"Speed Duel: Streets of Battle City" Card List and Spoiler

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Set Decks:

Yami Yugi Deck Deck List

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SBC1-ENA01 Dark Magician Normal Monster DARK Spellcaster 7 2500 2100 Common, Secret Rare The ultimate wizard in terms of attack and defense.
SBC1-ENA02 Skilled Dark Magician Effect Monster DARK Spellcaster 4 1900 1700 Common Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
SBC1-ENA03 Alchemist of Black Spells Effect Monster WIND Spellcaster 4 1200 1800 Common Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
SBC1-ENA04 Blast Magician Effect Monster FIRE Spellcaster 4 1400 1700 Common Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed.
SBC1-ENA05 Dark Magician Girl Effect Monster DARK Spellcaster 6 2000 1700 Common, Secret Rare Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
SBC1-ENA06 Buster Blader Effect Monster EARTH Warrior 7 2600 2300 Common This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.
SBC1-ENA07 Skilled White Magician Effect Monster LIGHT Spellcaster 4 1700 1900 Common Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
SBC1-ENA08 Breaker the Magical Warrior Effect Monster DARK Spellcaster 4 1600 1000 Common When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.
SBC1-ENA09 Apprentice Magician Effect Monster DARK Spellcaster 2 400 800 Common When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position.
SBC1-ENA10 Magician of Faith Flip/Effect Monster LIGHT Spellcaster 1 300 400 Common FLIP: Add 1 Spell Card from your Graveyard to your hand.
SBC1-ENA11 Old Vindictive Magician Flip/Effect Monster DARK Spellcaster 2 450 600 Common FLIP: Target 1 monster your opponent controls; destroy that target.
SBC1-ENA12 Malice Dispersion Spell Quick-Play Common Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field.
SBC1-ENA13 Mage Power Spell Equip Common The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
SBC1-ENA14 Solitary Sword of Poison Spell Equip Common Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison".
SBC1-ENA15 Spell Power Grasp Spell Normal Common Place 1 Spell Counter on a face-up card that you can place a Spell Counter on. Then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
SBC1-ENA16 Destruction Swordsman Fusion Spell Quick-Play Common Fusion Summon 1 Fusion Monster that lists "Buster Blader" as Material from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn.
SBC1-ENA17 Miracle Restoring Trap Normal Common Remove 2 Spell Counters on your side of the field. Special Summon 1 Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position."
SBC1-ENA18 Pitch-Black Power Stone Trap Continuous Common After activation, place 3 Spell Counters on this card. During each of your turns you can move 1 Spell Counters from this card to another face-up card that you can place a Spell Counter on. When there are no Spell Counters on this card, destroy it. (Deck contains 2 of this card)
SBC1-ENA19 Ready for Intercepting Trap Normal Common Target 1 face-up Warrior or Spellcaster-Type monster on the field; change that target to face-down Defense Position.
SBC1-ENA20 Dark Paladin Fusion/Effect Monster DARK Spellcaster 8 2900 2400 Common "Dark Magician" + "Buster Blader"
This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.

Joey Wheeler Deck Deck List

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SBC1-ENB01 Gearfried the Iron Knight Effect Monster EARTH Warrior 4 1800 1600 Common, Secret Rare When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s).
SBC1-ENB02 Marauding Captain Effect Monster EARTH Warrior 3 1200 400 Common, Secret Rare Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
SBC1-ENB03 Time Wizard Effect Monster LIGHT Spellcaster 2 500 400 Common Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field.
SBC1-ENB04 Rocket Warrior Effect Monster LIGHT Warrior 4 1500 1300 Common During your Battle Phase, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the End Phase.
SBC1-ENB05 Little-Winguard Effect Monster WIND Warrior 4 1400 1800 Common Once per turn, during your End Phase. You can change the battle position of this card.
SBC1-ENB06 Command Knight Effect Monster FIRE Warrior 4 1200 1900 Common All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack.
SBC1-ENB07 Freed the Matchless General Effect Monster EARTH Warrior 5 2300 1700 Common Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
SBC1-ENB08 Alligator's Sword Normal Monster EARTH Beast 4 1500 1200 Common 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
SBC1-ENB09 Baby Dragon Normal Monster WIND Dragon 3 1200 700 Common Much more than just a child, this dragon is gifted with untapped power.
