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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SBC1-ENA01 | Dark Magician | Normal Monster | DARK | Spellcaster | 7 | 2500 | 2100 | Common, Secret Rare | The ultimate wizard in terms of attack and defense. | |
SBC1-ENA02 | Skilled Dark Magician | Effect Monster | DARK | Spellcaster | 4 | 1900 | 1700 | Common | Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. | |
SBC1-ENA03 | Alchemist of Black Spells | Effect Monster | WIND | Spellcaster | 4 | 1200 | 1800 | Common | Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on. | |
SBC1-ENA04 | Blast Magician | Effect Monster | FIRE | Spellcaster | 4 | 1400 | 1700 | Common | Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed. | |
SBC1-ENA05 | Dark Magician Girl | Effect Monster | DARK | Spellcaster | 6 | 2000 | 1700 | Common, Secret Rare | Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs. | |
SBC1-ENA06 | Buster Blader | Effect Monster | EARTH | Warrior | 7 | 2600 | 2300 | Common | This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. | |
SBC1-ENA07 | Skilled White Magician | Effect Monster | LIGHT | Spellcaster | 4 | 1700 | 1900 | Common | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard. | |
SBC1-ENA08 | Breaker the Magical Warrior | Effect Monster | DARK | Spellcaster | 4 | 1600 | 1000 | Common | When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target. | |
SBC1-ENA09 | Apprentice Magician | Effect Monster | DARK | Spellcaster | 2 | 400 | 800 | Common | When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position. | |
SBC1-ENA10 | Magician of Faith | Flip/Effect Monster | LIGHT | Spellcaster | 1 | 300 | 400 | Common | FLIP: Add 1 Spell Card from your Graveyard to your hand. | |
SBC1-ENA11 | Old Vindictive Magician | Flip/Effect Monster | DARK | Spellcaster | 2 | 450 | 600 | Common | FLIP: Target 1 monster your opponent controls; destroy that target. | |
SBC1-ENA12 | Malice Dispersion | Spell | Quick-Play | Common | Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field. | |||||
SBC1-ENA13 | Mage Power | Spell | Equip | Common | The equipped monster gains 500 ATK/DEF for each Spell/Trap you control. | |||||
SBC1-ENA14 | Solitary Sword of Poison | Spell | Equip | Common | Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison". | |||||
SBC1-ENA15 | Spell Power Grasp | Spell | Normal | Common | Place 1 Spell Counter on a face-up card that you can place a Spell Counter on. Then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn. | |||||
SBC1-ENA16 | Destruction Swordsman Fusion | Spell | Quick-Play | Common | Fusion Summon 1 Fusion Monster that lists "Buster Blader" as Material from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn. | |||||
SBC1-ENA17 | Miracle Restoring | Trap | Normal | Common | Remove 2 Spell Counters on your side of the field. Special Summon 1 Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position." | |||||
SBC1-ENA18 | Pitch-Black Power Stone | Trap | Continuous | Common | After activation, place 3 Spell Counters on this card. During each of your turns you can move 1 Spell Counters from this card to another face-up card that you can place a Spell Counter on. When there are no Spell Counters on this card, destroy it. (Deck contains 2 of this card) | |||||
SBC1-ENA19 | Ready for Intercepting | Trap | Normal | Common | Target 1 face-up Warrior or Spellcaster-Type monster on the field; change that target to face-down Defense Position. | |||||
SBC1-ENA20 | Dark Paladin | Fusion/Effect Monster | DARK | Spellcaster | 8 | 2900 | 2400 | Common | "Dark Magician" + "Buster Blader" This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SBC1-ENB01 | Gearfried the Iron Knight | Effect Monster | EARTH | Warrior | 4 | 1800 | 1600 | Common, Secret Rare | When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s). | |
SBC1-ENB02 | Marauding Captain | Effect Monster | EARTH | Warrior | 3 | 1200 | 400 | Common, Secret Rare | Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. | |
SBC1-ENB03 | Time Wizard | Effect Monster | LIGHT | Spellcaster | 2 | 500 | 400 | Common | Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field. | |
SBC1-ENB04 | Rocket Warrior | Effect Monster | LIGHT | Warrior | 4 | 1500 | 1300 | Common | During your Battle Phase, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the End Phase. | |
SBC1-ENB05 | Little-Winguard | Effect Monster | WIND | Warrior | 4 | 1400 | 1800 | Common | Once per turn, during your End Phase. You can change the battle position of this card. | |
SBC1-ENB06 | Command Knight | Effect Monster | FIRE | Warrior | 4 | 1200 | 1900 | Common | All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack. | |
SBC1-ENB07 | Freed the Matchless General | Effect Monster | EARTH | Warrior | 5 | 2300 | 1700 | Common | Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. | |
SBC1-ENB08 | Alligator's Sword | Normal Monster | EARTH | Beast | 4 | 1500 | 1200 | Common | 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound! | |
SBC1-ENB09 | Baby Dragon | Normal Monster | WIND | Dragon | 3 | 1200 | 700 | Common | Much more than just a child, this dragon is gifted with untapped power. | |
