescueroid + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
SGX2-ENB24 Super Vehicroid - Stealth Union Fusion/Effect Monster EARTH Machine 9 3600 3000 Common Truckroid + "Expressroid" + "Drillroid" + "Stealthroid"
When this card attacks, its original ATK is halved until the end of the Damage Step. During a battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. When equipped with a monster by this effect, this card can attack all monsters your opponent controls once each.
SGX2-ENC01 Water Dragon Effect Monster WATER Sea Serpent 8 2800 2600 Common, Secret Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.
SGX2-ENC02 Hyozanryu Normal Monster LIGHT Dragon 7 2100 2800 Common A dragon created from a massive diamond that sparkles with blinding light.
SGX2-ENC03 Hydrogeddon Effect Monster WATER Dinosaur 4 1600 1000 Common When this card destroys a monster your oppoent controls by battle and sends it to the Graveyard: You can Special Summon 1 "Hydrogeddon" from your Deck.
SGX2-ENC04 Oxygeddon Effect Monster WIND Dinosaur 4 1800 800 Common When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points.
SGX2-ENC05 Jurrac Protops Effect Monster FIRE Dinosaur 4 1700 1200 Common This card gains 100 ATK for each monster your opponent controls.
SGX2-ENC06 Jurrac Iguanon Effect Monster FIRE Dinosaur 4 1700 700 Common If this card destroys an opponent's monster by battle, you can select 1 Set card your opponent controls, and return it to the hand.
SGX2-ENC07 Carboneddon Effect Monster EARTH Dinosaur 3 800 600 Common If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK, during damage calculation only. You can banishthis card from your Graveyard; Special Summon, from your hand orDeck, 1 Level 7 or lower Dragon-Type Normal Monster in face-upDefense Position. You can only use this effect of "Carboneddon" once per turn.
SGX2-ENC08 Dogoran, the Mad Flame Kaiju Effect Monster FIRE Dinosaur 8 3000 1200 Common, Secret Rare You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn you activate this effect.
SGX2-ENC09 Water Dragon Cluster Effect Monster WATER Sea Serpent 10 2800 2600 Common Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deckin Defense Position, ignoring their Summoning conditions.
SGX2-ENC10 Duoterion Effect Monster WATER Dinosaur 5 2000 1400 Common You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn.
SGX2-ENC11 Riryoku Spell Normal Common Select 2 face-up monsters on the field. Halve the ATK of 1 monster, and add that amount to the ATK of the other monster, until the End Phase.
SGX2-ENC12 Scroll of Bewitchment Spell Normal Common Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select.
SGX2-ENC13 A Legendary Ocean Spell Field Common This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
SGX2-ENC14 Bonding - H2O Spell Normal Common Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from your hand, Deck or Graveya
SGX2-ENC15 Bonding - D2O Spell Normal Common Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or GY. (This is treated as a Special Summon with the effect of "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your GY while this card is in your GY: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn.
SGX2-ENC16 Living Fossil Spell Equip Common Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
SGX2-ENC17 Cursed Seal of the Forbidden Spell Trap Counter Common Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel.
SGX2-ENC18 Bonding - DHO Trap Normal Common Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand.
SGX2-END01 Gate Guardian Effect Monster DARK Warrior 11 3750 3400 Common, Secret Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".
SGX2-END02 Labyrinth Wall Normal Monster EARTH Rock 5 0 3000 Common These walls form a labyrinth with no exit for enemies.
SGX2-END03 Crass Clown Effect Monster DARK Fiend 4 1350 1400 Common When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand.
SGX2-END04 Dream Clown Effect Monster EARTH Warrior 3 1200 900 Common When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field.
SGX2-END05 Jirai Gumo Effect Monster EARTH Insect 4 2200 100 Common When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking.
SGX2-END06 Shadow Ghoul Effect Monster DARK Zombie 5 1600 1300 Common Increase the ATK of this monster by 100 points for each monster in your Graveyard.
SGX2-END07 Sanga of the Thunder Effect Monster LIGHT Thunder 7 2600 2200 Common, Secret Rare Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only.
SGX2-END08 Kazejin Effect Monster WIND Spellcaster 7 2400 2200 Common, Secret Rare Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only.
SGX2-END09 Suijin Effect Monster WATER Aqua 7 2500 2400 Common, Secret Rare Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only.
SGX2-END10 Stone Statue of the Aztecs Effect Monster EARTH Rock 4 300 2000 Common Double any Battle Damage your opponent takes when they attack this monster.