SBC1-ENB10 Roulette Spider Spell Quick-Play Common When an opponent's mosnter declares an attack: Roll a six-sided die and apply the result.
1: Halve your LP.
2: Make that attack a direct attack.
3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
5: Negate the attack, and if you do, inflict damage to your opponent equal to the monster's ATK.
6: Destroy that opponent's monster.
SBC1-ENB11 Dicephoon Spell Quick-Play Common Roll a six-sided die. If the result is 2, 3, or 4, destroy 1 Spell/Trap Card on the field. If it is 5, destroy 2 Spell/Trap Cards on the field. If it is 1 or 6, you take 1000 damage.
SBC1-ENB12 Graceful Dice Spell Quick-Play Common Roll a six-sided die. All monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase.
SBC1-ENB13 Polymerization Spell Normal Common Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
SBC1-ENB14 Reinforcement of the Army Spell Normal Common Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
SBC1-ENB15 Lightning Blade Spell Equip Common You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
SBC1-ENB16 United We Stand Spell Equip Common The equipped monster gains 800 ATK and DEF for each face-up monster you control.
SBC1-ENB17 Blast with Chain Trap Normal Common Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
SBC1-ENB18 Skull Dice Trap Normal Common Roll a six-sided die. All monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase.
SBC1-ENB19 Kunai with Chain Trap Normal Common Activate 1 or both of these effects (simultaneously).
  • When an opponent's monster attacks: Target the attacking monster; change that target to Defense Position.
  • Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
  • SBC1-ENB20 Karbonala Warrior Fusion Monster EARTH Warrior 4 1500 1200 Common M-Warrior #1 + "M-Warrior #2"
    SBC1-ENB21 Giltia the D. Knight Fusion Monster LIGHT Warrior 5 1850 1500 Common Guardian of the Labyrinth + "Protector of the Throne"
    SBC1-ENB22 Flame Swordsman Fusion Monster FIRE Warrior 5 1800 1600 Common, Secret Rare "Flame Manipulator + "Masaki the Legendary Swordsman"
    SBC1-ENB23 Alligator's Sword Dragon Fusion/Effect Monster WIND Dragon 5 1700 1500 Common Baby Dragon + "Alligator's Sword"
    This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
    SBC1-ENB24 Thousand Dragon Fusion Monster WIND Dragon 7 2400 2000 Common "Time Wizard" + "Baby Dragon"

    Mako Tsunami Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC1-ENC01 The Legendary Fisherman Effect Monster WATER Warrior 5 1850 1600 Common, Secret Rare While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
    SBC1-ENC02 Airorca Effect Monster WIND Sea Serpent 3 1400 300 Common Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
    SBC1-ENC03 Flyfang Effect Monster WIND Fish 3 1600 300 Common If this card attacks a Defense Position monster, inflict Piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase.
    SBC1-ENC04 Needle Sunfish Effect Monster WATER Fish 3 1500 100 Common When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
    SBC1-ENC05 Oyster Meister Effect Monster WATER Fish 3 1600 200 Common When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0).
    SBC1-ENC06 Piercing Moray Effect Monster WATER Fish 4 1500 500 Common Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    SBC1-ENC07 Maiden of the Aqua Effect Monster WATER Aqua 4 700 2000 Common As long as this card remains face-up on the field, the field is treated as Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied."
    SBC1-ENC08 Fiend Kraken Normal Monster WATER Aqua 4 1200 1400 Common A giant squid that drags its enemies to a watery grave.
    SBC1-ENC09 7 Colored Fish Normal Monster WATER Fish 4 1800 800 Common A rare rainbow fish that has never been caught by mortal man
    SBC1-ENC10 The Legendary Fisherman II Effect Monster WATER Warrior 5 2200 1800 Common This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.
    SBC1-ENC11 Fortress Whale Ritual Monster WATER Fish 7 2350 2150 Common This monster can only be Ritual Summoned with the Ritual Spell Card, "Fortress Whale's Oath".