SBC1-ENB10 | Roulette Spider | Spell | Quick-Play | Common | When an opponent's mosnter declares an attack: Roll a six-sided die and apply the result. 1: Halve your LP. 2: Make that attack a direct attack. 3: Choose 1 monster you control, change the attack target to it, and perform damage calculation. 4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation. 5: Negate the attack, and if you do, inflict damage to your opponent equal to the monster's ATK. 6: Destroy that opponent's monster. |
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SBC1-ENB11 | Dicephoon | Spell | Quick-Play | Common | Roll a six-sided die. If the result is 2, 3, or 4, destroy 1 Spell/Trap Card on the field. If it is 5, destroy 2 Spell/Trap Cards on the field. If it is 1 or 6, you take 1000 damage. | |||||
SBC1-ENB12 | Graceful Dice | Spell | Quick-Play | Common | Roll a six-sided die. All monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase. | |||||
SBC1-ENB13 | Polymerization | Spell | Normal | Common | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |||||
SBC1-ENB14 | Reinforcement of the Army | Spell | Normal | Common | Add 1 Level 4 or lower Warrior monster from your Deck to your hand. | |||||
SBC1-ENB15 | Lightning Blade | Spell | Equip | Common | You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points. | |||||
SBC1-ENB16 | United We Stand | Spell | Equip | Common | The equipped monster gains 800 ATK and DEF for each face-up monster you control. | |||||
SBC1-ENB17 | Blast with Chain | Trap | Normal | Common | Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target. | |||||
SBC1-ENB18 | Skull Dice | Trap | Normal | Common | Roll a six-sided die. All monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase. | |||||
SBC1-ENB19 | Kunai with Chain | Trap | Normal | Common | Activate 1 or both of these effects (simultaneously). |
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SBC1-ENB20 | Karbonala Warrior | Fusion Monster | EARTH | Warrior | 4 | 1500 | 1200 | Common | M-Warrior #1 + "M-Warrior #2" | |
SBC1-ENB21 | Giltia the D. Knight | Fusion Monster | LIGHT | Warrior | 5 | 1850 | 1500 | Common | Guardian of the Labyrinth + "Protector of the Throne" | |
SBC1-ENB22 | Flame Swordsman | Fusion Monster | FIRE | Warrior | 5 | 1800 | 1600 | Common, Secret Rare | "Flame Manipulator + "Masaki the Legendary Swordsman" | |
SBC1-ENB23 | Alligator's Sword Dragon | Fusion/Effect Monster | WIND | Dragon | 5 | 1700 | 1500 | Common | Baby Dragon + "Alligator's Sword" This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE. |
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SBC1-ENB24 | Thousand Dragon | Fusion Monster | WIND | Dragon | 7 | 2400 | 2000 | Common | "Time Wizard" + "Baby Dragon" |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SBC1-ENC01 | The Legendary Fisherman | Effect Monster | WATER | Warrior | 5 | 1850 | 1600 | Common, Secret Rare | While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. | |
SBC1-ENC02 | Airorca | Effect Monster | WIND | Sea Serpent | 3 | 1400 | 300 | Common | Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase. | |
SBC1-ENC03 | Flyfang | Effect Monster | WIND | Fish | 3 | 1600 | 300 | Common | If this card attacks a Defense Position monster, inflict Piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase. | |
SBC1-ENC04 | Needle Sunfish | Effect Monster | WATER | Fish | 3 | 1500 | 100 | Common | When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK. | |
SBC1-ENC05 | Oyster Meister | Effect Monster | WATER | Fish | 3 | 1600 | 200 | Common | When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0). | |
SBC1-ENC06 | Piercing Moray | Effect Monster | WATER | Fish | 4 | 1500 | 500 | Common | Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | |
SBC1-ENC07 | Maiden of the Aqua | Effect Monster | WATER | Aqua | 4 | 700 | 2000 | Common | As long as this card remains face-up on the field, the field is treated as Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied." | |
SBC1-ENC08 | Fiend Kraken | Normal Monster | WATER | Aqua | 4 | 1200 | 1400 | Common | A giant squid that drags its enemies to a watery grave. | |
SBC1-ENC09 | 7 Colored Fish | Normal Monster | WATER | Fish | 4 | 1800 | 800 | Common | A rare rainbow fish that has never been caught by mortal man | |
SBC1-ENC10 | The Legendary Fisherman II | Effect Monster | WATER | Warrior | 5 | 2200 | 1800 | Common | This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand. | |
SBC1-ENC11 | Fortress Whale | Ritual Monster | WATER | Fish | 7 | 2350 | 2150 | Common | This monster can only be Ritual Summoned with the Ritual Spell Card, "Fortress Whale's Oath". | |
SBC1-ENC12 | Salvage | Spell | Normal | Common | Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand. | |||||
SBC1-ENC13 | Umi | Spell | Field | Common | Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. | |||||
SBC1-ENC14 | Water Hazard | Spell | Continuous | Common | Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand. | |||||
SBC1-ENC15 | Big Wave Small Wave | Spell | Normal | Common | Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect. | |||||
