|Card #||Card Name||Type||ATR||Sub Type||LVL||ATK||DEF||Rarity||Card Text||Buy It|
|SS05-ENA01||Dark Necrofear||Effect Monster||DARK||Fiend||8||2200||2800||Common||This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.|
|SS05-ENA02||Neck Hunter||Normal Monster||DARK||Fiend||6||1750||1900||Common||A fiend that wields a mean sickle and fires devastating beams from its eyes.|
|SS05-ENA03||The Earl of Demise||Normal Monster||DARK||Fiend||5||2000||700||Common||This gentlemanly creature is extremely wicked, feared by man and fiend alike.|
|SS05-ENA04||That Which Feeds on Life||Normal Monster||DARK||Fiend||4||1200||1000||Common||A monster that feeds on the energy of other creatures.|
|SS05-ENA05||Whiptail Crow||Normal Monster||DARK||Fiend||4||1650||1600||Common||Attacks from the sky with a whip-like tail.|
|SS05-ENA06||The Gross Ghost of Fled Dreams||Normal Monster||DARK||Fiend||4||1300||1800||Common||This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.|
|SS05-ENA07||Headless Knight||Normal Monster||EARTH||Fiend||4||1450||1700||Common||A haunted spirit of a falsely accused knight who wanders in search of truth and justice.|
|SS05-ENA08||Earthbound Spirit||Normal Monster||EARTH||Fiend||4||500||2000||Common||A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.|
|SS05-ENA09||The Shadow Who Controls the Dark||Normal Monster||DARK||Fiend||3||800||700||Common||A shadow that dwells in the dark, paralyzing its opponents and rendering them harmless.|
|SS05-ENA10||Gaap the Divine Soldier||Effect Monster||DARK||Fiend||6||2200||2000||Common||All monsters are changed to face-up Attack Position and their battle positions cannot be changed (Flip Effects are not activated at this time). Once per turn, you can reveal any number of Fiend-Type monsters in your hand to give this card 300 ATK for each revealed card, until the End Phase.|
|SS05-ENA11||Dark Ruler Ha Des||Effect Monster||DARK||Fiend||6||2450||1600||Common||This card cannot be Special Summoned from the Graveyard. Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control.|
|SS05-ENA12||Puppet Master||Effect Monster||DARK||Fiend||6||0||0||Common||When this card is Tribute Summoned, you can pay 2000 Life Points to select 2 Fiend-Type monsters from your Graveyard and Special Summon them. They cannot attack this turn.|
|SS05-ENA13||Lesser Fiend||Effect Monster||DARK||Fiend||5||2100||1000||Common||As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.|
|SS05-ENA14||Twin-Headed Wolf||Effect Monster||DARK||Fiend||4||1500||1000||Common||When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle.|
|SS05-ENA15||Prometheus, King of the Shadows||Effect Monster||DARK||Fiend||4||1200||800||Common||When you Normal Summon this card, remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each removed card, until the end of this turn.|
|SS05-ENA16||Lancer Archfiend||Effect Monster||DARK||Fiend||4||1600||1400||Common||Once per turn, when a monster you control declares an attack targeting a Defense Position monster your opponent controls, you can activate this effect. If you do, during this battle, if the ATK of the attacking monster is greater than the DEF of the Defense Position monster it battles, inflict the difference as Battle Damage to your opponent.|
|SS05-ENA17||Dark Mimic LV3||Effect Monster||DARK||Fiend||3||1000||1000||Common||If this card is destroyed by battle and sent to the Graveyard: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.|
|SS05-ENA18||Dark Mimic LV1||Flip/Effect Monster||DARK||Fiend||1||100||1000||Common||FLIP: Draw 1 card.
During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
|SS05-ENA19||Mask of Darkness||Flip/Effect Monster||DARK||Fiend||2||900||400||Common||FLIP: Add 1 Trap Card from your Graveyard to your hand.|
|SS05-ENA20||Mad Reloader||Effect Monster||DARK||Fiend||1||0||0||Common||When this card is destroyed by battle and sent to the Graveyard: Send 2 cards from your hand to the Graveyard, and if you do, draw 2 cards.|
|SS05-ENA21||Sword of Dark Destruction||Spell||Normal||Common||A Dark monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.|
|SS05-ENA22||Offerings to the Doomed||Spell||Quick-Play||Common||Destroy 1 face-up monster. Skip your next Draw Phase.|
|SS05-ENA23||Twister||Spell||Quick-Play||Common||Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.|
|SS05-ENA24||Dark Eruption||Spell||Normal||Common||Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.|
|SS05-ENA25||Veil of Darkness||Spell||Continuous||Common||During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.|
|SS05-ENA26||Allure of Darkness||Spell||Normal||Common||Draw 2 cards, then banish 1 DARK monster from your hand, or, if you don't have any in your hand, send all cards in your hand to the Graveyard.|
|SS05-ENA27||Creeping Darkness||Spell||Normal||Common||Banish 2 DARK monsters from your Graveyard; add 1 Level 4 DARK monster from your Deck to your hand.|
|SS05-ENA28||Zoma the Spirit||Trap||Continuous||Common||Special Summon this card in Defense Position as an Effect Monster (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap Card.) If this card is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.|
|SS05-ENA29||Common Charity||Trap||Normal||Common||Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.|
|SS05-ENA30||The Forceful Checkpoint||Trap||Normal||Common||When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).|
|SS05-ENB01||Lava Golem||Effect Monster||FIRE||Fiend||8||3000||2500||Common||Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage.|
|SS05-ENB02||Yaiba Robo||Normal Monster||DARK||Machine||4||1000||1300||Common||A cubical machine equipped with cutting blades for shredding an opponent to mincemeat.|
|SS05-ENB03||Brave Scizzar||Normal Monster||DARK||Machine||4||1300||1000||Common||Armed with a mass of scissors, this monster can clip an enemy into any desired shape and size.|