    SBC1-ENC12 Salvage Spell Normal Common Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand.
    SBC1-ENC13 Umi Spell Field Common Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.
    SBC1-ENC14 Water Hazard Spell Continuous Common Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand.
    SBC1-ENC15 Big Wave Small Wave Spell Normal Common Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.
    SBC1-ENC16 Surface Spell Normal Common Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position.
    SBC1-ENC17 Fortress Whale's Oath Spell Ritual Common This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
    SBC1-ENC18 Tornado Wall Trap Continuous Common Activate only while "Umi" is on the field. As long as "Umi" remains face-up on the field, you take no damage from attacking monsters. When "Umi" is removed from the field, destroy this card.
    SBC1-ENC19 Fish Depth Charge Trap Normal Common Tribute 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card.
    SBC1-ENC20 Paleozoic Eldonia Trap Normal Common Target 1 face-up monster on the field; it gains 500 ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

    Weevil Underwood Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC1-END01 Insect Queen Effect Monster EARTH Insect 7 2200 2400 Common, Secret Rare This card cannot declare an attack unless you Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End-Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
    SBC1-END02 Parasite Paracide Flip/Effect Monster EARTH Insect 2 500 300 Common, Secret Rare FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.
    SBC1-END03 Chainsaw Insect Effect Monster EARTH Insect 4 2400 0 Common At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card.
    SBC1-END04 Magnetic Mosquito Flip/Effect Monster LIGHT Insect 3 300 1000 Common FLIP: Destroy all face-up Machine-Type monsters on the field.
    SBC1-END05 Prickle Fairy Effect Monster EARTH Plant 4 300 2000 Common While this card is face-up on your side of the field, your opponent cannot attack Insect-Type monsters. The battle position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step.
    SBC1-END06 Howling Insect Effect Monster EARTH Insect 3 1200 1300 Common When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
    SBC1-END07 Resonance Insect Effect Monster EARTH Insect 4 1000 700 Common If this card is sent from the field to the GY: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the GY, except "Resonance Insect".
    SBC1-END08 Parasite Paranoid Effect Monster EARTH Insect 2 500 300 Common (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster becomes an Insect monster, cannot attack Insect monsters, also its effects that activate by targeting an Insect monster(s) are negated. You can only use this effect of "Parasite Paranoid" once per turn. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions.
    SBC1-END09 Pinch Hopper Effect Monster EARTH Insect 4 1000 1200 Common When this card on your side of the field is sent to your Graveyard, you can Special Summon 1 Insect-Type Monster from your hand.
    SBC1-END10 Insect Princess Effect Monster WIND Insect 6 1900 1200 Common While this card is face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster as a result of battle, increase the ATK of this card by 500 points.
    SBC1-END11 Gokibore Normal Monster EARTH Insect 4 1200 1400 Common A large, spherical roach that attacks its enemies by rolling over them.
    SBC1-END12 Metal Armored Bug Normal Monster EARTH Insect 8 2800 1500 Common A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
    SBC1-END13 Multiplication of Ants Spell Normal Common Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
    SBC1-END14 Insect Barrier Spell Continuous Common Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.
    SBC1-END15 Verdant Sanctuary Spell Continuous Common When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand.
    SBC1-END16 Eradicating Aerosol Spell Normal Common Destroy all face-up Insect-Type monsters on the field.
    SBC1-END17 Spider Egg Trap Normal Common Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
    SBC1-END18 DNA Surgery Trap Continuous Common When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
    SBC1-END19 Dust Tornado Trap Normal Common, Secret Rare Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
    SBC1-END20 Widespread Ruin Trap Normal Common, Secret Rare Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.)

    Espa Roba Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC1-ENE01 Jinzo Effect Monster DARK Machine 6 2400 1500 Common Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
    SBC1-ENE02 Jinzo - Lord Effect Monster DARK Machine 8 2600 1600 Common This card cannot be Normal Summoned of Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.
    SBC1-ENE03 Jinzo - Returner Effect Monster DARK Machine 3 600 1400 Common This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.
