Yu-Gi-Oh! Normal Trap Cards

This is a list of all the Yu-Gi-Oh! Normal Trap cards in our database.

Card Name Card Text Buy It
A Feint Plan A player cannot attack face-down monsters during this turn.
A Hero Emerges When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
A Major Upset Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up level 7 or higher monsters on the field that were Special Summoned to their owners' hands.
A Rival Appears! Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster.
Absolute End Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.
Abyss Actors Back Stage If you have 2 "Abyss Actor" cards in your Pendulum Zones: Add 2 "Abyss Actor" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 "Abyss Actors Back Stage" per turn.
Abyss-scorn Target 1 "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard.
Abyss-squall Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
Abyss-strom Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap cards on the field to the Graveyard.
Accumulated Fortune Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
Acid Rain Destroy all face-up Machine-Type monsters on the field.
Acid Trap Hole Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
Adhesion Trap Hole When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.
Aegis of the Ocean Dragon Lord Until the End Phase of this turn, all face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
Alchemy Cycle The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.
Alien Brain Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.
Altar for Tribute Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
Amazoness Archers Activate only when your opponent declares an attack while you control an "Amazoness" monster. All monsters your opponent controls are changed to face-up Attack Position (Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on the field. Your opponent must attack with all of their monsters.
Amazoness Shamanism Destroy all face-up "Amazoness" monsters you control. Then, you can Special Summon any number of Level 4 or lower "Amazoness" monsters from your Graveyard in face-up Defense Position, up to the number of monsters destroyed by this effect.
Ambush Fangs Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.
An Unfortunate Report Your opponent conducts their next Battle Phase twice.
Anti Raigeki When your opponent activates Raigeki", all of your opponent's monsters are destroyed in place of your own."
Anti-Fusion Device Destroy 1 face-up Fusion Monster on the field.
Anti-Magic Prism Activate only when your opponent activates a Quick-Play Spell Card. Select 1 card on the field and destroy it.
Appointer of the Red Lotus Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent's next turn.
Aqua Story - Urashima If you have an "Aquaactress" monster in your Graveyard: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK and DEF become 100, also it is unaffected by your opponent's card effects.
Aquamirror Cycle Target 1 face-up WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.
Aquamirror Illusion Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase.
Aquamirror Meditation Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; add those targets to your hand.
Arcana Call Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.
Archfiend's Roar Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn.
Armageddon Designator Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name from the rest of the Duel.
Armored Glass You can activate this card when a monster is equpped with an Equip Magic Card. Negate the effects of all Equip Magic Cards on the field during the turn this card is activated.
Arsenal Robber Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
Artifact Sanctum Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target.
Asleep at the Switch When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.
Assault Mode Activate Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position.
Assault on GHQ Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.
Assault Slash Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.
Assault Spirits After activation, this card becomes an Equip Card and is equipped to 1 monster you control. Once per turn, if the equipped monster attacks, during the Damage Step you can send 1 monster with 1000 or less ATK from your hand to the Graveyard to increase the equipped monster's ATK by the sent monster's ATK until the End Phase.
At One With the Sword Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
Attack and Receive You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each Attack and Receive" card in your Graveyard."
Attack Reflector Unit Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
Attention! Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different level than it.
Automatic Laser When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s).
Avalon Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field.
Backs to the Wall Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster you already control.
Backup Soldier You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.
Bad Aim When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.
Bad Luck Blast Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card youcontrol is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.
Balance of Judgment If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.
Bamboo Scrap Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position.
Bark of Dark Ruler You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn.
Barrier Wave Activate by Tributing 1 Synchro Monster you control when your opponent declares an attack with a monster. Change all Attack Position monsters your opponent controls to Defense Position. Afterwards, inflict damage to your opponent's Life Points equal to the DEF of the monster the attack was declared with.
Battle Break When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase.
Battle Instinct Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand in face-up Attack Position.
Battle Mania Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able.
Battle of the Elements Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
Battle Teleportation Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
Battleguard Howling When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damageto your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
Beast Soul Swap Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand.
Beckoning Light Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand.
Beginning of Heaven and Earth Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn.
Big Burn You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards.
BIG Win!? Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500.
Black Cat-astrophe During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your Graveyard, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position.
Black Feather Beacon Activate only when you take damage from a card effect. Special Summon 1 Level 4 or lower "Blackwing" monster from your hand.
Black Illusion Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects.
Black Return Activate only when 1 "Blackwing" monster is Special Summoned. Select 1 face-up monster your opponent controls. Gain Life Points equal to its ATK, then return it to its owner's hand.
Black Sonic When an opponent's monster declares an attack on a "Blackwing" monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 "Blackwing" monsters (and no other monsters), you can activate this card from your hand.
Black Thunder Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card your opponent controls.
Black Wing Revenge When a Winged Beast-Type monster you control is destroyed by battleand sent to the Graveyard: Special Summon 2 "Blackwing - Black Crest Tokens" (Winged Beast-Type/DARK/Level 2/ATK 0/DEF 800).
Blackback Activate only during your turn. Select 1 "Blackwing" monster with 2000 or less ATK in your Graveyard, and Special Summon it. You cannot Normal Summon or Set the turn you activate this card.
Blackboost Remove from play 2 face-up "Blackwing" Tuner monsters you control. Draw 2 cards.
Blackwing - Backlash Activate only when your opponent declares a direct attack while there are 5 or more "Blackwing" monsters in your Graveyard. Destroy all monsters your opponent controls.
Blackwing - Bombardment Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase.
Blackwing - Boobytrap When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card.
Blast Held by a Tribute You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.
Blast with Chain Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
Blasting Fuse Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column.
Blasting the Ruins You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.
Blazing Mirror Force When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.
Blessings for Gusto Target 2 "Gusto" monsters in your Graveyard, plus a third "Gusto" monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target.
Blossom Bombardment Activate only when a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Inflict damage to your opponent equal to the destroyed monster's original ATK.
Bone Temple Block Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn.
Booby Trap E Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn.
Bottomless Trap Hole When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
Bounzer Guard Target 1 face-up "Bounzer" monster you control; this turn, it cannot be targeted by other card effects, or be destroyed by battle. This turn, if an opponent's monster attacks, it must target that monster for an attack if it is still on the field.
Break Away During your opponent's Battle Phase: Send 1 Spell Card from your hand to the Graveyard; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn.
Breakthrough Skill Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.
Breakthrough! Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.
Bright Future Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
Brilliant Spark If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.
Broken Blocker Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position.
Brutal Potion This card becomes an Equip Card, and equips to 1 monster you control. Once per turn, when you inflict damage to your opponent with a card effect, the equipped monster gains 1000 ATK until the End Phase.
Bubble Crash This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5.
Bug Emergency Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon them, but their effects are negated. You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you currently control become equal to the banished monster's Rank until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Insect-Type monsters. You can only activate 1 "Bug Emergency" per turn.
Bujin Regalia - The Jewel Target 1 Rank 4 Xyz Monster you control; equip this card to that target. It gains 300 ATK for each Xyz Material attached to it. Once per turn, while this card is equipped to a monster by this effect: You can attach 1 "Bujin" monster from your hand to the equipped monster as an Xyz Material.
Bujin Regalia - The Sword Activate 1 of these effects.
  • Target 1 "Bujin" monster in your Graveyard; add that target to your hand.
  • Target 1 of your banished "Bujin" monsters; send that target to the Graveyard.
  • Bujincident Target 1 "Bujin" Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase afteractivation, neither player can Summon monsters nor take damage(but can Normal Set). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your Graveyard; Special Summon the monster banished by this effect, and if you do, attach that target to it as an Xyz Material.
    Bujinfidel Tribute 1 Beast-Warrior-Type "Bujin" monster, then target 1 "Bujin" monster with a different name in your Graveyard; Special Summon that target.
    Burnout Banish 1 face-up "Chemicritter" monster you control; Special Summon 2 "Chemicritter" monsters from your Deck, with different names from each other. When your opponent declares a direct attack, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Gemini monsters; Special Summon it, and if you do, it becomes an Effect Monster and gains its effects. You can only activate 1 "Burnout" per turn.
    Burst Breath Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the Tributed monster's ATK.
    Burst Rebirth Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position.
    Butterflyoke When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position.
    Butterspy Protection Target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. Any damage you take for the rest of this turn is halved.
    Byroad Sacrifice Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand.
    Call of the Earthbound Activate only when an opponent's monster declares an attack. You select the target of the attack.
    Call of the Grave You can activate this card when your opponent activates Monster Reborn". Negate the effect of "Monster Reborn"."
    Call of the Reaper Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard.
    Card of Last Will If the ATK of a monster(s) you control becomes 0 by a card effect: Draw until you have 5 cards in your hand.
    Card of Sacrifice Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change Battle Position the turn you activate this card.
    Cash Back When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.
    Castle Walls Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn.
    Ceasefire Flip all face-down Defense Position monsters on the field face-up. Flip effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
    Cell Explosion Virus Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.
    Cemetery Bomb Inflict 100 points of damage to your opponent's Life Points for each card in their Graveyard.
