Yu-Gi-Oh! Counter Trap Cards

This is a list of all the Yu-Gi-Oh! Counter Trap cards in our database.

Card Name Card Text Buy It
Anti-Spell Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
Armor Break Negate the activation of an Equip Spell card and destroy it.
Assault Counter Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.
Barrel Behind the Door You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points.
Bending Destiny Activate only if all face-up monsters you control are "Fortune Lady" monsters. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
Black Horn of Heaven Negate the Special Summon of 1 of your opponent's monsters and destroy it.
Burgeoning Whirlflame When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand.
Champion's Vigilance If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do destroy that card.
Chaos Trap Hole Pay 2000 Life Points. Negate the Summon of a LIGHT or DARK monster, and remove it from play.
Chivalry Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card.
Counter Counter Negate the activation of a Counter Trap Card, and destroy it.
Crimson Fire Activate only when your opponent activates a Spell or Trap Card that inflicts damage while you control a face-up "Red Dragon Archfiend". You take no damage, and your opponent takes twice the effect damage you would have taken, instead.
Curse of Royal Negate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
Cursed Seal of the Forbidden Spell Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel.
Damage Polarizer Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card.
Dark Bribe When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
Dark Illusion Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card.
Debunk Negate the activation of the effect of an Effect Monster that activates in the hand or Graveyard, and remove it from play.
Destruction Jammer Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
Dice Try! Negate the activation of an opponent's Spell Card, Trap Card or Effect Monster's effect that requires a die roll, and destroy that card.
Disarm Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.
Divine Punishment Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of an opponent's Spell, Trap, or Effect Monster's effect, and destroy it.
Divine Wrath When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
Do a Barrel Roll When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it.
Drastic Drop Off Activate only when your opponent adds a card(s) from their Deck to their hand, including drawing a card(s). Your opponent discards 1 of those cards.
Earthbound Wave Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it.
Exterio's Fang Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.
Face-Off When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it.
Feather Wind When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
Flamvell Counter Remove from play 1 FIRE monster in your Graveyard with 200 DEF. Negate the activation of a Spell or Trap Card, and destroy it.
Forced Back Negate the Normal Summon or Flip Summon of a monster and return the monster to its owner's hand.
Frightfur March When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your nextEnd Phase, banish the monster Special Summoned by this effect.
Fusion Guard Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Fusion Deck to the Graveyard.
Gemini Counter Change 1 face-up Gemini Monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.
Gladiator Beast War Chariot When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.
Goblin Out of the Frying Pan Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
Grand Horn of Heaven During your opponent's Main Phase, when they would Special Summon a monster(s):Negate the Summon, and if you do, destroy that monster, then your opponent draws1 card, then end the Main Phase.
Gravity Collapse Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.
Graydle Combat When a Spell/Trap Card, or monster effect, that targets exactly 1 "Graydle" monster you control (and no other cards) is activated: Activate 1 of these effects;
  • The activated effect becomes "Destroy that monster".
  • Negate the activation, and if you do, destroy that card.
  • Heraldry Record When an effect of your opponent's Xyz Monster is activated by detaching its own Xyz Material(s): Negate the activation, and if you do, destroy it.
    Hero's Rule 2 Negate the activation of a Spell, Trap or Effect Monster's effect that targets a card(s) in the Graveyard, and destroy it.
    Hieratic Seal of Reflection When a Spell Card, Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it.
    Horn of Heaven Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it.
    Imperial Tombs of Necrovalley When a Spell Card, Trap Card, or monster effect is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn.
    Infernity Barrier When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.
    Intercept Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster.
    Iron Core Luster Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.
    Jolt Counter During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a "Battlin' Boxer" monster: Negate the activation, and if you do, destroy that card.
    Judgment of Anubis Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
    Karakuri Cash Shed Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.