    SBC1-ENE04 Reflect Bounder Effect Monster LIGHT Machine 4 1700 1000 Common, Secret Rare When this face-up Attack Position monster is attacked by a monster on your opponent's side of the field, before damage calculation, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation, this card is destroyed.
    SBC1-ENE05 Destructotron Effect Monster EARTH Psychic 4 1600 400 Common During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap card your opponent controls.
    SBC1-ENE06 Dr. Frankenderp Effect Monster DARK Psychic 3 300 300 Common If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of the Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of "Dr. Frankenderp" once per turn.
    SBC1-ENE07 The Fiend Megacyber Effect Monster DARK Warrior 6 2200 1200 Common If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
    SBC1-ENE08 Spell Canceller Effect Monster WIND Machine 5 1800 1600 Common As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.
    SBC1-ENE09 Cyber Raider Effect Monster DARK Machine 4 1400 1000 Common When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:
  • Select 1 Equip Card equipped to 1 monster on the field and destroy it.
  • Select 1 Equip Card equipped to 1 monster on the field and equip it to this card.
  • SBC1-ENE10 Golgoil Normal Monster EARTH Machine 4 900 1600 Common An iron giant that appears from a dimensional rift.
    SBC1-ENE11 Cyber Energy Shock Spell Quick-Play Common If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects.
  • Negate the effects of 1 face-up card on the field until the end of this turn.
  • All "Jinzo" you control gain 800 ATK.
    You can only activate 1 "Cyber Energy Shock" per turn.
  • SBC1-ENE12 Cosmos Channelling Spell Continuous Common You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn.
    SBC1-ENE13 Gift of the Martyr Spell Normal Common Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated.
    SBC1-ENE14 Amplifier Spell Equip Common Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.
    SBC1-ENE15 Foolish Burial Spell Normal Common Send 1 monster from your Deck to the GY.
    SBC1-ENE16 Cosmic Cyclone Spell Quick-Play Common Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.
    SBC1-ENE17 Creature Swap Spell Normal Common, Secret Rare Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    SBC1-ENE18 Psychic Shockwave Trap Normal Common Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.
    SBC1-ENE19 Mind Crush Trap Normal Common, Secret Rare Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
    SBC1-ENE20 Draining Shield Trap Normal Common When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.

    Rare Hunter Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC1-ENF01 Red-Eyes Black Dragon Normal Monster DARK Dragon 7 2400 2000 Common, Secret Rare A ferocious dragon with a deadly attack.
    SBC1-ENF02 Gear Golem the Moving Fortress Effect Monster EARTH Machine 4 800 2200 Common Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn.
    SBC1-ENF03 Voltic Kong Effect Monster LIGHT Beast 4 1800 1000 Common When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.
    SBC1-ENF04 Airknight Parshath Effect Monster LIGHT Fairy 5 1900 1400 Common If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
    SBC1-ENF05 Dark Red Enchanter Effect Monster DARK Spellcaster 6 1700 2200 Common When this card is Normal Summoned, place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card.
    SBC1-ENF06 Twin-Barrel Dragon Effect Monster DARK Machine 4 1700 200 Common When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card.
    SBC1-ENF07 Hannibal Necromancer Effect Monster DARK Spellcaster 4 1400 1800 Common When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card.
    SBC1-ENF08 Magician of Faith Flip/Effect Monster LIGHT Spellcaster 1 300 400 Common FLIP: Add 1 Spell Card from your Graveyard to your hand.
    SBC1-ENF09 Mask of Darkness Flip/Effect Monster DARK Fiend 2 900 400 Common FLIP: Target 1 Trap Card in your GY; add that target to your hand.
    SBC1-ENF10 Sphere Kuriboh Effect Monster DARK Fiend 1 300 200 Common When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.
    SBC1-ENF11 Ledger of Legerdemain Spell Normal Common Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn.
    SBC1-ENF12 Allure of Darkness Spell Normal Common Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
    SBC1-ENF13 Twister Spell Quick-Play Common Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
    SBC1-ENF14 Night Beam Spell Normal Common, Secret Rare Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
    SBC1-ENF15 Nobleman of Crossout Spell Normal Common Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
    SBC1-ENF16 Pineapple Blast Trap Normal Common You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
    SBC1-ENF17 Metalmorph Trap Normal Common Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
    SBC1-ENF18 Michizure Trap Normal Common You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field.