SBC1-ENC16 | Surface | Spell | Normal | Common | Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position. | |||||
SBC1-ENC17 | Fortress Whale's Oath | Spell | Ritual | Common | This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. | |||||
SBC1-ENC18 | Tornado Wall | Trap | Continuous | Common | Activate only while "Umi" is on the field. As long as "Umi" remains face-up on the field, you take no damage from attacking monsters. When "Umi" is removed from the field, destroy this card. | |||||
SBC1-ENC19 | Fish Depth Charge | Trap | Normal | Common | Tribute 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card. | |||||
SBC1-ENC20 | Paleozoic Eldonia | Trap | Normal | Common | Target 1 face-up monster on the field; it gains 500 ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SBC1-END01 | Insect Queen | Effect Monster | EARTH | Insect | 7 | 2200 | 2400 | Common, Secret Rare | This card cannot declare an attack unless you Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End-Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. | |
SBC1-END02 | Parasite Paracide | Flip/Effect Monster | EARTH | Insect | 2 | 500 | 300 | Common, Secret Rare | FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. | |
SBC1-END03 | Chainsaw Insect | Effect Monster | EARTH | Insect | 4 | 2400 | 0 | Common | At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card. | |
SBC1-END04 | Magnetic Mosquito | Flip/Effect Monster | LIGHT | Insect | 3 | 300 | 1000 | Common | FLIP: Destroy all face-up Machine-Type monsters on the field. | |
SBC1-END05 | Prickle Fairy | Effect Monster | EARTH | Plant | 4 | 300 | 2000 | Common | While this card is face-up on your side of the field, your opponent cannot attack Insect-Type monsters. The battle position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step. | |
SBC1-END06 | Howling Insect | Effect Monster | EARTH | Insect | 3 | 1200 | 1300 | Common | When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. | |
SBC1-END07 | Resonance Insect | Effect Monster | EARTH | Insect | 4 | 1000 | 700 | Common | If this card is sent from the field to the GY: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the GY, except "Resonance Insect". | |
SBC1-END08 | Parasite Paranoid | Effect Monster | EARTH | Insect | 2 | 500 | 300 | Common | (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster becomes an Insect monster, cannot attack Insect monsters, also its effects that activate by targeting an Insect monster(s) are negated. You can only use this effect of "Parasite Paranoid" once per turn. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions. | |
SBC1-END09 | Pinch Hopper | Effect Monster | EARTH | Insect | 4 | 1000 | 1200 | Common | When this card on your side of the field is sent to your Graveyard, you can Special Summon 1 Insect-Type Monster from your hand. | |
SBC1-END10 | Insect Princess | Effect Monster | WIND | Insect | 6 | 1900 | 1200 | Common | While this card is face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster as a result of battle, increase the ATK of this card by 500 points. | |
SBC1-END11 | Gokibore | Normal Monster | EARTH | Insect | 4 | 1200 | 1400 | Common | A large, spherical roach that attacks its enemies by rolling over them. | |
SBC1-END12 | Metal Armored Bug | Normal Monster | EARTH | Insect | 8 | 2800 | 1500 | Common | A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed. | |
SBC1-END13 | Multiplication of Ants | Spell | Normal | Common | Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. | |||||
SBC1-END14 | Insect Barrier | Spell | Continuous | Common | Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field. | |||||
SBC1-END15 | Verdant Sanctuary | Spell | Continuous | Common | When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand. | |||||
SBC1-END16 | Eradicating Aerosol | Spell | Normal | Common | Destroy all face-up Insect-Type monsters on the field. | |||||
SBC1-END17 | Spider Egg | Trap | Normal | Common | Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. | |||||
SBC1-END18 | DNA Surgery | Trap | Continuous | Common | When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared. | |||||
SBC1-END19 | Dust Tornado | Trap | Normal | Common, Secret Rare | Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand. | |||||
SBC1-END20 | Widespread Ruin | Trap | Normal | Common, Secret Rare | Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.) |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SBC1-ENE01 | Jinzo | Effect Monster | DARK | Machine | 6 | 2400 | 1500 | Common | Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field. | |
SBC1-ENE02 | Jinzo - Lord | Effect Monster | DARK | Machine | 8 | 2600 | 1600 | Common | This card cannot be Normal Summoned of Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect. | |
SBC1-ENE03 | Jinzo - Returner | Effect Monster | DARK | Machine | 3 | 600 | 1400 | Common | This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase. | |