    Chain Destruction Activate only when a monster with 2000 ATK or less is Summoned. Destroy all monsters with the same name in its controller's hand and Deck.
    Chain Detonation Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
    Chain Disappearance When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s), then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
    Chain Dispel When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card.
    Chain Healing Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
    Chain Material Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase.
    Chain Whirlwind Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them.
    Change of Hero - Reflector Ray When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.
    Changing Destiny Activate only when an opponent's monster declares an attack. Negate the attack and change it to Defense Position. It cannot change its battle position while it is face-up on the field. Then, your opponent selects and applies 1 of these effects:
  • Gain Life Points equal to half the ATK of the monster whose attack was negated.
  • Inflict damage to your opponent equal to half the ATK of the monster whose attack was negated.
  • Chaos Burst Activate only by Tributing 1 monster when your opponent's monster declares an attack. Destroy the attacking monster. Then inflict 1000 damage to your opponent.
    Chaos Infinity Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or your Graveyard. Its effect is negated, and it is destroyed during this turn's End Phase.
    Chthonian Blast You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
    Chthonian Polymer You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
    Cipher Bit Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material, and if you do, the next time it would be destroyed by battle or card effect this turn, it is not destroyed.
    Cipher Spectrum If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz monster.
    Clay Charge When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
    Cloning Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token", with the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this Token.
    Cocoon Veil Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed from your hand, Deck or from either player's Graveyard.
    Collected Power Target 1 face-up monster on the field, equip it with all Equip Magic Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
    Command Performance If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
    Commander of Swords When your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects.
  • Discard all cards they drew.
  • Destroy 1 Spell/Trap Card they control.
  • Common Charity Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.
    Compulsory Escape Device Each player chooses 1 monster they control, then shuffles it into the Deck.
    Compulsory Evacuation Device Target 1 monster on the field; return that target to the hand.
    Confusion Chaff Activate only when your opponent declares a second direct attack during the same Battle Phase. Conduct battle between the attacking monster and the first monster that attacked directly (other effects cannot be activated during this battle).
    Conscription Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand.
    Constellar Meteor During the turn this card is activated, if an opponent's monster battles a "Constellar" monster, and the opponent's monster is not destroyed, shuffle it into the Deck at the end of the Damage Step.
    Contract Laundering Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.
    Converging Wishes If you have 5 or more Dragon-Type Synchro Monsters with different names in your Graveyard: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), but banish it during the End Phase. Equip it with this card. While equipped, it gains ATK equal to the combined ATK of all Dragon-Type Synchro Monsters in your Graveyard. Also while equipped, when it destroys an opponent's monster by battle: You can banish 1 Dragon-Type Synchro Monster from your Graveyard; it can attack an opponent's monster again in a row.
    Corrupted Keys Target 1 face-up Xyz Monster you control; Special Summon 3 "Umbral Horror Mirage Tokens" (Fiend-Type/DARK/Level 1/ATK ?/DEF 0). (When Summoned, each Token's ATK becomes equal to that Xyz Monster's current ATK. They cannot attack your opponent directly or be Tributed, except for a Tribute Summon.) When that face-up Xyz Monster leaves the field, destroy these Tokens.
    Counter Gate When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position.
    Counterforce When a monster's attack is negated that targeted a face-up Attack Position monster: Inflict damage to your opponent equal to the difference in ATK between the 2 monsters.
    Covering Fire If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.
    Crevice Into the Different Dimension Declare 1 Attribute and select up to 2 monsters with that Attribute from both Graveyards. Remove those monsters from play.
    Crop Circles Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage.
    Cross Counter If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.
    Crush Card Virus Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.
    Crystal Counter Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.
    Crystal Pair When a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then you take no Battle Damage for the rest of this turn.
    Crystal Raigeki Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.
    Crystron Entry Special Summon 2 "Crystron" Tuners (1 from your hand and 1 from your Graveyard). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster from your Deck to the Graveyard whose Level is different from that monster, and if you do, that monster becomes the Level of that monster sent to the Graveyard. You can only use this effect of "Crystron Entry" once per turn.
    Crystron Impact Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a "Crystron" monster you control: You can banish this card from your Graveyard; negate that effect.
    Cubic Rebirth When an opponent's monster declares a direct attack: Target the attacking monster; your opponent Special Summons, in Attack Position, as many monsters as possible from their hand, Deck, and/or Graveyard with the same name as that monster, also, the ATK of the targeted monster and those Special Summoned monster(s) become 0 and place 1 Cubic Counter on each. (Monsters with a Cubic Counter cannot attack, also negate their effects.) Also, after that, if any Cubic Counters were placed by this effect, Special Summon 1 Level 4 or lower "Cubic" monster from your hand, ignoring its Summoning conditions.
    Curse of Aging Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated.
    Curse of Anubis All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect.
    Curse of the Circle Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.
    Cyber Shadow Gardna Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase.
    D - Chain Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent.
    D - Counter When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
    D - Fortune When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
    D - Shield When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
    D - Time When an "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's Level.
    D-Fusion Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you controlas Fusion Materials, and if you do, it cannot be destroyed by battle or card effects this turn. Only "Destiny HERO" monsters can be used as Fusion Materials for a Fusion Summon using this card's effect.
    D. Tribe All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.
    D.D. Dynamite Inflict 300 damage to your opponent for each of their removed from play cards.
    D.D. Trap Hole You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field.
    D/D Recruits If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn.
    D/D/D Contract Change When an opponent's monster declares an attack: Activate 1 of these effects;
  • Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK.
  • Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.
  • D/D/D Human Resources Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.
    D2 Shield Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF.
    Damage Condenser When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in face-up Attack Position.
    Damage Diet Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.)
    Damage Gate When you take Battle Damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target.
    Damage Translation Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.
    Damage Vaccine O MAX When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.
    Dark Advance During either player's Main Phase or Battle Phase: Target 1 monster in yourGraveyard with 2400 or more ATK and 1000 DEF; add it to your hand, then immediately after this effect resolves, you can Tribute Summon 1 monster with 2400 or more ATK and 1000 DEF in face-up Attack Position. You can only activate 1 "Dark Advance" per turn.
    Dark Coffin When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
  • Discard 1 random card in their hand.
  • Select 1 monster on their side of the field and destroy it.
  • Dark Deal When your opponent activates a Normal Spell Card: Pay 1000 Life Points; the effect of that Normal Spell Card becomes "Your opponent discards 1 random card".
    Dark Horizon When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Typemonster from your Deck with ATK less than or equal to the damage you took.
    Dark Mirror Force You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play.
    Dark Renewal When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster-Type monster you control; send both monsters to the Graveyard, then you can Special Summon 1 DARK Spellcaster-Type monster from your Deck or Graveyard.
    Dark Scheme Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards.
    Dark Scorpion Combination You can only activate this card when there are Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points."
    Dark Spirit Art - Greed Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hnd.
    Dark Spirit of the Silent This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position change it to Attack Position.
    Darkfall (F.K.A Dark Trap Hole) When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the Graveyard, then send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as the monsters sent to the Graveyard by this effect.
    Darklight Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn.
    Darklord Descent Pay half your LP; Special Summon up to 2 "Darklord" monsters from your Graveyard in Defense Position, with the same Level as 1 face-up monster your opponent controls.
    Darklord Enchantment Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn.
    Darklord Rebellion Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn.
    Deal of Phantom Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated.
    Deck Devastation Virus Tribute 1 DARK monster with 2000 or more ATK; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
    Deep Dark Trap Hole When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).
    Defenders Intersect Activate only during the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their effects are negated.
    Defense Draw Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card.
    Defensive Tactics If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck.
    Degen-Force Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard.
    Delta Crow - Anti Reverse Activate only while you control a face-up "Blackwing" monster. If you control exactly 3 "Blackwing" monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
    Descending Lost Star Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negated, its Level is reduced by 1 and its DEF becomes 0. Its battle position cannot be changed.
    Desert Sunlight All monsters on your side of the field are changed to face-up Defense Position.
    Designer Frightfur Target 1 "Edge Imp" or "Fluffal" monster in your Graveyard; Special Summon itm and if you do, it can be treated as a "Frightfur" monster for a Fusion Summon.
    Destiny Mirage When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
    Destiny Signal When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
    Destruct Potion Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK.
    Destruction of Destiny Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.
    Destruction Punch When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.
    Destruction Ring Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.
    Destruction Sword Flash If you control a Fusion Monster that lists "Buster Blader" as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a "Buster Blader" monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card.
    Destruction Sword Memories Discard 1 "Destruction Sword" card; Special Summon 1 "Buster Blader" monster from your Deck. You can banish this card from your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon Destroyer Swordsman" from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard.
    Detonator Circle "A" Destroy 1 face-up monster with an A-Counter(s) and then inflict 1000 damage to each player.
    Diamond Dust Destroy as many WATER monsters on the field as possible, then inflict 500 damage to your opponent for each WATER monster destroyed and sent to the Graveyard by this effect.
    Diamond Duston When a card(s) on the field is destroyed by battle or card effect: Special Summon "Duston" monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 "Duston" monster from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon.