SGX2-END11 Ryu-Kishin Clown Effect Monster DARK Fiend 2 800 500 Common When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.
SGX2-END12 Kaiser Sea Horse Effect Monster LIGHT Sea Serpent 4 1700 1650 Common This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
SGX2-END13 Unshaven Angler Effect Monster WATER Fish 4 1500 1600 Common If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
SGX2-END14 Whirlwind Prodigy Effect Monster WIND Fairy 4 1500 1600 Common If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
SGX2-END15 Soul Exchange Spell Normal Common Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
SGX2-END16 Fairy Meteor Crush Spell Equip Common When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
SGX2-END17 Tribute Doll Spell Normal Common Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn.
SGX2-END18 Double Summon Spell Normal Common You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.
SGX2-END19 Judgment of Anubis Trap Counter Common Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
SGX2-END20 Labyrinth of Nightmare Trap Continuous Common During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.
SGX2-ENE01 Des Koala Flip/Effect Monster DARK Beast 3 1100 1800 Common FLIP: Inflict 400 points of damage to your opponent's Life Points for each card in your opponent's hand.
SGX2-ENE02 White Magician Pikeru Effect Monster LIGHT Spellcaster 2 1200 0 Common During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
SGX2-ENE03 Des Wombat Effect Monster EARTH Beast 3 1600 300 Common As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0.
SGX2-ENE04 Frost and Flame Dragon Effect Monster WATER Dragon 6 2300 2000 Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.
SGX2-ENE05 Sea Koala Effect Monster EARTH Beast 2 100 1600 Common Once per turn, if you control another Beast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase.
SGX2-ENE06 Loud Cloud the Storm Serpent Effect Monster WATER Reptile 5 0 2000 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use each of the following effects of "Loud Cloud the Storm Serpent" once per turn.
  • You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy that monster, and if you do, this card gains ATK equal to the destroyed monster's original ATK.
  • You can banish 1 WIND monster from your GY, then target 1 card in your opponent's Spell & Trap Zone; destroy it.
  • SGX2-ENE07 Fifth Hope Spell Normal Common Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).
    SGX2-ENE08 Disposable Learner Device Spell Equip Common The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn.
    SGX2-ENE09 Pikeru's Circle of Enchantment Trap Normal Common Damage to you from card effects becomes 0 until the end of this turn.
    SGX2-ENE10 UFOroid Fighter Fusion/Effect Monster LIGHT Machine 10 ? ? Common, Secret Rare UFOroid + 1 Warrior-Type monster
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
    SGX2-ENE11 Elemental HERO Necroid Shaman Fusion/Effect Monster DARK Warrior 6 1900 1800 Common Elemental HERO Wildheart + "Elemental HERO Necroshade"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
    SGX2-ENS01 HEROES UNITE - FUSION!! Skill Jaden Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. Discard 1 card, then Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If Summoning an "Elemental HERO" Fusion Monster this way that requires 3 or more materials, and you control 2 "Elemental HERO" monsters that are mentioned on it as materials, you can also use monsters in your Deck as Fusion Material. This Skill can only be used once per Duel.
    SGX2-ENS02 Chemistry in Motion Skill Bastion Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Once per turn, you can place 1 counter on this card, then apply the appropriate effect depending on the number of counters on this card.
    1: Discard 1 Dinosaur monster, then add 1 Dinosaur monster with a different Attribute from your Deck to your hand.
    2: Normal Summon 1 WIND or WATER Dinosaur monster from your hand.
    3: The names of all WATER Dinosaur monsters you currently control become "Hydrogeddon" (until the end of this turn), then add 1 "Bonding - H2O" from your Deck or GY to your hand.
    4: Remove all counters from this card, then change the Attributes/Types of all face-up monsters your opponent currently controls to FIRE/Pyro, until the end of this turn.
    SGX2-ENS03 The Roids are Alright Skill Syrus Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: "Vehicroid Connection Zone" can be used to Fusion Summon any "roid" monsters from your Extra Deck. All "roid" monsters whose original Level is 6 or lower can be Normal Summoned/Set without Tributing. If a non-Fusion "roid" Machine monster you control whose original Level is 6 or lower attacks an opponent's monster, it gains ATK equal to its own Level x 100 during the Damage Step only. If you control a non-Machine monster, flip this card over.
    SGX2-ENS04 Behold, Gate Guardian! Skill Paradox Common Skill Activation: If you control "Sanga of the Thunder", "Kazejin", or "Suijin" you can flip this card face-up.