SBC1-ENE04 | Reflect Bounder | Effect Monster | LIGHT | Machine | 4 | 1700 | 1000 | Common, Secret Rare | When this face-up Attack Position monster is attacked by a monster on your opponent's side of the field, before damage calculation, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation, this card is destroyed. | |
SBC1-ENE05 | Destructotron | Effect Monster | EARTH | Psychic | 4 | 1600 | 400 | Common | During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap card your opponent controls. | |
SBC1-ENE06 | Dr. Frankenderp | Effect Monster | DARK | Psychic | 3 | 300 | 300 | Common | If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of the Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of "Dr. Frankenderp" once per turn. | |
SBC1-ENE07 | The Fiend Megacyber | Effect Monster | DARK | Warrior | 6 | 2200 | 1200 | Common | If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). | |
SBC1-ENE08 | Spell Canceller | Effect Monster | WIND | Machine | 5 | 1800 | 1600 | Common | As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated. | |
SBC1-ENE09 | Cyber Raider | Effect Monster | DARK | Machine | 4 | 1400 | 1000 | Common | When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: |
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SBC1-ENE10 | Golgoil | Normal Monster | EARTH | Machine | 4 | 900 | 1600 | Common | An iron giant that appears from a dimensional rift. | |
SBC1-ENE11 | Cyber Energy Shock | Spell | Quick-Play | Common | If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. You can only activate 1 "Cyber Energy Shock" per turn. |
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SBC1-ENE12 | Cosmos Channelling | Spell | Continuous | Common | You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn. | |||||
SBC1-ENE13 | Gift of the Martyr | Spell | Normal | Common | Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated. | |||||
SBC1-ENE14 | Amplifier | Spell | Equip | Common | Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated. | |||||
SBC1-ENE15 | Foolish Burial | Spell | Normal | Common | Send 1 monster from your Deck to the GY. | |||||
SBC1-ENE16 | Cosmic Cyclone | Spell | Quick-Play | Common | Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it. | |||||
SBC1-ENE17 | Creature Swap | Spell | Normal | Common, Secret Rare | Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. | |||||
SBC1-ENE18 | Psychic Shockwave | Trap | Normal | Common | Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck. | |||||
SBC1-ENE19 | Mind Crush | Trap | Normal | Common, Secret Rare | Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card. | |||||
SBC1-ENE20 | Draining Shield | Trap | Normal | Common | When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SBC1-ENF01 | Red-Eyes Black Dragon | Normal Monster | DARK | Dragon | 7 | 2400 | 2000 | Common, Secret Rare | A ferocious dragon with a deadly attack. | |
SBC1-ENF02 | Gear Golem the Moving Fortress | Effect Monster | EARTH | Machine | 4 | 800 | 2200 | Common | Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn. | |
SBC1-ENF03 | Voltic Kong | Effect Monster | LIGHT | Beast | 4 | 1800 | 1000 | Common | When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control. | |
SBC1-ENF04 | Airknight Parshath | Effect Monster | LIGHT | Fairy | 5 | 1900 | 1400 | Common | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card. | |
SBC1-ENF05 | Dark Red Enchanter | Effect Monster | DARK | Spellcaster | 6 | 1700 | 2200 | Common | When this card is Normal Summoned, place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card. | |
SBC1-ENF06 | Twin-Barrel Dragon | Effect Monster | DARK | Machine | 4 | 1700 | 200 | Common | When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card. | |
SBC1-ENF07 | Hannibal Necromancer | Effect Monster | DARK | Spellcaster | 4 | 1400 | 1800 | Common | When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card. | |
SBC1-ENF08 | Magician of Faith | Flip/Effect Monster | LIGHT | Spellcaster | 1 | 300 | 400 | Common | FLIP: Add 1 Spell Card from your Graveyard to your hand. | |
SBC1-ENF09 | Mask of Darkness | Flip/Effect Monster | DARK | Fiend | 2 | 900 | 400 | Common | FLIP: Target 1 Trap Card in your GY; add that target to your hand. | |
SBC1-ENF10 | Sphere Kuriboh | Effect Monster | DARK | Fiend | 1 | 300 | 200 | Common | When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. | |
SBC1-ENF11 | Ledger of Legerdemain | Spell | Normal | Common | Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn. | |||||
SBC1-ENF12 | Allure of Darkness | Spell | Normal | Common | Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY. | |||||
SBC1-ENF13 | Twister | Spell | Quick-Play | Common | Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target. | |||||
SBC1-ENF14 | Night Beam | Spell | Normal | Common, Secret Rare | Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation. | |||||
SBC1-ENF15 | Nobleman of Crossout | Spell | Normal | Common | Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster. | |||||
SBC1-ENF16 | Pineapple Blast | Trap | Normal | Common | You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed. | |||||
SBC1-ENF17 | Metalmorph | Trap | Normal | Common | Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. | |||||
