"Speed Duel Starter Deck: Twisted Nightmares" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
SS05-ENA01 Dark Necrofear Effect Monster DARK Fiend 8 2200 2800 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
SS05-ENA02 Neck Hunter Normal Monster DARK Fiend 6 1750 1900 Common A fiend that wields a mean sickle and fires devastating beams from its eyes.
SS05-ENA03 The Earl of Demise Normal Monster DARK Fiend 5 2000 700 Common This gentlemanly creature is extremely wicked, feared by man and fiend alike.
SS05-ENA04 That Which Feeds on Life Normal Monster DARK Fiend 4 1200 1000 Common A monster that feeds on the energy of other creatures.
SS05-ENA05 Whiptail Crow Normal Monster DARK Fiend 4 1650 1600 Common Attacks from the sky with a whip-like tail.
SS05-ENA06 The Gross Ghost of Fled Dreams Normal Monster DARK Fiend 4 1300 1800 Common This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
SS05-ENA07 Headless Knight Normal Monster EARTH Fiend 4 1450 1700 Common A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
SS05-ENA08 Earthbound Spirit Normal Monster EARTH Fiend 4 500 2000 Common A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
SS05-ENA09 The Shadow Who Controls the Dark Normal Monster DARK Fiend 3 800 700 Common A shadow that dwells in the dark, paralyzing its opponents and rendering them harmless.
SS05-ENA10 Gaap the Divine Soldier Effect Monster DARK Fiend 6 2200 2000 Common All monsters are changed to face-up Attack Position and their battle positions cannot be changed (Flip Effects are not activated at this time). Once per turn, you can reveal any number of Fiend-Type monsters in your hand to give this card 300 ATK for each revealed card, until the End Phase.
SS05-ENA11 Dark Ruler Ha Des Effect Monster DARK Fiend 6 2450 1600 Common This card cannot be Special Summoned from the Graveyard. Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control.
SS05-ENA12 Puppet Master Effect Monster DARK Fiend 6 0 0 Common When this card is Tribute Summoned, you can pay 2000 Life Points to select 2 Fiend-Type monsters from your Graveyard and Special Summon them. They cannot attack this turn.
SS05-ENA13 Lesser Fiend Effect Monster DARK Fiend 5 2100 1000 Common As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
SS05-ENA14 Twin-Headed Wolf Effect Monster DARK Fiend 4 1500 1000 Common When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle.
SS05-ENA15 Prometheus, King of the Shadows Effect Monster DARK Fiend 4 1200 800 Common When you Normal Summon this card, remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each removed card, until the end of this turn.
SS05-ENA16 Lancer Archfiend Effect Monster DARK Fiend 4 1600 1400 Common Once per turn, when a monster you control declares an attack targeting a Defense Position monster your opponent controls, you can activate this effect. If you do, during this battle, if the ATK of the attacking monster is greater than the DEF of the Defense Position monster it battles, inflict the difference as Battle Damage to your opponent.
SS05-ENA17 Dark Mimic LV3 Effect Monster DARK Fiend 3 1000 1000 Common If this card is destroyed by battle and sent to the Graveyard: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
SS05-ENA18 Dark Mimic LV1 Flip/Effect Monster DARK Fiend 1 100 1000 Common FLIP: Draw 1 card.
During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
SS05-ENA19 Mask of Darkness Flip/Effect Monster DARK Fiend 2 900 400 Common FLIP: Add 1 Trap Card from your Graveyard to your hand.
SS05-ENA20 Mad Reloader Effect Monster DARK Fiend 1 0 0 Common When this card is destroyed by battle and sent to the Graveyard: Send 2 cards from your hand to the Graveyard, and if you do, draw 2 cards.
SS05-ENA21 Sword of Dark Destruction Spell Normal Common A Dark monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
SS05-ENA22 Offerings to the Doomed Spell Quick-Play Common Destroy 1 face-up monster. Skip your next Draw Phase.
SS05-ENA23 Twister Spell Quick-Play Common Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.
SS05-ENA24 Dark Eruption Spell Normal Common Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.
SS05-ENA25 Veil of Darkness Spell Continuous Common During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.
SS05-ENA26 Allure of Darkness Spell Normal Common Draw 2 cards, then banish 1 DARK monster from your hand, or, if you don't have any in your hand, send all cards in your hand to the Graveyard.
SS05-ENA27 Creeping Darkness Spell Normal Common Banish 2 DARK monsters from your Graveyard; add 1 Level 4 DARK monster from your Deck to your hand.