    Effect: Activate this Skill during your Main Phase. Shuffle your entire hand into the Deck, then add 1 Level 11 monster from your Deck to your hand, and if you do, you can Special Summon up to 2 Level 7 monsters with different Attributes from your Deck and/or GY, but their ATK/DEF become 0, also their effects are negated. While you control "Gate Guardian", it gains the following effect.
  • Once while face-up on the field, when this card is targeted for an attack: You can change the attacking monster's ATK to 0, until the end of the Damage Step.
  • SGX2-ENS05 Under Pressure Skill Bastion Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Activate this Skill while you control "Hyozanryu". Once per turn, you can reveal the top 4 cards of your Deck, then if any of the following monsters are revealed, apply the appropriate Skills, in sequence. Then place the revealed cards on the bottom of your Deck in any order.
  • "Carboneddon": 1 "Hyozanryu" you control gains 1000 ATK until the end of this turn.
  • "Hydrogeddon": 1 "Hyozanryu" you control is unaffected by your opponent's monster effects, until the end of this turn.
  • "Oxygeddon": Destroy 1 face-up monster your opponent controls, then inflict 800 damage to your opponent.
  • SGX2-ENS06 Chillin' Outback Skill Chumley Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Once per turn, you can change 1 face-up "Koala" or "Kangaroo" monster's battle position. "Koala" and "Kangaroo" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
    SGX2-ENS07 HERO World Skill Jaden Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Once per turn, if you control a "HERO" Normal Monster or "HERO" Fusion Monster, you can discard 1 card to activate 1 of these Skills based on the Attribute(s) of that monster:
  • EARTH: Destroy 1 EARTH monster you control and 1 face-up monster your opponent controls.
  • WIND: Destroy 1 face-up Spell/Trap on the field.
  • FIRE: Return all face-up non-FIRE Special Summoned monsters on the field to the hand.
  • WATER: Draw 1 card, also until the end of the next turn, you can activate 1 Normal Trap Card from your hand.
  • LIGHT: Change the battle position of 1 face-up monster on the field.
  • SGX2-ENS08 Power Bond Skill Syrus Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. Discard 1 card, then Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you do, it gains ATK equal to its original ATK until the end of this turn, but it cannot attack your opponent directly this turn. During the End Phase of this turn, you take damage equal to the amount of ATK gained at the time of the Summon.
    SGX2-ENS09 Beware the Brothers Paradox! Skill Paradox Common Skill Activation: If you have no cards in your Extra Deck, reveal 1 "Gate Guardian", "Sanga of the Thunder", "Kazejin", or "Suijin" in your hand to flip this card over.

    Effect: Apply the following Skills:
  • You can Normal Summon Level 7 monsters for 1 less Tribute.
  • You can Tribute Summon 1 Level 7 monster face-up, in addition to your Normal Summon/Set.
  • Your opponent takes no effect damage.
  • You can only attack with 1 monster each turn, but that monster can make a second attack on monsters during each Battle Phase.
  • SGX2-ENS10 Elements of Thunder, Water, and Wind Skill Paradox Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill while your LP are 1000 or less. You can Normal Summon "Suijin", "Kazejin", or "Sanga of the Thunder" without Tributing this turn, OR, if you control "Suijin", "Kazejin", and "Sanga of the Thunder", you can apply this Skill instead.
  • Send as many cards on the field as possible to the GY, then Special Summon 1 "Gate Guardian" from your Deck, ignoring its Summoning conditions.
  • SGX2-ENS11 Believe in your Bro Skill Jaden & Syrus Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Once per turn, you can activate 1 of these Skills based on the face-up monster(s) you control:
  • "Elemental HERO": Discard 1 Trap, then add 1 Level 6 or lower Machine "roid" monster from your GY to your hand, then you can destroy 1 monster your opponent controls whose ATK is less than or equal to the added card's.
  • Machine "roid": Discard 1 Spell, then Special Summon 1 Level 6 or lower Machine "roid" or "Elemental HERO" monster from your Deck in Defense Position, but negate its effects.
  • Both: Discard 1 card, then Fusion Summon 1 Fusion Monster using only "roid" and "Elemental HERO" monsters you control.
    Each of these Skills can only be used once per Duel.
  • SGX2-ENS12 Small Roid Big City Skill Syrus Field Spell Common Skill Activation: At the start of the Duel, place this card in your Field Zone and flip it over.

    Effect: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. Once per turn, when an attack is declared involving an opponent's monster and a "roid" monster you control: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only.
    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
     This set contains 110 cards.