SBC1-ENF18 | Michizure | Trap | Normal | Common | You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field. | |||||
SBC1-ENF19 | The Forceful Checkpoint | Trap | Normal | Common | When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice). | |||||
SBC1-ENF20 | Floodgate Trap Hole | Trap | Normal | Common | When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SBC1-ENG01 | Dark Magician | Normal Monster | DARK | Spellcaster | 7 | 2500 | 2100 | Secret Rare | The ultimate wizard in terms of attack and defense. | |
SBC1-ENG02 | Chow Sai the Ghost Stopper | Effect Monster | DARK | Spellcaster | 4 | 1900 | 800 | Common | Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it. | |
SBC1-ENG03 | Chow Len the Prophet | Effect Monster | FIRE | Spellcaster | 4 | 1800 | 200 | Common | Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn. | |
SBC1-ENG04 | Anarchist Monk Ranshin | Effect Monster | EARTH | Spellcaster | 4 | 1800 | 100 | Common | When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard and remove it from play. | |
SBC1-ENG05 | Mei-Kou, Master of Barriers | Effect Monster | LIGHT | Spellcaster | 4 | 1700 | 600 | Common | You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field. | |
SBC1-ENG06 | Kycoo the Ghost Destroyer | Effect Monster | DARK | Spellcaster | 4 | 1800 | 700 | Common | When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard. | |
SBC1-ENG07 | Legion the Fiend Jester | Effect Monster | DARK | Spellcaster | 4 | 1300 | 1500 | Common | During your Main Phase, you can Tribute Summon 1 Spellcaster-Type monster inface-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the Graveyard: You canadd 1 Spellcaster-Type Normal Monster from your Deck or Graveyard to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn. | |
SBC1-ENG08 | Double Coston | Effect Monster | DARK | Zombie | 4 | 1700 | 1650 | Common | This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster. | |
SBC1-ENG09 | Sealmaster Meisei | Normal Monster | DARK | Spellcaster | 3 | 1100 | 900 | Common | One of the few people who has a good command of Talismans. His history is a mystery. | |
SBC1-ENG10 | Dark Magician | Normal Monster | DARK | Spellcaster | 7 | 2500 | 2100 | Common | The ultimate wizard in terms of attack and defense. | |
SBC1-ENG11 | Anti-Magic Arrows | Spell | Quick-Play | Common, Secret Rare | At the start of the Battle Phase: For the rest of this turn after this card resolves,Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation. | |||||
SBC1-ENG12 | Talisman of Trap Sealing | Spell | Continuous | Common | You can only activate this card while there is a face-up Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card." | |||||
SBC1-ENG13 | Dark Magic Curtain | Spell | Normal | Common, Secret Rare | If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon this turn. Pay half your Life Points to Special Summon 1 "Dark Magician" from your Deck. | |||||
SBC1-ENG14 | Thousand Knives | Spell | Normal | Common | Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls. | |||||
SBC1-ENG15 | Dark Magic Attack | Spell | Normal | Common | Activate only while you control a face-up "Dark Magician". Destroy all Spell and Trap Cards your opponent controls. | |||||
SBC1-ENG16 | Summoner's Art | Spell | Normal | Common | Add 1 Level 5 or higher Normal Monster from your Deck to your hand. | |||||
SBC1-ENG17 | Talisman of Spell Sealing | Trap | Continuous | Common | You can only activate this card while there is a face-up Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card." | |||||
SBC1-ENG18 | Birthright | Trap | Continuous | Common | Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. | |||||
SBC1-ENG19 | Dark Renewal | Trap | Normal | Common, Secret Rare | When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster-Type monster you control; send both monsters to the Graveyard, then you can Special Summon 1 DARK Spellcaster-Type monster from your Deck or Graveyard. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SBC1-ENH01 | Slifer the Sky Dragon | Effect Monster | DIVINE | Divine Beast | 10 | ? | ? | Secret Rare | Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. When a monster(s) is Normal or Special Summoned to your opponent's side of the field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it. | |
SBC1-ENH02 | Revival Jam | Effect Monster | WATER | Aqua | 4 | 1500 | 500 | Common | When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase. | |
SBC1-ENH03 | Humanoid Slime | Normal Monster | WATER | Aqua | 4 | 800 | 2000 | Common | This slime apparently has some human genes in its genetic makeup. | |
SBC1-ENH04 | Worm Drake | Normal Monster | EARTH | Reptile | 4 | 1400 | 1500 | Common | Once this monster wraps itself around a victim, there is no escape. | |
SBC1-ENH05 | Reactor Slime | Effect Monster | WATER | Aqua | 4 | 500 | 500 | Common | During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn. | |
SBC1-ENH06 | Muka Muka | Effect Monster | EARTH | Rock | 2 | 600 | 300 | Common | As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand. | |
SBC1-ENH07 | Enraged Muka Muka | Effect Monster | EARTH | Rock | 5 | 1200 | 600 | Common | Increase the ATK and DEF of this card by 400 points for each card in your hand. | |