    SBC1-ENF19 The Forceful Checkpoint Trap Normal Common When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).
    SBC1-ENF20 Floodgate Trap Hole Trap Normal Common When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

    Arkana Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC1-ENG01 Dark Magician Normal Monster DARK Spellcaster 7 2500 2100 Secret Rare The ultimate wizard in terms of attack and defense.
    SBC1-ENG02 Chow Sai the Ghost Stopper Effect Monster DARK Spellcaster 4 1900 800 Common Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it.
    SBC1-ENG03 Chow Len the Prophet Effect Monster FIRE Spellcaster 4 1800 200 Common Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
    SBC1-ENG04 Anarchist Monk Ranshin Effect Monster EARTH Spellcaster 4 1800 100 Common When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard and remove it from play.
    SBC1-ENG05 Mei-Kou, Master of Barriers Effect Monster LIGHT Spellcaster 4 1700 600 Common You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field.
    SBC1-ENG06 Kycoo the Ghost Destroyer Effect Monster DARK Spellcaster 4 1800 700 Common When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.
    SBC1-ENG07 Legion the Fiend Jester Effect Monster DARK Spellcaster 4 1300 1500 Common During your Main Phase, you can Tribute Summon 1 Spellcaster-Type monster inface-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the Graveyard: You canadd 1 Spellcaster-Type Normal Monster from your Deck or Graveyard to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn.
    SBC1-ENG08 Double Coston Effect Monster DARK Zombie 4 1700 1650 Common This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
    SBC1-ENG09 Sealmaster Meisei Normal Monster DARK Spellcaster 3 1100 900 Common One of the few people who has a good command of Talismans. His history is a mystery.
    SBC1-ENG10 Dark Magician Normal Monster DARK Spellcaster 7 2500 2100 Common The ultimate wizard in terms of attack and defense.
    SBC1-ENG11 Anti-Magic Arrows Spell Quick-Play Common, Secret Rare At the start of the Battle Phase: For the rest of this turn after this card resolves,Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation.
    SBC1-ENG12 Talisman of Trap Sealing Spell Continuous Common You can only activate this card while there is a face-up Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."
    SBC1-ENG13 Dark Magic Curtain Spell Normal Common, Secret Rare If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon this turn. Pay half your Life Points to Special Summon 1 "Dark Magician" from your Deck.
    SBC1-ENG14 Thousand Knives Spell Normal Common Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls.
    SBC1-ENG15 Dark Magic Attack Spell Normal Common Activate only while you control a face-up "Dark Magician". Destroy all Spell and Trap Cards your opponent controls.
    SBC1-ENG16 Summoner's Art Spell Normal Common Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
    SBC1-ENG17 Talisman of Spell Sealing Trap Continuous Common You can only activate this card while there is a face-up Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."
    SBC1-ENG18 Birthright Trap Continuous Common Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
    SBC1-ENG19 Dark Renewal Trap Normal Common, Secret Rare When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster-Type monster you control; send both monsters to the Graveyard, then you can Special Summon 1 DARK Spellcaster-Type monster from your Deck or Graveyard.

    Strings Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC1-ENH01 Slifer the Sky Dragon Effect Monster DIVINE Divine Beast 10 ? ? Secret Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. When a monster(s) is Normal or Special Summoned to your opponent's side of the field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
    SBC1-ENH02 Revival Jam Effect Monster WATER Aqua 4 1500 500 Common When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
    SBC1-ENH03 Humanoid Slime Normal Monster WATER Aqua 4 800 2000 Common This slime apparently has some human genes in its genetic makeup.
    SBC1-ENH04 Worm Drake Normal Monster EARTH Reptile 4 1400 1500 Common Once this monster wraps itself around a victim, there is no escape.
    SBC1-ENH05 Reactor Slime Effect Monster WATER Aqua 4 500 500 Common During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.
    SBC1-ENH06 Muka Muka Effect Monster EARTH Rock 2 600 300 Common As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand.