    Dice Re-Roll Once this turn, negate 1 six-sided die roll and re-roll it.
    Dice-Roll Battle When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation.
    Different Dimension Encounter If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position.
    Different Dimension Ground This turn, any monster sent to the Graveyard is removed from play instead.
    Dig of Destiny When you take battle damage: Draw 1 card. If this card in its owner's control is destroyed by an opponent's card effect: You can draw cards, equal to the number of "Dig of Destiny" in your Graveyard.
    Dimension Slice When a monster(s) is Special Summoned to your side of the field: Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set.
    Dimension Wall Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
    Dimensional Barrier Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
    Dimensional Inversion Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters.
    Dimensional Prison When an opponent's monster declares an attack: Target that monster; banish that target.
    Dinomist Eruption If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it.
    Dinomist Rush Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.
    Disappear Remove from play 1 card from your opponent's Graveyard.
    Disarmament Destroy all Equip Cards on the field.
    Disturbance Strategy Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck.
    Divine Relic Mjollnir Select 1 face-up "Aesir" monster you control. It can attack twice during each Battle Phase this turn.
    DNA Checkup Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards.
    Doble Passe When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn.
    Dora of Fate You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.
    Double Cipher If your opponent controls a monster with the highest ATK on the field (even if tied): Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control that has Xyz Material; detach all Xyz Materials from that Xyz Monster, and if you do, Special Summon 1 monster from your Extra Deck with the same name as that Xyz Monster.
    Double Dragon Descent When an opponent's Xyz Monster declares a direct attack: Special Summon 1 LIGHT Dragon-Type Xyz Monster from your Extra Deck in face-up Attack Position, then the attacking monster attacks it instead, and you proceed to damage calculation. Its ATK becomes equal to the attacking monster's ATK, also its effects are negated. You can onlyactivate 1 "Double Dragon Descent" per turn.
    Double Magical Arm Bind Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
    Double Tag Team Activate only when you Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck.
    Double Trap Hole If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position.
    Double-Edged Sword Technique Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
    Dragon's Rebirth Target 1 face-up Dragon-Type monster you control; banish that target and Special Summon 1 Dragon-Type monster from your hand or Graveyard.
    Dragoncarnation Target 1 of your banished Dragon-Type monsters; add that target to your hand.
    Draining Shield When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
    Dramatic Rescue You can only activate this card when a card is activated that targets a monster on the field that includes "Amazoness" in this card name, or is named "Amazon Archer". Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand.
    Driving Snow You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
    Drop Off When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
    Drowning Mirror Force When an opponent's monster declares a direct attack: Shuffle all Attack Position monsters your opponent controls into the Deck.
    Dust Storm of Gusto Your opponent cannot activate cards or effects when a "Gusto" monster(s) you control declares an attack this turn.
    Dust Tornado Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
    Dustflame Blast Banish all "Laval" monsters from your Graveyard; destroy any number of cards on the field, up to the number of monsters banished for this card's activation.
    Duston Roller Target 1 monster on the field; this turn, it cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. If this Set card you control is destroyed by your opponent's card effect and sent to your Graveyard: You can add 1 "Duston" monster from your Deck to your hand.
    Earthshaker Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
    Eatgaboon If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
    Ebon Arrow Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF.
    Edge Hammer Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK.
    Elemental Burst Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field.
    Elemental Recharge Gain 1000 Life Points for each "Elemental HERO" monster you control.
    Eliminating the League Discard 1 Spell Card. Destroy 1 face-up monster your opponent controls. Check your opponent's hand, and all cards in their hand with the same name as the destroyed card are sent to the Graveyard.
    Enchanted Javelin Increase your Life Points by the ATK of 1 attacking monster.
    Energy Drain Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points, until the End Phase.
    Energy-Absorbing Monolith Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.
    Enlightenment You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).
    Equip Shot Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (Other effects cannot be activated during this battle).
    Eradicator Epidemic Virus Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards; check your opponent's hand, all Spell/Trap Cards they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of the chosen type.
    Eternal Dread Put 2 Time Counters on a "Clock Tower Prison"
    Evil Blast Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent.
    Evo-Branch Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 "Evoltile" monster in face-down Defense Position from your Deck.
    Evo-Instant Tribute 1 Reptile-Type monster; Special Summon 1 "Evolsaur" monster from your Deck.
    Evo-Singularity Target 1 "Evoltile" monster and 1 "Evolsaur" monster in your Graveyard; Special Summon 1 "Evolzar" Xyz Monster from your Extra Deck, and if you do, attach those monsters to it as Xyz Materials.
    Evolutionary Bridge When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation.
    Exchange of the Spirit Activate only by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, shuffle the card(s) in each new Deck and put it on the Deck Zone.
    Exhausting Spell Remove all Spell Counters on both sides of the field.
    Extinction on Schedule During the Main Phase: Pay 2000 LP; both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation.
    Eye of the Void Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn.
    Fairy Box When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.
    Fairy Wind Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300.
    Fairy's Hand Mirror When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.
    Fake Explosion Activate only when an opponent's monster declares an attack. Monsters cannot be destroyed by this battle. After damage calculation, Special Summon 1 "Summon Reactor SK" from your hand or Graveyard.
    Fake Feather Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be the same as the selected Normal Trap Card.
    Fake Trap You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
    Ferret Flames If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.
    Fiend Comedian Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
    Fiend Griefing Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.
    Fiend's Hand Mirror Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target.
    Fiery Fervor Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only.
    Final Fusion During either player's Battle Step, when a Fusion Monster you controlbattles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damageequal to the combined ATK of both those Fusion Monsters.
    Final Geas If a monster(s) with an original Level of 7 or higher is sent from each player's field to the Graveyard this turn: Banish as many monsters from the Graveyards as possible, then you can Special Summon the 1 highest-Level Spellcaster-Type monster among those banished monsters to your field (your choice, if tied).
    Fine Discard 2 cards.
    Fire Darts You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points.
    Fire Lake of the Burning Abyss Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets.
    First-Aid Squad Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field.
    Fish Depth Charge Tribute 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card.
    Fish Rain When a face-up Fish, Sea Serpent, or Aqua-Type monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
    Flashbang Activate only after damage calculation when a monster your opponent controls made a direct attack, it is now the End Phase of this turn.
    Floodgate Trap Hole When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
    Fluffal Crane When a face-up "Fluffal" monster(s) you control is destroyed by battle by your opponent's attack or card effect and sent to your Graveyard:Target 1 of those destroyed monsters; add it to your hand, and if you do, draw 1 card.
    Foolish Revival Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
    Forbidden Apocrypha Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the Graveyard.
    Forced Ceasefire Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn.
    Formation Union Select and activate 1 of the following effects:
  • Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.
  • Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position.
  • Fragment Fusion Banish from your Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.
    Froggy Forcefield Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
    Frozen Soul You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.
    Fruits of Kozaky's Studies Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
    Fuh-Rin-Ka-Zan When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
  • Destroy all monsters your opponent controls.
  • Destroy all Spell and Trap Cards your opponent controls.
  • Discard 2 random cards from your opponent's hand.
  • Draw 2 cards.
  • Full Force Virus Tribute 1 DARK monster with 2000 or more DEF; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF.
    Full House Select 2 face-up Spell/Trap Cards (except this card) and 3 Set Spell/Trap Cards. Destroy the selected cards.
    Full Salvo After the activation of this card, send your entire hand to the Graveyard. Inflict 200 points of damage to your opponent's Life Points for each card you sent to the Graveyard by this effect.
    Fusion Fright Waltz Target 1 "Frightfur" Fusion Monster you control and 1 Fusion Monster your opponent controls; destroy as many other Special Summoned monsters on the field as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the combined current ATK of the targeted monster(s) on the field.
    Fusion Reserve Reveal 1 Fusion Monster from your Extra Deck, add 1 of the Fusion Materials listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.
    Gagagaguard If you control 2 or more face-up "Gagaga" monsters: This turn, monsters you control cannot be destroyed by battle or by card effects.
    Gagagarush When a face-up "Gagaga" monster(s) you control is targeted by the effect of your opponent's monster: Negate the effect of that opponent's monster, and if you do, destroy it, then inflict damage to your opponent equal to the destroyed monster's ATK or DEF in the Graveyard (whichever is higher).
    Gagagashield Target 1 face-up Spellcaster-Type monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects.
    Gamble You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
    Gamushara When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK in the Graveyard.
    Geargiagear Special Summon 2 "Geargiano" monsters from your Deck and increase their Levels by 1. You can only activate 1 "Geargiagear" per turn.
    Gem-Enhancement Tribute 1 "Gem-Knight" monster you control to target 1 "Gem-Knight" monster in your Graveyard; Special Summon the target from the Graveyard.
    Gemini Booster Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.
    Gemini Trap Hole Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.
    Generation Shift Target 1 face-up monster you control; destroy that target, then add 1 card with the same name as the destroyed card from your Deck to your hand.