SBC1-ENH08 | Magical Reflect Slime | Gemini Monster | WATER | Aqua | 3 | 700 | 1200 | Common | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Your opponent takes all Battle Damage that you would have taken from a battle involving this card. | |
SBC1-ENH09 | Sinister Serpent | Effect Monster | WATER | Reptile | 1 | 300 | 250 | Common | During your Standby Phase, if this card is in your Graveyard: You can return it to your hand. | |
SBC1-ENH10 | Mother Grizzly | Effect Monster | WATER | Beast-Warrior | 4 | 1400 | 1000 | Common | When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position. | |
SBC1-ENH11 | Jam Breeding Machine | Spell | Continuous | Common | During each of your Standby Phases, Special Summon 1 Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set). | |||||
SBC1-ENH12 | Emergency Provisions | Spell | Quick-Play | Common | Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent. | |||||
SBC1-ENH13 | Infinite Cards | Spell | Continuous | Common | As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands. | |||||
SBC1-ENH14 | Token Sundae | Spell | Normal | Common | Destroy all Tokens you control, then destroy cards on the field, up to the number of Tokens destroyed by this effect. | |||||
SBC1-ENH15 | Polymerization | Spell | Normal | Common | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |||||
SBC1-ENH16 | Jam Defender | Trap | Continuous | Common | When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target. | |||||
SBC1-ENH17 | Solemn Wishes | Trap | Continuous | Common | You gain 500 Life Points when you draw a card (or cards). | |||||
SBC1-ENH18 | Token Stampede | Trap | Continuous | Common | All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle. | |||||
SBC1-ENH19 | Humanoid Worm Drake | Fusion Monster | WATER | Aqua | 7 | 2200 | 2000 | Common | "Worm Drake" + Humanoid Slime" |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SBC1-ENI01 | Summoned Skull | Normal Monster | DARK | Fiend | 6 | 2500 | 1200 | Common, Secret Rare | A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. | |
SBC1-ENI02 | Brain Crusher | Effect Monster | DARK | Insect | 7 | 2400 | 1500 | Common | Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the Graveyard this turn while you controlled it: You can target 1 of those destroyed monsters in the Graveyard; Special Summon that target. | |
SBC1-ENI03 | Chaos Command Magician | Effect Monster | LIGHT | Spellcaster | 6 | 2400 | 1900 | Common | Negate the effect of a Monster Card that targets this 1 card. | |
SBC1-ENI04 | Cross-Sword Beetle | Effect Monster | WIND | Insect | 4 | 1800 | 1200 | Common | While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type moster, inflict the difference as Battle Damage to your opponent. | |
SBC1-ENI05 | Gearfried the Red-Eyes Iron Knight | Effect Monster | DARK | Warrior | 4 | 1800 | 1600 | Common | Once per turn, if either player equips an Equip Card(s) to this card: You can destroythose Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it. | |
SBC1-ENI06 | Goblin Attack Force | Effect Monster | EARTH | Warrior | 4 | 2300 | 0 | Common, Secret Rare | If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | |
SBC1-ENI07 | Maiden of Macabre | Effect Monster | DARK | Spellcaster | 4 | 1700 | 0 | Common | When this card destroys a monster your opponent controls by battle, place 1 Spell Counter on it. It gains 200 ATK for each Spell Counter on it. | |
SBC1-ENI08 | Magical Marionette | Effect Monster | DARK | Spellcaster | 5 | 2000 | 1000 | Common | Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field. | |
SBC1-ENI09 | Pumprincess the Princess of Ghosts | Effect Monster | DARK | Zombie | 3 | 900 | 1000 | Common | If this face-up card is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card is treated as a Continuous Spell Card by this effect, during each player's Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card. | |
SBC1-ENI10 | Red-Eyes Baby Dragon | Effect Monster | DARK | Dragon | 3 | 1200 | 700 | Common | When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from the GY to it. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand. | |
SBC1-ENI11 | Reversible Beetle | Flip/Effect Monster | EARTH | Insect | 3 | 1100 | 1500 | Common | FLIP: Shuffle this card, and any face-up monsters in its column, into the Deck(s). If this card is Normal or Special Summoned: Change this card, and any other monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn. |
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SBC1-ENI12 | Warrior of Atlantis | Effect Monster | WATER | Aqua | 4 | 1900 | 1200 | Common | You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand. | |
SBC1-ENI13 | Zera the Mant | Ritual Monster | DARK | Fiend | 8 | 2800 | 2300 | Common | This card can only be Ritual Summoned with the Ritual Spell Card, "Zera Ritual". | |
SBC1-ENI14 | Acid Rain | Trap | Normal | Common | Destroy all face-up Machine-Type monsters on the field. | |||||
SBC1-ENI15 | Book of Taiyou | Spell | Normal | Common | Flip 1 face-down monster on the field into face-up Attack Position. | |||||