|SS05-ENB04||Melchid the Four-Face Beast||Normal Monster||DARK||Fiend||4||1500||1200||Common||This monster has four different masks for four different attacks.|
|SS05-ENB05||Gil Garth||Normal Monster||DARK||Fiend||4||1800||1200||Common||This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.|
|SS05-ENB06||Dark Prisoner||Normal Monster||DARK||Fiend||3||600||1000||Common||This monster bends light to hide its image from the eyes of opponents.|
|SS05-ENB07||Dokuroyaiba||Normal Monster||FIRE||Fiend||3||1000||400||Common||A boomerang with brains that will pursue a target to the ends of the earth.|
|SS05-ENB08||Dark Lucius LV8||Effect Monster||EARTH||Fiend||8||2800||900||Common||If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated.|
|SS05-ENB09||Dark Lucius LV6||Effect Monster||EARTH||Fiend||6||1700||600||Common||If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck.|
|SS05-ENB10||Dark Lucius LV4||Effect Monster||EARTH||Fiend||4||1000||300||Common||The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck.|
|SS05-ENB11||Legendary Fiend||Effect Monster||DARK||Fiend||6||1500||1800||Common||During each of your Standby Phases, this card gains 700 ATK.|
|SS05-ENB12||Byser Shock||Effect Monster||DARK||Fiend||5||800||600||Common||When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands.|
|SS05-ENB13||Helpoemer||Effect Monster||DARK||Fiend||5||2000||1400||Common||Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.|
|SS05-ENB14||Mefist the Infernal General||Effect Monster||DARK||Fiend||5||1800||1700||Common||When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.|
|SS05-ENB15||Lady Assailant of Flames||Flip/Effect Monster||FIRE||Pyro||4||1500||1000||Common||FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points.|
|SS05-ENB16||Viser Des||Effect Monster||DARK||Fiend||4||500||1200||Common||When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved.|
|SS05-ENB17||Newdoria||Effect Monster||DARK||Fiend||4||1200||800||Common||When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target.|
|SS05-ENB18||Dark Jeroid||Effect Monster||DARK||Fiend||4||1200||1500||Common||When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.|
|SS05-ENB19||Drillago||Effect Monster||DARK||Machine||4||1600||1100||Common||If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly.|
|SS05-ENB20||Bowganian||Effect Monster||DARK||Machine||3||1300||1000||Common||During each of your Standby Phases, inflict 600 damage to your opponent.|
|SS05-ENB21||Tribute to the Doomed||Spell||Normal||Common||Discard 1 card. Destroy 1 monster on the field.|
|SS05-ENB22||Level Up!||Spell||Normal||Common||Send 1 face-up "LV" monster on your side of the field to the Graveyard. Special Summon a monster from your hand or Deck that is written in the card text of the sent monster, ignoring any and all Summoning conditions.|
|SS05-ENB23||Creature Seizure||Spell||Normal||Common||Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.|
|SS05-ENB24||Faustian Bargain||Spell||Normal||Common||Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.|
|SS05-ENB25||Supply Squad||Spell||Continuous||Common||Once per turn, if a monster(s) you control is destroyed by battle or by card effect: Draw 1 card.|
|SS05-ENB26||Rope of Life||Trap||Normal||Common||When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.|
|SS05-ENB27||Nightmare Wheel||Trap||Continuous||Common||Target 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases while that monster is on the field: Inflict 500 damage to your opponent.|
|SS05-ENB28||Coffin Seller||Trap||Continuous||Common||Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points.|
|SS05-ENB29||Metal Reflect Slime||Trap||Continuous||Common||Special Summon this card in Defense Position as an Effect Monster (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap Card.) This card cannot attack.|
|SS05-ENB30||Prideful Roar||Trap||Normal||Common||During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay Life Points equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.|
|SS05-ENS01||Inner Conflict||Skill||Yami Bakura||Common||Skill Activation: Flip this card over when you activate this Skill.
Effect: Activate this Skill during your Main Phase. Once per Duel, you can pay half your LP and take control of 1 monster your opponent controls until the End Phase, but it cannot attack directly this turn.
|SS05-ENS02||Into the Darkness Below||Skill||Yami Bakura||Common||Skill Activation: Flip this card over when you activate this Skill.
Effect: Activate this Skill during your Main Phase. Once per turn, you can discard 1 Normal Fiend Monster, then use 1 of the following Skills.
|SS05-ENS03||Shadow Reborn||Skill||Yami Marik||Common||Skill Activation: Flip this card over when you activate this Skill.
Effect: Activate this Skill during your Main Phase. Once per Duel, you can pay half your LP and Special Summon 1 monster from either GY, but your opponent takes no battle damage this turn.
|SS05-ENS04||Twisted Personality||Skill||Yami Marik||Common||Skill Activation: At the start of the Duel, flip this card over.
Effect: Each time a player loses LP, place 1 counter on this card (max. 3). Once per turn, during your Main Phase, you can use 1 of the following Skills.
|SS05-ENV01||Santa Claws||Effect Monster||LIGHT||Fiend||6||1200||2500||Ultra Rare||You can Special Summon this card (from your hand) to your opponent's side of the field inDefense Position, by Tributing 1 monster they control. If Summoned this way, during the End Phase of this turn: You can draw 1 card.|
|SS05-ENV02||Magical Stone Excavation||Spell||Normal||Ultra Rare||Discard 2 cards, then target 1 Spell Card in your Graveyard; add it to your hand.|
|Card #||Card Name||Type||ATR||Sub Type||LVL||ATK||DEF||Rarity||Card Text||Buy It|