    Ghostrick Break When exactly 1 face-up "Ghostrick" monster you control (and no other cards) is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 2 "Ghostrick" monsters in your Graveyard with different names from the destroyed monster; Special Summon them in face-down Defense Position.
    Ghostrick Scare Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1).
    Ghostrick Vanish Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick" cards you control, and face-down Defense Position monsters you control, cannot be targeted by, or be destroyed by, card effects.
    Ghosts From the Past Banish 2 monsters from your Graveyard, then target 1 face-up Attack Position monster on the field; its ATK becomes 0 until the end of this turn.
    Giant Trap Hole When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field.
    Gift Card Your opponent gains 3000 Life Points.
    Gift of The Mystical Elf Increase your Life Points by 300 points for each monster on the field.
    Give and Take Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase.
    Gladiator Lash Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.
    Gleipnir, the Fetters of Fenrir Add 1 "Nordic" monster from your Deck to your hand.
    Good Goblin Housekeeping Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck.
    Gorgon's Eye Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated.
    Gottoms' Emergency Call Activate only if there is a face-up "X-Saber" monster(s) on the field. Select 2 "X-Saber" monsters in either player's Graveyard(s). Special Summon those monsters to your side of the field.
    Graceful Tear Add 1 card from your hand to your opponent's hand, then gain 2000 LP.
    Grave Lure Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.
    Gravelstorm Target 1 Spell/Trap Card on each side of the field; return them to the hand.
    Graverobber Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
    Graydle Split Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 "Graydle" monsters with different names from your Deck, but destroy them during the End Phase. You can only use this effect of "Graydle Split" once per turn.
    Grisaille Prison If you control a face-up monster that was Tribute, Ritual or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated.
    Gryphon Wing When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spell and Trap Cards your opponent controls.
    Guard Go! If a "Gagaga", "Gogogo", and/or "Dododo" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 of those monsters; Special Summon it, then you can Special Summon up to 2 "Gagaga", "Dododo", and/or "Gogogo" monsters from your hand in Defense Position.
    Guard Mines Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent.
    Gust You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
    Half Counter Activate only during damage calculation if a monster you control is being attacked. The attack target monster you control gains ATK equal to half the original ATK of the attacking monster, until the End Phase.
    Half or Nothing During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects.
  • Halve the ATK of all monsters they currently control, until the end of the Battle Phase.
  • End the Battle Phase.
  • Half Unbreak Target 1 monster on the field; this turn, that monster cannot be destroyed by battle, also any battle damage you take from battles involving that monster is halved.
    Halfway to Forever Target 2 monsters in your Graveyard; Special Summon both, but they have their effects negated (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster using only those 2 monsters.
    Hallowed Life Barrier Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0.
    Harpie's Feather Storm If you control a WIND Winged Beast-Type monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or Graveyard to your hand.
    Hate Buster Activate only when a face-up Fiend-Type monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster, and inflict damage to your opponent equal to the original ATK of the attacking monster.
    Heartfelt Appeal When you take battle damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effects is negated, also it cannot declare an attack.
    Heavy Slump You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards.
    Heraldry Change When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase.
    Hero Barrier Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
    Hero Blast Target 1 "Elemental HERO" Normal Monster in your Graveyard; add it to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
    Hero Counterattack When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.
    Hero Medal When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card.
    Hero Ring Target 1 Warrior-Type monster with an 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target.
    Hero Signal When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
    Hero Spirit During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0.
    Heroic Advance When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle.
    Heroic Gift If your opponent's Life Points are 2000 or less: Your opponent's Life Points become 8000, then draw 2 cards. You can only activate 1 "Heroic Gift" per turn.
    Heroic Retribution Sword Target 1 face-up "Heroic" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster.
    Hi-Five the Sky During your Battle Phase: Target 1 face-up Xyz Monster that attacked this turn; it can make a second attack during this Battle Phase. If it does so using this effect, your opponent cannot activate cards or effects until the end of the Damage Step.
    Hidden Soldiers Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand.
    Hidden Spellbook (F.K.A. Hidden Book of Spell) During your turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.
    Hieratic Seal of Banishment Tribute 1 "Hieratic" monster to target 1 card your opponent controls; banish that target.
    High Tide on Fire Island If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time.
  • WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control.
  • FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard.
  • Hope for Escape Activate only if your opponents Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponents.
    Horn of the Phantom Beast Target 1 Beast or Beast-Warrior-Type monster you control; equip this card to that target. It gains 800 ATK. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card.
    House of Adhesive Tape If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
    Huge Revolution This card can only be activated during your Main Phase when People Running About," "Oppressed People," and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field."
    Hunting Instinct Activate only when a monster is Special Summoned to your opponent's side of the field. Special Summon 1 Dinosaur-Type monster from your hand.
    Icarus Attack Tribute 1 Winged Beast-Type monster. Destroy 2 cards on the field.
    Icy Crevasse When exactly 1 monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Target 1 monster your opponent controls; send that target to the Graveyard, and if you do, inflict damage to your opponent equal to its original ATK in the Graveyard.
    Impenetrable Attack During the Battle Phase, activate 1 of these effects.
  • Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.
  • You take no battle damage during this Battle Phase.
  • Induced Explosion When a card(s) you control is destroyed by a Spell effect (except during the Damage Step): Target 1 card your opponent controls; destroy it. During either player's turn, except the turn this card was sent to the Graveyard, when a card(s) you control is destroyed by a Spell effect (except during the Damage Step): You can banish this card from your Graveyard, then target 1 card your opponent controls; destroy it.
    Infernity Break Activate only if you have no cards in your hand. Select 1 "Infernity" card in your Graveyard and remove it from play. Select 1 card your opponent controls and destroy it.
    Infernity Force Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.
    Infernity Inferno Discard up to 2 cards and send the same number of "Infernity" cards from your Deck to the Graveyard.
    Infernity Reflector Activate only by discarding all the cards in your hand when an "Infernity" monster is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent.
    Infestation Ripples Pay 500 Life Points to target 1 Level 4 or lower "Steelswarm" monster in your Graveyard; Special Summon it from the Graveyard.
    Infestation Terminus Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand.
    Infestation Tool Send 1 "Steelswarm" monster from your Deck to the Graveyard to target 1 face-up "Steelswarm" monster you control; it gains 800 ATK until the End Phase.
    Infestation Wave Return 1 face-up Tribute Summoned "Steelswarm" monster to the hand to target 1 card your opponent controls; destroy it.
    Inherited Fortune Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.
    Inspiration Target 1 face-up monster you control; it gains 700 ATK until the end of this turn.
    Interdimensional Matter Transporter Target 1 face-up monster you control; banish that target until the End Phase.
    Interdimensional Warp Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.
    Intrigue Shield Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in face-up Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.
    Introduction to Gallantry Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.
    Inverse Universe Switch the ATK and DEF of all face-up Effect Monsters on the field.
    Inzektor Orb Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect.
    Jar of Avarice Target 5 cards in your Graveyard, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.
    Jar of Greed Draw 1 card from your Deck.
    Judgment of the Pharaoh Pay half your Life Points. Select and activate an appropriate effect which can be applied:
  • If "Yu-Jo Friendship" is in your Graveyard, until the end of this turn: your opponent cannot Normal Summon, Set, Flip Summon, or Special Summon a monster(s), or activate an Effect Monster's effect, and their monster's effects are negated.
  • If "Unity" is in your Graveyard, until the end of this turn: negate the effects of all Spell and Trap Cards on your opponent's side of the field, and your opponent cannot activate or Set Spell or Trap Cards.
  • Judgment of Thunder Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls.
    Jurrac Impact If you control a Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field.
    Just Desserts Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
    Justi-Break Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.
    Karakuri Klock Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls.
    Karakuri Trick House Activate only when the battle position of a face-up "Karakuri" monster you control is changed . Select 1 card on the field, and destroy it.
    Karma Cut Discard 1 card. Remove from play 1 face-up monster your opponent controls. Then, remove from play any cards in your opponent's Graveyard with the same name as that monster.
    Kid Guard When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand.
    King's Consonance When an opponent's monster declares a direct attack: Negate the attack, then you can apply the rest of this card's effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.)
    King's Synchro When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.)
    Koa'ki Meiru Shield If there are 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard, you can activate this card when your opponent declares an attack with their monster. Destroy all face-up Attack Position monsters your opponent controls.
    Kozaky's Self-Destruct Button Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card.
    Kozmojo Target 1 "Kozmo" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their Graveyard. You can only activate 1 "Kozmojo" per turn.
    Kunai with Chain Activate 1 or both of these effects (simultaneously).
  • When an opponent's monster attacks: Target the attacking monster; change that target to Defense Position.
  • Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
  • Lair Wire Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls and destroy the selected monster.
    Last Minute Cancel When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. Until the end of this turn, after this card is activated, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.
    Last Resort Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
    Last Turn This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owner's hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from his/her Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treates as 0). The player whose monster reamins along on field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
    Legacy of Yata-Garasu Select and activate 1 of these effects:
  • Draw 1 card.