SBC1-ENI16 | Exchange | Spell | Normal | Common, Secret Rare | Each player looks at their opponent's hand, chooses 1 card in it and adds it to their own hand. | |||||
SBC1-ENI17 | Last Day of Witch | Spell | Normal | Common | Destroy all face-up Spellcaster-Type monsters on the field. | |||||
SBC1-ENI18 | Mega Ton Magical Cannon | Spell | Normal | Common | Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field. | |||||
SBC1-ENI19 | Zera Ritual | Spell | Ritual | Common | This card is used to Ritual Summon "Zera the Mant". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. | |||||
SBC1-ENI20 | Barrel Behind the Door | Trap | Counter | Common | You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points. | |||||
SBC1-ENI21 | Exhausting Spell | Trap | Normal | Common | Remove all Spell Counters on both sides of the field. | |||||
SBC1-ENI22 | Magical Arm Shield | Trap | Normal | Common | When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation. | |||||
SBC1-ENI23 | Blowback Dragon | Effect Monster | DARK | Machine | 6 | 2300 | 1200 | Common | Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls. | |
SBC1-ENI24 | Dark Scorpion - Meanae the Thorn | Effect Monster | DARK | Warrior | 4 | 1000 | 1800 | Common | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: |
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SBC1-ENI25 | Dark Scorpion - Gorg the Strong | Effect Monster | DARK | Warrior | 5 | 1800 | 1500 | Common | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: |
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SBC1-ENI26 | Skilled Red Magician | Effect Monster | DARK | Spellcaster | 4 | 1600 | 1600 | Common | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it. | |
SBC1-ENI27 | A Legendary Ocean | Spell | Field | Common | (This card is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1. |
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SBC1-ENI28 | Book of Moon | Spell | Quick-Play | Common | Target 1 face-up monster on the field; change that target to face-down Defense Position. | |||||
SBC1-ENI29 | Fusion Weapon | Spell | Equip | Common | This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. | |||||
SBC1-ENI30 | Hammer Shot | Spell | Normal | Common | Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.) | |||||
SBC1-ENI31 | Lost Wind | Trap | Normal | Common | Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the Graveyard (except during the Damage Step): You can Set this card, but banish it when it leaves the field. | |||||
SBC1-ENI32 | Metal Reflect Slime | Trap | Continuous | Common | Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack. | |||||
SBC1-ENI33 | Wall of Disruption | Trap | Normal | Common | When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control. |
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SBC1-ENS01 | Ultimate Wizardry | Skill | Yami Yugi | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: When you activate this Skill, place up to 1 Spell Counter on each face-up Spellcaster monster you control that you can place a Spell Counter on. Once per turn, during your Main Phase, you can place 1 Spell Counter on a face-up Spellcaster monster you control that you can place a Spell Counter on. |
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SBC1-ENS02 | Iron Grit | Skill | Joey | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: "Gearfried the Iron Knight(s)" you control are unaffected by card effects. |
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SBC1-ENS03 | Whale of a Tale | Skill | Mako | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Discard 1 card from your hand and add 1 "Fortress Whale" or "Fortress Whale's Oath" from your Deck to your hand. "Fortress Whale" monsters you control gain the following effect: |
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SBC1-ENS04 | Insect Infestation | Skill | Weevil | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: "Parasite Paracide(s)" on the field cannot be Tributed. If all monsters on the field are Insect monster(s), Level 7 or higher Insect monsters you control can attack directly. Once per Duel, you can discard 1 card, then place 1 "Parasite Paracide" from your GY on top of your opponent's Deck face-up. Treat it as if it were added to their Deck by its effect. |
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SBC1-ENS05 | Intel from the Cosmos"" | Skill | Espa Roba | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Your opponent must reveal all cards they draw during their Draw Phase. |
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SBC1-ENS06 | Stalked by the Rare Hunters | Skill | Rare Hunter | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during your End Phase, discard 1 card, then choose 1 monster in your opponent's GY that was destroyed and sent there this turn, and Set it on your field. |
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SBC1-ENS07 | Now You See Them... | Skill | Arkana | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, if you have 2 or more "Dark Magician(s)" in your hand, reveal your hand and place any number of "Dark Magician(s)" from your hand on the bottom of the Deck(s), then draw cards based on how many cards you placed. |