    SBC1-ENH07 Enraged Muka Muka Effect Monster EARTH Rock 5 1200 600 Common Increase the ATK and DEF of this card by 400 points for each card in your hand.
    SBC1-ENH08 Magical Reflect Slime Gemini Monster WATER Aqua 3 700 1200 Common This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
    SBC1-ENH09 Sinister Serpent Effect Monster WATER Reptile 1 300 250 Common During your Standby Phase, if this card is in your Graveyard: You can return it to your hand.
    SBC1-ENH10 Mother Grizzly Effect Monster WATER Beast-Warrior 4 1400 1000 Common When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position.
    SBC1-ENH11 Jam Breeding Machine Spell Continuous Common During each of your Standby Phases, Special Summon 1 Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).
    SBC1-ENH12 Emergency Provisions Spell Quick-Play Common Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent.
    SBC1-ENH13 Infinite Cards Spell Continuous Common As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands.
    SBC1-ENH14 Token Sundae Spell Normal Common Destroy all Tokens you control, then destroy cards on the field, up to the number of Tokens destroyed by this effect.
    SBC1-ENH15 Polymerization Spell Normal Common Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
    SBC1-ENH16 Jam Defender Trap Continuous Common When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
    SBC1-ENH17 Solemn Wishes Trap Continuous Common You gain 500 Life Points when you draw a card (or cards).
    SBC1-ENH18 Token Stampede Trap Continuous Common All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle.
    SBC1-ENH19 Humanoid Worm Drake Fusion Monster WATER Aqua 7 2200 2000 Common "Worm Drake" + Humanoid Slime"

    Other non-Skill Cards Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC1-ENI01 Summoned Skull Normal Monster DARK Fiend 6 2500 1200 Common, Secret Rare A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
    SBC1-ENI02 Brain Crusher Effect Monster DARK Insect 7 2400 1500 Common Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the Graveyard this turn while you controlled it: You can target 1 of those destroyed monsters in the Graveyard; Special Summon that target.
    SBC1-ENI03 Chaos Command Magician Effect Monster LIGHT Spellcaster 6 2400 1900 Common Negate the effect of a Monster Card that targets this 1 card.
    SBC1-ENI04 Cross-Sword Beetle Effect Monster WIND Insect 4 1800 1200 Common While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type moster, inflict the difference as Battle Damage to your opponent.
    SBC1-ENI05 Gearfried the Red-Eyes Iron Knight Effect Monster DARK Warrior 4 1800 1600 Common Once per turn, if either player equips an Equip Card(s) to this card: You can destroythose Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it.
    SBC1-ENI06 Goblin Attack Force Effect Monster EARTH Warrior 4 2300 0 Common, Secret Rare If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
    SBC1-ENI07 Maiden of Macabre Effect Monster DARK Spellcaster 4 1700 0 Common When this card destroys a monster your opponent controls by battle, place 1 Spell Counter on it. It gains 200 ATK for each Spell Counter on it.
    SBC1-ENI08 Magical Marionette Effect Monster DARK Spellcaster 5 2000 1000 Common Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field.
    SBC1-ENI09 Pumprincess the Princess of Ghosts Effect Monster DARK Zombie 3 900 1000 Common If this face-up card is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card is treated as a Continuous Spell Card by this effect, during each player's Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card.
    SBC1-ENI10 Red-Eyes Baby Dragon Effect Monster DARK Dragon 3 1200 700 Common When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from the GY to it. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand.
    SBC1-ENI11 Reversible Beetle Flip/Effect Monster EARTH Insect 3 1100 1500 Common FLIP: Shuffle this card, and any face-up monsters in its column, into the Deck(s).
    If this card is Normal or Special Summoned: Change this card, and any other monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn.
    SBC1-ENI12 Warrior of Atlantis Effect Monster WATER Aqua 4 1900 1200 Common You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand.
    SBC1-ENI13 Zera the Mant Ritual Monster DARK Fiend 8 2800 2300 Common This card can only be Ritual Summoned with the Ritual Spell Card, "Zera Ritual".
    SBC1-ENI14 Acid Rain Trap Normal Common Destroy all face-up Machine-Type monsters on the field.