  • Activate only when a Spirit monster is face-up on your opponent's side of the field. Draw 2 cards.
  • Level Conversion Lab Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn.
    Level Retuner Reduce the Level of 1 face-up monster you control by up to 2.
    Liberty at Last! When a monster you control is destroyed by battle and sent to the Graveyard: Target 2 face-up monsters on the field; shuffle those targets into the Deck.
    Life Equalizer You can only activate this card when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.
    Light of Judgment Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand (you can look at your opponent's hand), and send it to the Graveyard."
    Lightforce Sword Select 1 random card from your opponent's hand and remove it from play face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
    Lightsworn Judgment Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand.
    Limit Impulse Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon.
    Limiter Overload When this card is sent to the Graveyard, Special Summon 1 "Speed Warrior" from your hand, Deck or Graveyard.
    Lineage of Destruction Activate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice.
    Localized Tornado Shuffle all cards from your hand and Graveyard into the Deck.
    Lost Wind Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the Graveyard (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
    Lumenize When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase.
    Lunalight Reincarnation Dance If a monster(s) you control is destroyed by battle or card effect: Add up to 2 "Lunalight" monsters from your Deck to your hand. You can only activate 1 "Lunalight Reincarnation Dance" per turn.
    Madolche Lesson Target 1 "Madolche" monster in your Graveyard; Shuffle that target into your Deck, and if you do, all "Madolche" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck.
    Madolchepalooza Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase.
    Magic Cylinder When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
    Magic Deflector For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.
    Magical Arm Shield When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
    Magical Explosion You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.
    Magical Hats Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
    Magician Navigation Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponentcontrols; it has its effects negated until the end of this turn.
    Magician's Circle When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position.
    Magnet Conversion Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.
    Magnet Force This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).
    Majespecter Gust Target 1 "Majespecter" card in your Pendulum Zone; Special Summon it.
    Majespecter Tornado Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; banish it.
    Major Riot You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.
    Malefic Claw Stream Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it.
    Malevolent Catastrophe When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
    Mask of Weakness Target 1 attacking monster; that target loses 700 ATK until the End Phase.
    Massivemorph Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly.
    Meklord Factory Activate only when a face-up "Meklord" monster on the field is selected as an attack target. Select 1 "Meklord Army" monster in your Graveyard, and add it to your hand. Then, destroy the attack target.
    Mektimed Blast Select 1 face-up "Meklord" monster you control and 1 card your opponent controls. Destroy both cards.
    Melodious Illusion Target 1 "Melodious" monster you control; this turn, that face-up monster you control is unaffected by your opponent's Spell/Trap effects, and it can make a second attack during each Battle Phase.
    Memory Loss When a face-up Attack Position monster your opponent controls just activated an effect: Negate that effect, and if you do, change that monster to face-up Defense Position.
    Memory of an Adversary When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field.
    Metal Detector You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
    Metalfoes Counter If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand.
    Metalmorph Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
    Metaphysical Regeneration Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn.
    Meteor Flare Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
    Meteorain During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    Michizure You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field.
    Micro Ray The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
    Mind Crush Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
    Mind Haxorz Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field.
    Minefield Eruption Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
    Miracle Kids Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase.
    Miracle Locus Select 1 face-up Attack Position monster you control. Your opponent draws 1 card. The selected monster gains 1000 ATK until the End Phase and can attack up to 2 monsters during this turn's Battle Phase. When it attacks or is attacked this turn, your opponent takes no Battle Damage.
    Miracle Restoring Remove 2 Spell Counters on your side of the field. Special Summon 1 Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position."
    Miracle's Wake Target 1 monster that was destroyed by battle and sent to your Graveyard this turn; Special Summon it from your Graveyard.
    Mirror Force When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
    Mirror Gate When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
    Mirror Mail When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster.
    Mirror of Oaths When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card.
    Mischief of the Gnomes This turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). You can banish this card from the Graveyard; this turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set).
    Mischief of the Yokai Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster and reduce its Level by 1, until the End Phase. This effect cannot be activated the same turn this card is sent to the Graveyard.
    Mispolymerization You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks.
    Morphtransition Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack, and change the battle position of the selected "Morphtronic" monster.
    Morphtronic Mix-up If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2.
    Morphtronics, Scramble! Activate only when your opponent declares a direct attack while you control no monsters. Negate the attack and Special Summon 1 "Morphtronic" monster from your hand.
    Multiple Destruction If both players have 3 or more cards in their hand: Each player places their entire hand on the bottom of the Deck in any order, also you lose LP equal to the total number of cards returned to the Deck by this effect x 300 (min. 1), then each playerdraws 5 cards. You can only activate 1 "Multiple Destruction" per turn.
    Mystic Probe You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.
    Mystical Refpanel Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the other player instead.
    Nature's Reflection During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.
    Needle Ceiling Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
    Needlebug Nest Send the top 5 cards of your Deck to the Graveyard.
    Next To Be Lost Select 1 face-up monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card.
    Nightmare Archfiends Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Archfiend Token" is destroyed, its controller takes 800 damage.
    Nitwit Outwit Discard 1 monster to target 1 face-up monster on the field; it loses ATK equal to the discarded monster's original ATK.
    No Entry!! Change all Attack Position monsters to Defense Position.
    Non Aggression Area You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn.
    Nordic Relic Brisingamen Select 1 face-up monster you control and 1 face-up monster your opponent controls. The ATK of your monster becomes equal to the original ATK of your opponent's monster; this change lasts until the End Phase.
    Nordic Relic Gungnir Remove from play 1 face-up "Aesir" or "Nordic" monster you control to select 1 card on the field. Destroy that card. During your 2nd End Phase after activation, the monster you removed to activate this card returns to the field in face-up Attack Position.
    Nordic Relic Laevateinn Select 1 face-up monster on the field that destroyed a monster by battle this turn. Destroy the selected monster. Cards and effects cannot be activated in response to this card.
    Nordic Relic Megingjord Select 1 face-up "Aesir" or "Nordic" monster you control. Its ATK/DEF become double the original ATK/DEF, until the End Phase. That monster cannot attack your opponent directly this turn.
    Null and Void You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.
    Numbers Overlay Boost Target 1 "Number" Xyz Monster you control that has no Xyz Materials; attach 2 monsters from your hand to that face-up Xyz Monster, as Xyz Materials.
    Numinous Healer You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional Numinous Healer" cards in the Graveyard."
    Nutrient Z This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points.
    Oath of Companionship If you control no monsters that were Special Summoned from the Extra Deck: Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; take control of it until the End Phase. You cannot Special Summon during the turn you activate this card.
    Offering to the Immortals Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack, and Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 "Earthbound Immortal" card, "Earthbound Revival", or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material monsters.
    Offering to the Snake Deity Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets.
    Oh Tokenbaum! Tribute 2 or more Tokens with the same Level, then target monsters in your Graveyard with that same Level, up to the number of Tokens Tributed; Special Summon those targets. Their effects are negated. Destroy them during the End Phase.
    Ojama Trio Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.
    Omega Summon Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position.
    Option Hunter You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Increase your Life Points by the original ATK of the destroyed monster.
    Orbital Bombardment Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field.
    Order to Smash Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can Tribute the selected Normal Monster and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.
    Over Capacity When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field.
    Over Limit Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
    Overwhelm Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card or Effect Monster's effect and destroy that card.
    Overwind Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
    Overworked Destroy each monster whose ATK is higher than its original ATK.
    Painful Escape Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand.
    Paleozoic Canadia Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
    Paleozoic Dinomischus Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
    Paleozoic Eldonia Target 1 face-up monster on the field; it gains 500 ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
    Paleozoic Hallucigenia Target 1 face-up monster on the field; its ATK and DEF become half its current ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster(Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
    Paleozoic Leanchoilia Target 1 banished card; return it to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
    Paleozoic Marrella Send 1 Trap Card from your Deck to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
    Paleozoic Olenoides Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when leaves the field.
    Paleozoic Pikaia Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card isactivated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, alsobanish it when it leaves the field.
    Parallel Selection Activate only when a Synchro Monster you control is destroyed by your opponent (either by battle or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand.
    Past Image If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.
    Penalty Game! When your opponent has 4 cards in their hand, select and activate 1 of these effects:
  • Your opponent cannot draw during their next Draw Phase.
  • Your opponent cannot activate any Spell or Trap Cards this turn.
  • Pendulum Area If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon monsters for the rest of this turn, except by Pendulum Summon.
    Pendulum Back If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand.
    Pendulum Reborn Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your Graveyard.
    Performapal Call When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card is activated, you cannot Special Summon monsters from the Extra Deck.
    Performapal Revival If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard.
    Performapal Show Down Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position.
    Phantasm Spiral Assault Target 1 "Phantasm Spiral Dragon" you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more "Phantasm Spiral" Equip Spell Cards with different names, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.
    Phantasm Spiral Battle If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.
    Phantasm Spiral Power If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.
    Phantom Knights' Wing Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
    Pharaoh's Treasure After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand.
    Phoenix Wing Wind Blast Discard 1 card to target 1 card your opponent controls; return that target to the top of the Deck.