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SBC1-ENS08 | Slimey Slimes | Skill | Strings | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, during your Main Phase, you can destroy 1 "Jam Breeding Machine" you control and 1 Spell/Trap your opponent controls. Once per turn, during your Standby Phase, if you Special Summoned "Revival Jam" by it's own effect this turn, draw 3 cards. |
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SBC1-ENS09 | The Dragon Hunting Swordsman | Skill | Yami Yugi | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: Once per Duel, you can discard 1 card, then Fusion Summon 1 Fusion Monster that mentions "Buster Blader", using monsters from your hand or field as material. While the only monsters you control is "Buster Blader" or a Fusion Monster that mentions it, monsters in your opponent's GY become Dragons. |
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SBC1-ENS10 | Heart of a Warrior | Skill | Joey | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, you can discard 1 card, then Special Summon 1 Level 5 or lower Warrior non-Effect Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) You cannot Normal Summon/Set the turn you activate this Skill. |
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SBC1-ENS11 | A Bountiful Ocean | Skill | Mako | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: While "Umi" is face-up on the field, apply the following: |
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SBC1-ENS12 | My Precious Queen! | Skill | Weevil | Common | Skill Activation: At the start of the Duel, flip this card over. Effect: You can Normal Summon Level 7 Insect monsters for 1 less Tribute. Once per turn, during the End Phase, you can Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100). This Token cannot be Tributed, except for the Tribute Summon of an Insect monster or their effects. You can Tribute 1 Insect monster from your hand instead, when attacking with "Insect Queen" monsters you control. |
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SBC1-ENS13 | The Machine Menace | Skill | Espa Roba | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, if your opponent controls a face-up Trap, Tribute 1 Machine or Psychic monster you control, then Special Summon 1 "Jinzo" from your hand or GY. |
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SBC1-ENS14 | Collector | Skill | Rare Hunter | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, if your opponent controls a monster, discard 2 cards with differe card types (Monster, Spell, Trap) then add 1 card from your Deck to your hand of the third type. |
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SBC1-ENS15 | A Terrible Fate | Skill | Arkana | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, during your End Phase, Tribute 1 face-up Spellcaster monster you control, then your opponent destroys 1 card they control or sends 1 card from their hand to the GY (their choice). |
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SBC1-ENS16 | Slimey Disposition | Skill | Strings | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, you can Special Summon 1 "Humanoid Slime" or 1 "Worm Drake" from your GY in Attack Position, but it cannot be Tributed, except for the Tribute Summon of a Divine-Beast monster. Once per turn, you can discard 1 card, then Fusion Summon 1 "Humanoid Worm Drake" using either "Worm Drake" or "Humanoid Slime" from your field as 1 of the Fusion Materials, and the other material from your Deck. |
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SBC1-ENS17 | Malicious Motivation | Skill | Joey | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, if your opponent controls 3 monsters, discard 1 card, then destroy all monster your opponent controls, also for the rest of this turn, any damage your opponent takes is halved. |
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SBC1-ENS18 | KaibaCorp Research | Skill | Kaiba | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, shuffle 1 monster from your GY into the Main Deck, then send 1 card from your hand to the GY. During your next draw Phase, draw 2 cards instead of 1. |
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SBC1-ENS19 | Battle City Siren | Skill | Mai | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per turn, during your Main Phase, you can change the battle position of 1 monster your opponent controls. This turn, the first attack you declare must target that monster. This skill can only be used twice per Duel. |
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SBC1-ENS20 | Premature Material | Skill | Bonz | Common | Skill Activation: Flip this card over when you activate this Skill. Effect: Once per Duel, lose 800 LP and reveal 1 Fusion Monster in your Extra Deck, then Special Summon 1 Normal Monster from your GY whose name is mentioned on that Fusion Monster as material, but its ATK/DEF become 0. |
This set contains 215 cards.
Release Date: 2023-08-24