    Krystal Avatar When an opponent's monster declares a direct attack, if its ATK is greater than or equal to your LP: Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK ?/DEF 0) that has ATK equal to your LP, then change the attack target to this card. (This card is also still a Trap Card.) If this card Summoned this way is destroyed by battle, after damage calculation: Inflict damage to your opponent equal to its ATK.
    Last Counter When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do,send that monster you control to the Graveyard, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you takedamage equal to the amount of ATK gained from this effect.
    Madolche Nights When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck.
    Madolche Tea Break When a Spell/Trap card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls.
    Magic Drain When your opponent activates a Spell Card: Negate the activation and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect.
    Magic Jammer When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
    Majespecter Tempest When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card.
    Malfunction Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
    Mind Over Matter Tribute 1 Psychic-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster and destroy that card.
    Morphtronic Forcefield Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.
    Musakani Magatama When your opponent activates a Spell Card, Trap Card, or monster effect that destroys a card(s), while you control a face-up "Six Samurai" monster: Negate the activation, and if you do, destroy it.
    Nega-Ton Corepanel Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.
    Negate Attack Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
    Nine Pillars of Yang Zing When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.
    Oh F!sh! When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.
    Paradox Fusion Activate by removing 1 face-up Fusion Monster you control from play. Negate the activation of a Spell or Trap Card, OR the Special Summon of a monster and destroy that card. During your 2nd End Phase, return the removed Fusion Monster to the field in face-up Attack Position.
    Parry Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.
    Pendulum Hole When a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck.
    Pollinosis Tribute 1 Plant-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card.
    Pulling the Rug Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
    Raptor's Gust When a Spell/Trap Card is activated while you control a "Raidraptor" card: Negate that activation, and if you do, destroy that card.
    Rebound When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.
    Retort When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then, you can add 1 card with that name from your Graveyard to your hand.
    Riryoku Field Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
    Royal Surrender You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
    Saber Hole Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it.
    Seven Tools of the Bandit When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it.
    Shining Silver Force Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.
    Smashing Horn When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.
    Snake Deity's Command Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it.
    Solemn Judgement Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
    Solemn Scolding If this is the only Set card in your Spell & Trap Zone, when a monsterwould be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.
    Solemn Strike When a monster(s) would be Special Summoned, or a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
    Solemn Warning When a monster would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 Life Points; negate the Summon or activation, and if you do, destroy that card.
    Spell Shield Type-8 Select and activate 1 of these effects:
  • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
  • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
  • Spell Vanishing Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
    Spell-Stopping Statute You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
    Stellarnova Alpha When a Spell/Trap Card, or monster effect is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.
    Super Soldier Shield When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1Spell Counter from your side of the field; Set this card, but banish it when it leaves the field.
    Swallow Flip Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it.
    Tachyon Transmigration If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.
    The Huge Revolution is Over When a Spell Card, Trap Card, or Effect Monster's effect is activated that destroys 2 or more cards on the field: Negate the activation and banish it.
    The Selection Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.
    Trap Jammer When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
    Trap of Board Eraser When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damge to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.
    Tutan Mask Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
    Ultimate Providence When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.
    United Front When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.
    Unwavering Bond When your opponent activates a Pendulum Monster's effect, or an effect of a card in the Pendulum Zone: Negate the activation, and if you do, banish that card.
    Vanquishing Light Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it.
    Wattcancel When your opponent would Normal or Special Summon a monster: Discard 1 "Watt" monster; negate the Summon and destroy it.
    Wiretap When a Trap Card is activated: Negate the activation, and if you do,shuffle that card into the Deck.
    Xyz Block When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster.
    Xyz Reflect When a Spell Card, Trap Card, or Effect Monster's effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation and destroy it, then inflict 800 damage to your opponent.
    Yosenjus' Secret Move When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card.
    Zefra Divine Strike When a Spell/Trap Card, or monster effect, is activated: Banish 1 face-up "Zefra" monster in your Extra Deck; negate the activation, and if you do, destroy it.
    Card Name Card Text Buy It
       This set contains 106 cards.