    Photon Current When a face-up LIGHT Dragon-Type monster you control is targeted for an attack: The attack target gains ATK equal to the ATK of the attacking monster's ATK, until the end of the Damage Step.
    Physical Double During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase.
    Pikeru's Circle of Enchantment Damage to you from card effects becomes 0 until the end of this turn.
    Pikeru's Second Sight Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand.
    Pineapple Blast You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
    Pinpoint Guard When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot be destroyed by battle or by card effects this turn.
    Planckton Apply these effects until the end of this turn.
  • Rank 3 or lower Xyz Monsters gain 500 ATK and DEF
  • Rank 4 or higher Xyz Monsters cannot attack.
  • Planet Pollutant Virus Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon.
    Plant Food Chain Equip this card to a Plant-Type monster you control. It gains 500 ATK. If this card is destroyed by a card effect while equipped, you can Special Summon 1 Plant-Type monster from your Graveyard.
    Poseidon Wave When an opponent's monster declares an attack: Target the attacking monster; negate that target's attack, and if you control any face-up Fish, Sea Serpent, or Aqua-Type monsters, inflict 800 damage to your opponent for each of those monsters.
    Power Break Activate only while you control a "Power Tool Dragon". Return up to 3 Equip Cards from your field or graveyard to the Decks and inflict 500 damage to your opponent for each card returned.
    Power Frame When a face-up monster you control is targeted for an attack by a monster with a higher ATK: Target the attack target; negate that attack, and if you do, equip this card to that target. The equipped monster gains ATK equal to the difference between its ATK and the ATK of its attacker when this card resolves.
    Power Wall During damage calculation, when you would take battle damage from an opponent's attacking monster: Send 1 card from the top of your Deck to the Graveyard for every 500 damage (round up) you are about to take, also you take no battle damage from that battle.
    Power-Up Adapter Equip this card to a face-up "Morphtronic" monster you control. It cannot declare an attack. When this card is equipped to a monster, select 1 face-up monster on the field, except the equipped monster. That monster gains ATK equal to the ATK of the equipped monster. When the equipped monster or the selected monster is removed from the field, destroy this card.
    Premature Return Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position.
    Present Card Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.
    Prideful Roar During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay Life Points equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.
    Prologue of the Destruction Swordsman Send 1 "Destruction Sword" card and 1 "Buster Blader" monster from your Deck to the Graveyard, except "Prologue of the Destruction Swordsman"; Special Summon 1 "Buster Dragon" from your Extra Deck or Graveyard, but destroy it during the End Phase of the next turn. You can banish this card from your Graveyard; this turn, "Destruction Sword" cards you control cannot be destroyed by battle or card effects. You can only activate 1 "Prologue of the Destruction Swordsman" per turn.
    Proof of Powerlessness Activate only while you control a face-up Level 7 or higher monster. Destroy all face-up Level 5 or lower monsters your opponent controls. Monsters you control cannot attack this turn.
    Psi-Curse Activate only when a face-up Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Destroy the attacking monster, and inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.
    Psychic Overload Select 3 Psychic-Type monsters in your graveyard. Return them to the deck, then draw 2 cards.
    Psychic Reactor Activate only if you control a face-up Psychic-Type monster. During this turn, if a Psychic-Type monster you control battles an opponent's monster, remove from play both monsters.
    Psychic Rejuvenation Gain 1000 Life Points for each face-up Psychic-Type monster you control.
    Psychic Shockwave Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.
    Psychic Soul Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
    Psychic Trigger Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards.
    Punch-in-the-Box When your opponent's monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if your do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF(whichever is higher, your choice if tied) of the sent monster in the Graveyard.
    Purge Ray Tribute 1 Xyz Monster; during the End Phase, Special Summon from your Extra Deck, 1 "Number" monster with the same Type, but 1 Rank lower, as the Tributed monster had when it was on the field.
    Purushaddoll Aeon Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the Graveyard, and if you do, the targeted monster gains 1000 ATK and DEF, but is changed to face-down Defense Position during the End Phase.
    Puzzle Reborn If exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target.
    Pyramid of Light If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play.
    Pyro Clock of Destiny Move the turn count forward by 1 turn. The turn in which this card is activated continuous as normal.
    Pyroxene Fusion Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.)
    Qlife's End Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK1800/DEF 1000). (This card is NOT treated as a Trap Card.) During the turn this card was Summoned this way, "Qli" Spell/Trap Cards you control cannot be destroyed by card effects. If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of an "Apoqliphort" monster.
    Qlimate Change Add up to 3 face-up "Qli" Pendulum Monster Cards from your Extra Deck to your hand. You can only activate 1 "Qlimate Change" per turn.
    Qlipper Launch Until the end of this turn, all Normal Summoned/Set "Qli" monsterscurrently on the field gain 300 ATK, but are unaffected by other Spell/Trap effects, also their effects are negated.
    Quaking Mirror Force When an opponent's monster declares an attack: Change all Attack Position monsters your opponent controls to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
    Queen's Pawn Activate only when an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck.
    Radiant Mirror Force Activate only when your opponent declares an attack while they control 3 or more Attack Position monsters. Destroy all Attack Position monsters your opponent controls.
    Raging Cloudian Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect.
    Raidraptor - Readiness This turn, "Raidraptor" monsters you control cannot be destroyed by battle. If you have a "Raidraptor" monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.
    Raidraptor - Return If a "Raidraptor" monster you control is destroyed by battle: Target 1 "Raidraptor" monster in your Graveyard; add it to your hand. If a face-up "Raidraptor" monster(s) you control is destroyed by a card effect: You can banish this card from your Graveyard; add 1 "Raidraptor" card from your Deck to your hand. You can only use this effect of "Raidraptor - Return" once per turn.
    Raidraptor Replica Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name from your Deck, and if you do, as long as you control the face-up Special Summoned monster, monsters your opponent controls cannot target the targeted monster for attacks, also your opponent cannot target the targeted monster with card effects.
    Raigeki Break Discard 1 card to target 1 card on the field; destroy it.
    Rain Storm Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect. 1000 points: Destroy 1 Spell or Trap Card your opponent controls. 2000 points: Destroy 2 Spell or Trap Cards your opponent controls.
    Rainbow Gravity If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
    Rainbow Life Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.
    Rainbow Path When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
    Ray of Hope Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.
    Re-dyce-cle Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster.
    Ready for Intercepting Target 1 face-up Warrior or Spellcaster-Type monster on the field; change that target to face-down Defense Position.
    Really Eternal Rest Destroy all monsters equipped with an Equip Card(s).
    Reanimation Wave Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster from the Graveyard.
    Reckless Greed Draw 2 cards and skip your next 2 Draw Phases.
    Reckoned Power Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
    Red Carpet Activate only if a face-up Dragon-Type Synchro Monster is on the field. Select up to 2 "Resonator" monsters in your Graveyard. Special Summon those monsters.
    Red Cocoon Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it.
    Red Supremacy Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects.
    Red-Eyes Burn If a face-up "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn.
    Red-Eyes Spirit Target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it.
    Regretful Rebirth Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Special Summon it in Defense Position. The monster Special Summoned by this effect is destroyed during your End Phase.
    Reinforce Truth Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
    Reinforced Space All face-up Xyz Monsters gain 300 ATK for each of their Xyz Materials until the End Phase.
    Reinforcements Increase the ATK of 1 face-up monster on the field by 500 points until the end of this turn.
    Reject Reborn When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner monster and 1 Synchro Monster from your Graveyard, but their effects are negated.
    Relay Soul Special Summon 1 monster from your hand. While it is face-up on your side of the field, you take no damage. When it leaves the field, your opponent wins the Duel.
    Release, Reverse, Burst Tribute 1 "Utopia" monster; destroy all Set Spell and Trap Cards your opponent controls.
    Relieve Monster Activate only when your opponent declares an attack. Return 1 monster you control to its owner's hand, then Special Summon 1 Level 4 monster from your hand.
    Remote Revenge Activate only when a monster you control is targeted by a Spell, Trap, or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls.
    Return When your opponent adds a card(s) from the Graveyard to the hand: They must shuffle 1 of those cards into their Deck.
    Return from the Different Dimension Pay half your Life Points. Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.
    Return of the Six Samurai Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn.
    Return Soul Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks.
    Reversal of Fate Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.
    Reverse Glasses Halve the ATK of all face-up monsters currently on the field, until the End Phase.
    Reverse Reuse Target up to 2 Flip monsters in your Graveyard; Special Summon them to your opponent's side of the field, in face-up or face-down Defense Position.
    Reverse Trap All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
    Revival Gift Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent's side of the field.
    Revival of the Immortals Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no battle damage.
    Ring of Destruction Target 1 face-up monster on the field; destroy that target, and if you do, inflict damage to both players equal to that target's ATK.
    Rise of the Snake Deity When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
    Rise to Full Height Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your Graveyard, then target 1 monster you control; monsters your opponent controls cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.
    Rising Energy Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase.