    SBC1-ENI15 Book of Taiyou Spell Normal Common Flip 1 face-down monster on the field into face-up Attack Position.
    SBC1-ENI16 Exchange Spell Normal Common, Secret Rare Each player looks at their opponent's hand, chooses 1 card in it and adds it to their own hand.
    SBC1-ENI17 Last Day of Witch Spell Normal Common Destroy all face-up Spellcaster-Type monsters on the field.
    SBC1-ENI18 Mega Ton Magical Cannon Spell Normal Common Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.
    SBC1-ENI19 Zera Ritual Spell Ritual Common This card is used to Ritual Summon "Zera the Mant". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.
    SBC1-ENI20 Barrel Behind the Door Trap Counter Common You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points.
    SBC1-ENI21 Exhausting Spell Trap Normal Common Remove all Spell Counters on both sides of the field.
    SBC1-ENI22 Magical Arm Shield Trap Normal Common When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
    SBC1-ENI23 Blowback Dragon Effect Monster DARK Machine 6 2300 1200 Common Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls.
    SBC1-ENI24 Dark Scorpion - Meanae the Thorn Effect Monster DARK Warrior 4 1000 1800 Common When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Add 1 "Dark Scorpion" card from your Deck to your hand.
  • Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand.
  • SBC1-ENI25 Dark Scorpion - Gorg the Strong Effect Monster DARK Warrior 5 1800 1500 Common When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 monster your opponent controls; return that target to the top of the Deck.
  • Send the top card of their Deck to the Graveyard.
  • SBC1-ENI26 Skilled Red Magician Effect Monster DARK Spellcaster 4 1600 1600 Common Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
    SBC1-ENI27 A Legendary Ocean Spell Field Common (This card is always treated as "Umi".)
    All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
    SBC1-ENI28 Book of Moon Spell Quick-Play Common Target 1 face-up monster on the field; change that target to face-down Defense Position.
    SBC1-ENI29 Fusion Weapon Spell Equip Common This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
    SBC1-ENI30 Hammer Shot Spell Normal Common Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
    SBC1-ENI31 Lost Wind Trap Normal Common Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the Graveyard (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
    SBC1-ENI32 Metal Reflect Slime Trap Continuous Common Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack.
    SBC1-ENI33 Wall of Disruption Trap Normal Common When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

    Skill Cards Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    SBC1-ENS01 Ultimate Wizardry Skill Yami Yugi Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: When you activate this Skill, place up to 1 Spell Counter on each face-up Spellcaster monster you control that you can place a Spell Counter on. Once per turn, during your Main Phase, you can place 1 Spell Counter on a face-up Spellcaster monster you control that you can place a Spell Counter on.
    SBC1-ENS02 Iron Grit Skill Joey Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: "Gearfried the Iron Knight(s)" you control are unaffected by card effects.
    SBC1-ENS03 Whale of a Tale Skill Mako Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Discard 1 card from your hand and add 1 "Fortress Whale" or "Fortress Whale's Oath" from your Deck to your hand. "Fortress Whale" monsters you control gain the following effect:
  • Your opponent cannot target face-up WATER monsters you control with Spell/Trap cards or effects.
  • SBC1-ENS04 Insect Infestation Skill Weevil Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: "Parasite Paracide(s)" on the field cannot be Tributed. If all monsters on the field are Insect monster(s), Level 7 or higher Insect monsters you control can attack directly. Once per Duel, you can discard 1 card, then place 1 "Parasite Paracide" from your GY on top of your opponent's Deck face-up. Treat it as if it were added to their Deck by its effect.
    SBC1-ENS05 Intel from the Cosmos"" Skill Espa Roba Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Your opponent must reveal all cards they draw during their Draw Phase.
    SBC1-ENS06 Stalked by the Rare Hunters Skill Rare Hunter Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per Duel, during your End Phase, discard 1 card, then choose 1 monster in your opponent's GY that was destroyed and sent there this turn, and Set it on your field.
    SBC1-ENS07 Now You See Them... Skill Arkana Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per Duel, if you have 2 or more "Dark Magician(s)" in your hand, reveal your hand and place any number of "Dark Magician(s)" from your hand on the bottom of the Deck(s), then draw cards based on how many cards you placed.