SS05-ENA28 Zoma the Spirit Trap Continuous Common Special Summon this card in Defense Position as an Effect Monster (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap Card.) If this card is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
SS05-ENA29 Common Charity Trap Normal Common Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.
SS05-ENA30 The Forceful Checkpoint Trap Normal Common When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).
SS05-ENB01 Lava Golem Effect Monster FIRE Fiend 8 3000 2500 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage.
SS05-ENB02 Yaiba Robo Normal Monster DARK Machine 4 1000 1300 Common A cubical machine equipped with cutting blades for shredding an opponent to mincemeat.
SS05-ENB03 Brave Scizzar Normal Monster DARK Machine 4 1300 1000 Common Armed with a mass of scissors, this monster can clip an enemy into any desired shape and size.
SS05-ENB04 Melchid the Four-Face Beast Normal Monster DARK Fiend 4 1500 1200 Common This monster has four different masks for four different attacks.
SS05-ENB05 Gil Garth Normal Monster DARK Fiend 4 1800 1200 Common This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
SS05-ENB06 Dark Prisoner Normal Monster DARK Fiend 3 600 1000 Common This monster bends light to hide its image from the eyes of opponents.
SS05-ENB07 Dokuroyaiba Normal Monster FIRE Fiend 3 1000 400 Common A boomerang with brains that will pursue a target to the ends of the earth.
SS05-ENB08 Dark Lucius LV8 Effect Monster EARTH Fiend 8 2800 900 Common If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated.
SS05-ENB09 Dark Lucius LV6 Effect Monster EARTH Fiend 6 1700 600 Common If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck.
SS05-ENB10 Dark Lucius LV4 Effect Monster EARTH Fiend 4 1000 300 Common The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
SS05-ENB11 Legendary Fiend Effect Monster DARK Fiend 6 1500 1800 Common During each of your Standby Phases, this card gains 700 ATK.
SS05-ENB12 Byser Shock Effect Monster DARK Fiend 5 800 600 Common When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands.
SS05-ENB13 Helpoemer Effect Monster DARK Fiend 5 2000 1400 Common Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.
SS05-ENB14 Mefist the Infernal General Effect Monster DARK Fiend 5 1800 1700 Common When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.
SS05-ENB15 Lady Assailant of Flames Flip/Effect Monster FIRE Pyro 4 1500 1000 Common FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points.
SS05-ENB16 Viser Des Effect Monster DARK Fiend 4 500 1200 Common When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved.
SS05-ENB17 Newdoria Effect Monster DARK Fiend 4 1200 800 Common When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target.
SS05-ENB18 Dark Jeroid Effect Monster DARK Fiend 4 1200 1500 Common When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
SS05-ENB19 Drillago Effect Monster DARK Machine 4 1600 1100 Common If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly.
SS05-ENB20 Bowganian Effect Monster DARK Machine 3 1300 1000 Common During each of your Standby Phases, inflict 600 damage to your opponent.
SS05-ENB21 Tribute to the Doomed Spell Normal Common Discard 1 card. Destroy 1 monster on the field.
SS05-ENB22 Level Up! Spell Normal Common Send 1 face-up "LV" monster on your side of the field to the Graveyard. Special Summon a monster from your hand or Deck that is written in the card text of the sent monster, ignoring any and all Summoning conditions.
SS05-ENB23 Creature Seizure Spell Normal Common Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.
SS05-ENB24 Faustian Bargain Spell Normal Common Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.
SS05-ENB25 Supply Squad Spell Continuous Common Once per turn, if a monster(s) you control is destroyed by battle or by card effect: Draw 1 card.
SS05-ENB26 Rope of Life Trap Normal Common When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
SS05-ENB27 Nightmare Wheel Trap Continuous Common Target 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases while that monster is on the field: Inflict 500 damage to your opponent.
SS05-ENB28 Coffin Seller Trap Continuous Common Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points.
SS05-ENB29 Metal Reflect Slime Trap Continuous Common Special Summon this card in Defense Position as an Effect Monster (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap Card.) This card cannot attack.
SS05-ENB30 Prideful Roar Trap Normal Common During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay Life Points equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.
SS05-ENV01 Santa Claws Effect Monster LIGHT Fiend 6 1200 2500 Ultra Rare You can Special Summon this card (from your hand) to your opponent's side of the field inDefense Position, by Tributing 1 monster they control. If Summoned this way, during the End Phase of this turn: You can draw 1 card.
SS05-ENV02 Magical Stone Excavation Spell Normal Ultra Rare Discard 2 cards, then target 1 Spell Card in your Graveyard; add it to your hand.
Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
   This set contains 62 cards.