    Rite of Spirit Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
    Ritual Beast Ambush Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn.
    Ritual Beast Steeds If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.
    Ritual Buster Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.
    Ritual Sealing Destroy 1 face-up Ritual Monster on the field.
    Rock Bombardment Send 1 Rock-Type monster from your Deck to the Graveyard; inflict 500 damage to your opponent.
    Rocket Hand Target 1 face-up Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn.
    Roll Out! Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
    Rope of Life When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
    Royal Writ of Taxation Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage.
    Sakuretsu Armor Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
    Scrap Crash Activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field.
    Scrap Rage Activate only during damage calculation, if a Defense Position "Scrap" monster on the field is being attacked. It gains 2000 DEF and is destroyed at the end of the Battle Phase.
    Scrap-Iron Scarecrow Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard.
    Scrap-Iron Statue When a Spell/Trap Card that is already face-up on your opponent's side of the field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the Graveyard. If this card is sent to the Graveyard: You can target 1 "Junk" monster in your Graveyard; Special Summon that target in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.
    Secret Barrel Inflict damage to your opponent equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200.
    Secret Blast Inflict 300 damage to your opponent for each card they control. If this card on the field is destroyed by your opponent's card and sent to the Graveyard: Inflict 1000 damage to your opponent.
    Secrets of the Gallant Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.
    Security Orb Activate only when your opponent's monster declares an attack. Change the battle position of that mosnter. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.
    Self-Destruct Button You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.
    Shadow Impulse When a Synchro Monster(s) you control is destroyed by battle or bycard effect and sent to the Graveyard: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster but with a different name. You can only activate 1 "Shadow Impulse" per turn.
    Shadow of Eyes When a monster(s) is set on your opponent's side of the field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)
    Shield Spear Target 1 face-up monster on the field; it gains 400 ATK and DEF until the End Phase.
    Shien's Scheme If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand.
    Shift You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field.
    Shiranui Style Swallow's Slash Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 "Shiranui" monster from your Deck. You can only activate 1 "Shiranui Style Swallow's Slash" per turn.
    Shooting Star If a "Stardust" monster is on the field: Target 1 card on the field;destroy that target.
    Side Effects? Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect.
    Simultaneous Loss Each player sends the top card from their Deck to the Graveyard.
    Sinister Seeds Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of Battle Damage you took from that battle.
    Sinister Shadow Games Send 1 "Shaddoll" card from your Deck to the Graveyard, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
    Six Strike - Thunder Blast Remove 1 Bushido Counter from your side of the field to activate 1 of these effects.
  • Target 1 monster your opponent controls; destroy that target.
  • Target 1 card your opponent controls; return that target to the hand.
  • Six Style - Dual Wield If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.
    Sixth Sense Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the Graveyard equal to the result.
    Skill Prisoner Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.
    Skill Successor Target 1 face-up monster you control; it gains 400 ATK until the End Phase. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from the Graveyard to target 1 face-up monster you control; that target gains 800 ATK until the End Phase.
    Skull Dice Roll a six-sided die. All monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase.
    Slip of Fortune Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.
    Slip Summon Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
    Snake Fang Decrease 1 selected monster's DEF by 500 during the turn this card is activated.
    Snake Whistle Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck.
    Solar Ray Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
    Solomon's Lawbook Skip your own Standby Phase.
    Sonic Boom During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster; destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card.
    Soul Rope Activate only by paying 1000 Life Points when a monster you control is destroyed and sent to the Graveyard. Special Summon 1 Level 4 monster from your Deck.
    Soul Strike If your LP is 4000 or less, when an attack is declared involving a monster you control and an opponent's monster: Pay half your LP, then target 1 face-up monster you control; it gains ATK equal to the deficit between your current LP and 4000. You can only activate 1 "Soul Strike" per turn.
    Soul Transition If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 "Soul Transition" perturn. You cannot Special Summon monsters the turn you activate this card.
    Sound the Retreat! Return all monsters you control to the hand.
    Spell Purification Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field.
    Spell Reclamation Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.
    Spider Egg Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
    Spikeshield with Chain Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster attacks or is attacked while in Defense Position, it gains DEF equal to its ATK during damage calculation only.
    Spirit Force Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.
    Spiritual Earth Art - Kurogane Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.
    Spiritual Fire Art - Kurenai Tribute 1 FIRE monster. Inflict damage to your opponent equal to that monster's original ATK.
    Spiritual Light Art - Hijiri Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster.
    Spiritual Water Art - Aoi Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the Graveyard.
    Spiritual Wind Art - Miyabi Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck.
    Splash Capture When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target.
    SPYRAL GEAR - Utility Wire If you control "SPYRAL Super Agent": Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 "SPYRAL GEAR - Utility Wire" per turn.
    Star Siphon Activate only when a Synchro Monster is Special Summoned, by selecting it. Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level is that of the selected monster, and the selected monster is now Level 1.
    Stardust Re-Spark When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn.
    Starlight Road When a card or effect is activated that destroys 2 or more cards you control: Negate the activation, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
    Statue of the Wicked When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 Wicked Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000) on your side of the field."
    Staunch Defender You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters.
    Stonehenge Methods When a face-up "Chronomaly" monster(s) you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower "Chronomaly" monster from your Deck in face-up Defense Position. It cannot change its battle position.
    Storming Mirror Force When an opponent's monster declares an attack: Return all face-up Attack Position monsters your opponent controls to the hand.
    Straight Flush Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones.
    Strike Slash Activate only when a monster you control declares an attack. Until the end of this turn, that monster gains 700 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent.
    Subterror Behemoth Burrowing You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position.
    Subterror Final Battle Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the Graveyard.
  • Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position.
  • Change 1 face-up "Subterror" monster on the field to face-down Defense Position.
  • ATK and DEF of 1 "Subterror" monster on the field become equal to its combined original ATK and DEF until the end of this turn.
  • This turn, activated effects of "Subterror" cards cannot be negated.
  • Success Probability 0% Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard.
    Super Junior Confrontation You can only activate this card when your opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase.
    Super Quantal Mech Sword - Magnaslayer Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn.
    Super Rush Recklessly Select 1 face-up Beast-Type monster you control and 1 monster your opponent controls. Destroy your monster, and return the opponent's monster to the Deck.
    Super Soldier Rebirth Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn.
    Supercharge When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.
    Survival Instinct Select any number of Dinosaur-Type monsters in your Graveyard and remove them from play. Gain 400 Life Points for each Dinosaur-Type monster you removed.
    Survival of the Fittest Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When it destroys an opponent's monster by battle and sends it to the Graveyard: The equipped monster can make a second attack on an opponent's monster in a row.
    Survival's End Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them.
    Switcheroroo If you control the same number of monsters as your opponent, switch control of all those monsters.
    Sylvan Blessing Place 1 card from your hand on either the top or bottom of the Deck, and if you do, Special Summon 1 "Sylvan" monster from your hand or Graveyard. It is unaffected by other card effects this turn. Place it on either the top or bottom of the Deck during the End Phase.
    Synchro Barrier Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
    Synchro Call Target 1 monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 DARK Dragon or Fiend-Type Synchro Monster using only monsters you control as Materials, including the Summoned monster.
    Synchro Deflector Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls.
    Synchro Ejection Select 1 Face-up Synchro Monster your opponent controls and remove it from play. Your opponent draws 1 card.
    Synchro Material Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase during the turn you activate this card.
    Synchro Strike Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase.
    Tachyon Chaos Hole When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target.
    Taunt During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target.
    Telepathic Power Activate only when a face-up Psychic-Type monster you control is attacked and destroyed by battle with an opponent's monster. Destroy the monster that attacked, and gain Life Points equal to its ATK.
    Terra Firma Gravity During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack.
    Terrible Deal Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.
    TG-SX1 Activate only when a "T.G." monster you control destroys your opponent's monster by battle and sends it to the Graveyard. Select 1 "T.G." Synchro Monster in your Graveyard and Special Summon it.
    TG1-EM1 Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of the selected monsters.
    TGX3-DX2 Select 3 "T.G." monsters in your Graveyard. Return them to your Deck, then draw 2 cards.
    That Wacky Alchemy! If a face-up Spell Card in your opponent's Spell & Trap Card Zone is sent to the Graveyard: You can target 1 face-up monster on the field; destroy that target.
    The Forceful Checkpoint When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).
    The Forces of Darkness Target 2 "Dark World" monsters in your Graveyard; add those targets to your hand.
    The Gift of Greed Your opponent draws 2 cards.
    The Golden Apples Activate only when you take Battle Damage while you control no monsters. Gain Life Points equal to the Battle Damage you took, and Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect.
    The Grave of Enkindling You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect.
    The League of Uniform Nomenclature Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster.
    The Monarchs Awaken If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card.
    The Paths of Destiny Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.
    The Phantom Knights of Dark Gauntlets Send 1 "Phantom Knights" Spell/Trap Card from your Deck to the Graveyard. When an opponent's monster declares a direct attack while you control no cards and this card is in your Graveyard: Special Summon this card in Defense Position as an Effect Monster (Warrior-Type/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap Card.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap Card in your Graveyard.