  • 1: 1 card.
  • 2: 3 cards.
  • 3: 5 cards.
  • SBC1-ENS08 Slimey Slimes Skill Strings Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per turn, during your Main Phase, you can destroy 1 "Jam Breeding Machine" you control and 1 Spell/Trap your opponent controls. Once per turn, during your Standby Phase, if you Special Summoned "Revival Jam" by it's own effect this turn, draw 3 cards.
    SBC1-ENS09 The Dragon Hunting Swordsman Skill Yami Yugi Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: Once per Duel, you can discard 1 card, then Fusion Summon 1 Fusion Monster that mentions "Buster Blader", using monsters from your hand or field as material. While the only monsters you control is "Buster Blader" or a Fusion Monster that mentions it, monsters in your opponent's GY become Dragons.
    SBC1-ENS10 Heart of a Warrior Skill Joey Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per turn, you can discard 1 card, then Special Summon 1 Level 5 or lower Warrior non-Effect Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) You cannot Normal Summon/Set the turn you activate this Skill.
    SBC1-ENS11 A Bountiful Ocean Skill Mako Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: While "Umi" is face-up on the field, apply the following:
  • Non-Effect WATER monsters you control are unaffected by non-WATER monster effects.
  • Once per turn, you can add 1 WATER monster from your GY to your hand, but for the rest of this turn, you cannot activate cards or effects, until you Normal Summon that monster or a card with its name.
  • SBC1-ENS12 My Precious Queen! Skill Weevil Common Skill Activation: At the start of the Duel, flip this card over.

    Effect: You can Normal Summon Level 7 Insect monsters for 1 less Tribute. Once per turn, during the End Phase, you can Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100). This Token cannot be Tributed, except for the Tribute Summon of an Insect monster or their effects. You can Tribute 1 Insect monster from your hand instead, when attacking with "Insect Queen" monsters you control.
    SBC1-ENS13 The Machine Menace Skill Espa Roba Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per Duel, if your opponent controls a face-up Trap, Tribute 1 Machine or Psychic monster you control, then Special Summon 1 "Jinzo" from your hand or GY.
    SBC1-ENS14 Collector Skill Rare Hunter Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per Duel, if your opponent controls a monster, discard 2 cards with differe card types (Monster, Spell, Trap) then add 1 card from your Deck to your hand of the third type.
    SBC1-ENS15 A Terrible Fate Skill Arkana Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per Duel, during your End Phase, Tribute 1 face-up Spellcaster monster you control, then your opponent destroys 1 card they control or sends 1 card from their hand to the GY (their choice).
    SBC1-ENS16 Slimey Disposition Skill Strings Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per turn, you can Special Summon 1 "Humanoid Slime" or 1 "Worm Drake" from your GY in Attack Position, but it cannot be Tributed, except for the Tribute Summon of a Divine-Beast monster. Once per turn, you can discard 1 card, then Fusion Summon 1 "Humanoid Worm Drake" using either "Worm Drake" or "Humanoid Slime" from your field as 1 of the Fusion Materials, and the other material from your Deck.
    SBC1-ENS17 Malicious Motivation Skill Joey Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per Duel, if your opponent controls 3 monsters, discard 1 card, then destroy all monster your opponent controls, also for the rest of this turn, any damage your opponent takes is halved.
    SBC1-ENS18 KaibaCorp Research Skill Kaiba Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per Duel, shuffle 1 monster from your GY into the Main Deck, then send 1 card from your hand to the GY. During your next draw Phase, draw 2 cards instead of 1.
    SBC1-ENS19 Battle City Siren Skill Mai Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per turn, during your Main Phase, you can change the battle position of 1 monster your opponent controls. This turn, the first attack you declare must target that monster. This skill can only be used twice per Duel.
    SBC1-ENS20 Premature Material Skill Bonz Common Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per Duel, lose 800 LP and reveal 1 Fusion Monster in your Extra Deck, then Special Summon 1 Normal Monster from your GY whose name is mentioned on that Fusion Monster as material, but its ATK/DEF become 0.
     This set contains 215 cards.