    The Phantom Knights of Lost Vambrace Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap Card.)
    The Phantom Knights of Shade Brigandine Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.) If you have no Trap Cards in your Graveyard, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
    The Phantom Knights of Shadow Veil Target 1 face-up monster you control; it gains 300 ATK and DEF. When an opponent's monster declares a direct attack while this card is in your Graveyard: Special Summon this card in Defense Position as aNormal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.) If Summoned this way, banish this card when it leaves the field.
    The Phantom Knights of Tomb Shield Special Summon this card in Attack Position as a Normal Monster (Warrior-Type/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap Card.) During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Trap Card your opponent controls;negate its effects until the end of this turn.
    The Phantom Knights of Wrong Magnetring When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 2/0 ATK/0 DEF) with the following effect. (This card is NOT treated as a Trap Card.)
  • During either player's turn: You can send this card and 1 face-up card you control to the Graveyard (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap Card); draw 2 cards.
  • The Spell Absorbing Life Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
    The Transmigration Prophecy Target 2 cards in the Graveyard(s); shuffle those targets into the Deck(s).
    The Traveler and the Burning Abyss Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn
    Threatening Roar Your opponent cannot declare an attack this turn.
    Three of a Kind If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets.
    Thunder of Ruler During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.
    Time Machine Activate only when a monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed.
    Time Seal Your opponent skips the Draw Phase of his/her next turn.
    Time-Space Trap Hole When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
    Token Feastevil You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token.
    Torrential Reborn When a face-up WATER monster you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon the monsters destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can only activate 1 "Torrential Reborn" per turn.
    Torrential Tribute When a monster(s) is Summoned: Destroy all monsters on the field.
    Tragedy You can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field.
    Trap Dustshoot Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
    Trap Hole When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
    Trap Hole of Spikes When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.
    Trap of Darkness Activate only by paying 1000 Life Points while you have 3000 Life Points or less. Select a Normal Trap Card in your Graveyard. This card's effect is the same as that Trap Card's. Remove from play that Normal Trap Card.
    Trap of the Imperial Tomb Activate only when a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your side of the field. Destroy 2 cards on the field.
    Trap Reclamation Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand.
    Trap Stun Negate all other Trap Card effects on the field this turn.
    Traptrix Trap Hole Nightmare When a monster your opponent controls that was Special Summoned this turn activates its effect: Negate that effect, and if you do, destroy that card.
    Treacherous Trap Hole Destroy 2 Monsters on the field. You cannot activate this card if you have any Trap Cards in your Graveyard.
    Treasure Map You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand.
    Treaty on Uniform Nomenclature If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control.
  • Exactly 2: Destroy 1 Spell/Trap Card your opponent controls.
  • Exactly 3: Destroy all Spell/Trap Cards your opponent controls.
  • Tri-and-Guess If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more monsters of the declared card type gains 3000 Life Points.
    Trick Box If a face-up "Performage" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 "Performage" monster from your Graveyard to your opponent's side of the field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner.
    Triggered Summon Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
    Trojan Blast Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK.
    Trojan Gladiator Beast Special Summon 1 "Gladiator Beast" from your hand to your opponent's side of the field. Then, draw 1 card.
    Tuner Capture Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field.
    Tuner's Barrier Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn.
    Turnabout If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position.
    Two-Pronged Attack Select and destroy 2 of your monsters and 1 of your opponent's monsters.
    Typhoon Target 1 face-up Spell/Trap Card on the field; destroy it. If your opponent controls 2 or more Spell/Trap Cards and you control no Spell/Trap Cards, you can activate this card from your hand.
    Tyrant Wing Target 1 Dragon-Type monster on the field; equip this card to it. It gains 400 ATK and DEF, also it can make up to 2 attacks on monsters during each Battle Phase. During the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster: Destroy this card.
    Ultimate Fire Formation - Seito Banish 7 "Fire Formation" Spell/Trap Cards from your Graveyard; Special Summon as many "Fire Fist" monsters as possible from your Graveyard, then you can Set "Fire Formation" Spell/Trap Cards directly from your Deck, except "Ultimate Fire Formation - Seito", up to the number of monsters Special Summoned by this effect.
    Unbreakable Spirit If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).
    Underworld Egg Clutch When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.
    Unification of the Cubic Lords Fusion Summon 1 "Cubic" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a face-up "Cubic" monster is destroyed by battle or leaves the field: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Cubic" monster from your hand or Deck, ignoring its Summoning conditions, and if you do, it cannot be destroyed by battle or card effects this turn.
    Unified Front Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card.
    Union Scramble Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.
    Updraft Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.
    Urgent Ritual Art If you control no Ritual Monsters: Banish 1 Ritual Spell Card from your hand or Graveyard; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated.
    Urgent Tuning Activate only during the Battle Phase. Synchro Summon 1 Synchro Monster. (Send the appropriate Synchro Material Monsters to the Graveyard.)
    Utopian Aura Detach 1 Xyz Material from a monster you control; the face-up Xyz Monsters you currently control cannot be destroyed by card effects until the End Phase.
    Vampire Takeover If you have no card in your Field Card Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.
    Vanity's Call Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them.
    Venom Burn Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed.
    Virus Cannon Tribute any number of non-Token monsters you control. For each Tributed monster, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard.
    Void Feast Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the Graveyard; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.
    Void Trap Hole When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of one of those monsters with 2000 or more ATK, and if you do, destroy it.
    Volcanic Eruption Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field.
    Volcanic Recharge Return up to 3 "Volcanic" Monster Cards from your Graveyard to your Deck.
    W Nebula Meteorite Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
    Waboku You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
    Wall of Disruption When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.
    Wall of Thorns Activate only when a face-up Plant-Type monster you control is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
    Waterfall of Dragon Souls Activate 1 of these effects.
  • Add 1 Wyrm-Type monster from your Deck to your hand.
  • Send any number of Wyrm-Type monsters from your hand and/or face-up from your field to the Graveyard; draw cards equal to the number of monsters you sent to the Graveyard +1.
  • Wattkeeper Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase.
    Weed Out Pay 500 Life Points. Destroy all Level 3 monsters in face-up Attack Position on the field.
    Whirlwind of Gusto If you control no monsters: Target 2 "Gusto" monsters in your Graveyard; shuffle both targets into the Deck, then Special Summon 1 "Gusto" monster with 1000 or less DEF from your Deck.
    White Hole When your opponent plays "Dark Hole", the monsters on your side of the field are not destroyed.
    Widespread Ruin Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.)
    Wild Tornado Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field.
    Windstorm of Etaqua Change the battle positions of all face-up monsters your opponent controls.
    Wolf in Sheep's Clothing Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.
    Wonder Garage When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
    Wonder Xyz Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control as Materials.
    World Suppression You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated.
    Xyz Dimension Splash If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, also they cannot declare an attack or be Tributed.
    Xyz Effect When you Xyz Summon a monster: You can target 1 card on the field; destroy it.
    Xyz Reborn Target 1 Xyz Monster in your Graveyard; Special Summon it and attach this card to it as an Xyz Material.
    Xyz Revenge Shuffle When a face-up Xyz Monster you control is targeted for an attack: Target 1 Xyz Monster in your Graveyard; shuffle the attacked monster into the Extra Deck, then Special Summon that target, and if you do, attach this card as an Xyz Material to it.
    Xyz Reversal Target 1 face-up Xyz Monster your opponent controls and 1 face-up Xyz Monster you control, switch control of both monsters.
    Xyz Soul Target 1 Xyz Monster in either player's Graveyard; all monsters you currently control gain ATK equal to its Rank 200, then you can shuffle it into the Extra Deck. The ATK increase lasts until the End Phase.
    Xyz Universe Target 2 face-up Xyz Monsters on the field; send both monsters to the Graveyard, then Special Summon 1 Xyz Monster from your Extra Deck, except a "Number" monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as an Xyz Material. If you activated this card, your opponent takes no further damage this turn.
    Xyz Xtreme !! When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster.
    Yang Zing Brutality If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its original ATK and DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.
    Zefra War Target 1 "Zefra" card you control and 1 card your opponent controls; destroy them. If you have 2 "Zefra" cards in your Pendulum Zones, you can activate this card from your hand. You can only activate 1 "Zefra War" per turn.
    Zekt Conversion When a face-up "Inzektor" monster you control is targeted for an attack: Target the attacking monster; equip the attack target to that attacking monster. Take control of the equipped monster while it is equipped with an "Inzektor" monster by this effect.
    Zenmailstrom Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect.
    Zenmairch Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's.
    Zero Force Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0.
    Zero Gravity Change the battle positions of all face-up monsters on the field.
    Zoodiac Combo Target 1 "Zoodiac" Xyz Monster you control; attach 1 "Zoodiac" monster from your Deck to that Xyz Monster as Xyz Material. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 "Zoodiac" cards in your Graveyard with different names; shuffle all 5 into the Deck, then draw 1 card.
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       This set contains 817 cards.